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  • 01.44ºÐ Label

    È­¸é¿¡ ¹®ÀÚ¸¦ Ç¥½ÃÇÏ´Â ·¹ÀÌºí¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

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  • 02.44ºÐ Sprite°ú Menu

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  • 03.47ºÐ Action part1

    ¿ÀºêÁ§Æ®¸¦ ¿òÁ÷ÀÌ°Ô ¸¸µå´Â ¾×¼Ç¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:07] action »ìÆìº¸±â/[01:06] ¾×¼Ç Å×½ºÆ®¸¦ À§ÇØ sprite°´Ã¼ ¼±¾ð/[01:37] Menu»ý¼º/[02:00] MenuItemFontŬ·¡½º »ç¿ë/[02:28] MenuItemÀ» »ç¿ëÇØ¼­ Menu»ý¼º/[03:04] Character»ý¼º/[03:29] MenuCallbackÇÔ¼ö »ìÆìº¸±â/[03:58] À̵¿°ú °ü·ÃµÈ ¾×¼Ç/[04:14] Move¾×¼Ç/[04:30] MoveByŬ·¡½º/[05:30] MoveToŬ·¡½º/[06:09] positionÀ» ÀÎÀÚ·Î ¹Þ´Â °Í È®ÀÎ/[06:46] ½ÇÇà/[07:15] MoveBy¿Í MoveToÀÇ Â÷ÀÌ/[08:07] 2°³ÀÇ ¾×¼ÇÀÌ ³¡³ª´Â ½Ã°£Àº µ¿ÀÏ/[08:33] actionÇѹø ´õ ½ÇÇà/[09:16] Jump¾×¼Ç/[09:31] JumpBy¿Í JumpTo/[09:56] ÀÎÀÚ°ª È®ÀÎ/[11:18] ½ÇÇà/[11:45] actionÇѹø ´õ ½ÇÇà/[12:22] Bezier¾×¼Ç/[12:54] Bezier°î¼± »ý¼º°ú Ȱ¿ë¹ý/[13:24] 2°³ÀÇ controlpointÁöÁ¤/[13:50] ÀÛ¼ºÇÑ point ±×¸²À¸·Î ¼³¸í/[15:35] BezierBy¿Í BezierTo/[16:06] ½ÇÇà/[16:30] actionÇѹø ´õ ½ÇÇà/[17:18] Place¾×¼Ç/[18:03] ½ÇÇà/[19:00] µÎ¹øÂ° ¿¹Á¦/[19:29] ¾×¼ÇÀ» ½ÇÇà½Ãų sprite 2°³ ¼±¾ð/[19:47] Menu»ý¼º/[20:14] Character»ý¼º/[20:33] Scale¾×¼Ç/[20:44] ScaleByŬ·¡½º(»ó´ëÅ©±â)/[21:17] ScaleToŬ·¡½º(Àý´ëÅ©±â)/[22:00] ½ÇÇà/[22:18] ¾×¼Ç Çѹø ´õ ½ÇÇà/[22:37] Rotate¾×¼Ç/[22:56] RotateBy¿Í RotateToŬ·¡½º/[23:26] ȸÀü °¢ ÀÔ·Â/[23:56] ½ÇÇà/[24:15] ¾×¼Ç Çѹø ´õ ½ÇÇà/[24:37] ÁÖÀÇÁ¡/[25:06] RotateBy¿Í RotateToÀÇ È¸Àü°ª º¯°æ/[25:22] ½ÇÇà/[26:10] AnchorPoint¿Í ¾×¼ÇÀÇ °ü°è/[26:22] RotateBy¾×¼Ç »ç¿ë-actorÀÇ anchorPorit¸¦ 0,0À¸·Î ÁöÁ¤/[26:41] ½ÇÇà/[27:15] ÇÑÂʸ¸ ȸÀüÇÏ´Â ÀÌÀ¯/[27:48] rotateBy¿¡ cloneÇÔ¼ö È£Ãâ/[27:56] ½ÇÇà È®ÀÎ/[28:15] ȸÀüÇÏ´Â ¸ð¾ç È®ÀÎ/[28:48] ±âÁØÁ¡À» ÃàÀ¸·Î ȸÀü/[29:10] Scale¾×¼Ç ½ÇÇà/[30:07] sprite°¡ È­¸é¿¡ Ç¥½ÃµÉ ¶§ È¿°ú/[30:25] isOnÀ̶ó´Â boolº¯¼ö/[31:07] isOnº¯¼ö ÃʱâÈ­/[31:18] Blink¾×¼Ç/[31:48] ÀÎÀÚ°ª ÁöÁ¤/[32:13] ½ÇÇà/[32:35] FadeOut/In¾×¼Ç/[33:07] ÀÎÀÚ°ª-½Ã°£ ÁöÁ¤/[34:04] 2°³ÀÇ sprite¿¡ °°Àº ¾×¼Ç ÁöÁ¤/[34:19] ½ÇÇà/[35:15] Tint¾×¼Ç/[35:45] TintByŬ·¡½º/[36:00] TintToŬ·¡½º/[36:30] TintByŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/[37:12] TintToŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/[37:52] ½ÇÇà/[38:22] ¾×¼Ç Çѹø ´õ ½ÇÇà/[39:22] ¾×¼ÇÀ» ¹Ý´ë·Î ¼öÇàÇÏ´Â ¿¹Á¦/[39:42] Label°´Ã¼ ¼±¾ð/[40:20] MenuItemÀ» ±â¹ÝÀ¸·Î Menu»ý¼º/[40:35] Character»ý¼º/[41:58] MenuCallbackÇÔ¼ö »ìÆìº¸±â/[42:07] reverseÇÔ¼ö »ç¿ë/[42:29] actor´Â MoveBy¾×¼ÇÀ» ±×´ë·Î »ç¿ë/[42:44] actress´Â MoveBy¾×¼ÇÀ» ¹Ý´ë·Î »ç¿ë/[43:00] ½ÇÇà/[43:52] ScaleByŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/[44:30] ½ÇÇà/[45:05] RotateByŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/[45:19] °¢µµ¸¦ 270µµ·Î ¼³Á¤ÇÑ ÀÌÀ¯/[46:00] ½ÇÇà
  • 04.59ºÐ Action part2

    ¿ÀºêÁ§Æ®¸¦ ¿òÁ÷ÀÌ°Ô ¸¸µå´Â ¾×¼Ç¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:10] º¹ÀâÇÑ ¾×½Å ±â´É ±¸Çö/[00:27] º¹ÇÕ ¾×¼Ç/[00:51] Actor Çϳª¸¸ »ç¿ë/[01:49] MenuItem»ý¼º/[02:07] ÀÎÀÚ°ªÀº °¢ ±â´ÉµéÀÇ À̸§/[02:42] ¸ðµç MenuItemÀÇ Ä÷¯ ÅëÀÏ/[02:52] MenuItemÀ» ÀÌ¿ëÇØ Menu»ý¼º/[03:23] ResetÇÔ¼ö/[03:53] Remove/[04:24] Add Character/[04:55] ¾×¼Ç »ìÆìº¸±â/[05:00] Sequence/[05:28] Sequence»ý¼ºÀ» À§ÇØ SequenceŬ·¡½º »ç¿ë/[05:57] MoveBy/[06:15] RotateBy/[06:30] º¹ÇÕ ¾×¼ÇÀº ±âÁ¸ ¾×¼Ç°ú µ¿ÀÏÇÑ ¹æ¹ýÀ¸·Î ¿ÀºêÁ§Æ®¿¡ Àü´Þ/[06:46] ½ÇÇà È®ÀÎ/[07:46] Spawn/[08:11] ¾×¼Ç¸¶´Ù ¼öÇà ½Ã°£À» ´Ù¸£°Ô ¼³Á¤/[08:52] JumpBy/[09:09] RotateBy/[09:41] ½ÇÇà È®ÀÎ/[10:41] Reverse/[11:09] MoveByŬ·¡½º »ç¿ë/[11:46] ½ÇÇà È®ÀÎ/[12:28] Repeat/[12:54] MoveByŬ·¡½º »ç¿ë/[13:11] reverseÇÔ¼ö »ç¿ë/[13:24] SequenceŬ·¡½º¸¦ »ç¿ëÇØ¼­ º¹ÇÕ ¾×¼ÇÀ¸·Î »ý¼º/[13:52] Sequenceº¹ÇÕ ¾×¼ÇÀ» ¹Ýº¹ÇÏ°Ô ¸¸µé±â/[14:33] ½ÇÇà È®ÀÎ/[15:15] RepeatForever/[16:11] ¹«ÇÑ ¹Ýº¹µÇ´Â ¾×¼Ç/[16:18] ½ÇÇà È®ÀÎ/[16:52] DelayTime/[17:07] RotateToŬ·¡½º »ç¿ë/[17:52] DelayTimeŬ·¡½ºÀÇ createÇÔ¼öÀÇ ÀÎÀÚ/[18:14] »ý¼ºµÈ SequenceÀÇ ¼ø¼­/[18:52] ½ÇÇà È®ÀÎ/[20:02] ƯÁ¤ ÇÔ¼ö¸¦ È£ÃâÇÏ°í ½ÍÀ» °æ¿ì/[20:15] this°´Ã¼¿¡¼­ ¾×¼Ç ½ÇÇà/[20:33] CallFuncŬ·¡½º »ç¿ëÇØ¼­ ÄݹéÇÔ¼ö ÁöÁ¤/[22:22] ¾×¼ÇÀÇ ¼öÇà ¼Óµµ¸¦ ¼öÁ¤ÇÏ´Â EaseActions»ìÆìº¸±â/[23:00] 4°³ÀÇ Sprite»ç¿ë/[23:36] MenuItem»ý¼º/[24:18] ÄݹéÇÔ¼ö ÁöÁ¤ ºÎºÐ/[26:17] Character/[27:26] ResetÇÔ¼ö/[28:07] EaseActions/[28:26] easeIn°ú easeOut/[28:56] easeInOut/[29:33] MoveBy¾×¼Ç/[29:48] EaseIn/[30:33] EaseOut°ú EaseInOut/[31:11] ½ÇÇà È®ÀÎ/[33:07] EaseExponentialActions/[33:37] EaseExponentialIn, EaseExponentialOut, EaseExponentialInOutŬ·¡½º »ç¿ë/[34:27] ½ÇÇà È®ÀÎ/[35:00] EaseSineActions/[35:21] EaseSineIn, EaseSineOut, EaseSineInOutŬ·¡½º »ç¿ë/[35:58] ½ÇÇà È®ÀÎ/[36:30] Ease, EaseExponential, EaseSineÀÇ Â÷ÀÌÁ¡/[37:07] EaseElasticActions/[37:52] EaseElasticIn, EaseElasticOut, EaseElasticInOutŬ·¡½º »ç¿ë/[38:22] EaseElasticÇÔ¼öÀÇ ÀÎÀÚ°ª/[39:07] cocos2d-x¿¡¼­ ÁöÁ¤ÇÏ´Â ±âº» °ª/[40:07] ½ÇÇà È®ÀÎ/[40:36] EaseBounceActions/[41:07] EaseBounceIn, EaseBounceOut, EaseBounceInOutŬ·¡½º »ç¿ë/[41:52] ½ÇÇà È®ÀÎ/[42:13] EaseElastic°ú ºñ±³/[42:42] EaseBackActions/[44:00] EaseBackIn, EaseBackOut, EaseBackInOutŬ·¡½º »ç¿ë/[44:29] ½ÇÇà È®ÀÎ/[45:22] SpeedAction/[45:45] SpeedŬ·¡½º¸¦ »ç¿ëÇØ¼­ ¾×¼Ç »ý¼º/[46:04] ½ÇÇà È®ÀÎ/[47:34] CallFunc¾×¼Ç »ìÆìº¸±â/[48:07] ÄݹéÇÔ¼ö 3°³ Áغñ/[48:44] Node¿Í data¸¦ ÆÄ¶ó¹ÌÅÍ·Î Ãß°¡/[49:37] MenuCallbackÇÔ¼ö »ìÆìº¸±â/[49:58] removeChildByTagÇÔ¼ö »ç¿ë/[51:20] Actor¿¡ setVisibleÇÔ¼ö »ç¿ë/[51:45] Sequence¾×¼Ç »ý¼º/[53:06] ù¹øÂ° CallFunc¾×¼Ç È£Ãâ/[53:50] CallFuncWithNodeÇÔ¼ö È£Ãâ/[54:28] CallFuncWithNodeAndDataÇÔ¼ö È£Ãâ/[55:07] CallFuncNoneÇÔ¼ö »ìÆìº¸±â/[55:44] CallFuncWithNodeÇÔ¼ö »ìÆìº¸±â/[56:52] CallFuncWithNodeAndDataÇÔ¼ö »ìÆìº¸±â/[58:07] µð¹ö±ë¸ðµå·Î ºôµå/[58:27] ¾×¼Ç ½ÇÇà È®ÀÎ
  • 05.51ºÐ Animation

