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¸¶¾ß 2013
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Àüü : 9½Ã°£ 10ºÐ|ȸÂ÷´ç Æò±Õ : 27ºÐ30ÃÊ

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Àü¹®°­»ç : ¾ËÁö¿À R&D [¸ÖƼ¹Ìµð¾î]

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¸¶¾ß 2013 Àΰ­ Æò»ý±³À°¿ø ±³À° ¾È³»
Autodesk MAYA´Â 3D ¸ðµ¨¸µ Åø·Î½á ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ, °ÔÀÓ Á¦ÀÛ, Ư¼öÈ¿°ú ¹× VFX µî ´Ù¾çÇÑ ÀÛ¾÷ÀÌ °¡´ÉÇÕ´Ï´Ù. °­ÀÇ¿¡¼­´Â ¸¶¾ßÀÇ ´Ù¾çÇÑ ±â´ÉÀ» Ȱ¿ëÇØ °¢Á¾ ¼Òǰ ¸ðµ¨¸µ ¹× ·£´õ¸µÀ» ÇÕ´Ï´Ù. ÀÌ¹Ì Àü¹®Áö½ÄÀÌ ÀÖ´Â »ç¶÷µéÀº ¹°·Ð ¾Ö´Ï¸ÞÀÌÅÍ, ÇÁ·Î°ÔÀ̸Ó, 3d ¸ðµ¨·¯¸¦ ²Þ²Ù´Â »ç¶÷µéµµ ¼ö°­Çϸé ÁÁ½À´Ï´Ù. Ưº°ÇÑ °æ¿ì°¡ ¾Æ´Ï¶ó¸é ÃֽйöÀüÀ¸·Î ¼ö°­ÇϽô °ÍÀ» ±ÇÀåÇÕ´Ï´Ù.
  • 01.22ºÐ ¿ÀÅäµ¥½ºÅ© ¸¶¾ß 2013 ¼Ò°³

    ¸¶¾ß 2013ÀÇ ÀÎÅÍÆäÀ̽º¸¦ »ìÆìº¸°í Ä«¸Þ¶óÁ¶ÀÛ¹ý/ÇÖ¹Ú½º/È­¸éÀüȯ/´ÜÃà۸¦ °øºÎÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] ¸¶¾ß¿Í µðÁöÅÐ ¿µ»ó»ê¾÷/[01:41] Essential Akills Movies/[02:35] ¿öÅ© ½ºÆäÀ̽º/[03:19] 2D¿Í 3DÀÇ Â÷ÀÌÁ¡/[03:53] View Cube/[04:30] Ä«¸Þ¶ó Á¶ÀÛ¹ý/[04:47] Learning Movies/[05:11] Help/[06:06] Tumble Tool/[07:16] Track Tool/[08:25] Dolly Tool/[09:20] Zoom Tool/[10:49] Cube »ý¼º/[11:48] È­¸é Àüȯ/[12:20] 4ºÐÇÒ È­¸é/[13:49] Grid Ç¥±â/¼û±â±â/[14:44] ÇÖ ¹Ú½º/[15:31] ÇÖ ¹Ú½º¸¦ Ȱ¿ëÇÑ ÀúÀå ¹æ¹ý/[16:09] Move Tool/[17:51] 4ºÐÇÒ È­¸é/[19:15] Rotate Tool/[20:24] Scale Tool/[21:13] º¹½À
  • 02.24ºÐ ¸¶¾ß À¯Àú ÀÎÅÍÆäÀ̽º part1

    Main Menus/Status Line/Shlef/Tool Box/Quick layout buttons¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] Tool Box ´ÜÃàŰ(W, E, R, T)/[00:44] ¸ÞÀÎ ¸Þ´º/[01:42] Status Line/[02:27] ¸Þ´º¹Ù º¯°æ/[04:10] »õÆÄÀÏ/¿­±â/ÀúÀå/[05:40] ¼±Åà ¸Þ´º/[06:35] Create ¸Þ´º/[07:27] SnapÀÇ °³³ä°ú Á¾·ù/[07:50] Snap to grids/[10:30] Curve Tool/[11:28] Snap to curve/[13:01] ¿ÀºêÁ§Æ® º¹»ç/[13:24] Snap to points/[14:54] Shlef/[18:11] custom ShlefÀÇ µî·Ï ¹æ¹ý/[19:22] custom ShlefÀÇ »èÁ¦ ¹æ¹ý/[19:46] Tool Box/[20:01] ºÒÇÊ¿äÇÑ Åø Á¦°Å/[21:00] Polygon Sphere Tool/[21:31] Quick layout buttons/[21:31] SIngle Perspective View/[22:01] Persp/Outliner/[22:59] ¿ÀÅäµ¥½ºÅ© ȨÆäÀÌÁö ¹öư/[23:27] UI Elemants
  • 03.27ºÐ ¸¶¾ß À¯Àú ÀÎÅÍÆäÀ̽º part2

