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HOME>¸ÖƼ¹Ìµð¾î>CREO | POSER | ¾ËƼ¿ò>poser 2012
  • poser 2012

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  • (10°­) Àüü : 6½Ã°£ 14ºÐ|Æò±Õ : 37ºÐ23ÃÊ
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  • 01.41ºÐ poser 2012 ±âº» ¸Þ´º
    poser¸¦ ½ÇÇàÇϰí victoria ÇDZԾ Ȱ¿ëÇØ µµÅ¥¸àÆ®¿¡ ÀÖ´Â ±âº» Åǵ鿡 ´ëÇØ °­ÀÇÇÕ´Ï´Ù.
    Poser ½ÇÇà/Poser ÇÁ·Î±×·¥ ´Ù¿î¹Þ´Â ¹æ¹ý/TRY/BUY/ÇÁ·Î±×·¥ ½ÇÇà/ij¸¯ÅÍ ÀÔÈ÷±â/DAZ 3D ȨÆäÀÌÁö/ij¸¯ÅÍ Àû¿ë/DAZ ½ºÆ©µð¿À 3 ,4 ¼³Ä¡/Victoria 4.2 ¾÷µ¥ÀÌÆ® ¾ÆÀÌÄÜ/Poser Pro 2012, DAZ People/Poser ÇÁ·Î±×·¥ ¸Þ´º »ìÆìº¸±â/Show Library/¿©·¯°¡Áö ÆíÁýµµ±¸/Face com, Camera Controls, Light Controls/Display Style/±â¾ïÁöÁ¡/¾Ö´Ï¸ÞÀÌ¼Ç ½½¶óÀÌ´õ/Spotlight/Transform/Library/File/Window/Camera Controls, Light Controls/Render/ÈÞÁöÅë-Á¶¸í»èÁ¦/ÇÞ´Ô¸ð¾ç-Á¶¸í»ý¼º/Light Color/Light 5/Spot, In Finite, Point, Diffuse IBL/Camera Controls/Ä«¸Þ¶ó ½ÃÁ¡ ȸÀü/Rotate, Scale, Grouping Tool/Twist, View Magnifier, Translate/Pull, Translate In/Out/Chain Break/Grouping Tool, Group Editor/Polygon »©±â/Ãß°¡ ¸ðµå/Add Group, Invert/Hide other objects/Pose/Material, Face/Hair/Cloth/Setup/Content/Document ⠾˾ƺ¸±â/Victoria 4/Body-Neck/·»´õ¸µ/Preview, Render/Area Render, Frame Selected Object/Camera Rot, Camera MoveXZ, Camera MoveXY/Foreground Color, Background Color/Shadow Color/Four Port, Three Port-Big Top/Box, Fast/Full/Depth Cueing/Display Shadows/Foreground Color/Background Color, Shadow Color, Ground Color
  • 02.38ºÐ ¸ÞÀθ޴º, µð½ºÇ÷¹ÀÌ
    ÇDZԾ ¿òÁ÷ÀÌ°í ¸¹ÀÌ ¾²ÀÌ´Â ¸ÞÀθ޴º¿Í µð½ºÇ÷¹ÀÌ ºÎºÐ¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù
    Poser ½ÇÇà/ij¸¯ÅÍ ºÒ·¯¿À±â/Á¶Á¤Çϱâ/¿©·¯°¡Áö ±â´É »ìÆìº¸±â/New/ÀúÀåÇϱâ/Open/Recent Files/Close/Save/Save As/Import/Export/Edit ¸Þ´º/Undo/Redo/Cut/Copy/Paste/General Preferences/Figure ¸Þ´º/Figure Height/Set Figure Parent/Lock Figure/Drop to Floor/Symmetry/Zero Figure/Delete Figure/Object ¸Þ´º/Properties/Change parent/Create ¸Þ´º/Delete Objec/Display ¸Þ´º/Camera View/Document Style/Figure Style/Element Style/Background Color/Guides/Render ¸Þ´º/Render Settings/Animation ¸Þ´º/Make Movie/Recalculate Dynamics/Retime Animation/Resample Key Frames/Mute Sound/Clear Sound/Play Movie File/Window ¸Þ´º/Animation Palette/Graph/Libraries/Hierarchy Editor/Joint Editor/Walk Designer/Scripts ¸Þ´º/Help ¸Þ´º/Left Shin/rEye/Hierarchy Editor/Neck/ÀÚ¼¼ ¹Ù²Ù±â/Parameters/¼Õ°¡¶ô ¼±ÅÃ/Right Hand/Side-Side/Bend/Twist/Front-Back/Up-Down/Twist/´Ù¸¥Æ÷Áî ¼±ÅÃÇϱâ/Pose/DAZ's Victooria 4/Expressions/Hair/Props/Window/Silhouette/outline/Wireframe/½¦À̵ù ¸ðµå·Î º¸±â/Texture Shaded/Smooth Lined
  • 03.36ºÐ ·£´õ¸µ, ¿É¼Ç
    ·£´õ¸µ°ú ¿É¼Ç¿¡ ´ëÇØ ¾Ë¾Æº¸°í, ¹è°æ ¼³Á¤/ÇÇ±Ô¾î º¹Àå/ÇǺÎÀçÁú/Çì¾î½ºÅ¸ÀÏ ¼³Á¤¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù.
    Á¶¸í/ºû/Light 3/Lock Light/Light On/Props/XRotate/ZRotate Á¶Á¤/»õÆÄÀÏ ¿­±â/Light Controls/Á¶¸í¼±Åà ÈÄ »èÁ¦/Light Color/Light Properties/Á¶¸í Ư¡/Spot/In Finite/Point/Diffuse IBL/Á¶¸í »ý¼º/In Finite/Properties/Parameters/In Finite/À̸§¹Ù²Ù±â/Light Controls/·£´õ¸µ/¿¹Á¦ °¡Á®¿À±â/Props/°ø¿øÀ̹ÌÁö ´Ù¿î·Îµå/»õÁýÀ̹ÌÁö ´Ù¿î·Îµå/Import/»õÀåÀ̹ÌÁö ´Ù¿î·Îµå/°æ·ÎÁöÁ¤/»õÆÄÀÏ ¿­±â/Open/ºòÅ丮¾Æ ¼³¸í/»õÆÄÀÏ ¿­±â/Æú´õÀ̵¿/Add Library/ij¸¯ÅÍ ºÒ¾î¿À±â/¹è°æ »ðÀÔÇϱâ/Import/Body ¼³Á¤/¿Ê ÀÔÈ÷±â/Figure/Conform to/Hair ¹Ù²ãÁÖ±â/PonyTail ¼³Á¤/Object/Change Parent/ÆÄ¶ó¼Ö°ú ºñÄ¡º¼ ºÒ·¯¿À±â/Transform/XTran/ºñÄ¡º¼ ¹Ù´Ú¿¡ ¶³¾î¶ß¸®±â/¼±±Û¶ó½º ¾º¿ì±â/Object/Change Parent/XRotate/YRotate/ZRotate/Body ¼³Á¤/Æ÷Áî ¼±ÅÃ/Head ¼±ÅÃ/Ponytail ¼±ÅÃ
  • 04.40ºÐ ±âÃÊ ¸ðµ¨¸µ ½Ç½À1
    ij¸¯ÅÍ¿¡ ÇǺΠÀçÁú Àû¿ë/·£´õ¸µ ¿É¼Ç¼³Á¤/±âº»ÅÇ/Face/Hair
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  • 05.37ºÐ ±âÃÊ ¸ðµ¨¸µ ½Ç½À2
    Çì¾î½ºÅ¸ÀÏ ¼³Á¤/¿ÊÀ» Àû¿ë½ÃŰ´Â ¹æ¹ý°ú ±âÃÊ »À´ë¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù.