    ¾Ö´Ï¸ÞÀ̼ǰú ¾Ö´Ï¸ÞÀ̼ÇÀÇ ÃÖÀûÈ­ ¹æ¹ý¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:06] ¾Ö´Ï¸ÞÀ̼Ç/[01:02] Sprite¸¦ È®ÀåÇÑ ÇüÅ·Π»ý¼º/[01:44] AnimationÀ» ½ÇÇà½Ãų °´Ã¼/[02:46] ¾Ö´Ï¸ÞÀÌ¼Ç °ü¸® »ìÆìº¸±â/[03:06] Frame/[03:38] AnimationÀ» Animate¸¦ ÀÌ¿ëÇØ µ¿ÀÛ/[04:30] ¼Ò½ºÄÚµå È®ÀÎ-Animation»ý¼º/[05:00] setDelayPerUnitÇÔ¼ö »ç¿ë/[05:39] addSpriteFrameWithFileÇÔ¼ö »ç¿ë/[06:00] °³º°ÀûÀ¸·Î Á¸ÀçÇÏ´Â À̹ÌÁö/[06:40] AnimateŬ·¡½º ÀÌ¿ë/[07:25] RepeatForeverŬ·¡½º¸¦ »ç¿ëÇØ¼­ ¹«ÇÑ ¹Ýº¹/[07:39] ½ÇÇà È®ÀÎ/[08:45] ¸®¼Ò½º °ü¸®/[09:05] °³º°ÀûÀÎ À̹ÌÁö¸¦ ÇϳªÀÇ À̹ÌÁö Á¦ÀÛ/[10:11] ½ºÇÁ¶óÀÌÆ®½ÃÆ®¸¦ »ç¿ëÇØ ½ºÇÁ¶óÀÌÆ® »ý¼º/[10:39] Texture/[11:05] Texture¸¦ »ý¼ºÇÏ´Â ¹æ¹ý/[11:50] Animation»ý¼º/[12:11] for¹® »ç¿ë/[13:09] addSpriteFrameWithTextureÇÔ¼ö »ç¿ë/[13:43] °³º°À̹ÌÁöÀÇ À§Ä¡¿Í Å©±â¸¦ °è»êÀ» ÅëÇØ ÁöÁ¤/[14:24] ¾Ö´Ï¸ÞÀ̼ÇÀ» ½ÇÇà½Ãų Actor»ý¼º/[15:33] Actor°¡ ½ÇÇà½Ãų Animate»ý¼º/[16:15] ½ÇÇà È®ÀÎ/[18:22] ·ÎµåÇÏ´Â ±¸¹® º¯°æ/[18:47] createWithTextureÇÔ¼ö »ç¿ë/[19:48] ½ºÇÁ¶óÀÌÆ®½ÃÆ®¸¦ È¿À²ÀûÀ¸·Î Ȱ¿ëÇÏ´Â ¹æ¹ý/[21:33] ºó°ø°£À» ÃÖ¼ÒÈ­ÇØ¼­ ¹èÄ¡µÇ¾î ÀÖ´Â À̹ÌÁö/[21:56] PLIST/[23:51] SpriteFrameCacheŬ·¡½º/[24:18] PlistÆÄÀÏ ºÒ·¯¿À±â/[24:55] plistÀÇ Á¤º¸¸¦ ÀÌ¿ëÇØ¼­ Frame»ý¼º/[25:11] SpriteFrame¹éÅÍ ¼±¾ð/[25:48] ¹®´Þ¾îÁø ¹®ÀÚ¿­À» ÀÌ¿ëÇØ Frame»ý¼º/[26:18] »ý¼ºµÈ FrameÀ» º¤ÅÍ¿¡ pushBackÇÔ¼ö¸¦ »ç¿ëÇØ Ãß°¡/[26:36] ¾×¼ÇÀ» ¼öÇàÇÒ Actor»ý¼º/[27:11] Animation»ý¼º/[27:47] Animate»ý¼º/[28:11] ½ÇÇà È®ÀÎ/[29:14] SpriteFrameCache¿Í TextureCache/[29:29] ImageLoadedÇÔ¼ö/[30:06] SpriteFrameCache¸¦ »ç¿ëÇØ Sprite°´Ã¼ »ý¼º/[30:48] ù¹øÂ° plistÆÄÀÏ ºÒ·¯¿À±â/[31:25] µÎ¹øÂ° plistÆÄÀÏ ºÒ·¯¿À±â/[31:44] ÀÏ¹Ý pngÀ̹ÌÁö ºÒ·¯¿À±â/[32:15] addSpriteFrameÇÔ¼ö »ç¿ë/[33:04] Cache¿¡ µé¾îÀÖ´Â ³»¿ëÀ» °¡Áö°í °´Ã¼ »ý¼º/[33:21] createWithSpriteFrameNameÇÔ¼ö¸¦ »ç¿ëÇØ Sprite»ý¼º/[34:07] µÎ¹øÂ° Sprite»ý¼º/[35:45] TextureCache¸¦ ÀÌ¿ëÇÏ´Â ¹æ¹ý/[36:45] addImageÇÔ¼ö¸¦ »ç¿ëÇØ À̹ÌÁö Ãß°¡/[37:06] createWithTextureÇÔ¼ö¸¦ »ç¿ëÇØ Sprite»ý¼º/[38:30] addImageAsyncÇÔ¼ö »ç¿ë/[39:07] ÀÎÀÚ°ª È®ÀÎ/[39:52] ImageLoadedÇÔ¼ö »ìÆìº¸±â/[40:35] Sender°¡ Àü´ÞµÇ¾ú´ÂÁö Ç¥½ÃÇØÁÖ´Â logÃß°¡/[40:52] µð¹ö±ë¸ðµå·Î ºôµå/[41:34] SpriteFrameCache¹æ½Ä/[41:52] TextureCache¹æ½Ä/[42:30] SpriteBatchNode/[43:57] SpriteBatchNodeŬ·¡½º¿¡ createÇÔ¼ö¸¦ »ç¿ëÇØ batchNode»ý¼º/[45:37] SpriteŬ·¡½º¿¡ createWithTextureÇÔ¼ö »ç¿ë/[48:05] ½ÇÇà È®ÀÎ/[49:37] LayerColor¸¦ Layer·Î º¯°æ/[50:05] ½ÇÇà È®ÀÎ
  • 06.40ºÐ Touch part1

    ÀÔ·Â ¹æ¹ý Áß ÇϳªÀÎ ÅÍÄ¡¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:08] Touchó¸® ¹æ¹ý ±¸Çö/[00:58] Touch¿Í °ü·ÃµÈ À̺¥Æ® ¸®½º³Ê/[01:15] ½Ì±ÛÅÍÄ¡ À̺¥Æ® ¸®½º³Ê¿¡ °üÇÑ ¿¹Á¦/[01:42] Sprite°´Ã¼ ¼±¾ð/[01:56] onEnter¿Í onExitÇÔ¼ö/[02:15] onTouchBegan, onTouchMoved, onTouchEnded, onTouchCancelledÇÔ¼ö/[03:30] onEnterÇÔ¼ö »ìÆìº¸±â/[04:00] ½Ì±ÛÅÍÄ¡ ¸®½º³Ê »ý¼º/[04:29] setSwallowTouches¼³Á¤/[05:15] °¢ ÅÍÄ¡ À̺¥Æ®¿¡ ÄݹéÇÔ¼ö µî·Ï/[05:30] CC_CALLBACK_2»ç¿ë/[06:44] onExitÇÔ¼ö »ìÆìº¸±â/[07:00] »ç¿ëÇß´ø À̺¥Æ® ¸®½º³Ê Á¦°Å/[07:43] onEnterÇÔ¼ö¿ÍÀÇ Â÷ÀÌ/[08:18] onTouchBeganÇÔ¼ö/[08:52] touchPoint´Â touch°¡ ÀÌ·ç¾îÁö´Â °÷ÀÇ ÁÂÇ¥°ª/[10:11] onTouchMovedÇÔ¼ö/[10:54] onTouchEndedÇÔ¼ö/[11:20] touch¿¡ getLocationÇÔ¼ö »ç¿ë/[11:48] onTouchCancelledÇÔ¼ö/[12:33] ½ÇÇà È®ÀÎ/[13:01] ÅÍÄ¡ÇÑ ºÎºÐ ÁÂÇ¥ Ç¥½Ã È®ÀÎ/[14:24] ¼±ÅõǴ À§Ä¡ÀÇ ÁÂÇ¥°ª/[14:56] ¸ÖƼÅÍÄ¡ À̺¥Æ® ¸®½º³Ê¿¡ °üÇÑ ¿¹Á¦/[15:22] Sprite°´Ã¼ ¼±¾ð/[15:33] À̺¥Æ®¸¦ ¹ÞÀ» ÇÔ¼ö ÁöÁ¤/[15:58] ÇÔ¼ö¸í º¹¼ö·Î º¯°æ/[16:18] ÀÎÀÚµµ vector·Î º¯°æ/[17:02] initÇÔ¼ö »ìÆìº¸±â/[17:25] onEnterÇÔ¼ö/[18:07] ¸®½º³ÊÀÇ À̸§µµ º¹¼ö·Î º¯°æ/[18:48] onExitÇÔ¼ö/[19:29] onTouchesBeganÇÔ¼ö/[20:00] touch¿¡ getLocationÇÔ¼ö »ç¿ë/[20:56] »ý¼ºµÈ ÁÂÇ¥°ª logÇÔ¼ö·Î Ãâ·Â/[21:55] onTouchesMovedÇÔ¼ö/[22:44] onTouchesEndedÇÔ¼ö/[23:03] onTouchesCancelledÇÔ¼ö/[23:37] ½ÇÇà È®ÀÎ/[25:03] ÅÍÄ¡¸¦ ÀÀ¿ëÇÑ ±â´É-µå·¡±× ¾Ø µå·Ó/[25:30] Sprite 3°³ »ý¼º/[25:52] reZOrderÇÔ¼ö/[26:11] initÇÔ¼ö/[26:47] Sprite»ý¼º ÈÄ À§Ä¡ ÁöÁ¤/[27:33] onEnterÇÔ¼ö/[27:48] Single touchÀ̺¥Æ® ¸®½º³Ê »ý¼º/[28:18] ÄݹéÇÔ¼ö µî·Ï ºÎºÐ/[29:02] onTouchBeganÇÔ¼ö Á¤ÀÇ/[29:51] ÅÍÄ¡°¡µÉ À§Ä¡¸¦ ³ëµå ±âÁØÀÇ ÁÂÇ¥°ªÀ¸·Î º¯°æ/[30:33] getContentSizeÇÔ¼ö »ç¿ë/[31:26] reZOrderÇÔ¼ö »ç¿ë/[32:15] setOpacityÇÔ¼ö »ç¿ë/[32:51] onTouchMovedÇÔ¼ö Á¤ÀÇ/[34:15] onTouchEndedÇÔ¼ö Á¤ÀÇ/[34:52] eventDispatcher¿¡ À̺¥Æ® µî·Ï/[35:52] onExitÇÔ¼ö/[36:22] ½ÇÇà È®ÀÎ/[36:45] µå·¡±× È®ÀÎ/[38:01] reZOrderÀû¿ë Å×½ºÆ®
  • 07.51ºÐ Touch part2

