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OPENGL (¿ÀÇ Áö¿¤)

OPENGL (¿ÀÇ Áö¿¤)
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Àü¹®°­»ç : ¾ËÁö¿À R&D [IT]

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OPENGL Àº ½Ç¸®ÄÜ ±×·¡ÇȽº»ç¿¡¼­ ¸¸µç 2Â÷¿ø ¹× 3Â÷¿ø ±×·¡ÇȽº Ç¥ÁØ API ±Ô°ÝÀÔ´Ï´Ù. ¸¶ÀÌÅ©·Î½ºÇÁÆ®»çÀÇ DirectX¿Í ÇÔ²² ÄÄÇ»ÅÍ ±×·¡ÇÈ ¼¼°è¸¦ ¾çºÐÈ­Çϰí ÀÖÀ¸¸ç, ÇöÀç OPENGL Àº CAD, Á¤º¸½Ã°¢È­, ºñÇà ½Ã¹Ä·¹À̼Ç, ÄÄÇ»ÅÍ °ÔÀÓ µî ´Ù¾çÇÑ ºÐ¾ß¿¡¼­ ³Î¸® Ȱ¿ëµÇ°í ÀÖ½À´Ï´Ù. ¾ËÁö¿À OPENGL ±âÃʺÎÅÍ È­¸é ÁÂÇ¥°è, ±×¸®±â ÇÔ¼ö, ÄݹéÇÔ¼ö, 3DÁÂÇ¥, Èĸé°ú Àº¸é Á¦°Å, ´Ù¾çÇÑ Á¶¸í ¼³Á¤, ÀçÁú, »ç¶÷ ¸ðÇü ¸ðµ¨, ¾Ö´Ï¸ÞÀÌ¼Ç ½Ç½À µî OPENGLÀÇ ¸ðµç ºÎºÐÀ» ¹è¿ï ¼ö ÀÖ½À´Ï´Ù.
  • 01.37ºÐ È­¸éÁÂÇ¥¿Í ºäÆ÷Æ®

    viewport, ortho¸¦ ÅëÇÑ È­¸éÁÂÇ¥°è¸¦ ¾Ë¾Æº¸°í ±âº»ÀûÀÎ ±×¸®±â ÇÔ¼öµé¿¡ ´ëÇÑ ½Ç½À

    Ã¥°¥ÇÇ[00:18] ¿ÀÇÂÁö¿¤ Çì´õÆÄÀÏ ºÒ·¯¿À±â/[00:38] ÃʱâÈ­ ÇÔ¼öµé/[01:22] À©µµ¿ì Ãâ·Â ÇÔ¼ö/[02:42] POLYGON Çü½ÄÀ¸·Î »ç°¢Çü ±×¸®±â/[03:12] Viewport/[04:26] Viewport °ª ¼öÁ¤ ÈÄ È®ÀÎ/[06:30] Viewport ÇÔ¼ö¸¦ ¼³Á¤ÇÏÁö ¾ÊÀº °æ¿ì/[07:00] ortho/[08:09] matrixMode ÇÔ¼ö/[08:16] loadIdentity/[08:41] ortho ÇÔ¼öÀÇ ÃʱâÈ­¸é/[09:26] ortho °ª ¼öÁ¤ ÈÄ È®ÀÎ/[10:58] ¿ø·¡ ºäÆ÷Æ®¿Í »õ ºäÆ÷Æ® ÀÏÄ¡ ½Ã ¿Ö°î ÇÇÇϱâ/[11:41] °á°ú È®ÀÎ/[12:20] ±âº»ÀûÀÎ ±×¸®±â ÇÔ¼ö/[12:37] POLYGON/[14:09] LINES/[14:43] LINE STRIP/[15:11] LINE LOOP/[15:30] TRIANGLES/[16:03] Á¤Á¡ ´Ù¸£°Ô ¼³Á¤Çϱâ/[17:36] TRIANGLES STRIP/[18:47] TRIANGLE FAN/[20:18] QUADS/[20:37] ÄÚµå °¡Á®¿À±â/[21:03] QUADS STRIP/[22:22] ½Ç½À/[22:47] È­¸é ¼³Á¤ ¹Ù²Ù±â/[23:18] ortho ÇÔ¼ö ¼³Á¤ º¯°æ/[23:56] ÄÚµå ±×¸®±â/[24:45] ¶óÀÎ 4µîºÐ/[25:17] LetsDraw ÇÔ¼ö ÀÔ·Â/[26:00] Çì´õÆÄÀÏ Ãß°¡/[26:52] Á÷¼± ±×¸®±â/[28:07] ÇÔ¼ö ºÒ·¯¿À±â/[29:26] »ï°¢Çü ±×¸®±â/[30:56] »ç°¢Çü ±×¸®±â/[31:32] ¿À°¢Çü ±×¸®±â/[31:56] °á°ú È®ÀÎ/[32:37] srand/[33:13] Ä÷¯°ª ·£´ýÀ¸·Î ¶ç¿öÁÖ±â/[33:15] ±¸Á¶Ã¼ È£Ãâ/[33:57] ÁöÁ¤ÇØÁØ °ª ³Ö±â/[34:07] °á°ú È®ÀÎ/[34:37] ŸÀÌ¸Ó Äݹé ÇÔ¼ö ÀÀ¿ë/[35:22] ŸÀÌ¸Ó ÇÔ¼ö ÀÔ·Â/[36:36] °á°ú È®ÀÎ
  • 02.31ºÐ ¸¶¿ì½º¿Í Űº¸µå ÄݹéÇÔ¼ö

