3DS MAX 2013


3DS MAX ´Â ÀÎÅ׸®¾î, °ÔÀÓ, ¾Ö´Ï¸ÞÀÌ¼Ç µî °¢ ºÐ¾ß¿¡¼ ÃѰýÀûÀ¸·Î ¾²ÀÌ´Â ´ëÇ¥ÀûÀÎ 3D ÇÁ·Î±×·¥À¸·Î 3DS MAX °ÀÇ¿¡¼´Â ÀÎÅ׸®¾î ¼Òǰ ¸ðµ¨¸µ, ¿ÀÅäijµå µµ¸é Ȱ¿ë ¸ðµ¨¸µ µî °ÇÃà µðÀÚÀÎ Àü¹® ¸ðµ¨¸µ°ú, ¸àÅ»·¹ÀÌ ÀçÁú·Î Ç¥ÇöÇÏ´Â ·»´õ¸µ ³»¿ëÀÌ ÀÖ¾î 3DS MAX Àü¹® ¸ðµ¨·¯µéÀÌ ¼ö°Çϸé ÁÁ½À´Ï´Ù.
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01.17ºÐ 3ds Max 2013 ÀÎÅÍÆäÀ̽º
ÀÎÅÍÆäÀ̽º¿¡ ´ëÇØ ¾Ë¾Æº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] 3ds Max ¾Ë¾Æº¸±â/[01:20] ±âº» ÀÎÅÍÆäÀ̽º/[02:42] Á¦¸ñ Ç¥½ÃÁÙ/[02:53] ¿ÞÂÊ ¸Þ´º ¹öư/[03:10] ºü¸¥½ÇÇà ¾ÆÀÌÄÜ/[03:47] »ó´Ü ¸Þ´º/[05:01] ±×·¡ÆÄÀÌÆ® ¸ðµ¨¸µ µµ±¸/[05:38] ºäÆ÷Æ®/[06:18] Ä¿¸Çµå ÆÐ³Î/[06:35] ºäÆ÷Æ® ÄÁÆ®·Ñ/[07:48] ±âº» ¼ÂÆÃ/[08:41] À¯´Ö ¼³Á¤/[09:00] Metric/[10:00] Lighting Units/[10:34] ºäÆ÷Æ® ¼³Á¤/[11:04] Layout/[11:44] ¿øÇÏ´Â ºäÆ÷Æ®·Î À̵¿/[12:14] Geometry/[12:40] Shapes/[12:50] Box »ý¼º/[13:13] Rectangle »ý¼º/[13:31] Lights/Cameras/Helpers/[13:52] Space web/system/[14:19] Modify/[15:04] Hierarchy/[15:15] Pivot/IK/Link Info/[15:56] Motion/[16:12] Display/[16:22] Utilitie -
02.22ºÐ 3ds Max ±âº»±â´É
ºäÆ÷Æ®°°Àº 3ds MaxÀÇ ±âº»±â´ÉÀ» »ìÆìº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ÀçÁú ¼³Á¤/[00:07] Material Editor/[01:06] ·£´õ¸µ/[01:30] ·£´õ¸µ ÇÁ·¹ÀÓ À©µµ¿ì/[02:02] ÀúÀå/[02:54] ³»º¸³»±â/[03:22] ¿±â/[03:30] ¾Ö´Ï¸ÞÀÌ¼Ç ±âº» ±â´É/[03:54] Cylinder »ý¼º/[05:12] ȸé À̵¿/[05:20] ¾Ö´Ï¸ÞÀÌ¼Ç È°¼ºÈ/[05:59] ÇÁ·¹ÀÓ À̵¿/[06:13] Bend-Angle°ª º¯°æ/[07:28] Play Animation/[08:23] ºäÆ÷Æ®ÄÁÆ®·Ñ ±â´É/[09:30] Box/Cone »ý¼º/[11:20] ºäÅ¥ºê/[12:50] ºäÆ÷Æ® Àüȯ/[14:47] ºäÆ÷Æ® ÄÁÆ®·Ñ/[15:35] ºäÅ¥ºê Å©±â º¯°æ/[15:51] ±âÁî¸ð ±â´É/[16:21] À̵¿ ±âÁî¸ð/[18:56] ȸÀü ±âÁî¸ð/[20:31] º¯Çü ±âÁî¸ð -
03.18ºÐ ¸ÞÀÎÅø¹Ù »ìÆìº¸±â
