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poser 2012

poser 2012
10ȸÂ÷ ¼Ó¼º°úÁ¤
Àüü : 6½Ã°£ 14ºÐ|ȸÂ÷´ç Æò±Õ : 37ºÐ23ÃÊ

ÀÌ¿ë±â°£ 2°³¿ù

Àü¹®°­»ç : ¾ËÁö¿À R&D [¸ÖƼ¹Ìµð¾î]

270,000¿ø165,000¿ø
poser 2012 Àΰ­ Æò»ý±³À°¿ø ±³À° ¾È³»
Poser´Â ÀÎü ij¸¯ÅÍ Áß½ÉÀÇ 3DÇÁ·Î±×·¥À¸·Î °­ÀǸ¦ ÅëÇØ ¸ðµ¨¸µ Á¦ÀÛ¹æ¹ý, »À´ë ÀåÂø, ÇDZԾî ÀÛ¼º, Àå¸é°ú Çì¾î ºÒ·¯¿À±â¿Í °°Àº ÀÎü ¸ðµ¨¸µ¿¡ ´ëÇØ¼­ ¸¶½ºÅÍÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.
  • 01.41ºÐ poser 2012 ±âº» ¸Þ´º

    poser¸¦ ½ÇÇàÇϰí victoria ÇDZԾ Ȱ¿ëÇØ µµÅ¥¸àÆ®¿¡ ÀÖ´Â ±âº» Åǵ鿡 ´ëÇØ °­ÀÇÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] Poser ½ÇÇà/[00:30] Poser ÇÁ·Î±×·¥ ´Ù¿î¹Þ´Â ¹æ¹ý/[01:07] TRY/BUY/[01:43] ÇÁ·Î±×·¥ ½ÇÇà/[02:06] ij¸¯ÅÍ ÀÔÈ÷±â/[03:15] DAZ 3D ȨÆäÀÌÁö/[03:58] ij¸¯ÅÍ Àû¿ë/[04:06] DAZ ½ºÆ©µð¿À 3 ,4 ¼³Ä¡/[04:34] Victoria 4.2 ¾÷µ¥ÀÌÆ® ¾ÆÀÌÄÜ/[05:22] Poser Pro 2012, DAZ People/[06:09] Poser ÇÁ·Î±×·¥ ¸Þ´º »ìÆìº¸±â/[06:58] Show Library/[07:24] ¿©·¯°¡Áö ÆíÁýµµ±¸/[07:31] Face com, Camera Controls, Light Controls/[07:53] Display Style/[08:07] ±â¾ïÁöÁ¡/[08:29] ¾Ö´Ï¸ÞÀÌ¼Ç ½½¶óÀÌ´õ/[08:46] Spotlight/[09:05] Transform/[09:53] Library/[10:18] File/[10:37] Window/[10:54] Camera Controls, Light Controls/[11:18] Render/[12:13] ÈÞÁöÅë-Á¶¸í»èÁ¦/[13:15] ÇÞ´Ô¸ð¾ç-Á¶¸í»ý¼º/[13:52] Light Color/[14:49] Light 5/[15:40] Spot, In Finite, Point, Diffuse IBL/[16:10] Camera Controls/[17:57] Ä«¸Þ¶ó ½ÃÁ¡ ȸÀü/[18:26] Rotate, Scale, Grouping Tool/[19:00] Twist, View Magnifier, Translate/Pull, Translate In/Out/[20:01] Chain Break/[20:23] Grouping Tool, Group Editor/[21:17] Polygon »©±â/Ãß°¡ ¸ðµå/[22:21] Add Group, Invert/[23:00] Hide other objects/[24:44] Pose/[25:15] Material, Face/[27:27] Hair/[28:19] Cloth/[28:42] Setup/[29:13] Content/[30:09] Document ⠾˾ƺ¸±â/[30:12] Victoria 4/[30:36] Body-Neck/[31:31] ·»´õ¸µ/[32:06] Preview, Render/[32:16] Area Render, Frame Selected Object/[33:13] Camera Rot, Camera MoveXZ, Camera MoveXY/[34:13] Foreground Color, Background Color/[35:12] Shadow Color/[36:12] Four Port, Three Port-Big Top/[37:01] Box, Fast/[38:31] Full/[38:53] Depth Cueing/[39:32] Display Shadows/[39:56] Foreground Color/[40:26] Background Color, Shadow Color, Ground Color
  • 02.38ºÐ ¸ÞÀθ޴º, µð½ºÇ÷¹ÀÌ