    ¸¶¿ì½º¿Í Űº¸µå ÄݹéÇÔ¼ö¸¦ ÀÌ¿ëÇÑ »ç°¢Çü Æ¢±â±â ½Ç½À

    Ã¥°¥ÇÇ[00:00] ¸¶¿ì½º Äݹé ÇÔ¼ö/[00:24] ¸¶¿ì½º Äݹé ÇÔ¼öÀÇ ¿øÇü/[01:21] ¸¶¿ì½º¸¦ Ŭ¸¯ÇßÀ»¶§ »ç°¢Çü ±×¸®±â/[01:34] Mouse ÇÔ¼ö/[01:56] ¸¶¿ì½º Äݹé ÇÔ¼ö¿¡ Àû¿ëÇϱâ/[02:20] ±×·ÁÁú »ç°¢Çü¿¡ ´ëÇÑ º¯¼ö ¼³Á¤/[02:48] ¸¶¿ì½º Ŭ¸¯ÀÌ ¹ß»ýÇßÀ»¶§/[03:14] ¸¶¿ì½º ÁÂÇ¥°ª ¼³Á¤/[03:24] glutPostRedisplay/[03:43] »ç°¢Çü ±×¸®±â/[03:53] °á°ú È®ÀÎ/[04:18] ¿©·¯°³ÀÇ »ç°¢Çü ±×¸®±â/[04:44] »ç°¢Çü °¹¼ö Á¤Çϱâ/[05:01] mcount º¯¼ö »ý¼º/[05:22] mcount °ª ¼³Á¤/[05:53] for ¹® »ý¼º/[06:19] °á°ú È®ÀÎ/[06:47] »ö±òÀÖ´Â »ç°¢Çü ±×¸®±â/[07:30] °á°ú È®ÀÎ/[07:50] ¸¶¿ì½º Äݹé ÇÔ¼ö¿Í ŸÀÌ¸Ó Äݹé ÇÔ¼ö ÀÀ¿ë/[08:00] ¿òÁ÷ÀÌ´Â »ç°¢Çü ±×¸®±â/[08:32] Timer ÇÔ¼ö »ý¼º/[08:44] Äݹé ÇÔ¼ö ºÒ·¯¿À±â/[08:57] speed º¯¼ö »ý¼º/[09:22] »ç°¢ÇüÀÌ ¿òÁ÷ÀÌ´Â ÄÚµå »ý¼º/[09:56] glutPostRedisplay/[10:04] Timer ÇÔ¼ö ºÒ·¯¿À±â/[10:19] °á°ú È®ÀÎ/[10:28] if ¹®À» Ȱ¿ëÇØ¼­ Á¦¾à ¼³Á¤/[10:49] ÄÚµåÀÇ ¹®Á¦Á¡/[11:23] °¢°¢ ¼Óµµ°ª ¼³Á¤Çϱâ/[11:43] ¼Óµµ°ªÀ» ¹è¿­·Î ¼³Á¤/[12:22] °á°ú È®ÀÎ/[12:48] Űº¸µå Äݹé ÇÔ¼ö/[13:03] Űº¸µå Äݹé ÇÔ¼ö ¿øÇü/[13:33] À̺¥Æ® ½ÇÇà ÇÔ¼ö »ý¼º/[13:58] ÇÔ¼ö ÀÛ¼º/[14:20] »ç°¢ÇüÀ» ¶ç¿î ÈÄ Å°º¸µå¸¦ ÀÌ¿ëÇØ »óÇÏÁ¿ì·Î À̵¿Çϱâ/[14:37] Àü¿ªº¯¼ö ¼±¾ð/[14:50] Ä÷¯°ª ÁöÁ¤ ÈÄ »ç°¢Çü ±×¸®±â/[15:14] Ű °ªÀ» °¡Á®¿Í¼­ Ű °ªÀÌ ´­·¯Áú¶§¸¶´Ù ¼öÇàµÇ´Â ÇÔ¼ö ÀÛ¼º/[15:28] swicth case ¹®/[15:56] break/[16:35] glutPostRedisplay/[16:54] °á°ú È®ÀÎ/[17:13] À©µµ¿ì Á¾·á ±â´É(exit)/[17:41] ¸¶¿ì½º Äݹé ÇÔ¼ö¿Í Űº¸µå Äݹé ÇÔ¼ö ÀÀ¿ë/[18:03] ¼Óµµ Á¶Àý/[18:15] Űº¸µå ÇÔ¼ö »ý¼º/[18:31] Űº¸µå Äݹé ÇÔ¼ö ºÒ·¯¿À±â/[18:50] ¼Óµµ °ª ¼³Á¤Çϱâ/[19:14] a°ª ¼Óµµ ÀÛ¼º(if ¹®)/[19:46] z°ª ¼Óµµ ÀÛ¼º(if ¹®)/[20:19] °á°ú È®ÀÎ/[20:48] ¸Þ´º °ñ¹é ÇÔ¼ö/[21:00] Á¤¼ö °ª º¯¼ö ¼±¾ð/[21:18] ¸Þ´º Äݹé ÇÔ¼ö µî·Ï/[22:02] glutAddMenuEntry/[22:35] »ç°¢Çü ±×¸®±â ¸Þ´º/[23:03] ŸÀÌ¸Ó ¸Þ´º/[23:16] Á¾·á ¸Þ´º/[23:26] glutAttachMenu(¿À¸¥ÂÊ ¸¶¿ì½º ¹öư)/[24:07] if ¹® ÀÛ¼º/[25;25] else if/[25:54] startTimer ¼³Á¤/[26:17] °á°ú È®ÀÎ/[26:52] ¸Þ´º ¾È¿¡ ¼­ºê¸Þ´º ³Ö±â/[27:10] º¯¼ö ¼³Á¤/[27:20] ¼­ºê¸Þ´º ºÒ·¯¿À±â(glutCreateMenu)/[27:44] glutAddMenuEntry/[29:00] MenuFuntion ÀÛ¼º/[29:45] °á°ú È®ÀÎ
  • 03.36ºÐ 3DÁÂÇ¥ part1