¸ÞÀÎÅø¹ÙÀÇ ¿©·¯°¡Áö µµ±¸µéÀ» »ìÆìº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ȸéÁ¤¸®/[01:59] ¸ÞÀÎÅø¹Ù »ç¿ë¹ý/[02:28] ¼±Åõµ±¸/[03:15] ¿ÀºêÁ§Æ® ¼±ÅÃ/[03:36] Select by Name/[04:34] Rectangular Selection Region/[05:23] Window / Crossing/[07:13] À̵¿,ȸÀü,º¯Çü/[10:41] Use Pivot Point Center/[11:06] Snaps Toggle/[12:04] Snaps Toggle ½Ç½À/[13:49] Percent Snaps Toggle/[14:36] Spinner Snaps Toggle/[15:13] ¸í·ÉµÈ ¼±Åà ¼¼Æ® ÆíÁý/[15:29] ¹Ì·¯/[16:21] Á¤·Ä/[16:51] ·¹À̾î°ü¸®,±×·¡ÆÄÀÌÆ®¸ðµ¨¸µµµ±¸/[17:17] °î¼±ÆíÁý±â/[17:40] ÀçÁú,·£´õ¸µ -
04.23ºÐ Standard & Extended Primitives
¿©·¯°¡Áö µµÇüµéÀ» ¸¸µå´Â ½Ç½ÀÀ» ÇÕ´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ÀúÀ广¹ý/[01:18] Box/[02:27] Sphere/[04:49] Cylinder/[05:32] Torus/[06:43] Teapot/[07:58] Cone/[09:29] Geosphere/[10:35] Tube/[11:47] Pyramid/[12:33] Plane/[13:26] Hedra/[14:22] Chamfer Box/[15:05] Oil Tank/[15:47] Spindle/[16:13] Gengon/[16:51] Ring Wave/[18:09] Prism/[18:33] Torus Knot/[19:46] Chamfer Cyl/[20:34] Capsule/[21:20] L-Ext, C-Ext/[22:13] Hose -
05.22ºÐ Spline & Extended Spline
¿©·¯°¡Áö Spline ¼±µéÀ» »ý¼ºÇÏ´Â ¹æ¹ýÀ» ¾Ë¾Æº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] Shapes/[00:29] Box »ý¼º/[00:38] Line/[01:14] Circle/[01:50] Rendering/[02:12] Enable In Renderer, Enable In Viewport/[03:32] Renderer/[03:42] Radial/[04:13] Rectangular/[04:55] Interpolation/[05:09] Steps, Adaptive/[05:42] Line/[06:03] Initial Type, Drag Type/[06:26] Rectangular/[06:52] Initial Type-Smooth/[07:38] Drag Type-Smooth/[08:29] Arc/[08:36] Creation Method-(End-End-Middle)/[09:08] Creation Method-(Center-End-End)/[09:32] Pie Slice/[09:49] NGon/[10:06] Sides Á¶Á¤/[10:30] Text/[11:24] Manual Update/[12:36] À̵¿/[12:51] Rectangle/[13:07] Corner Radius/[13:45] Ellipse/[14:20] Donut/[14:35] Radius 1, Radius 2/[14:58] Star/[15:12] Points/[15:36] Helix/[16:39] Egg/[17:50] WRectangle/[18:11] Angle/[18:36] Length,Width,Thickness/[19:05] Corner Radius 1, Corner Radius 2/[20:21] Wide Flange/[21:18] Channel/[21:49] Tee -