    ÇDZԾ ¿òÁ÷ÀÌ°í ¸¹ÀÌ ¾²ÀÌ´Â ¸ÞÀθ޴º¿Í µð½ºÇ÷¹ÀÌ ºÎºÐ¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù

    Ã¥°¥ÇÇ[00:00] Poser ½ÇÇà/ij¸¯ÅÍ ºÒ·¯¿À±â/[01:01] Á¶Á¤Çϱâ/[01:45] ¿©·¯°¡Áö ±â´É »ìÆìº¸±â/[02:18] New/[02:44] ÀúÀåÇϱâ/[03:09] Open/Recent Files/[03:48] Close/Save/Save As/[04:00] Import/[04:31] Export/[05:03] Edit ¸Þ´º/[05:23] Undo/Redo/[05:54] Cut/Copy/[06:32] Paste/General Preferences/[07:08] Figure ¸Þ´º/Figure Height/[07:33] Set Figure Parent/[08:01] Lock Figure/[08:36] Drop to Floor/[09:00] Symmetry/[09:54] Zero Figure/[10:23] Delete Figure/[10:42] Object ¸Þ´º/[11:03] Properties/[12:11] Change parent/[12:45] Create ¸Þ´º/[13:01] Delete Objec/[13:13] Display ¸Þ´º/[13:28] Camera View/[14:20] Document Style/[14:49] Figure Style/[15:23] Element Style/Background Color/[16:00] Guides/[16:40] Render ¸Þ´º/Render Settings/[18:02] Animation ¸Þ´º/Make Movie/[19:51] Recalculate Dynamics/[20:21] Retime Animation/Resample Key Frames/[20:36] Mute Sound/Clear Sound/[21:08] Play Movie File/[21:17] Window ¸Þ´º/Animation Palette/[22:04] Graph/Libraries/Hierarchy Editor/[22:47] Joint Editor/[23:02] Walk Designer/[23:55] Scripts ¸Þ´º/[24:22] Help ¸Þ´º/[25:14] Left Shin/rEye/[25:30] Hierarchy Editor/[26:40] Neck/[27:34] ÀÚ¼¼ ¹Ù²Ù±â/[28:51] Parameters/[29:43] ¼Õ°¡¶ô ¼±ÅÃ/Right Hand/[30:12] Side-Side/Bend/Twist/[30:18] Front-Back/Up-Down/Twist/[31:54] ´Ù¸¥Æ÷Áî ¼±ÅÃÇϱâ/Pose/[32:22] DAZ's Victooria 4/[33:17] Expressions/Hair/[34:07] Props/[35:13] Window/[35:31] Silhouette/outline/[36:06] Wireframe/[37:31] ½¦À̵ù ¸ðµå·Î º¸±â/[37:56] Texture Shaded/[38:05] Smooth Lined
  • 03.36ºÐ ·£´õ¸µ, ¿É¼Ç