    Time Line°ú Range Slider¿¡ ´ëÇØ °øºÎÇÏ°í ±âº»µµ±¸¸¦ Ȱ¿ëÇÑ ´«»ç¶÷À» ¸ðµ¨¸µ ÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] Time Line/[01:32] Range Slider/[02:12] ½Ç½À1-Á¿ì·Î ¿òÁ÷ÀÌ´Â °ø/[04:31] ½Ç½À2-Æ¢¾î¿À¸£´Â °ø/[08:58] Command Line/[09:11] Script Editor/[09:50] Help Line/[10:17] Channel Box/[11:12] Layer Editor/[12:19] Layer Ç¥½Ã/¼û±â±â/[13:43] ½Ç½À3-´«»ç¶÷ ¸ðµ¨¸µ/[14:13] ¸ö ¸¸µé±â/[16:29] ¸ðÀÚ ¸¸µé±â/[19:10] ÆÈ ¸¸µé±â/[21:01] ´« ¸¸µé±â/[23:56] ÄÚ ¸¸µé±â/[26:12] °á°ú È®ÀÎ
  • 04.19ºÐ ¸¶¾ß À¯Àú ÀÎÅÍÆäÀ̽º part3

    ¿öÅ© ½ºÆäÀ̽º/View Cube/Hot Box/Marking Menu/Panel Toolbar ¼ýÀÚ Å° ¼³¸í/Show

    Ã¥°¥ÇÇ[00:00] ¿öÅ© ½ºÆäÀ̽º/[00:23] ±×¸®µå/[00:48] ÁÂÇ¥Ãà/[02:52] View Cube/[04:00] View Cube¸¦ Ȱ¿ëÇÑ À̵¿/[04:38] ½Ç½À-View Cube/[06:26] Hot Box/[07:34] ½Ç½À-Hot Box/[08:19] ½Ç½À-Marking Menu/[10:24] ¿öÅ© ½ºÆäÀ̽º »ó´Ü ¸Þ´º/[11:12] Panel Toolbar ¼ýÀÚ Å° ¼³¸í/[12:11] ½Ç½À-Panel Toolbar/[14:29] light mode/[14:45] light mode ¼³Ä¡/[16:04] µð½ºÇ÷¹ÀÌ º¯°æ Ű/[16:52] Camera Attributes/[17:06] Show/[18:09] Panels
  • 05.21ºÐ ¸¶¾ß ¸ÞÀθ޴º

    File Menu/Edit Menu/Import & export/Group/Parent/Delete history

    Ã¥°¥ÇÇ[00:00] NodeÀÇ °³³ä/[00:32] ÇÁ·ÎÁ§Æ®ÀÇ °³³ä/[00:58] File Menu/[01:12] save as/[03:58] ÇÁ·ÎÁ§Æ® ¼ÂÆÃÀÇ Çʿ伺°ú Á߿伺/[05:46] ÇÁ·ÎÁ§Æ® ¼ÂÆÃ/[08:56] ÀÛ¾÷ÆÄÀÏ ÀúÀåÇϱâ/[10:27] ÀúÀåÇÑ ÆÄÀÏ ºÒ·¯¿À±â/[11:06] Archive Scene/[11:26] Save Preferences/[11:43] Optimize Scene Size/[11:55] Import /[12:32] Export All/[12:54] Create Reference/[14:14] Edit Menu/[14:20] Undo & redo/[15:37] Cut, Copy, Paste/[16:03] Duplicate/[17:18] Keys/[17:33] Delete/[18:01] Select Tool/DeSelect/[19:00] Group/[19:07] Outliner/[20:07] Parent
  • 06.26ºÐ ·Îº¿Àå³­°¨ ¸ðµ¨¸µ part1

    ·Îº¿Àå³­°¨ ±×¸²À» ¹è°æÀ¸·Î »ðÀÔÇÑ ÈÄ ±×´ë·Î µû¶ó¼­ ¸ðµ¨¸µÀ» ½Ç½ÀÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] Àå³­°¨ ¸ð¾ç ¸ðµ¨¸µ/[00:25] Create ¸Þ´º/[00:51] Interactive Creation/Exit On Completion/[02:46] ¸Ó¸® ¸¸µé±â/[03:06] ¸Ó¸® À§Ä¡ ¼³Á¤/[03:39] À̹ÌÁö ¹è°æÀ¸·Î ±ò±â/[05:21] Hypershade/[06:48] À̹ÌÁö À§Ä¡ ¼³Á¤/[07:46] Select Camera/[09:07] Alpha Gain/[13:10] ¸Ó¸® Å©±â Á¶Àý/[13:35] ¸öÅë ¸¸µé±â/[15:02] ÆÈ ¸¸µé±â/[15:40] ´Ù¸® ¸¸µé±â/[16:26] ¹ß ¸¸µé±â/[17:04] µÎ²² Á¶Àý/[19:01] ÆÄÀÌÇÁ ¸ð¾ç ¸¸µé±â/[21:39] ¼Õ ¸¸µé±â/[24:02] Subdivisions Axis/[25:14] ÀúÀå
  • 07.31ºÐ ·Îº¿Àå³­°¨ ¸ðµ¨¸µ part2