    2DÁÂÇ¥¿¡¼­ 3DÁÂÇ¥°è·ÎÀÇ º¯È¯

    Ã¥°¥ÇÇ[00:09] 3d ÁÂÇ¥»óÀÇ open GL/[00:26] ÁÂÇ¥°è/[00:56] zÃà-3Â÷¿ø °ø°£ÀÇ ÁÂÇ¥/[01:23] ¸ðµ¨ º¯È¯/[01:36] ºäÆ÷Æ® º¯È¯/[02:15] glMatrixMode ÇÔ¼ö/[03:04] GL_MODELVIEW/[03:23] glLoadIdentity ÇÔ¼ö/[03:53] glMatrixMode Çѹø ´õ ¼³Á¤/[04:44] glOrtho ÇÔ¼ö/[05:00] °¡¿îµ¥¸¦ ¿øÁ¡À¸·Î ÇÏ´Â ÁÂÇ¥°è·Î º¯È¯/[05:15] ¹üÀ§ ¼³Á¤/[05:30] if¹®/[07:15] zÃà °ª ¼³Á¤/[07:26] else¹®/[07:55] drawScene ÇÔ¼ö ¾È¿¡ 3Â÷¿ø °´Ã¼ ¿Ã¸®±â/[08:18] 3d ¸ðµ¨ ÄÚµå/[08:45] 6°³ÀÇ ¸éÀ» °¡Áø Á¤À°¸éü/[09:09] ¸ðµ¨¸µ º¯È¯/[09:24] À̵¿-glTranslatef/[09:52] ȸÀü-glRotatef/[11:01] È®´ë/Ãà¼Ò-glScalef/[11:31] Á¤À°¸éü È®ÀÎ/[12:18] 3d°´Ã¼ È®ÀÎ/[12:50] Çà·Ä½ºÅÃ/[13:35] ÇÔ¼ö ¿øÇü/[13:48] glPushMatrix ÇÔ¼ö/[14:22] glPopMatrix ÇÔ¼ö/[15:31] È®ÀÎ/[16:26] ´Ù¸¥ °´Ã¼ È®ÀÎ/[16:56] °ãÃÄÀÖ´Â °´Ã¼ È®ÀÎ/[17:26] glutSolidCube/[19:22] ȸÀü °ª ÀÔ·Â/[19:48] glutWireCube/[20:10] glutSolidSphere/[20:37] glutWireSphere/[21:18] glutSolidTorus/[22:03] glutWireTorus/[22:45] glutSolidCone/[23:30] glutWireCone/[23:40] ȸÀü °ª ÀÔ·ÂÇÏ¿© ¿ø»Ô È®ÀÎ/[24:22] ¿ø»Ô-zÃàÀÌ ¿øÁ¡/[25:00] glutWireTeapot/[25:14] ȸÀü °ª ÀÔ·ÂÇÏ¿© ÁÖÀüÀÚ È®ÀÎ/[25:41] Teapot¸ðµ¨À» ÀÌ¿ëÇØ ÄݹéÇÔ¼ö ½Ç½À/[26:14] glutCreateMenu/[26:26] glutAttachMenu/[26:45] glutAddMenuEntry/[27:00] MenuFunctionÇÔ¼ö ¼±¾ð/[27:18] glTranslatef-xÃàÀ¸·Î 10¸¸Å­ À̵¿/[27:48] À̵¿ ¼­ºê¸Þ´º/[28:26] ¸ÞÀθ޴º/[29:18] yÃà,zÃà À̵¿/[29:48] ȸÀü ¼­ºê¸Þ´º/[30:56] glRotatef-x,y,zÃà ȸÀü/[31:37] À̵¿°ú ȸÀü È®ÀÎ/[32:36] È®´ë ¼­ºê¸Þ´º/[33:22] glScalef-x,y,zÃà È®´ë/[34:19] ÃʱâÈ­ Ãß°¡/[35:14] À̵¿,ȸÀü,ÃʱâÈ­ È®ÀÎ
  • 04.30ºÐ 3DÁÂÇ¥ part2