    ·£´õ¸µ°ú ¿É¼Ç¿¡ ´ëÇØ ¾Ë¾Æº¸°í, ¹è°æ ¼³Á¤/ÇÇ±Ô¾î º¹Àå/ÇǺÎÀçÁú/Çì¾î½ºÅ¸ÀÏ ¼³Á¤¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] Á¶¸í/ºû/[00:36] Light 3/Lock Light/[01:02] Light On/[01:34] Props/[02:41] XRotate/ZRotate Á¶Á¤/[03:47] »õÆÄÀÏ ¿­±â/[04:00] Light Controls/[04:28] Á¶¸í¼±Åà ÈÄ »èÁ¦/[05:10] Light Color/[05:26] Light Properties/[06:22] Á¶¸í Ư¡/Spot/[07:10] In Finite/Point/Diffuse IBL/[07:54] Á¶¸í »ý¼º/In Finite/[08:23] Properties/Parameters/[09:00] In Finite/[10:00] À̸§¹Ù²Ù±â/[10:41] Light Controls/[11:59] ·£´õ¸µ/[12:23] ¿¹Á¦ °¡Á®¿À±â/[13:20] Props/[14:29] °ø¿øÀ̹ÌÁö ´Ù¿î·Îµå/[15:22] »õÁýÀ̹ÌÁö ´Ù¿î·Îµå/[16:27] Import/[17:07] »õÀåÀ̹ÌÁö ´Ù¿î·Îµå/[18:30] °æ·ÎÁöÁ¤/[19:48] »õÆÄÀÏ ¿­±â/[20:15] Open/[21:00] ºòÅ丮¾Æ ¼³¸í/[22:00] »õÆÄÀÏ ¿­±â/[22:55] Æú´õÀ̵¿/Add Library/[23:49] ij¸¯ÅÍ ºÒ¾î¿À±â/[24:10] ¹è°æ »ðÀÔÇϱâ/Import/[25:16] Body ¼³Á¤/[25:25] ¿Ê ÀÔÈ÷±â/[26:16] Figure/Conform to/[27:27] Hair ¹Ù²ãÁÖ±â/[28:31] PonyTail ¼³Á¤/[29:04] Object/Change Parent/[29:56] ÆÄ¶ó¼Ö°ú ºñÄ¡º¼ ºÒ·¯¿À±â/[30:30] Transform/XTran/[31:13] ºñÄ¡º¼ ¹Ù´Ú¿¡ ¶³¾î¶ß¸®±â/[31:51] ¼±±Û¶ó½º ¾º¿ì±â/[32:04] Object/Change Parent/[32:51] XRotate/YRotate/ZRotate/[33:16] Body ¼³Á¤/Æ÷Áî ¼±ÅÃ/[34:03] Head ¼±ÅÃ/[34:37] Ponytail ¼±ÅÃ
  • 04.40ºÐ ±âÃÊ ¸ðµ¨¸µ ½Ç½À1

    ij¸¯ÅÍ¿¡ ÇǺΠÀçÁú Àû¿ë/·£´õ¸µ ¿É¼Ç¼³Á¤/±âº»ÅÇ/Face/Hair

    Ã¥°¥ÇÇ[00:00] ÀúÀåÇß´ø ÆÄÀÏ ºÒ·¯¿À±â/[00:54] ¼ö¿µº¹ ÀçÁú ¹Ù²Ù±â/[01:38] ÀúÀå/·£´õ¸µ/[02:11] ÇǺÎÀçÁúÀû¿ë/Body ¼³Á¤/[03:26] Á¶¸í¼³Á¤/Light/[04:21] ·£´õ¸µ/[04:55] Render Settings/Auto Settings/Manual Settings/[05:54] Gamma correction/[06:50] Render Settings/Auto Settings/Manual Settings/[07:36] Cast shadows/[07:56] Pixel sample/[08:23] Max bucket size/[09:39] ·£´õ¸µ/[10:34] ÀúÀå/»õÆÄÀÏ ¿­±â/[11:09] ij¸¯ÅÍ ºÒ·¯¿À±â/Material/[11:33] ÆÈ À§Ä¡ À̵¿/[12:02] Material/Simple/Advanced/[12:57] Æú´õ ºÒ·¯¿À±â/[13:51] ÅØ½ºÃ³ÆÄÀÏ/[15:16] Materials/[16:04] Diffuse Color/[17:08] Pose/Material/[17:53] Highlight/[18:43] Add Reflection/[19:03] Add Refraction/Add skin Subsurface Scatteri/[19:26] Set Up Shadow Catcher/Set Up Toon Render/[19:54] Advanced/[20:38] Face/[21:59] Hair/[22:20] Camera View/[22:52] Body Part/Head/[23:08] Group Editor/New Group/[23:54] ¸Ó¸®Ä«¶ô ¿µ¿ªÁöÁ¤Çϱâ/[24:12] µå·¡±×/[25:27] ¾ÕºÎºÐ µå·¡±×·Î Á¤¸®/[26:28] ¿·ºÎºÐ µå·¡±×·Î Á¤¸®/[27:31] µÞºÎºÐ µå·¡±×·Î Á¤¸®/[28:52] V4skullCap/[29:24] Create Prop/[30:04] Props/[30:49] Hair/[31:21] Group Editor/Hide other objection/[32:23] Grow Guide Hairs/[33:34] Pose/[34:33] Material/[35:12] Texture Manager/[36:27] Growth Controls/[37:52] Editing Tools/Hair Style Tool/[38:45] Scale hairs/Lengthen/[39:02] Pull Back
  • 05.37ºÐ ±âÃÊ ¸ðµ¨¸µ ½Ç½À2