    ÀÔ·Â ¹æ¹ý Áß ÇϳªÀÎ ÅÍÄ¡¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:08] ÅÍÄ¡ ¿ì¼± ¼øÀ§/[00:21] ƯÁ¤Å¬·¡½º¸¦ »ó¼Ó¹Þ¾Æ ÀçÁ¤ÀÇÇÏ´Â ¹æ½ÄÀÇ ¿¹Á¦/[00:46] TouchSpriteŬ·¡½º ¼±¾ð/[01:36] ÇÔ¼ö¼±¾ð È®ÀÎ/[02:07] 3°³ÀÇ ¸â¹öº¯¼ö ¼±¾ð/[02:38] TouchSpriteÀÇ »ý¼ºÀÚ/[02:57] TextureÃʱâÈ­/[03:36] setPriorityÇÔ¼ö/[03:57] useNodePriorityº¯¼ö/[04:55] setPriorityWithThisÇÔ¼ö/[05:42] onEnterÇÔ¼ö/[06:30] listenerÀÇ onTouchBeganÇÔ¼ö ÀÛ¼º/[07:38] Ãæµ¹ üũ¿¡ »ç¿ëÇÒ »ç°¢Çü »ý¼º/[08:28] onTouchMovedÇÔ¼ö Á¤ÀÇ/[09:13] Priority¼³Á¤/[11:01] onExitÇÔ¼ö/[12:28] TouchSpriteŬ·¡½º¸¦ »ç¿ëÇØ ¿¹Á¦ È®ÀÎ/[12:48] Å×½ºÆ®¿¡ »ç¿ëµÉ touchSprite3°³ ¼±¾ð/[13:13] Label»ý¼º/[13:31] TouchSprite»ý¼º/[14:11] Priority¼³Á¤ºÎºÐ Áß¿ä/[14:54] ¿¹Á¦°¡ °£´ÜÈ÷ »ý¼ºµÈ ÀÌÀ¯/[15:26] ½ÇÇà È®ÀÎ/[16:03] À̹ÌÁö¸¦ °ãÃÄ ¿ì¼±¼øÀ§ È®ÀÎ/[16:44] Priority¹Ý´ë·Î ¼³Á¤/[17:18] ¿ì¼±¼øÀ§¿¡ ´ëÇÑ Á¤¸®/[18:22] CustomÀ̺¥Æ®¸®½º³Ê ¿¹Á¦/[19:03] ¸Þ´º°¡ ¼±ÅõǸé ÇÔ¼ö°¡ È£ÃâµÇ°í À̺¥Æ®¸¦ ¹ß»ý½ÃŰ´Â ¿¹Á¦/[19:18] Label¼±¾ð/[19:33] Ŭ¸¯°ú À̺¥Æ® 󸮸¦À§ÇÑ ÇÔ¼ö ¼±¾ð/[19:51] À̺¥Æ® 󸮸¦ È®ÀÎÇϱâÀ§ÇÑ Label»ý¼º/[20:22] MenuItem»ý¼º/[21:26] MenuItemÀ» ±â¹ÝÀ¸·Î Menu»ý¼º/[21:37] onEnterÇÔ¼ö/[22:02] ¸®½º³Ê »ý¼º/[22:29] À̺¥Æ®¿¡ È£ÃâµÉ ÄݹéÇÔ¼ö ¼³Á¤/[23:48] onExitÇÔ¼ö/[24:21] doClick1ÇÔ¼ö »ìÆìº¸±â/[24:48] buf¸¦ »ý¼ºÇؼ­ countº¯¼ö ´ã±â/[25:22] À̺¥Æ®¸®½º³ÊÀÇ À̸§°ú µ¿ÀÏÇÏ°Ô ¼³Á¤/[25:48] »ý¼ºµÈ EventCustom°´Ã¼´Â dispatchEventÇÔ¼ö¸¦ »ç¿ëÇØ Àü´Þ/[27:22] doEvent1ÇÔ¼ö »ìÆìº¸±â/[27:52] string°´Ã¼ »ý¼º/[28:41] »ý¼ºµÈ string°´Ã¼¸¦ setStringÇÔ¼ö¸¦ ÅëÇØ ¼³Á¤/[29:18] ½ÇÇà È®ÀÎ/[30:10] ¸ÖƼÅÍÄ¡¸¦ ½ÇÁ¦·Î »ç¿ëÇÏ´Â ¿¹Á¦/[31:03] TouchPointŬ·¡½º »ìÆìº¸±â/[31:33] ÅÍÄ¡°¡µÇ´Â ºÎºÐ¸¶´Ù °¢°¢ ´Ù¸¥ »ö ÁöÁ¤/[31:55] ShaderProgram¼³Á¤/[32:50] drawÇÔ¼ö/[33:13] ÆÄ¶ó¹ÌÅÍ ¼³Á¤/[33:49] setDrawColor4BÇÔ¼ö »ç¿ëÇØ¼­ PrimitivesÀÇ »ö»ó ÁöÁ¤/[35:07] drawLineÇÔ¼ö¸¦ »ç¿ëÇØ Line»ý¼º/[36:00] ÅÍÄ¡Æ÷ÀÎÅÍ¿¡ Á¡ Ç¥½Ã/[36:30] setTouchPosÇÔ¼ö/[37:04] touchPointWithParentÇÔ¼ö/[39:07] ios¿¡¼­ ¸ÖƼ Å×½ºÆ®¸¦ ÇÒ °æ¿ì ÁÖÀÇÁ¡/[40:49] 3°³ÀÇ ÅÍÄ¡°ü·Ã ÇÔ¼ö ¼±¾ð/[42:22] ·¹À̾ onEnterÇÔ¼ö È£Ãâ/[43:07] onExitÇÔ¼ö/[43:49] ÅÍÄ¡ 󸮺κР»ìÆìº¸±â/[44:34] TouchPointŬ·¡½º »ç¿ë/[45:30] touchµÈ À§Ä¡Á¤º¸¸¦ Locationº¯¼ö¿¡ ´ã±â/[45:59] setTouchColorÇÔ¼ö·Î »ö»ó ÁöÁ¤/[46:22] »ö»óÀ» °áÁ¤ÇÏ´Â À妽º/[47:51] onTouchesMovedÇÔ¼ö/[48:28] onTouchesEndedÇÔ¼ö/[49:35] ½ÇÇà È®ÀÎ
  • 08.53ºÐ Sound¿Í Scene Transition

    ½ÉÇÿÀµð¿À¿£ÁøÀ» »ç¿ëÇØ¼­ ¼Ò¸®¸¦ Ãâ·ÂÇÏ´Â ¹æ¹ý°ú ¾ÀÀ» ÀüȯÇÏ´Â ¹æ¹ý µî ´Ù¾çÇÑ È¿°úµé¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:06] »ç¿îµå±â´É ±¸Çö/[00:41] class¼±¾ð »ìÆìº¸±â/[01:26] Ŭ·¡½ºÀÇ Á¤ÀÇ ºÎºÐ/[01:46] SimpleAudioEngine/[02:15] effect-È¿°úÀ½ ÆÄÀÏ/[02:38] MARMALADE¿ë Ç÷§Æû ÁöÁ¤/[03:07] ¹ÂÁ÷ ÆÄÀÏ/[03:29] menuItems¿¡¼­ »ç¿ëµÉ ¹®ÀÚ¿­À» ¹è¿­·Î Á¤ÀÇ/[04:00] Menu»ý¼º/[04:28] MenuCountº¯¼ö/[04:46] for¹®À» µ¹¸é¼­ menuItems»ý¼º/[05:30] ÀÎÀÚ°ª ¼³Á¤/[06:30] Å×½ºÆ®¿¡ »ç¿ëµÉ ¸®¼Ò½º ·Îµå/[07:24] ¹Ì¸® ·ÎµåÇØ¼­ »ç¿ëÇÏ´Â ¹æ½Ä/[08:28] SimpleAudioEngineÀº BackgroundMusic°ú Effect¸¦ º°µµ·Î °ü¸®/[08:50] »ç¿îµå°¡ Ãâ·ÂµÉ¶§ º¼·ýÀ» Á¶ÀýÇÏ´Â ÇÔ¼ö/[09:46] onExitÇÔ¼ö¿¡¼­ »ç¿ëÇÑ ¸®¼Ò½º Á¤¸®/[11:43] SimpleAudioEngineŬ·¡½º ¸¶¹«¸®/[12:11] ¿Àµð¿À Ãâ·Â°ú °ü·ÃµÈ ±â´É/[12:43] MenuItem¿¡ getZOrderÇÔ¼ö¸¦ »ç¿ë/[13:00] play background music¹öư/[13:28] ÀÎÀÚ°ª ¼³Á¤/[14:13] pause background music¹öư/[15:15] resume background music¹öư/[15:41] stop background music¹öư/[16:11] play effect¹öư/[17:18] play effect repeatly¹öư/[17:48] pause effect¹öư/[18:30] resume effect¹öư/[19:14] stop effect¹öư/[19:37] ½ÇÇà °á°ú È®ÀÎ/[20:48] effect´Â µ¿½Ã¿¡ ¿©·¯°³ ½ÇÇà °¡´É/[22:03] SceneÀüȯ ½Ã ´Ù¾çÇÑ È¿°ú ¿¹Á¦/[22:30] Scene 2°³ Ãß°¡ »ý¼º/[22:56] ¹öưÀÌ Å¬¸¯µÇ¾úÀ» ¶§ È£ÃâµÉ ÄݹéÇÔ¼ö ¼±¾ð/[23:22] ¸Þ´º »ý¼º/[24:07] doCloseÇÔ¼ö Á¤ÀÇ/[24:33] Director¿¡ popSceneÇÔ¼ö »ç¿ë/[25:11] TestScene3Ŭ·¡½º »ìÆìº¸±â/[25:51] Close Scene3¶ó´Â ¸Þ´º ¹öư »ý¼º/[26:15] Director¿¡ replaceSceneÇÔ¼ö »ç¿ë/[27:03] ¸ÞÀÎ Scene/[27:26] createTransitionÇÔ¼ö ¼±¾ð/[28:15] test¿¡ »ç¿ëÇÒ MenuItem»ý¼º/[28:44] »ý¼ºµÈ MenuItemÀ¸·Î Menu»ý¼º/[29:07] °¢ ÄݹéÇÔ¼ö »ìÆìº¸±â/[29:33] doPushSceneÇÔ¼ö/[29:59] doPushSceneTransÇÔ¼ö/[30:18] indexº¯¼öÀÇ °ª Áõ°¡/[31:07] È¿°ú »ý¼ºÀ» À§ÇØ createTransitionÇÔ¼ö »ç¿ë/[31:37] createTransitionÇÔ¼ö »ìÆìº¸±â/[32:30] switch¹®À¸·Î Àü´ÞµÈ indexºÐ·ù/[33:00] TransitionŬ·¡½º°¡ °øÅëÀ¸·Î Àü´Þ¹Þ´Â ÆÄ¶ó¹ÌÅÍ/[33:43] ÆäÀÌÁö°¡ ³Ñ¾î°¡´Â ¹æÇâÀ» ÁöÁ¤ÇÏ´Â ÆÄ¶ó¹ÌÅͰ¡ Ãß°¡µÇ´Â °æ¿ì/[34:37] doReplaceSceneÇÔ¼ö/[35:14] ÀüÈ¯ÇØÁÙ ¾À»ý¼º/[35:22] doReplaceSceneTransÇÔ¼ö/[36:06] ½ÇÇà °á°ú È®ÀÎ/[38:22] replaceScene transition-À妽º°ª ÃʱâÈ­/[39:22] SceneÀüȯ ¹æ¹ý »ó¼¼È÷ ¾Ë¾Æº¸±â/[39:50] SceneÀÇ »ý¼º°ú ¼Ò¸ê ¼ø¼­/[41:37] ¾ÀÀÇ ±¸ºÐÀ» À§ÇØ »öÀ» ´Ù¸£°Ô ÁöÁ¤/[42:07] ù¹øÂ° ·Î±×¸Þ½ÃÁö Ç¥½Ã/[42:30] onEnterÇÔ¼ö/[42:52] onEnterTransitionDidFinishÇÔ¼ö/[43:15] onExitTransitionDidFinishÇÔ¼ö/[43:37] onEixtÇÔ¼ö/[43:59] SecondSceneÀÇ ¼Ò¸êÀÚ/[44:19] doClose ÄݹéÇÔ¼ö/[44:45] popScene°ú replaceScene/[46:04] doChangeSceneÇÔ¼ö/[46:45] ¾ÀÀüȯ¿¡ »ç¿ëÇÒ MenuItem»ý¼º/[47:30] doChangeSceneÇÔ¼ö »ìÆìº¸±â/[48:28] ±¸¼º°ú ³»¿ëÀº SecondScene°ú µ¿ÀÏ/[48:45] ½ÇÇà °á°ú È®ÀÎ/[49:15] ½ÇÇà°ú µ¿½Ã¿¡ initÇÔ¼ö È£Ãâ/[50:45] SecondSceneÀÇ ¼Ò¸êÀÚ È£Ãâ/[51:22] replace¹æ½ÄÀ¸·Î Àüȯ/[51:51] ½ÇÇà °á°ú È®ÀÎ
  • 09.48ºÐ Progress Timer¿Í Schedule

