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¶óÀÌ³ë ºêÀÌ·¹ÀÌ´Â ¶óÀ̳ë Àü¿ë ·£´õ¸µ ÇÁ·Î±×·¥À¸·Î °­ÀǸ¦ ÅëÇØ ¶óÀÌ³ë ºêÀÌ·¹ÀÌÀÇ ·£´õ ¿É¼Ç°ú ÅÂ¾ç ½Ã½ºÅÛ, ÀçÁú ÆíÁý, ºûÀÇ ¹Ý»ç¿Í ±¼Àý, ÇÏ´Ã ¼ÂÆÃ ºÎºÐÀ» ¾Ë¾Æº¸°í ½ÇÁ¦·Î ¾î¶»°Ô ÀçÁúÀ» ¸¸µé¾î¼­ »ðÀÔÇÏ°í ·£´õ¸µ ÇÏ´ÂÁö ½Ç¹«À§ÁÖÀÇ ¼ö¾÷À» ÁøÇàÇÕ´Ï´Ù.
  • 01.14ºÐ VrayForRhiho ½ÃÀÛ

    Vray ¼Ò°³/ºêÀÌ·¹ÀÌ ´Ù¿î·Îµå/Vray ½ÇÇà/ÀÎÅÍÆäÀ̽º

    Ã¥°¥ÇÇ : [00:00] ¼Ò°³/[03:25] ´Ù¿î·Îµå/[07:35] Vray ½ÇÇà/[09:05] ÀÎÅÍÆäÀ̽º

  • 02.22ºÐ Vray ´Ù·ïº¸±â part1

    ±âº»°ª, ¿É¼Ç°ª¼ÂÆÃ/·£´õ¸µ/Material Editor/Duplicate/Reflection layer

    Ã¥°¥ÇÇ : [00:00] ±âº»¼ÂÆÃ/[02:13] ¿É¼Ç°ª¼ÂÆÃ/[06:48] ·£´õ¸µ/[09:05] Material Editor/[13:37] Material Editor º¹Á¦/[17:23] Reflection layer

  • 03.18ºÐ Vray ´Ù·ïº¸±â part2

    Material Editor »ö»ó³Ö±â/Á¶¸íÃß°¡/·£´õ¸µ/¹àÀººÎºÐ ¼öÁ¤/Frame Buffer

    Ã¥°¥ÇÇ : [00:00] »ö»ó ³Ö¾îÁÖ±â/[04:40] Á¶¸íÃß°¡/[06:51] ·£´õ¸µ/[10:38] ¹àÀººÎºÐ¼öÁ¤/[13:40] Frame Buffer

  • 04.23ºÐ V-Ray Render Option part1

    Global Switch/System/Camera/Physical Camera/Sunlight System

    Ã¥°¥ÇÇ : [00:00] Global Switch/[08:40] System/[11:17] Camera/[14:50] Physical Camera/[16:42] Sunlight System/[17:58] Shutter speed/[22:24] Zoom

  • 05.26ºÐ V-Ray Render Option part2

    Physical Camera/Depth of Field

    Ã¥°¥ÇÇ : [00:00] F-number/[03:07] Film speed/[05:21] Distortion/[06:41] Lens shift/[08:23] White balance/[11:59] Exposure, Vignetting/[13:05] Depth of Field/[18:05] Aperture/[20:42] DOF È®ÀÎ/[22:21] Sides/[23:12] Anisotropy

  • 06.19ºÐ V-Ray Render Option part3

    Ä«¸Þ¶ó¸¦ ¼³Ä¡Çؼ­ DOFÈ¿°ú ¸¸µé±â/Motion Blur/FrameÀÇ ÀÌÇØ

    Ã¥°¥ÇÇ : [00:00] ¸ðµ¨, ÀçÁú È®ÀÎ/[04:32] Ä«¸Þ¶ó ¼³Ä¡/[07:51] °Å¸®ÁöÁ¤/[10:01] °á°ú È®ÀÎ/[12:17] Motion Blur/[14:43] Frame

  • 07.23ºÐ V-Ray Render Option part4

    Output/Environment/Image Sampler/DMC Sampler/Color Mapping

    Ã¥°¥ÇÇ : [00:00] Output/[04:56] Environment/[10:49] Image Sampler/[16:06] DMC Sampler/[18:26] Color Mapping

  • 08.22ºÐ V-Ray Render Option part5

    Displacement/Illumination/Irradiance Map/Photon Map/DMC/Light Cache

    Ã¥°¥ÇÇ : [00:21] Displacement/[05:45] Indirect Illumination/[09:12] Irradiance Map/[13:35] Photon Map/[16:37] Deterministic Monte Carlo GI/[18:04] Light Cache

  • 09.21ºÐ Vray Render Toolbar

    Caustics/File/Material Editor/Vray Option/Frame Buffer/Render Window

    Ã¥°¥ÇÇ : [00:00] Caustics/[10:27] File/[12:43] Material Editor/[15:16] Vray Option/[17:43] Frame Buffer/[18:51] Render Window

  • 10.19ºÐ Sunlight System & Material Editor

    Sunlight System/Infinite Plane/Material/Scene Materials/Materials ¼¼ºÎ¿É¼Ç

    Ã¥°¥ÇÇ : [00:00] Sunlight System/[08:26] Infinite Plane/[10:18] Material ¸¸µé±â/[14:31] Scene Materials/[16:13] Materials ¼¼ºÎ¿É¼Ç