    Çì¾î½ºÅ¸ÀÏ ¼³Á¤/¿ÊÀ» Àû¿ë½ÃŰ´Â ¹æ¹ý°ú ±âÃÊ »À´ë¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] ¸Ó¸®Ä«¶ô ¼³Á¤/[00:35] Hair Style Tool/[01:20] Scale hairs/[02:11] ¸Ó¸®Ä«¶ô ±æÀÌ ´Ã¸®±â/[03:06] ¾Õ¸Ó¸® ±æÀÌ Á¶Àý/[03:34] ·»´õ¸µ/[04:08] ¸Ó¸®Ä«¶ô ¼ö ´Ã¸®±â/[04:50] Cloth/[05:09] New Simulation/Cloth objects/[05:25] Cloth Groups/Dynamics Controls/[06:15] ÀúÀå/»õÆÄÀÏ ¿­±â/[07:59] Scale/[08:09] Cloth/[08:31] New Simulation/[08:48] ¿É¼Ç ¼³Á¤/[09:58] ÇÁ·¹ÀÓ Á¤Çϱâ/[10:32] Clothify/[11:09] Collide Against/[12:05] Collision Simulation/[12:40] ij¸¯ÅÍ ¿Ê ÀÔÈ÷±â/[13:03] Scale ´Ã¸®±â/[13:15] Wireframe/[14:16] Grouping Tool/[15:22] Create Prop/[16:24] ZRotate/ZTran/[16:52] Material/[17:08] Transparency/[17:41] Cloth/New Simulation/[18:00] Clothify/Props/[18:33] Calculate Simulation/[19:42] ¿Ê ÀÔÈ÷±â/[20:27] Props/JessiDress_1/[21:06] ScaleÁ¶Á¤/YTran/ZTran/[21:37] Cloth/New Simulation/[22:30] Play Simulation/[23:25] ÀÇÀÚ °¡Á®¿À±â/[24:12] ÇÁ·¹ÀÓ À̵¿Çϱâ/¾É´Â Æ÷Áî Àû¿ë/[25:19] ZTran/zTranslate/[26:09] ÇÁ·¹ÀÓ/Cloth/New Simulation/[27:25] ·»´õ¸µ/[28:51] »õÆÄÀÏ ¿­±â/[29:10] Setup/[30:53] Áö¿ì±â/»À´ë ¸¸µé±â/[31:07] Translate In/Out/[32:26] ÇѰ¡Áö ¸ð¾ç ¸¸µé±â/À̵¿Åø/[33:50] ÀÚ½Ä »À´ë ÀÌ¿ë/[34:34] »èÁ¦Çϱâ/[35:33] ¿Ï¼º»À´ë È®ÀÎ/[35:57] Main Camera/[36:33] Top Camera/Front Camera
  • 06.40ºÐ »À´ë ÀåÂø, Joint Editor