    ÁøÇà »óȲÀ» Ç¥½ÃÇØÁÖ´Â ÇÁ·Î±×·¹½º ŸÀÌ¸Ó¿Í ´Ù±â´É ŸÀÌ¸Ó ½ºÄÉÁÙ¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:18] ProgressTimer/[00:41] Ŭ·¡½º ¼±¾ð »ìÆìº¸±â/[01:15] Å×½ºÆ®¿¡ »ç¿ëµÉ Sprite»ý¼º/[01:49] SpriteProgressToRadialÇÔ¼ö/[02:15] Progress ÁøÇà °´Ã¼ »ý¼º/[03:22] ProgressTimer»ý¼º/[03:46] Type¼³Á¤/[04:15] À§Ä¡¸¦ ÁöÁ¤ÇÏ°í µ¿ÀÛ/[04:46] ºñ±³¸¦ À§ÇÑ µÎ¹øÂ° ProgressTimer»ý¼º/[05:30] setReverseProgressÇÔ¼ö¸¦ ÀÌ¿ëÇØ ¹Ý½Ã°è ¹æÇâÀ¸·Î ¼³Á¤/[06:08] ½ÇÇà °á°ú È®ÀÎ/[07:41] SpriteProgressToHorizontalÇÔ¼ö/[08:07] Progress ÁøÇà °´Ã¼ »ý¼º/[08:39] ProgressTimer»ý¼º ÈÄ Type¼³Á¤/[08:58] setMidpointÇÔ¼ö¸¦ »ç¿ëÇØ¼­ ½ÃÀÛÀ§Ä¡ ÁöÁ¤/[09:50] setBarChangeRateÇÔ¼ö/[11:20] µÎ¹øÂ° ProgressTimer»ý¼º/[11:46] ºñ±³¸¦ À§ÇØ setMidpoint¸¦ ´Ù¸£°Ô ¼³Á¤/[13:07] ½ÇÇà °á°ú È®ÀÎ/[14:01] SpriteProgressToVerticalÇÔ¼ö/[14:45] Midpoint¿Í BarChangeRate°ª º¯°æ/[15:26] ½ÇÇà °á°ú È®ÀÎ/[16:14] SpriteProgressToRadialMidpointChangedÇÔ¼ö/[17:03] °¢ ProgressTimer¸¶´Ù Midpoint¸¦ ´Ù¸£°Ô ¼³Á¤/[17:26] ½ÇÇà °á°ú È®ÀÎ/[18:15] SpriteProgressBarVariousÇÔ¼ö/[19:00] ProgressTo°´Ã¼ 3°³ »ý¼º/[19:22] Midpoint°¡¿îµ¥¸¦ ±âÁØÀ¸·Î ¼³Á¤/[19:51] BarChangeRate¸¸ ´Ù¸£°Ô ¼³Á¤/[20:44] ½ÇÇà °á°ú È®ÀÎ/[21:59] Midpoint¿Í BarChangeRateÀÇ »ó°ü°ü°è¸¦ »ý°¢Çؼ­ ±¸¼º/[22:25] SpriteProgressBarTintAndFadeÇÔ¼ö/[22:47] tint¾×¼Ç »ý¼º/[23:10] fade¾×¼Ç »ý¼º/[23:41] ù¹øÂ° ProgressTimer»ý¼º ÈÄ tint¾×¼Ç »ý¼º/[24:06] µÎ¹øÂ° ProgressTimer»ý¼º ÈÄ fade¾×¼Ç »ý¼º/[24:22] ¼¼¹øÂ° ProgressTimer»ý¼º ÈÄ tint¿Í fade¾×¼Ç µ¿½Ã¿¡ »ý¼º/[24:30] ½ÇÇà °á°ú È®ÀÎ/[26:10] ProgressTimer¸¦ Ȱ¿ëÇϱâ À§ÇØ ¼öµ¿ Á¦¾î ÇÊ¿ä/[27:07] ¼öµ¿À¸·Î Á¦¾î °¡´ÉÇÑ ProgressTimerÁ¦ÀÛ/[28:00] Sprite»ý¼º ÈÄ ProgressTimer»ý¼º/[28:41] scheduleÈ£Ãâ/[29:11] ÄݹéÇÔ¼ö schedule_selector»ç¿ë/[29:37] myTickÇÔ¼ö/[30:07] SpriteProgressToRadialÇÔ¼ö/[31:11] ½ÇÇà °á°ú È®ÀÎ/[32:30] Schedule/[33:30] ScheduleÀ» »ç¿ëÇØ¼­ È£Ãâ ÇÒ ÄݹéÇÔ¼ö ¼±¾ð/[34:07] ScheduleÀ» »ç¿ëÇØ¼­ ÄݹéÇÔ¼ö È£Ãâ/[36:52] callEveryFrameÇÔ¼ö/[37:36] myTickÇÔ¼ö/[37:50] myTickOnceÇÔ¼ö/[38:15] ½ÇÇà °á°ú È®ÀÎ/[39:45] myTickOnceÇÔ¼ö È®ÀÎÀ» À§ÇØ ¼Ò½º ¼öÁ¤/[40:05] °á°ú È®ÀÎ/[40:43] ScheduleÁ¦¾î±â´É°ú ¹æ¹ý »ìÆìº¸±â/[41:36] MenuItem»ý¼º/[42:19] Changeº¯¼ö false·Î ÃʱâÈ­/[42:30] doStartÇÔ¼ö/[42:59] doPauseÇÔ¼ö/[43:37] doResumeÇÔ¼ö/[44:07] doChangeÇÔ¼ö/[45:07] doStopÇÔ¼ö/[45:54] ½ÇÇà °á°ú È®ÀÎ
  • 10.1½Ã°£ 2ºÐ Parallax Node

    ¹è°æÀÇ ½ºÅ©·ÑÀ» µµ¿ÍÁÖ´Â ÆÐ·²·¢½º ³ëµå¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:04] È­¸é ½ºÅ©·Ñ »ìÆìº¸±â/[00:24] Parallax Node/[02:06] ¹è°æÀÇ ½ºÅ©·Ñ°ú ½ÃÂ÷¿¡ ´ëÇØ ¾Ë±â/[02:38] Å×½ºÆ®¸¦À§ÇØ 2°³ÀÇ Sprite»ý¼º/[03:15] Label»ý¼º/[06:14] Parallax Node»ý¼º/[06:56] simulatorÀÇ ÇØ»óµµ º¯°æ/[07:46] ¹è°æÀ» Parallax NodeÀÇ ÀÚ½ÄÀ¸·Î Ãß°¡/[09:28] ¹è°æÀ§¿¡ ±×·ÁÁú À̺ñÁö¸¦ Parallax NodeÀÇ ÀÚ½ÄÀ¸·Î Ãß°¡/[10:43] MoveBy¾×¼Ç »ý¼º/[10:58] ¹Ý´ë·Î À̵¿½ÃŰ´Â ¾×¼Ç »ý¼º/[11:30] RepeatForever¸¦ Àû¿ëÇØ¼­ Sequence¾×¼Ç ¹«Çѹݺ¹ ¼³Á¤/[12:16] ÀÌ ¾×¼ÇÀ» Parallax Node¿¡ Àû¿ë½Ãų °æ¿ì/[14:05] posLabel3ÀÇ À§Ä¡°ªÀ» 80À¸·Î »ý¼ºÇÑ ÀÌÀ¯/[14:56] ½ÇÇà °á°ú È®ÀÎ/[15:39] ¹è°æSprite¿Í À̹ÌÁöSprite°¡ ´Ù¸¥ ¼Óµµ·Î ¿òÁ÷ÀÌ´Â °Í È®ÀÎ/[15:54] ÀÔü°¨ÀÌ ´À²¸Áö´Â È­¸é ±¸Çö/[16:56] ±âº»ÀûÀ¸·Î ¸ÖƼ Ç÷§Æû Áö¿ø/[18:30] Å« ¹è°æÀ̹ÌÁö Ç¥Çö ¹æ¹ý/[18:48] ³ª´©¾îÁø À̹ÌÁö¸¦ ÇϳªÀÎ °Íó·³ ½ºÅ©·Ñ ÇØÁÖ´Â ±â´É/[20:03] Å« À̹ÌÁö¸¦ ¿¬°áµÇµµ·Ï ³ª´©¾î »ý¼º/[20:41] °¢°¢ Sprite·Î »ý¼º/[21:00] Anti-Aliasing±â´É ºñȰ¼º/[21:56] Parallax Node»ý¼º/[22:37] ÁÖÀÇÇÒ ºÎºÐ/[23:06] ¾×¼Ç ¼³Á¤/[23:44] ½ÇÇà °á°ú È®ÀÎ/[25:03] ´Ù¾çÇÑ ±â´ÉÀ» Ȱ¿ëÇØ °ÔÀÓÈ­¸é ¿¬Ãâ/[25:56] °á°ú ¸ÕÀú È®ÀÎ/[26:56] Çì´õÆÄÀÏ »ìÆìº¸±â/[27:41] virtualÇÔ¼ö/[29:07] ¸â¹öº¯¼ö/[29:22] 2°³ÀÇ ·¹ÀÌ¾î »ç¿ë/[29:48] ÁÂ¿ì ¹öư °¢ ¹æÇ⸶´Ù 2°³ÀÇ SpriteÁغñ/[30:37] À̹ÌÁöÀÇ °¡·ÎÅ©±â ¼±¾ð/[31:26] Layer»ý¼º/[31:56] Windows Size¼³Á¤/[32:36] ¹è°æ, µå·¡°ï, ¸Þ´º¹öưÀ» »ý¼ºÇÏ´Â ÇÔ¼ö È£Ãâ/[32:52] createBackgroundParallaxÇÔ¼ö/[33:22] ¹è°æÀÇ ½ºÅ©·ÑÀ» À§ÇØ ParallaxNode»ý¼º/[34:28] createDragonÇÔ¼ö/[35:06] Animation°´Ã¼ »ý¼º/[35:43] addSpriteFrameWithTextureÇÔ¼ö »ç¿ë/[36:21] µå·¡°ïÀ» Ç¥½ÃÇÒ Sprite¸¦ createWithTextureÇÔ¼ö¸¦ »ç¿ëÇØ »ý¼º/[36:52] RepeatForever¸¦ Àû¿ëÇØ¼­ ¹«Çѹݺ¹µÇµµ·Ï ¼³Á¤/[37:15] createArrowButtonsÇÔ¼ö/[37:30] ¿ÞÂÊ ¹æÇâ¹öư »ý¼º/[38:05] ¿ÞÂÊ ¹æÇâ¹öưÀÌ ´­·¯Á³À» ¶§ÀÇ Sprite»ý¼º/[39:19] ¿À¸¥ÂÊ ¹æÇâ¹öư µ¿ÀÏÇÏ°Ô »ý¼º/[39:50] ±â´É ±¸ÇöÀÇ onEnterÇÔ¼ö/[40:19] EventListenerTouchOneByOneŬ·¡½º »ç¿ë/[41:37] onExitÇÔ¼ö/[42:30] ÅÍÄ¡¸¦ ó¸®ÇÏ´Â ÇÔ¼ö/[42:37] onTouchBeganÇÔ¼ö/[43:30] ¾î´À¹öưÀÌ ÅÍÄ¡°¡ µÇ¾ú´ÂÁö °Ë»ç/[43:58] isTouchInsideÇÔ¼ö »ìÆìº¸±â/[45:27] setVisibleÇÔ¼ö »ç¿ë/[46:37] °¢ ¹æÇâÀÌ ´­·¯Á³À» °æ¿ì º¯¼ö¸¦ true·Î ÁöÁ¤/[47:07] startMovingBackgroundÇÔ¼ö/[47:34] µÎ ¹æÇâ۰¡ µ¿½Ã¿¡ ´­·¯Á³À» °æ¿ì/[47:52] ÇÑ ¹æÇ⸸ ´­·¯Á³À» °æ¿ì/[48:35] ÄݹéÇÔ¼ö·Î ÁöÁ¤µÇ´Â moveBackgroundÇÔ¼ö/[49:00] moveStepº¯¼ö/[51:00] setFlippedXÇÔ¼ö/[51:37] À§Ä¡°ªÀÌ °»½ÅµÈ »õ·Î¿î point»ý¼º/[53:07] Follow¶ó´Â Ŭ·¡½º »ç¿ë/[54:42] µÎ¹øÂ° ÆÄ¶ó¹ÌÅÍ·Î ÁöÁ¤µÈ »ç°¢Çü/[55:59] ¾×¼ÇÀ» layer1¿¡¸¸ ÁöÁ¤/[56:22] onTouchMovedÇÔ¼ö/[57:51] stopMovingBackgroundÇÔ¼ö/[58:37] onTouchEndedÇÔ¼ö/[59:30] ½ÇÇà °á°ú È®ÀÎ
  • 11.45ºÐ Tile Map part1

