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[¶óÀ̳ë3D ±ÇÀå ÇнÀ¼ø¼]
¶óÀ̳ë 5.0 [ÀÔ¹®+½Ç¹«] ¡æ ¶óÀ̳ë 5.0 ÁÖ¾ó¸® ¡æ ¶óÀÌ³ë ºêÀÌ·¹ÀÌ
¶óÀÌ³ë ºêÀÌ·¹ÀÌ´Â ¶óÀ̳ë Àü¿ë ·£´õ¸µ ÇÁ·Î±×·¥À¸·Î °ÀǸ¦ ÅëÇØ ¶óÀÌ³ë ºêÀÌ·¹ÀÌÀÇ ·£´õ ¿É¼Ç°ú ÅÂ¾ç ½Ã½ºÅÛ, ÀçÁú ÆíÁý, ºûÀÇ ¹Ý»ç¿Í ±¼Àý, ÇÏ´Ã ¼ÂÆÃ ºÎºÐÀ» ¾Ë¾Æº¸°í ½ÇÁ¦·Î ¾î¶»°Ô ÀçÁúÀ» ¸¸µé¾î¼ »ðÀÔÇÏ°í ·£´õ¸µ ÇÏ´ÂÁö ½Ç¹«À§ÁÖÀÇ ¼ö¾÷À» ÁøÇàÇÕ´Ï´Ù.
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01.14ºÐ VrayForRhiho ½ÃÀÛ
Vray ¼Ò°³/ºêÀÌ·¹ÀÌ ´Ù¿î·Îµå/Vray ½ÇÇà/ÀÎÅÍÆäÀ̽º
Ã¥°¥ÇÇ : [00:00] ¼Ò°³/[03:25] ´Ù¿î·Îµå/[07:35] Vray ½ÇÇà/[09:05] ÀÎÅÍÆäÀ̽º
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02.22ºÐ Vray ´Ù·ïº¸±â part1
±âº»°ª, ¿É¼Ç°ª¼ÂÆÃ/·£´õ¸µ/Material Editor/Duplicate/Reflection layer
Ã¥°¥ÇÇ : [00:00] ±âº»¼ÂÆÃ/[02:13] ¿É¼Ç°ª¼ÂÆÃ/[06:48] ·£´õ¸µ/[09:05] Material Editor/[13:37] Material Editor º¹Á¦/[17:23] Reflection layer
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03.18ºÐ Vray ´Ù·ïº¸±â part2
Material Editor »ö»ó³Ö±â/Á¶¸íÃß°¡/·£´õ¸µ/¹àÀººÎºÐ ¼öÁ¤/Frame Buffer
Ã¥°¥ÇÇ : [00:00] »ö»ó ³Ö¾îÁÖ±â/[04:40] Á¶¸íÃß°¡/[06:51] ·£´õ¸µ/[10:38] ¹àÀººÎºÐ¼öÁ¤/[13:40] Frame Buffer
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04.23ºÐ V-Ray Render Option part1
Global Switch/System/Camera/Physical Camera/Sunlight System
Ã¥°¥ÇÇ : [00:00] Global Switch/[08:40] System/[11:17] Camera/[14:50] Physical Camera/[16:42] Sunlight System/[17:58] Shutter speed/[22:24] Zoom
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05.26ºÐ V-Ray Render Option part2
Physical Camera/Depth of Field
Ã¥°¥ÇÇ : [00:00] F-number/[03:07] Film speed/[05:21] Distortion/[06:41] Lens shift/[08:23] White balance/[11:59] Exposure, Vignetting/[13:05] Depth of Field/[18:05] Aperture/[20:42] DOF È®ÀÎ/[22:21] Sides/[23:12] Anisotropy
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06.19ºÐ V-Ray Render Option part3
Ä«¸Þ¶ó¸¦ ¼³Ä¡Çؼ DOFÈ¿°ú ¸¸µé±â/Motion Blur/FrameÀÇ ÀÌÇØ
Ã¥°¥ÇÇ : [00:00] ¸ðµ¨, ÀçÁú È®ÀÎ/[04:32] Ä«¸Þ¶ó ¼³Ä¡/[07:51] °Å¸®ÁöÁ¤/[10:01] °á°ú È®ÀÎ/[12:17] Motion Blur/[14:43] Frame
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07.23ºÐ V-Ray Render Option part4
Output/Environment/Image Sampler/DMC Sampler/Color Mapping
Ã¥°¥ÇÇ : [00:00] Output/[04:56] Environment/[10:49] Image Sampler/[16:06] DMC Sampler/[18:26] Color Mapping
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08.22ºÐ V-Ray Render Option part5
Displacement/Illumination/Irradiance Map/Photon Map/DMC/Light Cache
Ã¥°¥ÇÇ : [00:21] Displacement/[05:45] Indirect Illumination/[09:12] Irradiance Map/[13:35] Photon Map/[16:37] Deterministic Monte Carlo GI/[18:04] Light Cache
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09.21ºÐ Vray Render Toolbar
Caustics/File/Material Editor/Vray Option/Frame Buffer/Render Window
Ã¥°¥ÇÇ : [00:00] Caustics/[10:27] File/[12:43] Material Editor/[15:16] Vray Option/[17:43] Frame Buffer/[18:51] Render Window
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10.19ºÐ Sunlight System & Material Editor
Sunlight System/Infinite Plane/Material/Scene Materials/Materials ¼¼ºÎ¿É¼Ç