    ½Ç¸°´õ¿¡ »À´ë¸¦ ³Ö¾î¼­ ¿øÇÏ´Â ¸ð½ÀÀ¸·Î ±¸ºÎ¸± ¼ö ÀÖ´Â ±âº»°ú Joint Editor¸¦ ÅëÇÑ °üÀýȸÀüÀÇ °¨¼â±¸¿ª(falloff zone)¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] ½Ç½À(»À´ë ºÙÀ̱â)/[00:50] segment/[01:56] 5°³ »À´ë »ý¼º/[02:08] Front Camera/[02:44] bone_1 »ý¼º/[03:16] bone_2 »ý¼º/[03:32] bone_3 »ý¼º/[03:46] bone_4 »ý¼º/[03:52] bone_5 »ý¼º/[04:19] Center Point °ª Á¶Á¤(Window - Joint Editor)/[04:57] End Point/[05:20] »À´ë Å©±â Á¶Á¤/[06:24] »À´ë Å©±â º¯°æ½Ã ÁÖÀÇÇÒ Á¡/[08:24] Top Camera È®ÀÎ/[08:45] Front Camera/[08:58] Cylinder polygon Group/[09:20] ÁÖÀÇÇÒ Á¡ (segment¿¡ ¸ÂÃß±â)/[10:02] Group Editor/[11:00] Ctrl + 3 Wireframe/[13:32] Auto Group/[14:33] Pose/[15:10] bone_1 ¼±ÅÃ/[15:22] bone_1 ~ bone_5 ÀÇ »ó°ü°ü°è/[16:34] bone_2 ¼±ÅÃ/[17:06] bone_3 ¼±ÅÃ/[17:19] bone_4 ¼±ÅÃ/[17:27] bone_5 ¼±ÅÃ/[17:36] bone_2 ¼±ÅÃ/[17:55] Main Camera/[18:13] bone_3 ¼±ÅÃ/[18:25] bone_4 ¼±ÅÃ/[18:36] bone_5 ¼±ÅÃ/[19:16] °¨¼â ±¸°£/[19:42] Window - Joint Editor/[20:14] Center/[20:30] bone_4:1_smooY/[22:01] bone_2 ¼±ÅÃ/[22:54] x,y,zRotate/[23:59] bone_1:1_smooY/[24:22] bone_3:1_smooY/[24:50] yRotate ¼±ÅÃ/[26:20] parameters - yRotate/[28:25] Ctrl + Z µÇµ¹¸®±â/[28:54] Joint Editor - zRotate/[30:36] Add Sphere Zone/[33:07] Joint Angles Å©±â Á¶Á¤/[33:37] Parameters °ª Á¶Á¤/[34:39] bone_2 ¼±ÅÃ/[36:41] Joint Editor - Bulge Settings/[37:34] bone_3 ¼±ÅÃ/[38:04] bone_4 ¼±ÅÃ/[38:20] bone_5 ¼±ÅÃ/[39:17] Setup
  • 07.38ºÐ ÇDZԾî ÀÛ¼º ½Ç½À - ¹ö¼¸¸¸µé±â