06.17ºÐ Á¶¸í°ú Ä«¸Þ¶ó
Á¶¸íÀÇ Á¾·ù¿Í Ä«¸Þ¶ó¸¦ ´Ù·ç´Â ¹æ¹ýÀ» »ìÆìº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] Target Spot, Free Spot/[01:15] Target Direct/[01:38] Omni/[02:02] Skylight/[02:29] °øÅë ÆÄ¶ó¹ÌÅÍ/[03:17] Exclude, Include/[05:09] Photometric/[05:27] Target Light, Free Light/[06:12] mr Sky Portal/[06:35] °øÅë ÆÄ¶ó¹ÌÅÍ/[08:56] Systems - Sunlight, Daylight/[10:00] Cameras/[11:07] Target, Free/[12:55] Ä«¸Þ¶ó ºäÆ÷Æ® ÄÁÆ®·Ñ/[13:00] ºä¸¦ ¼±ÅÃÇÑ Ä«¸Þ¶ó·Î ¼³Á¤/[13:32] Box »ý¼º/[13:55] Dolly Camera/[14:35] Perspective/[14:52] Roll Camera/[15:25] field of view/[15:40] Truck Camera/[15:46] Orbit Camera/[16:10] Maximize Viewport Toggle -
07.16ºÐ Keyboard Entry & Extrude
ÁÂÇ¥¸¦ ÀÌ¿ëÇØ¼ Keyboard Entry¸¦ »ç¿ëÇϰí Extrude »ç¿ë¹ýÀ» »ìÆìº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] Line ±×¸®±â/[00:15] Keyboard Entry/[01:43] Zoom Extened All/[02:59] Line ¼öÁ¤/[03:04] ÆíÁý°¡´ÉÇÑ ½ºÇöóÀÎÀ¸·Î º¯È¯/[04:02] Star/[04:12] Keyboard Entry/[06:24] Object Color/[06:58] Extrude/[07:52] Extrude ¼öÁ¤/[08:10] Vertex/[09:06] Extrude Àç»ý¼º/[09:34] Fillet Radius1/[10:27] Line/[10:35] type ¼³Á¤/[12:16] Snaps Toggle/[13:00] type ¼³Á¤/[14:00] À̵¿/[14:30] º¹»ç/[15:23] Attach -
08.15ºÐ ²Éº´ ¸¸µé±â
Spline°ú Lathe¸¦ ÀÌ¿ëÇØ¼ ²Éº´À» Á¦ÀÛÇØº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ºäÆ÷Æ®¹Ù²Ù±â/[00:50] Rectangle, Keyboard Entry/[01:28] °íÁ¤/[02:55] Line/[03:49] Vertex/[04:13] ´Ù½Ã Vertex ¼±ÅÃ/[04:54] Bezier Corner/[05:08] Vertex/[05:30] È®´ë/[06:01] °î¼±¸ð¾çÀ¸·Î¸¸µé±â/[06:21] ´Ù½Ã È®´ë, ¼öÁ¤Çϱâ/[07:25] ¸ð¾çÀâ¾ÆÁÖ±â/[08:34] Outline/[09:54] Lathe/[10:21] Align-Min,Center,Max/[11:53] ¼öÁ¤/[12:12] Segments/[12:31] ¿ÀºêÁ§Æ® »ö»óº¸´Â ¹æ¹ý/[13:16] Å׵θ® ¼û±â±â/[13:38] Å©±â,µÑ·¹Á¶Á¤ -