    Űº¸µå ÄݹéÇÔ¼ö¸¦ ÀÌ¿ëÇÑ scale, Á÷±³Åõ¿µ°ú ¿ø±ÙÅõ¿µ

    Ã¥°¥ÇÇ[00:20] ¼­ºê¸Þ´º3 È®´ë/[00:49] glScalef-x,y,zÃà È®´ë/[01:34] È®´ë È®ÀÎ/[02:00] ÃʱâÈ­/[02:23] Ãà¼Ò/[02:30] Ãà¼Ò ¼­ºê¸Þ´º/[03:30] glScalef-x,y,zÃà Ãà¼Ò/[04:10] Ãà¼Ò È®ÀÎ/[04:39] ÃʱâÈ­/[04:46] Űº¸µå ÄݹéÇÔ¼ö/[05:08] KeyBoardÇÔ¼ö ¼¼ÆÃ/[05:41] Űº¸µå ÄݹéÇÔ¼ö¸¦ ÀÌ¿ëÇØ È®´ë,Ãà¼Ò,À̵¿,ȸÀü/[06:30] 3°¡Áö º¯¼ö »ý¼º/[07:00] glTranslatef-º¯¼ö ÀÔ·Â/[07:15] switch Á¶°Ç¹®/[07:46] case¹®-´ë/¼Ò¹®ÀÚ ±¸ºÐ/[08:33] glutPostRedisplay È®ÀÎ/[08:52] zÃุ º¯È­ ¾øÀ½/[09:24] º¯È¯ Çà·ÄÀÇ ¹®Á¦/[10:33] ¸Þ´º ÄݹéÇÔ¼ö ½Ç½À È®ÀÎ/[11:11] 3Â÷¿ø º¯È¯/[11:35] ¿ø±ÙÅõ¿µ/[11:43] gluPerspective ÇÔ¼ö/[12:16] ÀÔ·Â °ª/[12:41] glOrthoÇÔ¼ö¿Í µû·Î »ç¿ë/[12:56] °üÃø º¯È¯/[13:16] gluLookAt ÇÔ¼ö/[14:05] ÀÔ·Â °ª/[15:11] 3Â÷¿ø ¸ðµ¨ È®ÀÎ/[15:45] zÃà ¹æÇâ º¯È­ È®ÀÎ/[16:11] glRotatef/[16:41] case¹®/[17:59] ȸÀü È®ÀÎ/[18:26] ÀÚ¿¬½º·¯¿î ¿ø±ÙÅõ¿µ 3Â÷¿ø º¯È¯/[18:45] glScalef/[19:32] º¯¼ö °ª ÃʱâÈ­ ¼³Á¤/[19:52] case¹®/[20:02] È®´ë/Ãà¼Ò È®ÀÎ/[21:02] ¸¶¿ì½º¿Í ŸÀÌ¸Ó ÄݹéÇÔ¼ö/[21:11] Mouse ÇÔ¼ö/[21:44] TimerFunc ÇÔ¼ö/[22:00] ¸¶¿ì½º¿Í ŸÀÌ¸Ó ÄݹéÇÔ¼ö È£Ãâ/[22:18] ¸¶¿ì½º