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HOME>멀티미디어>스케치업/V-RAY/포디움>스케치업 브이레이

스케치업 브이레이

스케치업 브이레이
20회차 속성과정
전체 : 11시간 43분|회차당 평균 : 35분8초

이용기간 2개월

전문강사 : 박진엽

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스케치업 브이레이 사용법 강좌
[스케치업 권장 학습순서]
스케치업2014 → 스케치업2014 [실무] → 스케치업 모델링 → 스케치업 브이레이 → 포디움 / 피라네시 [실무]

스케치업 브이레이를 이용한 실사 랜더링에 특화된 실무 강좌입니다.
  • 01.35분 V-Ray 다운로드 및 기본

    다운로드 및 설치/랜더링의 요소/광역조명(GI), 반사광(BL)Vray 툴바Render Option/Material/Light/Edit Light

    책갈피 : [00:00] 다운로드 및 설치/[01:00] 도구 모음 추가/[01:46] 랜더링의 요소/[02:20] 조명/[02:45] 재질/[03:01] 질감/[03:35] 광역조명(GI)/[03:54] 광역조명(GI)의 목적/[04:37] 반사광(BL)/[06:39] Meterial Editor/[07:25] Render Option/[07:52] Frame Buffer/[08:24] Render Progress/[09:00] light/[09:33] Render Option/[09:46] Global Switches/[10:18] System/[10:30] Camera/[11:09] Physical Camera/[12:10] Output/[12:44] Environment/[13:19] Image Sampler/DMC Sampler/[14:20] Color Mapping/VFB Channels/Displacement/[14:42] Indirect Illumination/[15:52] Irradiance Map/Light Cache/Caustics/[16:42] File/[18:58] Render/[19:39] Render Option/[19:55] Hidden Lights/Default Lights/[21:13] Low thread priority/[22:16] Render/[23:14] 바닥면 생성/[23:57] File-Load/[24:14] Output 사이즈 변경/Progress창 닫기/[25:33] 그림자가 나오는 이유/[26:03] Material Editor/[26:37] ADd material/[27:47] Apply material to object/[30:05] Light/[33:09] Edit Light

  • 02.35분 Material Editor 와 조명의 삽입

    Material Preview/Material Workspace/Add VRayMtl/Diffuse/Purge unused materials/Rendering/조명추가/Edit Light

    책갈피 : [00:00] 모델 및 옵션/[02:35] Material Preview/[03:29] Material Workspace/[03:59] Add VRayMtl/[06:54] Diffuse/[10:06] 바닥재질/[11:50] Purge unused materials/[14:05] Rendering/[16:00] Ground/[17:14] Red, Green, Orange/[21:55] Rendering/[23:41] 조명추가/[26:12] Edit Light/[30:13] 조명의 크기에 따른 차이

  • 03.34분 조명옵션과 Reflection Layer

    사각형, 포인트조명/Invisible//Double-Sided/Edit Light/조명의 위치에 따른 변화/Checker Material/Reflection/Filter

    책갈피 : [00:00] 사각형조명/[02:33] 포인트조명/[03:57] Invisible 체크해제/[06:49] Invisible 체크/[07:52] 모델링 및 옵션/[11:52] Double-Sided/[13:30] Edit Light/[14:24] 조명의 위치에 따른 변화/[18:53] 모델링 및 옵션/[21:00] Checker Material/[24:20] Sphere, Reflection/[27:18] Reflection/[31:54] Filter

  • 04.34분 Reflection & Refraction

    Glossiness/Subdivs/Fresnel/Background/Diffuse Color/Transparency/RefractionFog color

    책갈피 : [00:00] 기본사황확인/[01:54] Glossiness/[03:37] Subdivs/[06:32] Reflection/[10:39] Fresnel/[12:53] Background/[14:41] Diffuse Color/[17:07] Transparency/[20:34] 기본사항확인/[23:14] Refraction/[25:55] Transparency/[29:39] Fog color

  • 05.30분 Refraction Layer

    Fog color/Multiplier/Affect Shadows/투명한 그림자/내부로 유입되는 빛효과/Translucency

    책갈피 : [00:00] Fog color/[01:55] Multiplier/[04:39] Affect Shadows/[08:00] 투명한 그림자/[09:00] 기본 셋팅/[12:02] Affect Shadows 체크해제/[16:47] Affect Shadows 체크/[20:24] Translucency/[24:35] Translucency 효과적용