09.25ºÐ Å×ÀÌºí ¸¸µé±â
µµ±¸µéÀ» Ȱ¿ëÇØ¼ Å×À̺íÀ» Á¦ÀÛÇØº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] Å×À̺í±âº»Æ²¸¸µé±â/[00:32] Rectangle 01/[01:25] ¼±Å׵θ®, Modify/[01:45] Å׵θ®¸ð¾ç±âÃʸ¸µé±â, Rectangle 02/[03:03] ¸ð¾çº¹»ç ÈÄ ¼öÁ¤, Rectangle 03/[03:59] Rectangle 03 ¼öÁ¤/[05:56] ÇÕÄ¡±â, Attach/[06:38] À̸§¹Ù²Ù±â/[07:08] Spline, Boolean/[07:41] Segment/[08:29] Àüü¸ð¾ç ºÁÁÖ±â/[08:46] Å×À̺í È¿°úÁÖ±â, Bevel Profile/[10:44] ÀúÀåÈÄ »õ⸸µé±â/[11:09] Å×ÀÌºí ´Ù¸®¸¸µé±â/[12:15] Rectangle/[13:07] Ellipse/[13:19] Align/[15:48] Copy/[16:39] Move/[18:08] ÇÕÄ¡±â, Attach/[18:56] Spline,Boolean/[19:28] ¸ð¾ç´Ùµë±â, Chamfer, Divide/[21:20] Move/[21:49] ÀÔüÀû¸ð¾ç¸¸µé±â, Lathe/[22:21] Å×À̺í°ú´Ù¸®ºÙÀ̱â, Align/[23:07] Copy -
10.17ºÐ Graphite Modeling Tools part1
Polygon Modeling°ú Modify SelectionÀ» ¾Ë¾Æº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ±×·¡ÆÄÀÌÆ® ¸ðµ¨¸µ µµ±¸ ¾Ë¾Æº¸±â/[00:36] Àüü¸®º»Ç¥½Ã/[01:46] ´Ù°¢Çü ¸ðµ¨¸µ-ÅÇÇ¥½Ã,ÆÐ³ÎÇ¥½Ã/[02:49] ¹Ì¸®º¸±âÇØÁ¦/[02:54] ÇÏÀ§ ¿ÀºêÁ§Æ® ¹Ì¸®º¸±â/[03:39] ´ÙÁß ¹Ì¸® º¸±â/[03:54] µÞ¸é ¹«½Ã/[04:25] ¼ÒÇÁÆ® ¼±Åà »ç¿ë/[05:05] ¸í·É ÆÐ³Î Åä±¼/[05:26] ÇÉ ½ºÅÃ/[05:44] Á¾·á °á°ú Ç¥½Ã/[05:59] ½ºÅà Ãà¼Ò/[06:20] Æú¸®·Î º¯È¯/[06:29] Æú¸® ÆíÁý ¼öÁ¤ÀÚ Àû¿ë/[06:42] ÅäÆú·ÎÁö »ý¼º/[07:12] ´ëεµ±¸/[07:31] ¿ÏÀüÇÑ ´ëÈÇü/[08:01] ´ÃÀ̱â/[08:10] ¼öÃà/[08:40] ·çÇÁ/[09:00] ¸µ/[09:26] À±°û/[09:37] À¯»ç¼º/[10:34] ä¿ì±â, ±¸¸Û ä¿ì±â/[11:21] ´Ü°è ·çÇÁ/[11:46] ´Ü°è ¸ðµå/[11:59] Á¡ °£°Ý/[12:21] Turbo Smooth/[13:06] ¸µ¸ðµå/[13:14] Edge/[13:39] ÆíÁý/[14:00] UV À¯Áö/[14:16] ºñƲ±â/[14:33] ¹Ýº¹/[14:46] ºü¸¥ ½½¶óÀ̽º/[15:01] ½Å¼ÓÇÑ ·çÇÁ/[15:18] Àß¶ó³»±â/[15:31] ÆäÀÎÆ® ¿¬°á/[15:43] NURMS/[16:05] Á¦¾à Á¶°Ç -
11.18ºÐ Graphite Modeling Tools part2