    ¸Ó¸®Ä«¶ô ¼³Á¤/Hair Style Tool/Scale hairs/¸Ó¸®Ä«¶ô ±æÀÌ ´Ã¸®±â/¾Õ¸Ó¸® ±æÀÌ Á¶Àý/·»´õ¸µ/¸Ó¸®Ä«¶ô ¼ö ´Ã¸®±â/Cloth/New Simulation/Cloth objects/Cloth Groups/Dynamics Controls/ÀúÀå/»õÆÄÀÏ ¿­±â/Scale/Cloth/New Simulation/¿É¼Ç ¼³Á¤/ÇÁ·¹ÀÓ Á¤Çϱâ/Clothify/Collide Against/Collision Simulation/ij¸¯ÅÍ ¿Ê ÀÔÈ÷±â/Scale ´Ã¸®±â/Wireframe/Grouping Tool/Create Prop/ZRotate/ZTran/Material/Transparency/Cloth/New Simulation/Clothify/Props/Calculate Simulation/¿Ê ÀÔÈ÷±â/Props/JessiDress_1/ScaleÁ¶Á¤/YTran/ZTran/Cloth/New Simulation/Play Simulation/ÀÇÀÚ °¡Á®¿À±â/ÇÁ·¹ÀÓ À̵¿Çϱâ/¾É´Â Æ÷Áî Àû¿ë/ZTran/zTranslate/ÇÁ·¹ÀÓ/Cloth/New Simulation/·»´õ¸µ/»õÆÄÀÏ ¿­±â/Setup/Áö¿ì±â/»À´ë ¸¸µé±â/Translate In/Out/ÇѰ¡Áö ¸ð¾ç ¸¸µé±â/À̵¿Åø/ÀÚ½Ä »À´ë ÀÌ¿ë/»èÁ¦Çϱâ/¿Ï¼º»À´ë È®ÀÎ/Main Camera/Top Camera/Front Camera
  • 06.40ºÐ »À´ë ÀåÂø, Joint Editor
    ½Ç¸°´õ¿¡ »À´ë¸¦ ³Ö¾î¼­ ¿øÇÏ´Â ¸ð½ÀÀ¸·Î ±¸ºÎ¸± ¼ö ÀÖ´Â ±âº»°ú Joint Editor¸¦ ÅëÇÑ °üÀýȸÀüÀÇ °¨¼â±¸¿ª(falloff zone)¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.
    ½Ç½À(»À´ë ºÙÀ̱â)/segment/5°³ »À´ë »ý¼º/Front Camera/bone_1 »ý¼º/bone_2 »ý¼º/bone_3 »ý¼º/bone_4 »ý¼º/bone_5 »ý¼º/Center Point °ª Á¶Á¤(Window - Joint Editor)/End Point/»À´ë Å©±â Á¶Á¤/»À´ë Å©±â º¯°æ½Ã ÁÖÀÇÇÒ Á¡/Top Camera È®ÀÎ/Front Camera/Cylinder polygon Group/ÁÖÀÇÇÒ Á¡ (segment¿¡ ¸ÂÃß±â)/Group Editor/Ctrl + 3 Wireframe/Auto Group/Pose/bone_1 ¼±ÅÃ/bone_1 ~ bone_5 ÀÇ »ó°ü°ü°è/bone_2 ¼±ÅÃ/bone_3 ¼±ÅÃ/bone_4 ¼±ÅÃ/bone_5 ¼±ÅÃ/bone_2 ¼±ÅÃ/Main Camera/bone_3 ¼±ÅÃ/bone_4 ¼±ÅÃ/bone_5 ¼±ÅÃ/°¨¼â ±¸°£/Window - Joint Editor/Center/bone_4:1_smooY/bone_2 ¼±ÅÃ/x,y,zRotate/bone_1:1_smooY/bone_3:1_smooY/yRotate ¼±ÅÃ/parameters - yRotate/Ctrl + Z µÇµ¹¸®±â/Joint Editor - zRotate/Add Sphere Zone/Joint Angles Å©±â Á¶Á¤/Parameters °ª Á¶Á¤/bone_2 ¼±ÅÃ/Joint Editor - Bulge Settings/bone_3 ¼±ÅÃ/bone_4 ¼±ÅÃ/bone_5 ¼±ÅÃ/Setup
  • 07.38ºÐ ÇDZԾî ÀÛ¼º ½Ç½À - ¹ö¼¸¸¸µé±â
    º¹ÀâÇÑ ÇüÅÂÀÇ ¹ö¼¸À» ÀÌ¿ëÇØ¼­ ±×·ìÀ» ÁöÁ¤Çϰí Joint Eitor¸¦ ÅëÇØ¼­ x,z,yÀÇ °¨¼â±¸¿ª(falloff zone)À» ¼³Á¤ÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.