    ŸÀϵå ÇÁ·Î±×·¥À» »ç¿ëÇØ¼­ ŸÀÔ¸ÊÀ» Á¦ÀÛÇÏ°í »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:07] TileMap ¼³¸í/[00:51] TileÀ» ÀÌ¿ëÇØ¼­ ¹è°æÀ» ¸¸µå´Â ÀÌÀ¯/[02:00] Áߺ¹µÇ´Â Á¶°¢Àº ÀçȰ¿ë/[02:35] TMXŸÀÏ¸Ê Æ÷¸Ë ÀÌ¿ë/[02:53] ŸÀϸʿ¡¼­ »ç¿ëµÇ´Â ŸÀÏÀÇ Å¸ÀÔ/[03:07] Á¤»ç°¢Çü¸Ê/[03:30] ¸¶¸§¸ðÇü¸Ê/[03:59] À°°¢Çü¸Ê/[04:57] ŸÀϸÊÀ» ó¸®Çϱâ À§ÇÑ ¹æ¹ý/[05:11] ŸÀÏ¸Ê ¿¡µðÅÍ ÇÊ¿ä/[05:28] ŸÀÏ¸Ê À̹ÌÁöÀÇ ±¸¼º°ú »çÀÌÁî/[06:30] ŸÀÏ¸Ê Á¦ÀÛ/[07:00] Tiled¼³Ä¡/[07:30] Tiled½ÇÇà/[08:01] New MapÆË¾÷â¿¡¼­ »ý¼ºÇÒ ¸ÊÀÇ ¼Ó¼º ÁöÁ¤/[09:03] ¸ÊÀÌ »ý¼ºµÇ¸é ÀúÀå/[09:18] ÆÄÀÏÀ» ÀúÀåÇÑ Æú´õ¿¡ ¸®¼Ò½º·Î »ç¿ëÇÒ ÆÄÀÏ º¹»ç/[09:41] Map-New Tileset/[10:13] Tile¼Ó¼º ÁöÁ¤/[10:35] Margin°ú Spacing/[12:01] TilesetÀ» ÀÌ¿ëÇØ ¸Ê Á¦ÀÛ/[12:41] ¿¹Á¦¿¡¼­ »ç¿ëÇÒ Å¸ÀÏ¸Ê ÀúÀå/[12:56] ¸Ê ±¸¼ºÀ» À§ÇØ Çì´õÆÄÀÏ »ìÆìº¸±â/[13:41] TMXÆÄÀÏ ºÒ·¯¿À±â/[13:56] TMXTiledMapŬ·¡½º »ç¿ë½Ã ÁÖÀÇÇÒ Á¡/[15:18] ŸÀϸÊÀÇ Å©±â¸¦ ¾ò¾î¿Í logÇÔ¼ö·Î Ãâ·Â/[15:35] onEnterÇÔ¼ö/[15:52] EventListenerTouchOneByOneŬ·¡½º¸¦ »ç¿ëÇØ ½Ì±Û¸®½º³Ê »ý¼º/[16:18] onTouchBegan°ú onTouchMovedÀÇ ÄݹéÇÔ¼ö ÁöÁ¤/[16:41] onExitÇÔ¼ö/[17:11] onTouchBeganÇÔ¼ö/[17:26] onTouchMovedÇÔ¼ö/[17:55] getChildByTagÇÔ¼ö/[18:33] »õ·Î »ý¼ºµÈ À§Ä¡¿¡ xÃà ¹üÀ§ °Ë»ç/[18:52] ½ÇÇà °á°ú È®ÀÎ/[19:59] TMXÆÄÀÏ »ìÆìº¸±â/[21:06] ŸÀϵ忡¼­ Á¦°øÇÏ´Â ·¹ÀÌ¾î »ìÆìº¸±â/[21:37] ¿ÀºêÁ§Æ® ·¹ÀÌ¾î »ç¿ë/[22:14] Tiled½ÇÇà ÈÄ LayerÀÇ Add Object LayerÃß°¡/[22:37] Ç÷¹À̾î ij¸¯ÅͰ¡ µîÀåÇÒ Å¸ÀÏ À§Ä¡ ÁöÁ¤/[24:18] Object¼Ó¼º º¯°æÀ» À§ÇØ Object Properties¼±ÅÃ/[25:03] Nameº¯°æ/[25:22] Çì´õÆÄÀÏ »ìÆìº¸±â/[26:17] ŸÀϸÊÀÇ »ý¼ºÀ» À§ÇØ TMXÆÄÀÏ ºÒ·¯¿À±â/[26:56] spawnPoint/[27:18] getObjectGroupÇÔ¼ö/[28:33] ¾ò¾î¿Â spawnPoint¸¦ intÇüÀ¸·Î º¯°æ/[29:10] dragonPosition¼³Á¤/[29:22] createDragonÇÔ¼ö/[29:37] Animation»ý¼º/[30:07] ½ÇÁ¦ ±×·ÁÁú dragonÀ» Sprite¿¡ createWithTextureÇÔ¼ö¸¦ »ç¿ëÇØ »ý¼º/[30:37] FlippedX¸¦ true·Î ÁöÁ¤/[31:07] RepeatForeverÀû¿ë/[31:32] ½ÇÇà °á°ú È®ÀÎ/[32:22] TMXÆÄÀÏ »ìÆìº¸±â/[32:52] »ý¼ºÇÑ dragon ¸Ê ¾È¿¡¼­ ¿òÁ÷À̱â/[33:15] Çì´õÆÄÀÏ È®ÀÎ/[33:59] winSizeº¯¼ö Ãß°¡/[34:15] getWinSizeÇÔ¼ö¸¦ ÀÌ¿ëÇØ window size¾ò¾î¿À±â/[34:37] dragonPosition¿¡ spawnPointÁöÁ¤/[34:52] onEnterÇÔ¼ö/[35:22] onExitÇÔ¼ö/[35:42] createDragonÇÔ¼ö/[36:06] dragonÀÇ À§Ä¡¸¦ spawnPoint·Î ÇÏÁö ¾ÊÀº ÀÌÀ¯/[36:35] onTouchEndedÇÔ¼ö/[38:42] x°¡ ¾ç¼öÀÏ °æ¿ì/[39:20] x°¡ À½¼öÀÏ °æ¿ì/[40:28] »õ·Î¿î À§Ä¡°ª °Ë»ç/[41:34] setViewpointCenterÇÔ¼ö/[43:45] ÁöÁ¤µÈ À§Ä¡°ª actualPositionÀ¸·Î ÀúÀå/[44:22] ½ÇÇà °á°ú È®ÀÎ
  • 12.44ºÐ Tile Map°ú Particle part1

    ŸÀϵå ÇÁ·Î±×·¥À» »ç¿ëÇØ¼­ ŸÀÔ¸ÊÀ» Á¦ÀÛÇÏ°í »ç¿ëÇÏ´Â ¹æ¹ý°ú È­·ÁÇÑ ÀÌÆåÆ®¸¦ ¸¸µé¾îÁÖ´Â ÆÄƼŬ¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:11] Àå¾Ö¹°°ú ¾ÆÀÌÅÛ »ý¼º/[00:36] Background·¹ÀÌ¾î ¼±Åà ÈÄ ¼±ÀÎÀå Á¦°Å/[00:56] Layer-Add Tile Layer¼±ÅÃ/[01:15] ÀûÀýÇÑ À§Ä¡¿¡ ¼±ÀÎÀå Àç¹èÄ¡/[01:49] TilesetÁ¦ÀÛ/[02:36] Map-New Tileset¼±ÅÃ/[04:00] »ý¼ºÇÑ WallÀÇ valueÁöÁ¤/[04:30] Layer-Add Tile Layer¼±ÅÃ/[05:14] Çì´õÆÄÀÏ »ìÆìº¸±â/[06:24] ¸â¹öº¯¼ö ÀÌÀü°ú µ¿ÀÏ/[06:54] »õ·ÎÃß°¡µÈ º¯¼ö/[07:30] ŸÀÏ¸Ê ·Îµå/[08:05] MetaInfo·¹À̾î/[08:45] dragonPosition¼³Á¤/[09:03] createDragonÇÔ¼ö/[09:22] »ý¼ºµÈ dragonÀÇ À§Ä¡ ÀÓÀÇ·Î ÁöÁ¤/[09:43] onEnterÇÔ¼ö/[09:56] onExitÇÔ¼ö/[10:18] onTouchEndedÇÔ¼ö/[11:03] dragonÀÇ À§Ä¡¸¦ setPlayerPositionÇÔ¼ö¸¦ ÅëÇØ ÁöÁ¤/[11:13] setPlayerPositionÇÔ¼ö/[11:31] tileCoordForPositionÇÔ¼ö È£Ãâ/[12:18] getTileGIDATÇÔ¼ö¿¡ ŸÀÏ À§Ä¡ Àü´Þ/[13:28] asStringÇÔ¼ö¸¦ »ç¿ëÇØ¼­ StringÇüÀ¸·Î º¯È¯/[14:05] ÇöÀç ŸÀÏÀÌ ¾ÆÀÌÅÛÀÏ °æ¿ì/[14:22] removeTileAtÇÔ¼ö »ç¿ë/[14:50] ¾ÆÀÌÅÛ È¹µæ¿¡ °ü·ÃµÈ ó¸®/[15:26] dragonÀÇ À§Ä¡ °»½Å/[16:10] setViewpointCenterÇÔ¼ö/[16:18] ½ÇÇà °á°ú È®ÀÎ/[17:56] ÀÌÆåÆ® Ç¥Çö ¹æ¹ý/[18:22] Particle»ìÆìº¸±â/[20:41] Çì´õÆÄÀÏ È®ÀÎ/[21:40] LayerŬ·¡½º¿¡ initÈ£Ãâ/[21:59] âÀÇ Å©±â º¯°æ/[22:25] MenuItem»ý¼º/[22:45] È£ÃâµÉ ÄݹéÇÔ¼ö·Î doParticlesÁöÁ¤/[23:25] setTag°ªÀº °¢ ¸Þ´º¸¶´Ù ´Ù¸£°Ô ÁöÁ¤/[23:52] doParticlesÇÔ¼ö/[25:10] ParticleFire»ý¼º/[25:45] ParticleSun»ý¼º/[25:59] ParticleGalaxy»ý¼º/[26:11] ParticleSpiral»ý¼º/[26:26] ParticleSmoke»ý¼º/[26:41] ParticleMeteor»ý¼º/[26:56] ParticleFlower»ý¼º/[27:18] ParticleFireworks»ý¼º/[27:33] ParticleExplosion»ý¼º/[27:56] ÁöÁ¤µÈ texture¸¦ setTextureÇÔ¼ö¿¡ Àü´Þ/[28:30] setDurationÇÔ¼ö/[29:25] ½ÇÇà °á°ú È®ÀÎ/[31:41] °°Àº ParticleÀ» ´Ù¸¥ ´À³¦À¸·Î Ç¥ÇöÇÏ´Â ¹æ¹ý/[32:37] °¢°¢ÀÇ ±â´ÉÀ» ½ÇÇà½Ãų MenuItem»ý¼º/[33:00] Tag°¢°¢ ÁöÁ¤/[33:27] doClickÇÔ¼ö/[34:07] normalSnowÇÔ¼ö/[35:07] customSnowÇÔ¼ö/[35:45] ParticleSnowŬ·¡½º¸¦ »ç¿ëÇØ¼­ emitter»ý¼º/[36:36] emitterÀÇ À§Ä¡°ª/[37:04] emitterÀÇ À§Ä¡ ¼öÁ¤/[37:15] setLifeÇÔ¼ö¿Í setLifeVarÇÔ¼ö/[37:52] setGravityÇÔ¼ö/[38:19] setSpeedÇÔ¼ö¿Í setSpeedVarÇÔ¼ö/[38:37] getStartColorÇÔ¼ö »ç¿ë/[39:00] getStartColorVarÇÔ¼ö È£Ãâ/[39:42] setEmissionRateÇÔ¼ö/[40:19] normalRainÇÔ¼ö/[41:37] setScaleYÇÔ¼ö/[42:07] ½ÇÇà °á°ú È®ÀÎ
  • 13.48ºÐ Particle part2, User Default, Edit Box, Http