Geometry(All)¿Í Loop¿¡ ´ëÇØ¼ »ìÆìº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] Çü»ó/[00:30] ¸±·¢½º/[01:08] ¸¸µé±â/[01:19] ¿¬°á/[01:38] Ãà¼Ò/[01:48] ºÐ¸®/[02:01] ĸÆú¸®/[02:11] ¸ðµÎ »çºÐ¸éÈ/[02:47] ½½¶óÀ̽º Æò¸é/[03:37] Box »ý¼º/[04:03] Length,Width,Height/[05:27] Æú¸®·Î º¯È¯/[05:53] ¸±·¢½º/[06:10] µÚ·Î °¡±â, ¸±·¢½º/[07:50] TurboSmooth/[08:21] Iterations/[08:45] FFD 3x3x3/[09:39] Control Points/[10:27] Äí¼Ç¸ð¾ç ¸¸µé±â/[10:42] Control Points/[11:42] Select and Uniform Scale, Percent Snap Toggle/[12:01] ºäÆ÷Æ®·Î º¸±â/[13:26] FFD 3x3x3/[13:35] Control Points/[14:44] FFD 4x4x4/[15:14] Control Points/[16:39] Box »ý¼º/[16:57] ½Å¼ÓÇÑ ·çÇÁ -
12.22ºÐ ¼ÕÀâÀÌ ¸¸µé±â
LoopÆÐ³ÎÀ» Ȱ¿ëÇØ¼ ¼ÕÀâÀ̸¦ ¸ðµ¨¸µÇÕ´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ·çÇÁ/[00:36] Plane/[01:18] Æú¸®·Î º¯È¯/[01:38] Vertex/[01:51] FFD 3x3x3/[02:08] Control Points/[02:28] Select and move/[03:10] Shell/[04:28] Zoom/[04:44] Æú¸®·Î º¯È¯/[04:56] TurboSmooth/[05:19] Iterations/[05:43] Edge/[06:22] ¸µ¸ðµå/[07:10] ·çÇÁ-¿¬°á-¿¬°á¼³Á¤/[07:24] Segments, Pinch/[08:41] ·çÇÁ-¿¬°á-¿¬°á¼³Á¤/[08:50] Segments, Pinch/[09:13] Slide/[10:50] Turbo Smooth/[11:30] Object Color/[11:56] Æú¸®·Î º¯È¯/[12:10] Polygons/[12:32] Edit Polygons- Extrude/[13:08] ¹Ýº¹/[14:43] »õ·Î¿îâ ¿±â/[15:18] Text/[16:22] Bevel/[16:51] Level 1-Height/[17:05] Level 2-Height, Outline/[18:27] Start Outline/[19:26] Material Editor/[20:00] ÀçÁú °¡Á®¿À±â/[21:18] Rendering -
13.19ºÐ Vertices / Edges / Border / Polygons / Elements
°¢°¢ÀÇ ¸Þ´ºµé¿¡ ´ëÇØ¼ ¼³¸íÇÕ´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ¸Þ´º ¾Ë¾Æº¸±â/[00:41] Vertices/[01:31] µ¹Ãâ, ¸ðµû±â, ¿ëÁ¢/[03:16] Á¦°Å, ºÐÇÒ, ´ë»ó/[03:56] Edges/[04:09] ºê¸®Áö,/[05:24] ȸÀü, Á¤Á¡»ðÀÔ, ¼±Åÿ¡¼ ¸ð¾ç¸¸µé±â/[06:40] Border/[07:05] ¿¬°á/[08:12] Polygons/[09:59] º£º§, Áö¿ÀÆú¸®,»ðÀÔ/[11:57] ´ëĪÀ̵¿, À±°û, ÈùÁö, ½ºÇöóÀο¡¼ µ¹Ãâ¼³Á¤/[13:02] ÆÄÀÏ¿¾î¿À±â/[13:42] °³Ã¼¼±ÅÃ, ÆíÁý⿱â/[13:50] Polygons, ½ºÇöóÀο¡¼µ¹Ãâ¼³Á¤/[14:16] Pick Spline/[15:00] Segments/[15:25] Taper Amount, Taper Curve, Twist/[16:52] ¸Þ½Ã½º¹«µù/[17:41] Å×¼¿·¹À̼Ç/[18:08] º¯À§»ç¿ë -