    ¹ö¼¸ figure ½Ç½À/»À´ë »ý¼º/Àӽà »À´ë/Setup/Group/»À´ë »ý¼º/µÎ¹øÂ° »À´ë ¼±ÅÃ/Group ÁöÁ¤/Internal name / Name/polygon À» ½ÇÁ¦·Î ±×·ì°ú »À´ë¿¡ ÁöÁ¤/Top Camera/Group Editor - head1/Front Camera/Group Editor - head2/Group Editor - body1/Group Editor - body2/head1 ¼öÁ¤/head2 ¼öÁ¤/body2 ¼±ÅÃ/Ctrl + 4 hidden line/Window - Camera Controls/Group navigation/ºÒÇÊ¿äÇÑ Group »èÁ¦/Pose/Parameters/Window - Joint Editor/head1, xRotate °ª Á¶Àý/Window - Joint Editor/À¯¿¬ÇÏ°Ô ¸¸µé±â/xRotate Á¶Á¤/±¸Çü, ĸ¼úÇüÀ¸·Î ¹üÀ§ Á¦ÇÑ/Ctrl + Z µÇµ¹¸®±â/xRotate Á¶Á¤/Joint Editor - twistx, Add Sphere Zone/±¸Çü°¨¼â±¸°£ ÀÔü°¨ Ãß°¡/Scale Ãà¼Ò/¿µ¿ª ÁöÁ¤½Ã ÁÖÀÇÇÒ Á¡/±¸Çü°¨¼â±¸°£ ÁöÁ¤½Ã ÁÖÀÇÇÒ Á¡/Main Camera/Left Camera - head1 ¼±ÅÃ/Main Camera/head1 ȸÀü°¢µµ Á¦ÇÑ/yÃà °¨¼â±¸°£ ¼³Á¤/yRotate ½ÇÇà/Ctrl + Z µÇµ¹¸®±â/´Ù¸¥ ¹æ¹ýÀ¸·Î 2Â÷ °¨¼â±¸°£ ¼³Á¤/Joint Editor - Add Sphere Zone/ºÎµå·´°Ô ȸÀüÇÏ´Â ¹æ¹ý
  • 08.34ºÐ DAZ STUDIO¿¡¼­ Àå¸é°ú Çì¾î ¹× ¼Òǰ ºÒ·¯¿À±â
    DAZ ÇÁ·Î±×·¥À» ÀÌ¿ëÇØ¼­ POSER RUNTIME Æú´õ¸¦ µî·ÏÇØ POSER ¿¡¼­ »ç¿ëÇß´ø Çì¾î¿Í ¼ÒǰÀ» ºÒ·¯¿À°í ij¸¯ÅÍÀÇ Æ÷Á Àâ°í ¹è°æ À̹ÌÁö¸¦ ºÒ·¯¿À°í ·»´õ¸µÀ¸·Î ¸¶¹«¸®±îÁö ÇÏ´Â °úÁ¤¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.