  • 06.34분 Emissive Layers

    Emissive/Option/전구만들기/Color/Intensity/Bitmap/LCD효과/질감회전, 크기, 이동, 변형, 왜곡

    책갈피 : [00:00] 기본사항확인/[01:08] Emissive Layers/[04:30] Option/[05:22] 전구/[10:10] Emissive/[13:04] Color, Intensity/[15:25] Bitmap/[18:59] LCD 모델링/[22:01] LCD 효과/[24:52] Option/[26:25] 질감회전, 크기수정/[31:57] 질감비율, 이동, 변형, 왜곡

  • 07.36분 VRay3SidedMtl & GI

    Vray2SidedMtl/Color/Emissive/Omni Light/VraySkp2SidedMtl/VrayToonMtl/VrayAngleBlendMtl/GI설정

    책갈피 : [00:00] 기본사항확인/[01:40] 모델링/[04:03] Vray2SidedMtl/[08:24] or, Emissive/[11:46] Omni Light/[15:24] 모델링/[16:58] VraySkp2SidedMtl/[19:25] 모델링, 재질/[20:51] VrayToonMtl/[24:22] VrayAngleBlendMtl/[25:34] 기본사항확인/[28:33] GI설정/[31:36] 기본사항확인, 의자색변경

  • 08.32분 실내와 실외상황에서의 GI와 조명설정

    GI설정/실외환경/실내환경/조명생성/유리벽생성/Affect Shadows

    책갈피 : [00:00] GI 설정/[03:43] 모델링, 조명/[08:23] 실내환경/[09:58] 구멍생성/[11:59] 기본사항확인/[15:26] GI 설정/[17:32] 구멍 차단, 조명생성/[22:35] 조명/[24:25] 유리벽 생성/[28:52] Affect Shadows

  • 09.38분 HDRI 효과와 Global Switches

    HDRI/Global Switches/Override materials/Lighting/Indirect Illumination/Raytracing/Gamma Correction

    책갈피 : [00:00] 기본사항확인/[03:10] HDRI 다운로드/[05:38] HDRI 삽입/[08:27] 반사효과/[11:58] free_007 삽입/[15:23] Render Option/[19:10] Global Switches/[24:42] Override materials/[28:07] Render/[30:33] Lighting/[33:09] Indirect Illumination/[34:26] Raytracing, Gamma Correction

  • 10.37분 Render Option part1 - System, Physical Camera

    Raycaster Params/Region Division/Order/Distributed Rendering/Default Camera/Fish Eye/Physical Camera

    책갈피 : [00:00] Raycaster Params/[05:23] Region Division/[10:06] Order/[15:18] Distributed Rendering/[17:02] Default Camera/[18:46] Type/[22:49] Fish Eye/[27:45] 기본사항확인/[30:52] Type/[32:29] Physical Camera 효과확인

  • 11.34분 Render Option part2 - Physical Camera

    Shutter speed/Shutter angle/offset/Zoom/F-number/Film speed(ISO)/Distortion/White balance/Vignetting/Depth of Field

    책갈피 : [00:00] 기본사항확인/[01:34] Shutter speed/[05:32] Shutter angle, offset/[06:55] Zoom/[09:01] F-number/[12:49] Film speed(ISO)/[15:22] Distortion/[17:06] White balance/[22:28] Exposure/[23:15] Vignetting/[26:11] Depth of Field/[29:43] DOF 효과확인

  • 12.33분 Render Option part3 - Depth of Field, Output

    DOF/Aperture/Center Bias/Sides/Anisotropy/Override Focal Dist/Rotation/Subdivs/Motion Blur/Output/Animation

    책갈피 : [00:00] DOF/[01:12] Aperture/[05:07] Center Bias, Sides/[06:44] Anisotropy/[09:42] Override Focal Dist/[14:40] Rotation, Subdivs/[15:58] Motion Blur/[18:43] Output/[20:59] Override Viewport/[23:29] Get view aspect/[26:16] Render Output/[27:39] Animation

  • 13.35분 Render Option part4 - Environment, VraySun&Sky

    GI(Skylight)/HDRI/Reflection/Refraction/Sky/Sun/Turbidity/Sampling/Shadows

    책갈피 : [00:00] Environment/[02:37] GI(Skylight)/[06:19] HDRI/[09:16] Reflection, Refraction/[12:34] Sky/[15:19] Sky 삽입/[20:54] Sun/[22:02] Turbidity/[24:36] 새파일/[26:59] Turbidity 실습/[27:58] 그 외 옵션/[30:04] Sampling/[31:02] Shadows