    ±âº»µµÇüÀ» ÀÌ¿ëÇÑ ·Îº¿Àå³­°¨ ¸ðµ¨¸µ

    Ã¥°¥ÇÇ[00:00] Àå³­°¨ ¸ð¾ç ¸ðµ¨¸µ/[00:27] Set Project/[01:05] ·Îº¿ ÆÄÀÏ ºÒ·¯¿À±â/[01:29] À§Ä¡ Á¶Á¤/[02:36] ¸Ó¸® À­ ºÎºÐ ¸ðµ¨¸µ ½ÃÀÛ/[02:57] polypipe1 Å©±â Á¶Á¤/[03:32] ¸Ó¸® ¾Æ·§ ºÎºÐ ¸ðµ¨¸µ ½ÃÀÛ/[03:54] Polygon Primitives/[04:05] Cylinder »ý¼º/[04:24] Cylinder Å©±â Á¶Á¤/[05:41] polypipe1 Å©±â Àç Á¶Á¤/[05:55] µðÇø®ÄÉÀÌÆ®/[06:32] Z°ª ¼³Á¤/[07:03] µðÇø®ÄÉÀÌÆ®/[07:40] Perspective View - Cylinder Å©±â Àç Á¶Á¤/[09:51] ¿øÅë¸ð¾ç Cylinder »ý¼º/[10:45] ¿øÅë¸ð¾ç Cylinder Å©±â Á¶Á¤/[11:47] Perspective View- Point Snap/[12:44] ¿øÅë¸ð¾ç Cylinder µÎ²² Á¶Á¤/[13:25] ·Îº¿ Àüü À§Ä¡ Á¶Á¤/[14:56] ¾ó±¼ ¸ðµ¨¸µ/[15:12] ´« ¸¸µé±â - Pipe ¸ð¾ç »ý¼º/[16:28] Perspective View È®ÀÎ/[17:03] ´«¾Ë ¸¸µé±â - Sphere ÀÌ¿ë/[18:17] Áß½ÉÃà¿¡ ¸ÂÃß±â/[18:48] Modify Menu - Align Tool/[19:35] Perspective View - À§Ä¡ Á¶Á¤/[20:12] Subdivisions °ª Á¶Á¤/[20:51] Å©±â Á¶Á¤/[21:09] Perspective View È®ÀÎÇϸ鼭 Å©±â Á¶Á¤/[22:03] ÄÚ ¸¸µé±â - Pyramid ÀÌ¿ë/[22:18] Perspective View È®ÀÎÇϸ鼭 Å©±â Á¶Á¤/[23:12] Rotate Y°ª Á¶Á¤/[23:43] ÄÚ Å©±â Á¶Á¤/[24:51] ±Í,¾î±ú ¸¸µé±â/[25:02] Rotate °ª Á¶Á¤/[25:25] Subdivisions °ª Á¶Á¤/[26:10] Ctrl+D º¹»ç/[26:31] ±Í º¹»çÇØ¼­ ¾î±ú·Î À̵¿/[27:36] Perspective View È®ÀÎÇϸ鼭 ¾î±ú¿Í ÆÈ µÎ²² Á¶Á¤/[28:55] ±âÁ¸ÀÇ ¾î±ú Áö¿ì°í »õ·Î¿î ¾î±ú »ý¼º/[29:15] »õ·Î¿î ¾î±ú Å©±â, À§Ä¡ Á¶Á¤/[30:09] Perspective View È®ÀÎÇϸ鼭 ¾î±ú,¼Õ µÎ²² Á¶Á¤/[31:00] ¼Õ Áý°Ô ¸ð¾ç ¸¸µé±â
  • 08.18ºÐ ·Îº¿Àå³­°¨ ¸ðµ¨¸µ part3

    ¸ðµ¨¸µ/Outliner Window/Attribute Editor/grouping

    Ã¥°¥ÇÇ[00:00] ¸ðµ¨¸µ/[00:04] ¸ñ, ´Ù¸® ¸¸µé±â/[00:33] Ctrl+D À̵¿ÇÏ¿© ¸ñ ¸¸µé±â/[01:13] À̵¿ÇÏ¿© ´Ù¸® ¾Æ·¡ ºÎºÐ ¸¸µé±â/[01:31] ZÃà °ª Á¶Á¤/[02:09] Subdivisong °ª Á¶Á¤/[02:26] Ctrl+D ÀÌ¿ëÇÏ¿© ´Ù¸® À§ ºÎºÐ ¸¸µé±â/[02:42] Align ToolÀ» ÀÌ¿ëÇÏ¿© Á᫐ ¸ÂÃß±â/[03:16] Perspective View È®ÀÎ/[04:07] Window ¸Þ´º È®ÀÎ/[04:35] Graph Editor/[05:09] Outliner/[05:20] Attribute Editor/[05:37] Perspective View - Outliner È®ÀÎ/[07:16] Ctrl+H - Hide ±â´É/[08:03] °¢ Object À̸§ »ý¼º/[09:45] camera/[10:16] ambientLight/[10:55] Attribute Editor/[12:04] Outliner ºÎÀ§º°·Î Á¤¸®/[12:22] ÆÈ ºÎºÐ/[13:27] Group Çü¼º/[14:00] Ungroup/[14:40] ´Ù¸® ºÎºÐ/[15:08] ¸öÅë ºÎºÐ/[15:34] ±×·ì ¼ø¼­ º¯°æ/[15:54] ¾ó±¼ ºÎºÐ
  • 09.25ºÐ ·Îº¿Àå³­°¨ ¸ðµ¨¸µ part4

    Edit Mesh Menu/Extrude/Append to polygon/Cut Faces/Split Polygon/Insert Edges Loof/Delete edge/vertex