14.20ºÐ Freeform
FreeformÀÇ PolyDraw¿Í Paint DeformÀ» ¹è¿ì°í ½Ç½ÀÇØº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] Freeform¾Ë¾Æº¸±â/[00:37] ¸ð¾ç, ½ºÇöóÀÎ/[01:36] Ç¥¸é/[02:10] Æú¸®±×¸®±â, ÃִܰŸ®/[02:36] ÅäÆú·ÎÁö, ½ºÅ©¸³/[03:00] °¡Áö/[03:26] Æú¸®±×¸®±â, ÃִܰŸ®, °¡ÁöÅ×ÀÌÆÛ/[04:10] »õ ¿ÀºêÁ§Æ®, Ç¥¸éÇØ¼®/[04:43] ÆäÀÎÆ®-À̵¿, ȸÀüÀ̵¿/[05:28] ¹èÀ²Á¶Á¤, ¹Ð±â/´ç±â±â/[06:00] ¸±·º½º/ºÎµå·´°Ô, ÆíÆòÈ, ÇÉÄ¡/È®»ê/[06:35] ¾ó·è/[07:10] ³ëÀÌÁî, °úÀå/[07:51] ÀúÀåÇϱâ, Äí¼Ç ºÒ·¯¿À±â/[08:33] Æú¸®·Î º¯È¯/[08:42] ÀÚÀ¯Çü ¸Þ´ºÈ°¼ºÈ/[09:03] ¹Ð±â/´ç±â±â-Å©±â, °µµ¼³Á¤/[10:00] È¿°úÁÖ±â/[11:18] µé¾î°£ÇüÅ ȿ°úÁÖ±â/[12:20] ¸±·¢½º/ºÎµå·´°Ô/[13:07] ±¼°îÁÖ±â/[13:19] À̵¿-°µµ, Ç®¿ÀÇÁ/[14:55] »õ·Î¿î ºäÆ÷Æ® ¿±â/[15:08] Box »ý¼º/[15:35] ¼±Åø޴º/[16:05] Polygon/[17:50] ¼±ÅÃ/[18:00] ÆÐÅÏ/[19:03] Á¤Á¡º°, °¢µµº°/[19:39] ÀçÁúIDº°/[20:01] ½º¹«µù±×·ìº° -
15.19ºÐ SelectionȰ¿ë & ÄŸ¸µé±â part1
SelectionÀ» Ȱ¿ëÇÏ´Â ¹æ¹ý°ú ÄÅÀ» ¸¸µé¾îº¾´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ¼±ÅúκРÆíÁýâ»ìÆìº¸±â/[00:11] Àý¹ÝÀ¸·Î/[02:10] Geo Sphere/[02:35] Æú¸®·Î º¯È¯, Vertices/[03:06] Á¤Á¡-¸ðµû±â/[04:23] Polygon/[04:33] ´Ù°¢Çü-»ðÀÔ/[05:50] ´Ù°¢Çü-º£º§/[06:02] Outline Á¶Á¤/[07:05] TurboSmooth/[07:57] ÄÅ ¿±â/[08:06] TurboSmooth/[08:57] Gengon, Keyboard Entry/[09:27] ÆíÁý°¡´ÉÇÑ ¸Þ½Ã·Î º¯È¯/[10:07] Vertex/[11:13] Á¤Á¡-¸ðµû±â/[12:13] Border/[12:47] Polygon/[13:07] Bevel/[13:32] Bevel ¼öÄ¡Á¶Á¤/[14:07] ÀÛ°Ôº¸±â, ¼öÄ¡Á¶Á¤/[16:33] ¹Ù´ÚºÎºÐ ¸ÂÃß±â, ¼öÄ¡Á¶Á¤/[17:55] Bevel ¼öÄ¡Á¶Á¤/[18:34] ÄŸð¾ç ´Ù½Ã »ìÆìº¸±â -
16.17ºÐ ÄŸ¸µé±â part2 & ¼¶ø ¸¸µé±âpart1
ÄÅ ¸ðµ¨¸µÀ» ¸¶¹«¸®ÇÏ°í ¼¶ø ¸ðµ¨¸µÀ» ½ÃÀÛÇÕ´Ï´Ù.