    º¹ÀâÇÑ ÇüÅÂÀÇ ¹ö¼¸À» ÀÌ¿ëÇØ¼­ ±×·ìÀ» ÁöÁ¤Çϰí Joint Eitor¸¦ ÅëÇØ¼­ x,z,yÀÇ °¨¼â±¸¿ª(falloff zone)À» ¼³Á¤ÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] ¹ö¼¸ figure ½Ç½À/[00:26] »À´ë »ý¼º/[00:40] Àӽà »À´ë/[01:14] Setup/[01:26] Group/[02:22] »À´ë »ý¼º/[03:03] µÎ¹øÂ° »À´ë ¼±ÅÃ/[03:46] Group ÁöÁ¤/[05:40] Internal name / Name/[06:39] polygon À» ½ÇÁ¦·Î ±×·ì°ú »À´ë¿¡ ÁöÁ¤/[07:41] Top Camera/[08:31] Group Editor - head1/[09:43] Front Camera/[10:39] Group Editor - head2/[11:01] Group Editor - body1/[12:39] Group Editor - body2/[13:09] head1 ¼öÁ¤/[13:38] head2 ¼öÁ¤/[14:14] body2 ¼±ÅÃ/[14:49] Ctrl + 4 hidden line/[14:59] Window - Camera Controls/[16:18] Group navigation/[16:43] ºÒÇÊ¿äÇÑ Group »èÁ¦/[17:21] Pose/[18:02] Parameters/[18:35] Window - Joint Editor/[20:22] head1, xRotate °ª Á¶Àý/[21:04] Window - Joint Editor/[21:41] À¯¿¬ÇÏ°Ô ¸¸µé±â/[22:26] xRotate Á¶Á¤/[22:57] ±¸Çü, ĸ¼úÇüÀ¸·Î ¹üÀ§ Á¦ÇÑ/[23:13] Ctrl + Z µÇµ¹¸®±â/[23:31] xRotate Á¶Á¤/[23:43] Joint Editor - twistx, Add Sphere Zone/[24:37] ±¸Çü°¨¼â±¸°£ ÀÔü°¨ Ãß°¡/[24:53] Scale Ãà¼Ò/[25:16] ¿µ¿ª ÁöÁ¤½Ã ÁÖÀÇÇÒ Á¡/[27:43] ±¸Çü°¨¼â±¸°£ ÁöÁ¤½Ã ÁÖÀÇÇÒ Á¡/[28:45] Main Camera/[29:18] Left Camera - head1 ¼±ÅÃ/[29:40] Main Camera/[29:54] head1 ȸÀü°¢µµ Á¦ÇÑ/[31:25] yÃà °¨¼â±¸°£ ¼³Á¤/[34:22] yRotate ½ÇÇà/[34:50] Ctrl + Z µÇµ¹¸®±â/[35:01] ´Ù¸¥ ¹æ¹ýÀ¸·Î 2Â÷ °¨¼â±¸°£ ¼³Á¤/[35:12] Joint Editor - Add Sphere Zone/[36:46] ºÎµå·´°Ô ȸÀüÇÏ´Â ¹æ¹ý
  • 08.34ºÐ DAZ STUDIO¿¡¼­ Àå¸é°ú Çì¾î ¹× ¼Òǰ ºÒ·¯¿À±â

    DAZ ÇÁ·Î±×·¥À» ÀÌ¿ëÇØ¼­ POSER RUNTIME Æú´õ¸¦ µî·ÏÇØ POSER ¿¡¼­ »ç¿ëÇß´ø Çì¾î¿Í ¼ÒǰÀ» ºÒ·¯¿À°í ij¸¯ÅÍÀÇ Æ÷Á Àâ°í ¹è°æ À̹ÌÁö¸¦ ºÒ·¯¿À°í ·»´õ¸µÀ¸·Î ¸¶¹«¸®±îÁö ÇÏ´Â °úÁ¤¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] Joint Editor - zRotate/[00:57] 1Â÷ °¨¼â±¸°£(°¢µµ Á¶Á¤)/[01:46] head1 - zRotate Á¶Á¤/[02:33] Á¤±³ÇÏ°Ô ¿òÁ÷ÀÌ´Â ¹æ¹ý/[03:11] head2 °¨¼â±¸°£/[03:39] Victoria ij¸¯ÅÍ ºÒ·¯¿À±â/[03:52] ±âº» »À´ë »ìÆìº¸±â/[05:00] Hierarchy/[06:10] Window - Joint Editor - left shoulder/[07:22] ´Ù¸¥ ÇÁ·Î±×·¥ ºÒ·¯¿À±â (daz studio)/[08:28] Àι°ÀÇ ÀÚ¼¼ Àâ´Â ¹æ½Ä/[09:39] Edit - Preferences - Content Library/[12:02] Winodw - Panes - Content Library/[12:22] Victoria ij¸¯ÅÍ ºÒ·¯¿À±â/[13:34] Victoria ¼ö¿µº¹ ÀÔÈ÷±â/[14:51] Scene/[16:40] Parameters/[17:42] Çì¾î ºÒ·¯¿À±â/[18:52] Scene Tab ¿¡¼­ È®ÀÎ/[19:33] ¼Òǰ ºÒ·¯¿À±â/[20:40] daz studioÀÇ Æ¯Â¡/[21:37] Parameters/[23:13] View Port/[24:00] parasol - Parameters/[24:23] ¾È°æ ºÒ·¯¿À±â/[24:40] Scene/[25:10] Victoria Æ÷Áî ÃëÇϱâ/[28:17] Content Library - pose/[29:13] Victoria ±âÁ¸ ¼ö¿µº¹ »èÁ¦(ÇǺÎÀçÁú ÀÌ¿ë)/[30:46] ¹è°æÀ̹ÌÁö ºÒ·¯¿À±â/[32:00] È­¸éÀÇ Å©±â, Ä«¸Þ¶óÀÇ À§Ä¡, ¹æÇâ ¸ÂÃß±â/[32:26] Á¶¸í ºÒ·¯¿À±â/[32:59] Rendering
  • 09.31ºÐ 3D±×·¡ÇÈÀÇ ÁÖ¿ä ¿ä¼Ò