    Ã¥°¥ÇÇ[00:00] Edit mesh/[00:19] Animation¸Þ´º¸¦ Polygons¸Þ´º·Î º¯°æ/[00:46] Edit Mest ¸Þ´º/[01:19] ImagePlane Á¤¸®/[02:26] Edit Mest - Cut Faces Tool/[03:30] Outliner/[03:37] ¸ñ ºÎºÐ ¼±ÅÃ/[04:09] ¸öÅë ¼û±è/[05:24] Extrude/[06:28] Perspective View È®ÀÎ/[06:41] Extrude¸¦ ÀÌ¿ëÇÏ¿© ¾î±úºÎºÐ±îÁö ½Ç¸°´õ À̵¿/[08:02] Perspective View È®ÀÎ/[08:55] Front View - ¸ñºÎºÐ ¼öÁ¤/[09:52] Perspective View È®ÀÎ/[10:46] ¾îÅýº ¸ðµå ÇØÁ¦/[11:10] ¼Õ °¥°í¸® ¸ð¾ç ÀÛ¾÷/[16:26] Append to polygon Tool/[17:01] Object¸¦ Àß¶óÁÖ´Â Tool/[17:30] Cut Faces Tool/[18:24] Front View - ÆÈ°ú ¼Õ¸óÀÇ ÀÌÀ½ ºÎºÐ ÀÛ¾÷(Cut Faces Tool ÀÌ¿ë)/[19:29] Perspective View È®ÀÎ/[20:48] Àß¶óÁÖ´Â Tool ¼³¸í(Cut Faces Tool,Interactive Split Tool)/[22:48] Insert Edge Loop Tool/[24:25] Offset Edge Loop Tool
  • 10.30ºÐ ·Îº¿Àå³­°¨ ¸ðµ¨¸µ part5

    Cut Faces Tool/Insert Edge Loop Tool/Bevel/Append To Polygon Tool/Split Polygon Tool

    Ã¥°¥ÇÇ[00:00] ±âÁ¸ ÀÛ¾÷ ¼³¸í/[00:05] ¼Õ °¥°í¸® µ¹ÃâºÎºÐ ÀÛ¾÷/[00:24] Edit Mesh - Cut Faces Tool, Insert Edge Loop Tool/[02:04] Perspective View¿¡¼­ ÀÛ¾÷/[03:13] Extrude/[03:47] Front View - ¾î±ú ºÎºÐ ÀÛ¾÷/[04:10] Perspective View¿¡¼­ ÀÛ¾÷/[04:44] Extrude/[05:04] Front View È®ÀÎ, Å©±â Á¶Á¤/[05:18] Perspective View - Extrude/[05:53] Front View È®ÀÎ/[06:06] Perspective View Å©±â Á¶Á¤/[06:58] ´Ù¸®ºÎºÐ ÀÛ¾÷ - Extrude/[07:18] Perspective View¿¡¼­ ÀÛ¾÷/[07:30] Front View - Extrude/[07:42] Perspective View È®ÀÎ/[08:09] Perspective View 4ºÐÇÒ È­¸é¿¡¼­ Å©±â,À§Ä¡ Á¶Á¤/[08:25] Front View¿¡¼­ ¾ç¿·ÀÇ Å©±â Á¶Á¤/[08:48] Perspective View È®ÀÎ/[10:10] ´Ù¸® À­ºÎºÐ ÀÛ¾÷/[10:25] Extrude/[11:47] ´Ù¸® ¾ÈÂÊ ºÎºÐ ÀÛ¾÷/[12:18] Insert Edge Loop Tool/[12:46] Vertex/[13:00] Perspective View È®ÀÎ/[13:20] Perspective View Ä«¸Þ¶ó À§Ä¡ ÁÖÀÇÁ¡/[14:27] ´Ù¸® ºÎºÐ ±¼°î Àç Á¶Á¤/[15:05] ¹«¸­ ºÎºÐ ¿¬°á ÀÛ¾÷/[16:00] ¸öÅë ºÎºÐ ÀÛ¾÷/[16:35] Edit Mest - Bevel/[18:19] Segments/[20:08] ¸Ó¸® ºÎºÐ ÀÛ¾÷/[20:26] Edit Mest - Bevel/[20:50] Segments/[21:31] ºÒÇÊ¿äÇÑ Bevel ¼öÁ¤/[21:51] Edit Mest - Cut Faces Tool/[22:36] Perspective View È®ÀÎ/[22:42] Edit Mest - Append to Polygon Tool/[23:32] Extrude/[24:00] ¸öÅë º¹»çÇØ¼­ ¾Æ·¡·Î À̵¿/[25:21] Insert Edge Loop Tool/[26:15] Interactives Split Tool/[28:05] ¸öÅë ¾Æ·¡ ºÎºÐ ÀÛ¾÷/[28:38] Perspective View È®ÀÎ/[29:15] Append To Polygon Tool
  • 11.30ºÐ ·Îº¿Àå³­°¨ ¸ðµ¨¸µ part6