    È­·ÁÇÑ ÀÌÆåÆ®¸¦ ¸¸µé¾îÁÖ´Â ÆÄƼŬ, µ¥ÀÌÅÍ ÀúÀåÇϱâ, »ç¿ëÀڷκÎÅÍ µ¥ÀÌÅ͸¦ ÀԷ¹ÞÀ» ¼ö ÀÖ´Â ¿¡µðÆ® ¹Ú½º, À¥À¸·Î µ¥ÀÌÅ͸¦ ÁÖ°í¹Þ±â À§ÇÑ Http Åë½Å¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:12] ParticleÈ¿°ú ¿ÜºÎ ÆÄÀÏ¿¡¼­ ºÒ·¯¿Í Àû¿ë/[00:26] ÅÍÄ¡¸¦ »ç¿ëÇØ ÆÄƼŬÀ» ÅÍÄ¡Æ÷ÀÎÆ®¿¡ Ç¥½Ã/[01:03] initÇÔ¼ö¿¡¼­ index 0À¸·Î ÃʱâÈ­/[01:19] onEnterÇÔ¼ö/[01:44] onExitÇÔ¼ö/[01:57] onTouchBeganÇÔ¼ö/[02:42] showParticleÇÔ¼ö/[02:53] plistÆÄÀÏ/[03:21] ParticleSystemQuadŬ·¡½º »ç¿ë/[03:38] »ý¼ºµÈ emitterÀÇ À§Ä¡ ÁöÁ¤/[04:30] ½ÇÇà °á°ú È®ÀÎ/[05:11] È­·ÁÇÑ ÆÄƼŬÀ» ¸¸µå´Â ¹æ¹ý/[05:58] °ÔÀÓ¿¡¼­ »ý»êµÇ´Â µ¥ÀÌÅÍ ±â·ÏÇÏ´Â ¹æ¹ý/[06:26] µ¥ÀÌÅÍ ÀúÀåÀ» À§ÇØ UserDefaultŬ·¡½º Á¦°ø/[07:15] UserDefault/[07:54] UserDefault°¡ Áö¿øÇÏ´Â ÀÚ·áÇü/[08:24] setStringForKeyÇÔ¼ö È£Ãâ/[09:28] getStringForKeyÇÔ¼ö¸¦ »ç¿ëÇØ¼­ ÀÎÀÚ·Î key°ª Àü´Þ/[10:03] getBoolForKeyÇÔ¼ö/[10:24] ÀÌ¹Ì ÀúÀåµÇ¾î ÀÖ´Â °ª º¯°æ/[11:07] UserDefault¿¡ flushÇÔ¼ö È£Ãâ/[11:26] °á°ú È®ÀÎÀ» À§ÇØ ÀúÀåµÈ °ªÀ» ºÒ·¯¿Í Ãâ·Â/[11:41] UserDefault¿¡ getXMLFilePathÇÔ¼ö È£Ãâ/[12:05] µð¹ö±ë ¸ðµå·Î ºôµåÇØ °á°ú È®ÀÎ/[13:07] UserDefault.xmlÆÄÀÏ »ý¼º È®ÀÎ/[14:20] »ç¿ëÀڷκÎÅÍ µ¥ÀÌÅÍ ÀÔ·ÂÀ» ¹Þ´Â ¹æ¹ý/[14:41] EditBoxŬ·¡½º/[15:45] ¼Ó¼º-±¸¼º ¼Ó¼º-C/C++-ÀϹÝ/[16:00] Ãß°¡ Æ÷ÇÔ µð·ºÅ͸® ÆíÁý/[16:21] ¼Ò½ºÄÚµå »ìÆìº¸±â/[16:45] EditBox´Â DelegateÇÔ¼ö¸¦ ÀÌ¿ëÇØ µ¿ÀÛ/[17:41] EditBox¿¡¼­ »ç¿ëÇÒ º¯¼ö ¼±¾ð/[18:11] EditBoxÀÇ »çÀÌÁî ÁöÁ¤/[18:26] EditBoxŬ·¡½º¸¦ »ç¿ëÇØ¼­ ù¹øÂ° EditBox»ý¼º/[18:56] Scale9SpriteŬ·¡½º/[21:21] setPlaceHolderÇÔ¼ö/[21:51] setMaxLengthÇÔ¼ö/[22:10] setReturnTypeÇÔ¼ö/[22:48] setDelegateÇÔ¼ö »ç¿ë/[23:21] µÎ¹øÂ°´Â ºñ¹Ð¹øÈ£¸¦ ÀÔ·ÂÇÒ EditBox/[24:07] setInputModeÇÔ¼ö/[25:02] ¼¼¹øÂ°´Â À̸ÞÀÏÀ» ÀÔ·ÂÇÒ EditBox/[25:52] DelegateÇÔ¼ö È£Ãâ È®ÀÎÀ» À§ÇØ log¸Þ½ÃÁö Ãâ·Â/[26:18] µð¹ö±ë ¸ðµå·Î ºôµåÇØ °á°ú È®ÀÎ/[29:11] À¥À¸·Î µ¥ÀÌÅ͸¦ ÁÖ°í¹Þ±â À§ÇÑ HttpÅë½Å/[29:41] HttpŬ·¡½º¸¦ ÅëÇØ Http±â´É »ç¿ë/[30:22] ¼Ó¼º-±¸¼º ¼Ó¼º-C/C++-ÀϹÝ-Ãß°¡ Æ÷ÇÔ µð·ºÅ͸® ÆíÁý/[31:00] HttpClient.h¸¦ include/[31:21] ÄݹéÇÔ¼ö ¼±¾ð/[31:55] ¸Þ´º »ý¼º/[33:43] ÇöÀç Åë½Å»óŸ¦ Ç¥½ÃÇÒ Label»ý¼º/[34:00] onGetTestÇÔ¼ö/[35:43] onHttpRequestCompletedÇÔ¼ö/[36:19] response¿¡ getHttpRequestÇÔ¼ö »ç¿ë/[37:00] getResponseCodeÇÔ¼ö »ç¿ë/[38:00] ¿äû ¼º°ø È®ÀÎÀ» À§ÇØ isSucceedÇÔ¼ö »ç¿ë/[38:21] ¿¡·¯³»¿ëÀÇ Ç¥½Ã¸¦ À§ÇØ getErrorBufferÇÔ¼ö »ç¿ë/[38:45] ¿äûÀ¸·Î ¾ò¾î¿Â µ¥ÀÌÅÍ Ã³¸® ºÎºÐ/[39:22] getResponseDataÇÔ¼ö »ç¿ë/[40:00] ÁöÁ¤ÇÑ UrlÈ®ÀÎ/[40:51] onPostTestÇÔ¼ö/[42:37] Content-Type¹æ½Ä ÁöÁ¤/[44:22] onPostBinaryTestÇÔ¼ö/[45:34] ½ÇÇà °á°ú È®ÀÎ/[47:07] Post¿äû º¸³»±â/[48:07] binaryµ¥ÀÌÅͰ¡ Á¦´ë·Î Àü´ÞµÇ´Â °Í È®ÀÎ
  • 14.55ºÐ Xml, Json, Scroll View, Table, Accelerometer

    xml, Json, ½ºÅ©·Ñ ºä, Å×ÀÌºí ºä, Áß·Â °¡¼Óµµ°è¸¦ »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:03] cocos2dx¿¡¼­ xml´Ù·ç±â/[00:33] xml/[01:37] pugixmlÇÁ·¹ÀÓ¿öÅ©/[02:06] pugixml.org ÆÄÀÏ´Ù¿î/[02:29] ¼Ö·ç¼ÇŽ»ö±âÈ®ÀÎ/[02:41] ¿¹Á¦ÆÄÀÏÈ®ÀÎ/[03:06] ¼Ò½ºÄÚµåÈ®ÀÎ/[03:10] log2ÇÔ¼ö/[03:42] Á¤ÀǺκÐÈ®ÀÎ/[03:53] pugixml.hppÇì´õÆÄÀÏ include/[05:02] xml_document loadÇÔ¼ö»ç¿ëÇϱâ/[05:39] childÇÔ¼ö/[05:54] xmlÆÄÀÏ 3°³ÀǾÆÀÌÅÛ¼³¸í/[06:11] xmlÆÄÀÏ type1 ¼³¸í/[07:59] ¾òÀº°ª log2ÇÔ¼ö¿¡°Ô Àü´ÞÇϱâ/[08:31] type2. type3 Æ÷¹®³»¿ë°°À½/[09:28] ij¸¯ÅÍÆ÷ÀÎÅÍ ¹®ÀÚ¿­/[10:07] µð¹ö±ë¸ðµå·Î ºôµå/[10:18] ½ÇÇà°á°úÈ®ÀÎ/[11:34] JSONEX»ç¿ë/[12:28] rapidjson»ç¿ëÇϱâ/[12:48] rapidjson ´Ù¿î·Îµå/[13:07] ´Ù¿î·Îµå¹ÞÀº ÆÄÀÏ º¹»çÇϱâ/[13:52] ÆÄÀÏÃß°¡È®ÀÎ/[14:23] ¼Ò½ºÄÚµå »ìÆìº¸±â/[14:42] Á¤ÀǺκР»ìÆìº¸±â/[14:54] headfile include/[15:43] rapidjson namespaeceÁöÁ¤Çϱâ/[16:07] fullpathforfilename »ç¿ëÇϱâ/[17:11] getsringfromfile ÇÔ¼öÃß°¡/[17:57] hasparsErrorÇÔ¼ö¼³¸í/[18:05] getparseErrorÇÔ¼ö¼³¸í/[18:45] log2ÇÔ¼ö »ç¿ëÇØ¼­ È®ÀÎÇϱâ/[19:36] µð¹ö±ë¸ðµå·Î ºôµå/[19:46] ½ÇÇà°á°úÈ®ÀÎ/[20:46] ¿¹Á¦»ìÆìº¸±â/[21:07] ´Ü¼øÇѽºÅ©·Ñ±â´É »ìÆìº¸±â/[21:40] ScrollView Ŭ·¡½ºÀÌ¿ëÇϱâ/[22:12] EngineRootÁöÁ¤ÇØÁÖ±â/[22:59] cocos2d¿Í cocos2d::extension ¸ÅÅ©·Î/[23:49] Á¤ÀǺκлìÆìº¸±â/[24:45] layer»ý¼º/[25:53] scrollView »ý¼ºÇغ¸±â/[26:12] »ç¿ëÇÔ¼ö ¼³¸í/[28:07] »ý¼ºµÈ ½ºÅ©·Ñ ·¹À̾ µî·Ï/[28:37] ½ÇÇà°á°úÈ®ÀÎ/[29:16] ScrollView¼±ÅÃÈÄ Á¿ì·Î È®ÀÎ/[30:12] »õ·Î¿î¿¹Á¦/[30:16] tableView»ç¿ëÇϱâ/[30:38] Ŭ·¡½ºÃß°¡Çϱâ/[30:47] Çì´õ¿Í CPPÆÄÀÏ Ãß°¡Çϱâ/[31:42] customTavleViewCell Á¤ÀÇ»ìÆìº¸±â/[32:14] º»¿¹Á¦ »ìÆìº¸±â/[32:45] cocos-ext.h File include/[32:55] CustomTableViewCell.h File include/[33:17] tableView»ç¿ëÀ»À§ÇÑ ÇÁ·ÎÅäÄÝÁöÁ¤/[33:23] TableViewDataSource »ó¼Ó/[33:24] TableViewDelegate »ó¼Ó/[34:02] µÎ°¡Áö tableView »ý¼º/[34:38] °¡·Î·Î »ý¼ºµÇ´Â tableView/[35:00] HORIZONTAL À» setDirection¿¡ Àü´Þ/[35:33] tableView¸¦ layer ÀÚ½ÄÀ¸·Î Ãß°¡/[35:53] reloadDataÇÔ¼ö¸¦ È£Ãâ ³»¿ë °»½Å/[35:59] ¼¼·Î·Î »ý¼ºµÇ´Â tableView/[36:15] CERTICAL À» setDirection¿¡ Àü´Þ/[37:18] »ý¼ºµÈ tableView¸¦ layer ÀÚ½ÄÀ¸·Î Ãß°¡/[37:20] reloadDataÇÔ¼ö¸¦ È£ÃâÇØ¼­ ³»¿ëÀ» °»½Å/[37:32] tablecellatÇÔ¼ö/[38:27] tableCellSizeFor index ÇÔ¼ö ¼³¸í/[39:47] tablecellatindex `ÇÔ¼ö ¼³¸í/[40:05] String Ŭ·¡½º »ç¿ëÇØ¼­ ¹®ÀÚ¿­ »ý¼ºÇϱâ/[41:21] label»ý¼º/[41:34] À§Ä¡¿Í anchorpoint¼³Á¤Çϱâ/[41:48] labelÀ» cellÀÚ½ÄÀ¸·Î Ãß°¡/[42:29] return cell ¼³Á¤/[43:05] ½ÇÇà°á°úÈ®ÀÎ/[45:29] Á߷°¡¼Óµµ°è¸¦ »ç¿ëÇÏ´Â ¿¹Á¦È®ÀÎ/[47:03] AccelerationÇÔ¼ö¼±¾ð/[47:06] º¯¼öÈ®ÀÎ/[47:28] ¸ÞÅ©·ÎÇÔ¼ö FIX_ POSÇÔ¼ö ¼³¸í/[48:24] Å×½ºÆ®¿ë sprite»ý¼º/[49:35] onEnterÇÔ¼ö È£Ãâ/[50:01] AccelerometorEx¸¦ »ç¿ëÇÑ´Ù´Â Á¤ÀÇ/[50:10] Accelerometor¿¡ listener»ý¼º/[51:03] window¿¡ size ¸¦ ±¸Çϱâ/[53:06] uiÁÂÇ¥°ªÀ» convertToGL»ç¿ë/[53:23] FIX_POS ¸ÞÅ©·Î ÇÔ¼ö»ç¿ë/[53:48] ball¿¡ À§Ä¡°ªÀ» »õ À§Ä¡°ªÀ¸·Î °»½Å/[53:52] ½ÇÇà°á°úÈ®ÀÎ
  • 15.42ºÐ Box2D part1