    3Â÷¿ø ¹°Ã¼¸¦ ±¸¼ºÇÏ´Â ±âº» ´ÜÀ§µé, »À´ë¸¸µé±â, ÅØ½ºÃÄ ¹× ÀçÁú, ij¸¯ÅÍÀÇ Æ÷Áî, ±×¸®°í POSER ¿Í 3DS MAX ¸¦ ¿¬°èÇØ¼­ »ç¿ëÇØº¾´Ï´Ù.

    Ã¥°¥ÇÇ[00:00] 3D ±×·¡ÇÈ ÁÖ¿ä¿ä¼Ò/[00:11] box object ºÒ·¯¿À±â/[01:46] 3D ±×·¡ÇÈ ±âº» ´ÜÀ§/[02:09] square/[04:00] Hierarchy/[05:47] texture, UV Map/[06:07] Victoria ºÒ·¯¿À±â/[07:14] Material/[08:14] cylinder ºÒ·¯¿À±â/[08:54] »À´ë ºÎ¿©/[09:31] rigging, skinning /[10:14] Æ÷Àú¿Í ´Ù¸¥ 3DÇÁ·Î±×·¥°úÀÇ ¿¬°è/[10:34] Victoria ºÒ·¯¿À±â/[11:58] ¾²¸®µð ¸Æ½º(3D max)/[12:11] Poser OBJ ÆÄÀÏÀ» ´Ù¸¥ ÇÁ·Î±×·¥¿ëÀ¸·Î ³»º¸³»±â/[12:46] pose Àâ±â/[13:07] File - Export - Wavefront OBJ/[15:57] 3D max ½ÇÇà/[16:21] Poser OBJ °¡Á®¿À±â/[18:01] Victoria ºÒ·¯¿À±â/[18:47] °È´ÂÀÚ¼¼ »ý¼º/[19:00] Window - Walk Designer/[21:44] Victoria ºÒ·¯¿À±â/[22:03] pose - Morph Injections/[23:07] Body Parts - Head/[23:19] Parameters - Visemes/[25:28] Áß¿äÇÑ Á¡/[25:45] Morphsr£üShapes/[27:17] Body - Parameters/[29:28] ´Ù¸¥ ij¸¯ÅÍ
  • 10.39ºÐ º¹½À

    ij¸¯Å͸¦ ºÒ·¯¿Í ¿ÊÀ» ÀÔÈ÷°í ¸Ó¸®½ºÅ¸ÀÏÀ» Àû¿ëÇÏ°í Æ÷Á Àû¿ëÇØº¾´Ï´Ù. ¶ÇÇÑ Vue7 °ú ¿¬µ¿Çؼ­ ¿Ï¼ºµÈ ÆÄÀÏÀ» ºÒ·¯¿Í ·»´õ¸µ ÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.

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