    Mesh Menu/Edit Mesh Menu/Smooth/Combine/Merge/History/Delete by type-History

    Ã¥°¥ÇÇ[00:00] ¸ðµ¨¸µ/[00:15] Edit Mest - Bevel/[01:14] Mesh - Smooth/[01:48] Cube »ý¼º/[02:23] Divisions/[03:55] Smooth¿Í Divisions/[05:33] Bevel°ú Smooth/[06:18] µÎ Á¤À°¸éü¸¦ ÀÌ¿ëÇÏ¿© ¼³¸í/[06:45] Edit Mesh - Insert Edge Loop Tool/[08:13] Smooth/[08:36] ¸ð¼­¸®¸¦ À¯ÁöÇϸ鼭 ºÎµå·´°Ô ÇÏ´Â ¹æ¹ý/[09:38] ·Îº¿Àå³­°¨¿¡ Smooth Àû¿ë/[10:25] Edit Mesh - Insert Edge Loop Tool/[11:06] Smooth/[11:22] Edit Mesh - Insert Edge Loop Tool/[12:01] Smooth/[12:52] ±Í Smooth /[13:07] Divisions/[13:40] SmoothÀÇ ±â´É/[14:37] ±Í Smooth ÀÛ¾÷/[14:43] Edit Mesh - Insert Edge Loop Tool/[15:49] Smooth Àû¿ë/[16:35] ¾î±ú Smooth ÀÛ¾÷/[17:37] Edit Mesh - Insert Edge Loop Tool/[17:45] Smooth Àû¿ë/[17:58] ¾î±ú ¼öÁ¤/[18:17] Edit Mesh - Insert Edge Loop Tool/[18:57] Side View/[19:27] Edit Mesh - Insert Edge Loop Tool/[20:11] Smooth Àû¿ë/[20:22] Divisions/[20:42] INPUTS ¸Þ´º - Delete by type-History/[21:57] History Á¤ÀÇ - Divisions °ª 0À¸·Î ÁöÁ¤/[22:45] Edit - Delete by type-History/[23:00] Smooth Àû¿ë/[23:28] Divisions/[23:56] Window - Outliner Á¤¸®/[25:03] ´ëĪÀ̵¿/[26:23] °¢ Cylinder Scale X °ª Á¶Á¤/[29:20] Modify - Freeze Transformations/[30:14] ¿Ï¼ºµÈ ·Îº¿ Perspective View È®ÀÎ
  • 12.25ºÐ ½¬¿î ¸ðµ¨¸µ 3 ¹ýÄ¢

    ¸ðµ¨¸µÀ» ¸¸µå´Âµ¥ ÇÊ¿äÇÑ 3°¡Áö ¹ýÄ¢¿¡ ´ëÇØ¼­ °øºÎÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] ±âº»µµÇüÀ» ¶°¿Ã·Á Á¢±Ù/[00:55] 3°³ÀÇ ¸ðµ¨¸µ/[01:14] ù¹øÂ° ¸ðµ¨(¸·´ë»çÅÁ) »ý¼º/[01:49] µÎ¹øÂ° ¸ðµ¨(¼º³É°³ºñ) »ý¼º/[02:06] ù¹øÂ° ¸ðµ¨ Ctrl+G¸¦ ÀÌ¿ëÇÏ¿© Group Çü¼º/[02:30] µÎ¹øÂ° ¸ðµ¨ Å©±â Á¶Á¤/[04:07] µÎ¹øÂ° ¸ðµ¨ Group Çü¼º/[05:53] ¼¼¹øÂ° ¸ðµ¨(¸¶ÀÌÅ©) »ý¼º/[07:20] ¼¼¹øÂ° ¸ðµ¨ Group Çü¼º/[08:01] 3°³ÀÇ ¸ðµ¨ Å©±â Á¶Á¤/[09:43] ´ëĪ ÀÛ¾÷/[10:31] ù¹øÂ° ¹æ¹ýÀ¸·Î ½ÊÀÚ°¡ ¸ðµ¨ »ý¼º/[10:54] Cube »ý¼º/[11:39] Edit Mesh - Extrude/[12:42] µÎ¹øÂ° ¹æ¹ýÀ¸·Î ½ÊÀÚ°¡ ¸ðµ¨ »ý¼º/[13:12] Edit Mesh - Extrude/[13:50] Scale X °ª ¼³Á¤/[13:59] Mesh - Combine/[14:07] Edit Mesh - Merge/[15:19] ¼¼¹øÂ° ¹æ¹ýÀ¸·Î ½ÊÀÚ°¡ ¸ðµ¨ »ý¼º/[16:31] Cube »ý¼º/[16:44] Edit Mesh - Extrude/[18:05] Group Çü¼º/[18:53] ÀÚµ¿Â÷ ¸ðµ¨ »ý¼º(Cube ÀÌ¿ë)/[19:24] Edit Mesh - Extrude/[20:02] Side View - Å©±â Á¶Á¤/[21:30] ¹ÙÄû »ý¼º/[23:06] Scale X °ª º¯°æ/[23:30] ¿Ï¼ºµÈ ÀÚµ¿Â÷ ¸ðµ¨ Perspective View È®ÀÎ/[24:23] º¹½À
  • 13.23ºÐ ¸¶¾ß ÇÙ½É ¿ë¾î