Ã¥°¥ÇÇ : [00:00] Sunlight System/[08:26] Infinite Plane/[10:18] Material ¸¸µé±â/[14:31] Scene Materials/[16:13] Materials ¼¼ºÎ¿É¼Ç
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11.20ºÐ Diffuse & Emissive Layers
Diffuse Layers/Emissive Layers/Emissive Textures/Transparency
Ã¥°¥ÇÇ : [00:00] Diffuse Layers/[05:13] Emissive Layers/[12:25] Emissive Textures/[16:58] Transparency
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12.22ºÐ Reflection & Refraction Layers
Reflection/Fresnel/Filter/Glossiness/Refraction/Fog Color/Translucency
Ã¥°¥ÇÇ : [00:00] Reflection Layers/[03:14] Fresnel/[05:53] Filter/[07:12] Glossiness, Subdivs/[09:54] Refraction Layers/[16:41] Fog Color/[18:22] Translucency
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13.22ºÐ Vray2SideMtl & VraySkp2SidedMtl
Vray2SideMtl/Backface Color/Point Light/VraySkp2SidedMtl/Option/Maps
Ã¥°¥ÇÇ : [00:00] Vray2SideMtl/[01:54] Backface Color/[05:14] Vray2SideMtl ¸¸µé±â/[10:30] Point Light/[13:09] VraySkp2SidedMtl/[19:34] Option, Maps
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14.24ºÐ Vray Light & Frame Buffer
Light/Intensity/Double Sided/No Decay/Sampling/Shadows/Frame Buffer
Ã¥°¥ÇÇ : [00:00] Vray Light/[02:15] Intensity/[04:56] Option/[06:41] Double Sided/[12:00] No Decay/[14:41] Sampling/[15:50] Shadows/[17:22] Frame Buffer
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15.23ºÐ Vray Sky & Sun, Material
Vray Sky&Sun/Option/ÇÃ¶ó½ºÆ½ÀçÁú/±¤ÅþàÇÑ ÇÃ¶ó½ºÆ½/±¤Åø¹Àº ÇÃ¶ó½ºÆ½
Ã¥°¥ÇÇ : [00:00] Vray Sky/[03:04] Vray Sun Light/[06:22] Option - General/[10:17] Sampling, Shadows/[12:01] ÀçÁú(Material)¸¸µé±â/[14:52] ÇÃ¶ó½ºÆ½ÀçÁú/[18:20] ±¤ÅþàÇÑ ÇÃ¶ó½ºÆ½/[21:00] ±¤Åø¹Àº ÇÃ¶ó½ºÆ½
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16.23ºÐ ÀçÁú(Material) ¸¸µé±â part1
³ª¹«ÀçÁú/°ñµåÀçÁú/³ò¼è, µ¿ÀçÁú/Å©·ÒÀçÁú/ÀºÀçÁú
Ã¥°¥ÇÇ : [00:00] ³ª¹«ÀçÁú/[06:10] °ñµåÀçÁú/[14:06] ³ò¼è, µ¿ÀçÁú/[17:41] Å©·ÒÀçÁú/[20:38] ÀºÀçÁú
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17.20ºÐ ÀçÁú(Material) ¸¸µé±â part2
¾Ë·ç¹Ì´½ÀçÁú/Ä«ÆäÀÎÆ®ÀçÁú/À¯¸®ÀçÁú(»ö»óÀ¯¸®, ¾È°³À¯¸®)/¾çÃÊ, Ä¡ÁîÀçÁú
Ã¥°¥ÇÇ : [00:00] ¾Ë·ç¹Ì´½ÀçÁú/[03:58] Ä«ÆäÀÎÆ®ÀçÁú/[06:37] À¯¸®ÀçÁú/[10:01] »ö»óÀ¯¸®ÀçÁú/[12:31] ¾È°³À¯¸®ÀçÁú/[14:34] ¾çÃÊ, Ä¡ÁîÀçÁú
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18.14ºÐ LCD¾×Á¤ ÀçÁú ¸¸µé±â
LCD ¾×Á¤ÀçÁú/Emissive Layers/Bump Map/Displacement Map
Ã¥°¥ÇÇ : [00:00] ÆÄÀϼ³¸í/[01:34] LCD ¾×Á¤ÀçÁú/[07:05] Bump Map/[11:20] Displacement Map
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19.22ºÐ À¯¸®ÄŰú ¾×üÀÇ ÀçÁú°ú ·£´õ¸µ
½ºÆ©µð¿ÀÁ¦ÀÛ/¾×ü¸¸µé±âCamera, Light/Vray Option/Glass/Liquid/Chrome
Ã¥°¥ÇÇ : [00:00] ÆÄÀϼ³¸í/[01:26] ½ºÆ©µð¿ÀÁ¦ÀÛ/[05:55] ¾×ü¸¸µé±â/[07:08] Camera, Light/[10:03] Vray Option/[14:07] Glass Material/[15:08] Liquid Material/[17:51] Chrome Material/[20:51] Liquid ¼öÁ¤
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20.14ºÐ Transparency Mapping - Mask
·Î°í»ðÀÔ¹æ¹ý/±×¶óµð¾ðÆ® ¸ÊÇÎ/Á¡ÀÌ ÂïÈù À̹ÌÁö ¸ÊÇÎ/¸¶Ä§¸»
Ã¥°¥ÇÇ : [00:00] ·Î°í»ðÀÔ/[07:46] ±×¶óµð¾ðÆ® ¸ÊÇÎ1/[10:59] Á¡¹ÚÀÌ ¸ÊÇÎ/[11:51] ±×¶óµð¾ðÆ® ¸ÊÇÎ2/[13:32] ¸¶Ä§¸»