    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:16] ¹°¸®¿£Áø Ȱ¿ë¹ý/[01:36] BOX2D manual È®ÀÎ/[02:20] CHIOMUNK È®ÀÎ/[03:26] C++ BOX2D ¾Ë¾Æº¸±â/[04:07] BOX2D ±âº»°³³ä/[05:12] ÇȽºÃݳü»ç¿ëÇϱâ/[05:25] jointÀÇ Á¤ÀÇ/[05:59] BOX2D ½ÇÁ¦´ÜÀ§»ç¿ë/[06:20] ±ÔÄ¢°£¿¡ °¡ÇØÁøÈû È®ÀÎȽ¼ö/[06:56] ±ÕÇüÀâÈù °ª ã±â/[07:40] ¿¹Á¦¼Ò½º »ìÆìº¸±â/[07:48] Box2D.h include/[07:54] PTM_RARIOÄÚµå»ç¿ë/[08:52] ÇÔ¼ö¿Íº¯¼ö »ìÆìº¸±â/[09:04] ¼Ò¸êÀÚ¼±¾ð/[09:49] CPPÆÄÀÏ ¼±¾ð/[10:23] Á߷°ªÁ¤ÀÇ/[11:11] b2Vec2Çü¼³¸í/[11:31] B2World»ç¿ë/[11:37] SerAllowsleeping»ç¿ë/[12:10] serContinuousPhysics»ç¿ë/[12:28] Ground Box»ý¼º/[12:41] b2BodyDef»ý¼º/[12:59] grounBody»ý¼º/[13:15] b2EdgeShape»ý¼º/[13:47] Å׵θ®Á¤ÀÇ/[13:51] ¹Ù´ÚºÎºÐ¼³Á¤/[14:27] PTM_RARIO Àû¿ë/[14:49] »ó.ÇÏ.ÁÂ.¿ì Å׵θ®¼³Á¤/[15:03] World»ý¼º¿Ï·á/[15:09] tickÇÔ¼ö ½ºÄÉÁì¿¡µî·Ï/[15:23] World ¼Ò¸êÀÚ¿¡¼­ delete/[15:37] onEnterÇÔ¼ö¿¹Á¦/[15:54] layer¿¡ onEnterÇÔ¼öÈ£Ãâ/[16:01] singtouch EventListener »ý¼º/[16:06] onTouchBegan ÄݹéÇÔ¼öÁöÁ¤/[16:10] PriorityÁöÁ¤/[16:16] onExitÇÔ¼ö ¿¹Á¦/[16:17] singtouch EventListenerÁ¦°Å/[16:26] layer¿¡ onExitÇÔ¼ö È£Ãâ/[16:37] TickÇÔ¼ö»ç¿ë¾È³»/[16:47] velocitylterationsº¯¼ö¼³¸í/[17:57] world¿¡ StepÇÔ¼ö ¼³¸í/[18:40] worldÆ÷ÇÔ badyÁ¦¾î/[19:30] PTM_RARIOÀ¸·Î º¸Á¤/[19:45] CC_RADINAS_TO_DEGEES ÇÔ¼ö¼³¸í/[20:14] onTouchBegan ¼³¸í/[20:48] Sprite»ý¼º.À§Ä¡ÁöÁ¤/[20:55] layer¿¡ ÀÚ½ÄÀ¸·Î Ãß°¡/[21:16] bodyDef»ý¼º/[21:45] bodtÀ§Ä¡ PTM_RATIO·Î¼³Á¤/[22:25] fixture¼³Á¤/[24:16] CreateFixtureÇÔ¼ö·Î Fixture»ý¼º/[25:03] »ý¼º°á°ú½ÇÇà/[27:56] µð¹ö±×¸ðµå¼³Á¤¹æ¹ý¾È³»/[28:08] GLES_Render.ÆÄÀÏÃß°¡/[29:07] ¿¹Á¦»ìÆìº¸±â/[29:19] Box2E / GLES-Render include/[29:35] Ŭ·¡½º ¼Ò¸êÀÚ¼±¾ð/[29:52] ÇÔ¼ö¼±¾ð/[30:22] º¯¼ö.world¼±¾ð/[30:43] Á¤ÀÇ»ìÆìº¸±â/[31:54] creatBox2dworld ¼³¸í/[32:58] Debugµ¿À۾ȳ»/[33:32] figas°ª ¼³¸í/[34:24] ¹Ù¿îµù¿µ¿ªÁöÁ¤/[34:33] BodyDef »ý¼º/[34:54] EdgeShape ¼³¸í/[35:02] »ó.ÇÏ.ÁÂ.¿ì ¼³Á¤/[35:24] ¼Ò¸êÀÚ¿¡¼­ worldÇØÁ¦/[35:32] DrawÇÔ¼ö¼³¸í/[35:50] layer¿¡ draw È£Ãâ/[35:57] Vertex¼³Á¤/[36:14] DrawDebugDate»ç¿ë/[36:25] Matrix È­¸éÇ¥½Ã/[37:04] layer¿¡ onEnterÈ£Ãâ/[37:28] layer¿¡ onExit È£Ãâ/[38:40] onTouchBegan ÇÔ¼ö¼³¸í/[39:10] sprite ÁÖ¼®Ã³¸®/[39:23] badyDef»ý¼º ¼³Á¤/[40:05] Bady ¸ð¾ç. ¼Ó¼ºÁöÁ¤/[40:50] »ý¼º °á°ú ½ÇÇà
  • 16.47ºÐ Box2D part2

    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:06] º¹ÀâÇÑ BodyÃß°¡/[01:20] PhysicsEditor»ç¿ëÇϱâ/[01:28] »çÀÌÆ®ÀÌ¿ëÇϱâ/[02:00] ¼³Ä¡ÆÄÀÏ´Ù¿î·ÎµåÈ®ÀÎ/[02:15] Cocos2D-x ¹öư´©¸£±â/[02:39]È­¸é¿ÞÂÊÆÄÀÏ ´Ù¿î·Îµå/[02:55] ´Ù¿î·ÎµåÈÄ ¾ÐÃàÇ®±â/[03:07] PhysicsEditor½ÇÇàÇϱâ/[03:21] À̹ÌÁö¼±ÅÃÇϱâ/[03:56] shape tracer»ç¿ëÇϱâ/[04:58] Exporter¼±ÅÃ/[05:14] Box2D generic(PLIST)¼±ÅÃ/[05:30] publish¹öư´©¸£±â/[05:44] ¿¹Á¦¸¸µé±â/[05:54] À̹ÌÁö&plist ÆÄÀÏ º¹»ç/[06:19] GB2shapeCache_xÆÄÀÏÃß°¡/[07:02] ¼Ò½ºÆÄÀÏÈ®ÀÎÇϱâ/[07:31] ¿¹Á¦ »ìÆìº¸±â/[07:45] GLES_Render.hÆÄÀÏÃß°¡/[08:05] Ŭ·¡½º¼±¾ð »ìÆìº¸±â/[08:20] createBox2dWorldÇÔ¼ö¼±¾ð/[08:33] drowÇÔ¼ö¼±¾ð/[08:39] µ¨¸®°ÔÀÌÆ®ÇÔ¼ö¼±¾ð/[09:07] º¯¼ö¼±¾ð/[09:43] Á¤ÀÇ»ìÆìº¸±â/[09:54] GB2ShapeCache-x.h include/[10:15] string¹è¿­ÁöÁ¤/[11:05] physics shapes ºÒ·¯¿À±â/[11:31]World»ý¼º/[11:55] schedule È£Ãâ/[12:11] createBox2dWorld »ìÆìº¸±â/[12:34] debug¸ðµå trueÀü´Þ/[12:38] GLESDebugDrawÇÒ´ç/[12:57] flags°ª ÁöÁ¤/[13:06] Å׵θ®Body»ý¼º/[13:27] BodyDef»ý¼º/[13:41] groundBody»ý¼º/[13:49] b2EdgeShape»ý¼º/[13:56] b2FixrureDef»ý¼º/[14:04] shape¿¡ groundEdge´ëÀÔ/[14:44] ÇÒ´çÇß´ø worldÇØÁö/[15:56] onEnter»ìÆìº¸±â/[16:04] ÄݹéÇÔ¼öÁöÁ¤/[16:15] onExit»ìÆìº¸±â/[16:27] tickÇÔ¼ö»ìÆìº¸±â/[17:20] onTouchBeganÇÔ¼öº¸±â/[17:47] Sprite »ý¼º »ìÆìº¸±â/[17:55] names¹è¿­º¸±â/[18:18] Sprite»ý¼º/[18:29] layer ÀÚ½ÄÀ¸·Î Ãß°¡/[18:39] BodyDef»ý¼º.¼Ó¼ºÁöÁ¤/[19:38] addFixturesToBodyÇÔ¼öÈ£Ãâ/[20:10] PlistÆÄÀÏ»ìÆìº¸±â/[21:38] anchorPointForShape»ç¿ëÇϱâ/[22:19] »ý¼º°á°úÈ®ÀÎ/[25:48] BodyÁ¾·ù ÀÚ¼¼È÷»ìÆìº¸±â/[26:06] static Body ¼³¸í/[26:43] Kinematic Bady ¼³¸í/[27:11] dynamic Bady ¼³¸í/[27:53] ¿¹Á¦·Î»ìÆìº¸±â/[28:27] drawÇÔ¼ö¼±¾ð/[29:01] º¯¼ö¼±¾ð/[29:23] Á¤ÀÇ»ìÆìº¸±â/[29:32] srand¸¦ ½Ã°£¼³Á¤/[29:41] texture »ý¼º/[29:52] creareBox2dWorldÈ£Ãâ/[30:07] tickÇÔ¼öÈ£Ãâ/[30:19] gravity »ý¼º/[30:48] GLESDebugDrawÇÒ´ç/[30:56] flags°ª shape ¸¸ÁöÁ¤/[31:07] groundBodyDef »ý¼º/[32:05] Static Body»ý¼º/[33:15] SetAsBox ÇÔ¼ö»ç¿ëÇϱâ/[34:12] Kinematic Body»ý¼º/[35:00] linearVelocityÁöÁ¤/[36:17] b2Polygonshape»ý¼º/[37:13] ¼Ò¸êÀÚ worldÇØÁ¦/[38:07] tick ÇÔ¼ö º¯°æÁ¡¹ß»ý/[39:54]addNewSprireAtPosition È£Ãâ/[40:36] randÇÔ¼ö»ç¿ë/[41:30] SetAsBoxÇÔ¼ö»ç¿ë/[41:43] fixtureDef »ý¼º/[41:47] dynamicBox»ý¼º/[42:23] »ï°¢Çü¸¸µé±â/[42:33] PolygonShape¸¸µé±â/[43:21] fixtureDef»ý¼º/[44:48] »ý¼º°á°úÈ®ÀÎ
  • 17.56ºÐ Box2D part3