  • 14.35분 Render Option part5 - Image Sampler, DMC Sampler

    Fixed Rate/Adaptive DMC/Adaptive Subdivision/Antialiasing filter/DMC Sampler/Color Mapping

    책갈피 : [00:00] Image Sampler/[04:28] Fixed Rate/[09:23] Adaptive DMC/[14:32] Adaptive Subdivision/[17:59] Threshold, Normals, Show Samples/[19:36] Antialiasing filter/[21:14] DMC Sampler/[24:57] Noise Threshold/[27:11] Min Samples, Subdiv Mult/[30:32] Color Mapping/[32:17] Linear Multiply/[34:13] Exponential

  • 15.35분 Render Option part6 - Color Mapping, VFB Channels

    HSV Exponential/Intensity Exponential/Reinhard/VFB Channels/Bump/Displacement/Disable Volume Fog

    책갈피 : [00:00] HSV Exponential/[01:42] Intensity Exponential/[03:59] Reinhard/[05:30] Dark, Bright Multiplier/[07:27] Multiplier, Inverse Gamma/[09:14] Affect Background, Sub-pixel/[11:06] VFB 기본만들기/[14:11] VFB Channels/[19:06] 기본사항확인/[20:27] Bump/[24:34] Displacement/[27:21] Background/[29:21] Trace Reflections, Refractions/[32:34] Disable Volume Fog

  • 16.36분 Render Option part7 - Displacement, Indirect Illumination

    Displacement/Amount/Indirect Illumination/Post Processing/Saturation/Contrast/Primary Engine/Secondary Engine

    책갈피 : [00:00] Displacement/[03:13] Amount/[06:02] 기본사항확인/[08:24] Indirect Illumination/[10:20] GI, Background/[13:59] Post Processing, Saturation/[18:07] Contrast/[21:41] Contrast Base/[23:38] Primary Engine/[27:51] Primary Engine 결과/[30:00] Secondary Engine 결과/[32:22] Irradiance Map

  • 17.34분 Vray Engine part1 - Irradiance Map 와 Photon Map

    Basic Parameters/Basic Options/Detail enhancement/Advanced Options/Mode/Current Map/Post Render/Photon Map/Convex Hull Estimate

    책갈피 : [00:00] Basic Parameters/[05:14] Basic Options/[07:29] Detail enhancement/[09:58] Advanced Options/[16:14] Mode, Current Map, Post Render/[20:07] 기본사항확인/[22:42] Photon Map/[27:31] Multiplier/[30:21] Convex Hull Estimate/[31:55] Mode, Current Map, Post Render

  • 18.36분 Vray Engine part2 - DMC 와 Light Cache

    DMC/Light Cache/Sample Size/Store Direct Light/Pre-filter/Filter/Mode/Caustics

    책갈피 : [00:00] 기본사항확인/[06:42] DMC/[10:48] Light Cache/[14:12] Sample Size/[16:54] Store Direct Light/[20:58] Pre-filter/[22:13] Filter/[26:29] Mode/[29:42] 기본사항확인/[33:19] Caustics

  • 19.38분 Caustics, VFB

    Caustics/Mode/File/VFB/VFB Channels/Track mouse/Render time/Omni Light/Multiplier/Color

    책갈피 : [00:00] Caustics/[04:45] Mode/[06:45] File/[08:35] VFB/[13:07] VFB Channels/[14:45] Track mouse/[17:23] 하단메뉴/[21:07] Render time/[24:56] 기본사항확인/[29:42] Omni Light/[33:56] Multiplier/[36:55] Color

  • 20.42분 Light - Omni, Rectangle

    Sampling/Shadows/Radius/Color/Rectangle Light/Double-Sided/Invisible/No Decay/조명실습/재질효과

    책갈피 : [00:00] Option/[03:36] Sampling/[04:36] Shadows/[07:53] Radius/[10:33] Shadow Color/[12:28] 기본사항확인/[13:46] Rectangle Light/[22:47] Color/[23:59] Double-Sided/[28:07] Invisible/[29:33] No Decay/[31:46] Affect Diffuse/[33:50] Sampling/[34:32] Shadows/[35:37] 조명실습/[40:02] 재질효과