Ã¥°¥ÇÇ[00:00] ¼ÕÀâÀ̺κРµ¹Ãâ½Ã۱â/[01:04] µ¹Ãâ/[02:08] Vertex/[02:43] À§ ¼ÕÀâÀÌ Z°ª Á¶Á¤/[03:26] ¾Æ·¡ ¼ÕÀâÀÌ Z°ª Á¶Á¤/[04:03] ¼ÕÀâÀÌ ¿Ã¶ó°¡´Â ¸ð¾ç¸¸µé±â/[06:10] Polygon/[06:21] ºê¸®Áö/[07:06] TurboSmooth/[07:36] °ÝÀÚ¼± ¾ø¾Ö±â/[08:03] Object Color/[08:26] ÀçÁú¼±ÅÃÇϱâ, À¯¸®/[09:50] ´Ù¿ëµµ ¼¶ø¸¸µé±â/[10:38] ȯ°æ¼³Á¤, »ç¿ëÀÚÈ-Units Setup/[11:34] »ç¿ëÀÚÈ-Preferences/[12:34] Vertex/[13:56] Select and Move/[14:30] ÆíÁý⿱â, Æú¸®·Îº¯È¯/[15:12] Instance/[15:41] Select and Move/[16:16] Instance/[16:35] Select and Move -
17.21ºÐ ¼¶ø ¸¸µé±âpart2
Instance¸¦ Ȱ¿ëÇØ¼ ¼¶øÀ» ¸ðµ¨¸µÇÕ´Ï´Ù.
Ã¥°¥ÇÇ[00:00] Editable poly¸¦ ÀÌ¿ëÇÑ ÆíÁý/[00:18] Instance/[00:44] Select and Move/[01:15] ºäÆ÷Æ® µ¹·Áº¸±â/[01:38] Vertex/[02:25] Z°ª Á¶Á¤/[03:02] X°ª Á¶Á¤/[03:29] °¡¿îµ¥ Á¤·Ä/[04:10] ¸µ¸ðµå/[05:06] ¿¬°á/[06:03] Polygon/[07:33] Select and Move/[08:49] ¸ðµû±â/[09:46] Polygon/[10:00] Edge/[10:27] ¸ðµû±â/[11:59] ¼¶øÀå ²ø¾î ´ç±â±â/[12:40] Z°ª Á¶Á¤/[13:07] Make Unique/[13:34] Vertex, Z°ª Á¶Á¤/[14:08] ¼ÕÀâÀÌ ¸¸µé±â/[14:25] Rectangle/[15:00] ÆíÁý°¡´ÉÇÑ ½ºÇöóÀÎÀ¸·Î º¯È¯/[15:39] Segment/[16:22] Interpolation/[16:47] Rendering ÆÐ³Î üũ, Radial/[17:37] Align/[18:50] Instance/[19:16] Select and Move/[19:48] Instance,Select and Move/[20:09] Object Color -
18.25ºÐ Ã¥Àå ¸¸µé±â
Ã¥ÀåÀ» ¸ðµ¨¸µÇϰí ÀçÁúÀ» ÁØ ÈÄ ·£´õ¸µ±îÁö ½Ç½ÀÇÕ´Ï´Ù.
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