    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:04] joint °³³ä »ìÆìº¸±â/[00:44] mouse joint ¼³¸í/[01:11] head ÆÄÀÏ include/[02:01] addnewSprite ¼³¸í/[02:48] µ¨¸®°ÔÀÌÆ® ¼±¾ð/[03:25] booldrag »ý¼º/[03:30] dragbody »ý¼º/[03:35] mouseJoint »ý¼º/[03:43] gbod ¼±¾ð/[03:47] Á¤ÀǺκР»ìÆìº¸±â/[04:27] gravity»ý¼º/[04:49] debug°ª trueÀü´Þ/[05:17] flage°ª¿¡ joint°ª Ãß°¡/[05:29] BodyDef »ý¼º/[06:06] eage »ý¼º/[06:22] Drag º¯¼ö ÃʱâÈ­/[06:30]addNewSprite ÇÔ¼ö »ç¿ë/[08:46] addNewSprite ÇÔ¼ö »ìÆìº¸±â/[09:09] bodyDef »ý¼º/[09:55] layer¿¡ ÀÚ½ÄÀ¸·ÎÃß°¡/[10:06] userData¿¡ ´ëÀÔ/[10:17] Spraite »ý¼º/[10:24] layer¿¡ ÀÚ½ÄÀ¸·Î Ãß°¡/[10:37] body »ý¼º/[10:57] fixtureDef »ý¼º/[11:00] polygonshape »ý¼º/[11:02] CircleShape »ý¼º/[11:35] SetAsBox »ý¼º/[11:44] fixrureDef.shape¿¡ ´ëÀÔ/[11:56] Circle »ý¼º/[12:32] fixrure »ý¼º/[12:42] bady return/[12:50] ÇÒ´çµÈ World ÇØÁ¦/[13:11] onEnter ÇÔ¼ö ¼³Á¤/[13:44] onExit ÇÔ¼ö¼³Á¤/[13:59] tick ÇÔ¼ö¼³Á¤/[14:27] getBodyArTab ÇÔ¼ö »ç¿ë/[15:20] continue »ç¿ëÇϱâ/[15:34] TestPoint ÇÔ¼ö »ç¿ë/[15:53] bady return/[16:08] onTouchBegan ÇÔ¼ö »ç¿ë/[17:01] mousejointDef »ý¼º/[17:46] targer ÁöÁ¤/[18:01] GerMass ÇÔ¼ö »ç¿ë/[18:30] joint»ý¼º/[18:52] onTouchMoved ÇÔ¼ö »ç¿ë/[19:01] SetTarger ÇÔ¼ö »ç¿ë/[19:24] destroyjoint ÇÔ¼ö »ç¿ë/[19:51] SetAwake ÇÔ¼ö È£Ãâ/[20:24] »ý¼º°á°ú È®ÀÎ/[22:10] ¿¹Á¦ »ìÆìº¸±â/[22:13] revJoint »ìÆìº¸±â/[22:45] head ÆÄÀÏ include/[23:05] CreatBox2DWorld ¼±¾ð/[23:59] boolÇü drag »ç¿ë/[24:12] Á¤ÀǺκР»ìÆìº¸±â/[24:32] createBox2dWorld È£Ãâ/[24:39] schedule È£Ãâ/[25:01] gravity »ý¼º/[25:12] debugDraw ¼³Á¤/[25:18] body. shape »ý¼º/[25:39] bDrag°ª ÃʱâÈ­/[25:55] Test¿ë Body »ìÆìº¸±â/[26:54] revJointDef »ý¼º/[26:57] b2RevolutejoinDef »ý¼º/[27:05] b2Revolutejoint »ý¼º/[27:15] revJointDef ¼³Á¤Çϱâ/[27:42] enableLimit ¼³Á¤/[28:13] moter Ȱ¼ºÈ­ ÇÔ¼ö/[28:36] CreateJoin Àü´Þ/[28:52] »ý¼ºµÈ World ÇØÁ¦/[29:10] OnEnter ÇÔ¼ö »ç¿ë/[29:35] OnExit ÇÔ¼ö »ç¿ë/[29:55] Step ÇÔ¼ö È£Ãâ/[30:29] bodyDef »ý¼º/[31:24] fixtureDef »ý¼º/[31:40] polygonShape »ý¼º/[31:42] circleshape »ý¼º/[32:27] gerBodyArTab ÇÔ¼ö ¼³¸í/[32:57] onTouchBegan ÇÔ¼ö »ç¿ë/[33:28] gerBodyAtTab »ç¿ë ¼³¸í/[33:49] onTouchMoved »ç¿ë ¼³¸í/[34:09] onTouchEnded »ç¿ë ¼³¸í/[34:24] SerAwake È£Ãâ/[34:31] »ý¼º°á°ú È®ÀÎ/[36:11] Revolute Ȱ¼ºÈ­/[36:20] enableLimit=true ÁÖ¼®Ã³¸®/[36:30] enableMotor Ȱ¼ºÈ­Ã³¸®/[36:37] enableMotor=true ¼³Á¤/[37:36] ¼³Á¤°á°ú È®ÀÎ/[39:02] welldJoint »ìÆìº¸±â/[39:24] haed include/[39:52] µ¨¸®°ÔÀÌÆ®ÇÔ¼ö ¼±¾ð/[40:55] boolDrag/[40:43] mouseJoint »ý¼º Á¦¾î º¯¼ö/[41:06] Á¤ÀǺκР»ìÆìº¸±â/[41:13] gerWinSize ¾ò±â/[41:17] iamige texture µî·Ï/[41:40] createBox2dWorld ÇÔ¼ö/[41:47] gravity ¼³Á¤/[42:12] Body »ý¼º/[42:36] bDrag°ª false·Î ÃʱâÈ­/[43:03] revoluteJoint¿Í weldjoint ºñ±³/[43:30] Revolute Joint ¼³Á¤º¸±â/[44:40] lnitialize ÇÔ¼ö »ç¿ë/[45:02] weld Joint ¼³Á¤º¸±â/[45:36] lnitlalize ÇÔ¼ö »ç¿ë/[46:07] »ý¼ºµÈ World ÇØÁ¦/[46:26] onEnter ÇÔ¼ö ¼³Á¤º¸±â/[46:51] onExit ÇÔ¼ö ¼³Á¤º¸±â/[47:05] step ÇÔ¼ö È£Ãâ/[47:28] addNewSprite »ý¼º/[48:34] fixtureDef »ý¼º/[49:11] SetAsBox »ç¿ë/[49:30] Circle »ç¿ë¹æ¹ý/[50:16] fixtureDef Àü´Þ/[50:38] body return ¼³Á¤/[51:27] gerBodyAtTab ÇÔ¼ö »ç¿ë/[51:41] mouse Joint ¿¬°á/[51:47] Joint »ý¼º/[52:22] DestroyJoint »ç¿ë/[52:40] SetAwake ÇÔ¼ö È£Ãâ/[52:50] bDrag¸¦ false ÃʱâÈ­/[52:56] »ý¼º°á°ú È®ÀÎ
  • 18.43ºÐ Box2D part4

    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

    Ã¥°¥ÇÇ[00:01] PrismaticJoin ¼³¸í/[00:35] head include/[00:45] PTM_RATION ÁöÁ¤/[00:56] CreateBox2dworld ¼±¾ð/[01:00] Drow ÇÔ¼ö ¼±¾ð/[01:05] createSpring ÇÔ¼ö Ãß°¡/[01:27] onEnter ¼±¾ð/[01:29] onExit ¼±¾ð/[01:31] tick& addNewSprite ¼±¾ð/[01:44] gerBodyAtTab ÇÔ¼ö ¼±¾ð/[02:00] ¸â¹öº¯¼öÀû¿ë/[02:36] Á¤ÀǺκРȮÀÎ/[02:44] winSize ¾ò¾î¿À±â/[02:49] texture »ý¼º/[03:03] createBox2dWorld ÇÔ¼ö »ý¼º/[03:13] schedule »ý¼º/[03:25] gravity ÁöÁ¤/[03:33] shape&joint¸¦ flags °ªÀ¸·ÎÁöÁ¤/[04:06] Drag º¯¼ö false ÃʱâÈ­/[04:19] Body »ý¼º/[04:30] staticBody »ý¼º/[04:41] dynamicBody »ý¼º/[04:59] 10°³ Spring »ý¼º/[05:33] createSpriing ÇÔ¼öº¸±â/[05:36] PrismaticJoint »ç¿ë/[05:56] b2PrismaticJointDef »ç¿ë/[06:05] b2prismaticjoint º¯¼ö »ç¿ë/[06:13] staticBody ¸¸µé±â/[06:32] dynamicBody ¸¸µé±â/[06:47] prijointDef ÇÔ¼ö ³»¿ëº¸±â/[07:15] collideConnected ¼³¸í/[07:41] lower&upper Translation ¼³¸í/[08:09] enableLimit ¼³Á¤/[08:40] enableMotor True·Î ÁöÁ¤/[11:13] prismaticjoint À¸·Î Joint »ý¼º/[11:20] ÇÒ´çµÈ World ÇØÁ¦/[11:29] DebugDate È­¸éÇ¥½Ã/[11:37] onEnter ÇÔ¼ö »ç¿ë/[11:40] singleTouchEventlistner »ý¼º/[12:08] onExit ÇÔ¼ö »ç¿ë/[12:22] tick ÇÔ¼ö »ç¿ë/[12:26] step ÇÔ¼ö È£Ãâ body °»½Å/[12:39] addNewSprite »ç¿ë/[13:29] fixtureDef¿Ï·áµÇ¸é body ¼³Á¤/[13:41] getBodyArTab ÇÔ¼ö »ç¿ë/[14:03] onTouchBegan ÇÔ¼ö »ç¿ë/[14:32] onTouchMoved ÇÔ¼ö »ç¿ë/[14:47] onTouchEnded ÇÔ¼ö »ç¿ë/[14:57] body¿¡ SetAwake È£Ãâ/[15:02] bDrag º¯¼ö¸¦ false·Î ÃʱâÈ­/[15:19] ½ÇÇà°á°ú È®ÀÎ/[17:35] Distancejoint ¼³¸í/[18:21] ¿¹Á¦ ¼öÁ¤.º¯°æ À§ÁÖ·Î °­ÀÇ/[18:54] createSpriing ÇÔ¼ö »èÁ¦Ã³¸®/[19:04] Á¤ÀǺκÐÈ®ÀÎ/[19:51] b2DistancejointDef »ý¼º/[20:02] Body 2°³ »ý¼º ¼³¸í/[20:48] lnitialize ÇÔ¼ö ¼³Á¤/[21:40] b2Vec2ÇüÀ¸·Î ÁöÁ¤/[21:55] createjointÀü´Þ·Î Joint»ý¼º/[22:16] »ý¼º°á°ú È®ÀÎ/[23:28] Ropejoint ¼³¸í/[24:16] head file include/[24:20] Á¤ÀǺκлìÆìº¸±â/[25:06] b2RopeJintDef »ý¼º/[25:14] Body »ý¼º/[25:55] RopeJintDef ¼³Á¤/[26:24] Anchor point Àü´Þ/[27:15] maxLength ÁöÁ¤/[27:22] collideConnected ÁöÁ¤/[27:48] ropeJoin»ç¿ëÇØ¼­ Joint »ý¼º/[27:57] »ý¼º°á°ú È®ÀÎ/[29:38] ¼³Á¤°ª º¯°æ ÈÄ È®ÀÎ/[30:22] »ý¼º°á°ú È®ÀÎ/[31:52] FricrionJoint ¼³¸í/[32:15] Á¤ÀǺκлìÆìº¸±â/[32:57] b2FricrionJointDef »ý¼º/[33:13] body 2°³ »ý¼º/[33:46] lnitialize ÇÔ¼ö»ç¿ë ÃʱâÈ­/[34:09] Anchor Point ÁöÁ¤/[34:34] maxForce & maxTorque ¼³Á¤/[34:55] FricrionJointDef»ç¿ë Joint »ý¼º/[35:11] »ý¼º°á°ú È®ÀÎ/[36:21] pulleyJoint ¼³¸í/[36:54] Á¤ÀǺκлìÆìº¸±â/[37:30] b2pulleyJointDef »ý¼º.Á¤ÀÇ/[37:41] Body 2°³ »ý¼º/[38:08] pullyJointDef ¼³Á¤ initialize»ç¿ë/[38:50] b2Vec2ÇüÀ¸·Î ÁöÁ¤/[38:59] Anchor PointÁöÁ¤/[39:16] ration °ªÁöÁ¤/[39:30] length A.B°ª ÁöÁ¤/[39:58] collideConnected¸¦ true·Î ¼³Á¤/[40:23] pulleyJoint»ç¿ëÇØ¼­ Joint »ý¼º/[40:52] »ý¼º°á°ú È®ÀÎ
  • 19.53ºÐ Box2D paer5

    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

  • 20.48ºÐ Box2D part6 & Sprite3D

    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿Í cocos2d-x¿¡¼­ 3D¸¦ Ç¥ÇöÇÒ ¼ö ÀÖµµ·Ï ÇØÁÖ´Â Sprite3D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.



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