    Node/Hypergraph/History/Hierarchy

    Ã¥°¥ÇÇ[00:00] ¸¶¾ß ÀÌ·Ð ºÎºÐ/[00:17] Node/[00:22] ¿ø »ý¼º/[00:28] Window - Hypergraph/[03:42] polySphereÀÇ °ª/[04:53] Attribute Editor/[07:31] Hypergraph¿Í Outliner/[08:58] History/[09:29] faces ¹«ÀÛÀ§ ¼±ÅÃ/[10:17] Edit Mesh - Extrude/[10:53] Window - Hypergraph/[11:39] ¸í·É¾î¸¦ ½ÇÇàÇϱâ ÀüÀ¸·Î µÇµ¹¸²/[12:07] faces¸¦ ¼±ÅÃ/[12:12] Edit Mesh - Extrude/[13:03] Edit - Delete by Type-History/[13:46] »õ·Î»ý±ä Node¸¦ Delete/[15:01] ¿¹¿Ü»çÇ×/[15:26] Cube »ý¼º/[15:42] Mesh - Smooth/[16:14] Smooth Node Delete/[17:02] Smooth ÁÖÀÇÇÒÁ¡/[19:43] Hierarchy/[20:40] µµÇü »ý¼º/[21:27] Edit - Parent
  • 14.33ºÐ ½ÇÀü º¼Ææ ¸ðµ¨¸µ part1

    Preference ¼³Á¤/º¼Ææ ¸¸µé±â/¸Ó¸®ºÎºÐ/¸öÅëºÎºÐ/º¼Ææ½ÉºÎºÐ

    Ã¥°¥ÇÇ[00:00] º¼Ææ ¸ðµ¨¸µ/[00:39] Window - Settings - Preferences/[01:06] Settings ¸Þ´º ¼³¸í/[02:25] Undo/[03:17] Undo ÁÖÀÇÇÒ Á¡/[03:54] image °¡Á®¿À±â/[04:34] Image Plane/[05:00] image °ª Á¶Á¤/[05:42] Alpha Gain °ª Á¶Á¤/[06:12] Attribute Editor/[07:07] image °üÂû/[08:12] ¸Ó¸® ºÎºÐ ÀÛ¾÷/[10:39] Edit Mesh - Extrude/[12:49] Edit Mesh - Insert Edge Loop Tool/[15:37] INPUTS ¸Þ´º/[17:39] Edit - Delete by Type-History/[18:11] Mesh - Smooth/[19:15] Divisions/[19:24] Edit - Delete by Type-History/[20:42] Mesh - Smooth/[21:44] ¸öÅë ºÎºÐ ÀÛ¾÷/[24:01] Perspective View È®ÀÎ/[24:39] Modify - Freeze Transformations/[25:59] ¹öư ºÎºÐ ÀÛ¾÷/[27:19] ½É ºÎºÐ ÀÛ¾÷/[29:37] Perspective View È®ÀÎ/[30:51] º¼ ºÎºÐ ÀÛ¾÷/[31:52] Perspective View È®ÀÎ
  • 15.38ºÐ ½ÇÀü º¼Ææ ¸ðµ¨¸µ part2

    ·¹À̾î/ Offset Edge Loop Tool/ Subdiv proxy/Smooth/Frame All/ Frame Selection

    Ã¥°¥ÇÇ[00:00] º¼Ææ ¸ðµ¨¸µ/[00:07] File - Set Project/[00:59] ÁÖÀÇÇÒ Á¡/[01:30] Panels - Layouts - Two Panes Side by Side/[01:50] Panels - Outliner/[03:33] Create a now layer/[08:33] View - Frame All/Frame Selection/[09:44] Mesh - Smooth/[10:32] Edit - Delete by Type-History/[11:36] Edit Mesh - Insert Edge Loop Tool/[12:20] Edit Mesh - Extrude/[14:06] Mesh - Smooth/[14:23] Ctrl+Z µÇµ¹¸®±â/[14:49] INPUTS/[15:28] Edit Mesh - Insert Edge Loop Tool/[16:27] Mesh - Smooth/[16:52] Edit - Delete by Type-History/[17:11] ½É ºÎºÐ Smooth Àû¿ë/[18:21] º¼Ææ ¾ÕÂÊ ³¡ºÎºÐ ÀÛ¾÷/[20:19] head ºÎºÐ °á°ú È®ÀÎ/[20:46] ball and tip history Á¤¸®/[21:14] ºÒÇÊ¿äÇÑ ºÎºÐ Á¤¸®/[21:51] Mesh - Smooth/[22:18] ½ÇÁ¦ º¼Ææ ¸ð¾ç°ú ºñ½ÁÇÏ°Ô ¸ð¾ç ¼öÁ¤/[24:02] body ºÎºÐ ÀÛ¾÷/[25:00] ÀÛ¾÷¿¡ ºÒÇÊ¿äÇÑ ºÎºÐ ¼û±è/[27:45] Edit Mesh - Insert Edge Loop Tool/[28:37] body ¹ÝÂÊ ºÎºÐ »èÁ¦/[29:14] Proxy - Subdiv Proxy/[32:10] ´ëĪÀÛ¾÷/[32:37] Edit Mesh - Insert Edge Loop Tool/[33:31] body ¼öÄ¡ °áÁ¤
  • 16.43ºÐ ½ÇÀü º¼Ææ ¸ðµ¨¸µ part3