  • 11.20ºÐ Diffuse & Emissive Layers

    Diffuse Layers/Emissive Layers/Emissive Textures/Transparency

    Ã¥°¥ÇÇ : [00:00] Diffuse Layers/[05:13] Emissive Layers/[12:25] Emissive Textures/[16:58] Transparency

  • 12.22ºÐ Reflection & Refraction Layers

    Reflection/Fresnel/Filter/Glossiness/Refraction/Fog Color/Translucency

    Ã¥°¥ÇÇ : [00:00] Reflection Layers/[03:14] Fresnel/[05:53] Filter/[07:12] Glossiness, Subdivs/[09:54] Refraction Layers/[16:41] Fog Color/[18:22] Translucency

  • 13.22ºÐ Vray2SideMtl & VraySkp2SidedMtl

    Vray2SideMtl/Backface Color/Point Light/VraySkp2SidedMtl/Option/Maps

    Ã¥°¥ÇÇ : [00:00] Vray2SideMtl/[01:54] Backface Color/[05:14] Vray2SideMtl ¸¸µé±â/[10:30] Point Light/[13:09] VraySkp2SidedMtl/[19:34] Option, Maps

  • 14.24ºÐ Vray Light & Frame Buffer

    Light/Intensity/Double Sided/No Decay/Sampling/Shadows/Frame Buffer

    Ã¥°¥ÇÇ : [00:00] Vray Light/[02:15] Intensity/[04:56] Option/[06:41] Double Sided/[12:00] No Decay/[14:41] Sampling/[15:50] Shadows/[17:22] Frame Buffer

  • 15.23ºÐ Vray Sky & Sun, Material

    Vray Sky&Sun/Option/ÇÃ¶ó½ºÆ½ÀçÁú/±¤ÅþàÇÑ ÇÃ¶ó½ºÆ½/±¤Åø¹Àº ÇÃ¶ó½ºÆ½

    Ã¥°¥ÇÇ : [00:00] Vray Sky/[03:04] Vray Sun Light/[06:22] Option - General/[10:17] Sampling, Shadows/[12:01] ÀçÁú(Material)¸¸µé±â/[14:52] ÇÃ¶ó½ºÆ½ÀçÁú/[18:20] ±¤ÅþàÇÑ ÇÃ¶ó½ºÆ½/[21:00] ±¤Åø¹Àº ÇÃ¶ó½ºÆ½

  • 16.23ºÐ ÀçÁú(Material) ¸¸µé±â part1

    ³ª¹«ÀçÁú/°ñµåÀçÁú/³ò¼è, µ¿ÀçÁú/Å©·ÒÀçÁú/ÀºÀçÁú

    Ã¥°¥ÇÇ : [00:00] ³ª¹«ÀçÁú/[06:10] °ñµåÀçÁú/[14:06] ³ò¼è, µ¿ÀçÁú/[17:41] Å©·ÒÀçÁú/[20:38] ÀºÀçÁú

  • 17.20ºÐ ÀçÁú(Material) ¸¸µé±â part2

    ¾Ë·ç¹Ì´½ÀçÁú/Ä«ÆäÀÎÆ®ÀçÁú/À¯¸®ÀçÁú(»ö»óÀ¯¸®, ¾È°³À¯¸®)/¾çÃÊ, Ä¡ÁîÀçÁú

    Ã¥°¥ÇÇ : [00:00] ¾Ë·ç¹Ì´½ÀçÁú/[03:58] Ä«ÆäÀÎÆ®ÀçÁú/[06:37] À¯¸®ÀçÁú/[10:01] »ö»óÀ¯¸®ÀçÁú/[12:31] ¾È°³À¯¸®ÀçÁú/[14:34] ¾çÃÊ, Ä¡ÁîÀçÁú

  • 18.14ºÐ LCD¾×Á¤ ÀçÁú ¸¸µé±â

    LCD ¾×Á¤ÀçÁú/Emissive Layers/Bump Map/Displacement Map

    Ã¥°¥ÇÇ : [00:00] ÆÄÀϼ³¸í/[01:34] LCD ¾×Á¤ÀçÁú/[07:05] Bump Map/[11:20] Displacement Map

  • 19.22ºÐ À¯¸®ÄŰú ¾×üÀÇ ÀçÁú°ú ·£´õ¸µ

    ½ºÆ©µð¿ÀÁ¦ÀÛ/¾×ü¸¸µé±âCamera, Light/Vray Option/Glass/Liquid/Chrome

    Ã¥°¥ÇÇ : [00:00] ÆÄÀϼ³¸í/[01:26] ½ºÆ©µð¿ÀÁ¦ÀÛ/[05:55] ¾×ü¸¸µé±â/[07:08] Camera, Light/[10:03] Vray Option/[14:07] Glass Material/[15:08] Liquid Material/[17:51] Chrome Material/[20:51] Liquid ¼öÁ¤

  • 20.14ºÐ Transparency Mapping - Mask

    ·Î°í»ðÀÔ¹æ¹ý/±×¶óµð¾ðÆ® ¸ÊÇÎ/Á¡ÀÌ ÂïÈù À̹ÌÁö ¸ÊÇÎ/¸¶Ä§¸»

    Ã¥°¥ÇÇ : [00:00] ·Î°í»ðÀÔ/[07:46] ±×¶óµð¾ðÆ® ¸ÊÇÎ1/[10:59] Á¡¹ÚÀÌ ¸ÊÇÎ/[11:51] ±×¶óµð¾ðÆ® ¸ÊÇÎ2/[13:32] ¸¶Ä§¸»






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