    Joint Editor - zRotate/1Â÷ °¨¼â±¸°£(°¢µµ Á¶Á¤)/head1 - zRotate Á¶Á¤/Á¤±³ÇÏ°Ô ¿òÁ÷ÀÌ´Â ¹æ¹ý/head2 °¨¼â±¸°£/Victoria ij¸¯ÅÍ ºÒ·¯¿À±â/±âº» »À´ë »ìÆìº¸±â/Hierarchy/Window - Joint Editor - left shoulder/´Ù¸¥ ÇÁ·Î±×·¥ ºÒ·¯¿À±â (daz studio)/Àι°ÀÇ ÀÚ¼¼ Àâ´Â ¹æ½Ä/Edit - Preferences - Content Library/Winodw - Panes - Content Library/Victoria ij¸¯ÅÍ ºÒ·¯¿À±â/Victoria ¼ö¿µº¹ ÀÔÈ÷±â/Scene/Parameters/Çì¾î ºÒ·¯¿À±â/Scene Tab ¿¡¼­ È®ÀÎ/¼Òǰ ºÒ·¯¿À±â/daz studioÀÇ Æ¯Â¡/Parameters/View Port/parasol - Parameters/¾È°æ ºÒ·¯¿À±â/Scene/Victoria Æ÷Áî ÃëÇϱâ/Content Library - pose/Victoria ±âÁ¸ ¼ö¿µº¹ »èÁ¦(ÇǺÎÀçÁú ÀÌ¿ë)/¹è°æÀ̹ÌÁö ºÒ·¯¿À±â/È­¸éÀÇ Å©±â, Ä«¸Þ¶óÀÇ À§Ä¡, ¹æÇâ ¸ÂÃß±â/Á¶¸í ºÒ·¯¿À±â/Rendering
  • 09.31ºÐ 3D±×·¡ÇÈÀÇ ÁÖ¿ä ¿ä¼Ò
    3Â÷¿ø ¹°Ã¼¸¦ ±¸¼ºÇÏ´Â ±âº» ´ÜÀ§µé, »À´ë¸¸µé±â, ÅØ½ºÃÄ ¹× ÀçÁú, ij¸¯ÅÍÀÇ Æ÷Áî, ±×¸®°í POSER ¿Í 3DS MAX ¸¦ ¿¬°èÇØ¼­ »ç¿ëÇØº¾´Ï´Ù.
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  • 10.39ºÐ º¹½À
    ij¸¯Å͸¦ ºÒ·¯¿Í ¿ÊÀ» ÀÔÈ÷°í ¸Ó¸®½ºÅ¸ÀÏÀ» Àû¿ëÇÏ°í Æ÷Á Àû¿ëÇØº¾´Ï´Ù. ¶ÇÇÑ Vue7 °ú ¿¬µ¿Çؼ­ ¿Ï¼ºµÈ ÆÄÀÏÀ» ºÒ·¯¿Í ·»´õ¸µ ÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ °­ÀÇÇÕ´Ï´Ù.
    »õ·Î¿î ij¸¯ÅÍ, »õ·Î¿î ¿É¼ÇÀ¸·Î ¸ðµ¨¸µ/ij¸¯ÅÍ Ãß°¡/Add Library/ij¸¯ÅÍ ºÒ·¯¿À±â/Figure - Use Inverse Kinematics/ÀúÀåÇϱâ/¿É¼Ç °¡Á®¿À±â/¿Ê ÀÔÇôÁÖ±â/Figure - Conform To/Rendering/ÇÏÀÇ ºÎºÐ Á¶Á¤/cape/Boots ½Å°ÜÁÖ±â/Figure - Conform To/cape ÀÔÇôÁÖ±â/¸Ó¸®½ºÅ¸ÀÏ Àû¿ëÇϱâ/Body Parts - Head/Rendering/µÞ ¹è°æ, pose, cape¸ð¾ç/pose/BodySuit/Figure - Conform To/M4 Body - xRotate Á¶Á¤/Body Parts - Right Shoulder Parts - Right Forearm/Body Parts - Right Shoulder Parts - Right Hand/cape ¼³Á¤/Parameters °¢µµÁ¶Àý/Body Parts - Head/Body Parts - Right Shoulder Parts - Right Hand/Rendering/File - Import - Backgroud Picture/pose º¯°æ/Parameters/Rendering/View Program/File - Options - onfigure Poser import/File - Import Object/Poser Import Options/Å©±â,À§Ä¡,¹æÇâ ¼öÁ¤/Rendering/3D°¡ µé¾îÀÖ´Â View Àå¸é°ú Poser Àå¸éÀÇ ÇÕ¼º/File - Open

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