    Duplicate face/Reverse/Pivot À̵¿/combine/Extrude

    Ã¥°¥ÇÇ[00:00] º¼Ææ ¸¸µé±â 3/[00:06] Body Ungroup/[00:24] Ctrl+D¸¦ ÀÌ¿ëÇÏ¿© ¹æÇâ µ¹¸®±â/[01:15] Mesh - Combine/[01:27] Edit Mesh - Merge/[01:58] Ctrl+Z Merge ÀÌÀü ´Ü°è·Î µÇµ¹¸®±â/[02:32] Merge Edge Tool/[05:51] Edit Mesh - Insert Edge Loop Tool/[06:56] Edit - Delete by Type-History/[07:32] Mesh - Smooth/[07:39] Body Scale °ª Á¶Á¤/[08:10] Smooth Ç®¾îÁÖ±â/[08:17] Edit - Delete by Type-History/[08:32] ³ª¸ÓÁö Object Áö¿ì±â/[08:51] Edit Mesh - Duplicate Face/[10:21] Edit Mesh - Delete Edge/Vertex/[12:08] Çϳª¾¿ Áö¿öÁÖ±â/[12:45] Edit Mesh - Delete Edge/Vertex/[13:09] Mesh - Smooth/[13:45] Mesh - Combine / Edit - Delete by Type-History/[14:05] Edit Mesh - Append to Polygon Tool/[15:20] Display - Polygons - Face Normals ¼³Á¤/[17:10] Normals - Reverse/[17:29] Display - Polygons - Normals Size/[18:08] Edit Mesh - Append to Polygon Tool/[20:32] Display - Polygons - Face Normals ÇØÁ¦/[21:22] Display - Polygons - Face Normals ¼³Á¤/[21:52] Normals - Reverse/[22:02] Edit Mesh - Append to Polygon Tool/[23:54] Display - Polygons - Face Normals ÇØÁ¦/[24:36] Mesh - Smooth/[24:56] Edit Mesh - Insert Edge Loop Tool/[25:05] Mesh - Smooth/[26:01] Head ºÎºÐ ÀÛ¾÷/[26:31] Body ¾ÈÂÊ ºÎºÐ ÀÛ¾÷/[27:18] Edit Mesh - Insert Edge Loop Tool/[28:37] Mesh - Smooth/[29:15] Mesh - Combine / Edit - Delete by Type-History/[29:26] Button ºÎºÐ ÀÛ¾÷/[29:34] Add Selected Objects/[31:00] Edit Mesh - Insert Edge Loop Tool (Button ¹Ù±ùºÎºÐ)/[31:14] Edit Mesh - Extrude/[31:57] Edit Mesh - Insert Edge Loop Tool (Button ¾ÈÂʺκÐ)/[32:32] Edit Mesh - Extrude/[33:04] Mesh - Smooth/[34:24] Mesh - Combine / Edit - Delete by Type-History/[34:38] Button ¾Æ·§ºÎºÐ(¶ÈµüÀÌ ºÎºÐ) ÀÛ¾÷/[36:48] Edit Mesh - Insert Edge Loop Tool/[37:39] °ª Á¶Á¤/[39:30] Edit Mesh - Extrude/[41:08] Edit Mesh - Insert Edge Loop Tool
  • 17.39ºÐ ½ÇÀü º¼Ææ ¸ðµ¨¸µ part4

    smooth/Split Polygon Tool/Merge To Center/Merge Vertices Options

    Ã¥°¥ÇÇ[00:00] º¼Ææ ¸¸µé±â 4/[00:30] Mesh - Smooth/[01:15] Edit - Delete by Type-History/[01:39] Mesh - Create Polygon Tool/[03:59] Move Tool/[05:53] Perspective View/[06:44] Edit Mesh - Extrude/[07:51] Edit Mesh - Interactive Split Tool/[09:48] Edit - Delete by Type-History/[10:29] Edit Mesh - Insert Edge Loop Tool/[14:00] Edit Mesh - Extrude/[18:16] Edit Mesh - Append to Polygon Tool/[20:44] Edit Mesh - Interactive Split Tool/[23:00] Edit Mesh - Insert Edge Loop Tool/[24:28] Edit Mesh - Cut Faes Tool/[26:18] Edit - Ungroup/[26:53] Mesh - Combine / Edit - Delete by Type-History/[27:10] Edit Mesh - Merge/[27:58] ¼û°ÜÁø Object ²¨³»±â/[28:37] Outliner¿¡¼­ »èÁ¦/[29:15] Head¿Í Body »çÀÌ °ø¹é ¼öÁ¤/[29:38] Edit - Delete by Type-History/[31:07] Button°ú ±× ¾Æ·§ºÎºÐ(¶ÈµüÀÌ ºÎºÐ) Combine/[32:16] º¼ÆæÀÇ ½ÇÁ¦ºÎºÐ°ú À¯»çÇÏ°Ô ÀÛ¾÷(Button°ú ¶ÈµüÀÌ ºÎºÐ)/[34:41] Windows - Outliner/[35:03] Edit - Ungroup/[35:19] Edit - group / Mesh - Combine/[36:30] Edit Mesh - Cut Faes Tool/[37:11] Edit Mesh - Append to Polygon Tool/[38:04] Mesh - Smooth/[38:21] Windows - Outliner/[38:39] Edit - group/[38:54] Mesh - Combine / Edit Mesh - Merge/[39:08] Edit - Delete by Type-History/[39:18] º¼Ææ ¿Ï¼º
  • 18.34ºÐ ÀÀ¿ë ¸ðµ¨¸µ

    Duplicate/Create Text/Bevel/InnerStyleCurve/OuterStyleCurve

    Ã¥°¥ÇÇ[00:00] Ctrl+D¸¦ ÀÌ¿ëÇÏ¿© Duplicate / Duplicate SpecialÀ» ÀÌ¿ëÇÑ ³ª¼±Çü °è´Ü¸¸µé±â/[00:08] Cube »ý¼º/[00:24] Edit - Duplicate/[00:56] Shift + D¸¦ ÀÌ¿ëÇÏ¿© À§Ä¡,³ôÀÌ,±æÀ̰¡ µ¿ÀÏÇÏ°Ô º¹»ç (Edit - Duplicate with Transform)/[02:09] Duplicate Special (Ctrl + Shitf + D)/[12:42] ±âµÕ »ý¼º (³ª¼±Çü °è´Ü ±âµÕ)/[13:28] Cube »ý¼º (³ª¼±Çü °è´Ü ¹ßÆÇ)/[16:15] Edit - Duplicate Special/[16:49] Modify - Freeze Transformations/[19:14] ³ª¼±Çü °è´Ü ³­°£ »ý¼º/[22:12] Display - Transform Display - Rotate Pivots/[22:54] Edit - Duplicate Special/[23:33] Edit Mesh - Insert Edge Loop Tool/[24:25] Edit Mesh - Extrude/[25:17] ³ª¼±Çü °è´Ü ¿Ï¼º/[26:08] Text ¸ðµ¨¸µ (Curves ÀÌ¿ë)/[26:17] Create - Text/[27:35] Surfaces - Bevel Plus/[27:59] ´Ù¸¥¹æ¹ýÀ¸·Î Text ¸ðµ¨¸µ (Bevel ÀÌ¿ë)/[29:13] Window - Outliner/[30:21] INPUTS/[33:23] ¿Ï¼º
  • 19.24ºÐ ¶óÀÌÆ® ½¦µµ¿ì & ·»´õ¸µ

    Light/Shadow/Render/Keep image/Remove image/Render Setting

    Ã¥°¥ÇÇ[00:00] ¸Þ´º »ìÆìº¸±â/[00:32] ¿øÇü ¸ð¾ç »ý¼º/[01:40] Create - Lights/[03:01] 7¹øÅ°¸¦ ÀÌ¿ëÇÏ¿© È­¸é ¹àÈ÷±â/[03:44] Create - Lights - Diretional Light/[04:28] Rotate Tool/[05:09] Create - Lights - Point Light/[06:40] Create - Lights - Area Light/[07:39] Create - Lights - Diretional Light/[08:18] Attribute Editor/[08:42] Attribute Editor - Color/[09:32] Attribute Editor - Intensity/[10:21] Attribute Editor - Shadows/[11:26] Lighting - Shadows/[12:09] Render View/[14:44] Rendering ¾Ë¾ÆµÑ Á¡/[15:15] color º¯°æ/[15:43] Keep Image/[16:08] Rendering/[16:37] Intensity °ª º¯°æ/[16:47] Keep Image/Rendering/[17:19] color º¯°æ/[17:30] Rendering/[18:02] Attribute Editor - Resolution/[18:37] Rendering/[19:00] Resolution ±âº»°ª/Rendering/[19:16] Attribute Editor - Filter Size/Rendering/[19:34] Attribute Editor - Filter Size º¯°æ/Rendering/[20:04] Render Settings - Common/[21:30] Render Settings - Maya Software/[21:44] Quality - Production quality/[22:15] Rendering/[23:10] º¹½À
  • 20.18ºÐ ½¦À̵ù & ÅØ½ºÃĸµ

    Hypershade/º¼Ææ¸ðµ¨¸µ¿¡ Àû¿ëÇϱâ/Materials

    Ã¥°¥ÇÇ[00:00] ´Ù¸¥ Render¿¡ ´ëÇØ¼­ ¾Ë¾Æº¸±â/[00:13] Window - Rendering Editors - Hypershade/[00:51] Hypershade ±â´É °£´ÜÈ÷ ¼³¸í/[02:20] Object »ý¼º/[02:38] lamvert1 / phong1 ¼³¸í/[04:01] Ctrl + A¸¦ ÀÌ¿ëÇÏ¿© Attribute Editor/[04:48] º¼Ææ ¸ðµ¨¸µ ºÒ·¯¿À±â/[05:35] Create - Lights - Directional Light/[06:22] Rendering/[06:41] Attribute Editor - Shadows ºÎºÐ Á¶Á¤/[07:52] Render Settings/[08:22] Rendering/[09:05] Cube »ý¼º/[09:15] ¿ø»Ô¸ð¾ç »ý¼º/[09:27] ºñ½ÁÇÑ ¸ð¾ç ¿©·¯°³ »ý¼º/[11:06] ºûÀÇ ¹æÇâ Á¶Á¤/[11:48] Rendering/[13:00] Hypershade/[13:05] phong1À» roof·Î º¯°æ / roof_red / roof_blue/[13:44] Ctrl + D¸¦ ÀÌ¿ëÇÏ¿© Duplicate/[14:10] Àû¿ë/[15:49] Assign Material To Selection/[16:17] Layered Shader¸¦ ÀÌ¿ëÇÏ¿© »ö±ò ÀÔÈ÷±â/[17:20] Rendering


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