if¹®/[22:55] glutPostRedisplay/[23:06] ŸÀÌ¸Ó glutPostRedisplay È£Ãâ/[23:17] glutTimerFunc/[24:06] º¯¼ö ¼±¾ð/[24:18] if¹®/[25:00] ¸¶¿ì½º ¿À¸¥ÂÊ ¹öư Ŭ¸¯-ŸÀÌ¸Ó È£Ãâ/[25:59] TimerFunc-glRotatef/[26:10] ŸÀÌ¸Ó È®ÀÎ/[26:48] TimerFunc-glTranslatef/[27:03] x,y,zÃà °ª ÀÔ·Â/[28:17] cos/sin°ª ÀÔ·Â/[28:52] ŸÀÌ¸Ó È®ÀÎ/[29:11] angle°ª º¯°æ/[29:22] ŸÀÌ¸Ó È®ÀÎ
  • 05.30ºÐ ÈĸéÁ¦°Å, Àº¸éÁ¦°Å

    °ø°ú ÁÖÀüÀÚ¸¦ ÀÌ¿ëÇÑ ÈĸéÁ¦°Å¿Í Àº¸éÁ¦°Å ½Ç½À

    Ã¥°¥ÇÇ[00:06] ÈĸéÁ¦°Å/Àº¸éÁ¦°Å/[00:19] º¤ÅÍ °³³ä/[00:36] ¹ý¼± º¤ÅÍ/[01:03] ¿ø »ý¼º/[02:04] Èĸé-¹°Ã¼ÀÇ ´«¿¡ º¸ÀÌÁö ¾Ê´Â ºÎºÐ/[02:23] ¼Ö¸®µå·Î È®ÀÎ/[03:07] ÈĸéÁ¦°Å-È¿À²¼º/[03:23] ÈĸéÁ¦°Å »ç¿ë¹æ¹ý/[04:00] ½ÃÁ¡ º¤ÅÍ/¹ý¼± º¤ÅÍ/[04:30] ÈĸéÁ¦°Å¿¡ »ç¿ëµÇ´Â ÇÔ¼ö/[04:42] glEnable ÇÔ¼ö/[05:10] glCullFace ÇÔ¼ö/[06:00] glDisable ÇÔ¼ö/[06:30] Èĸéó¸® ÇÑ »óÅ ȮÀÎ/[07:58] Àº¸éÁ¦°Å/[08:13] Àº¸é-´Ù¸¥¸é¿¡ °¡·Á¼­ º¸ÀÌÁö ¾Ê´Â ºÎºÐ/[08:48] glutSolidTeapot/[09:11] È®ÀÎ/[10:35] Àº¸éÁ¦°Å¿¡ °¡Àå ÇÊ¿äÇÑ °Í-3Â÷¿ø ÁÂÇ¥»óÀÇ zÃàÁÂÇ¥/[11:05] ±íÀÌ ÃøÁ¤/[11:22] glutnitDisplayMode-GLUT_DEPTH ¼³Á¤/[12:11] glEnable-GL_DEPTH_TEST/[12:26] ±íÀÌ ÃøÁ¤ ºñȰ¼ºÈ­/[12:54] ±íÀÌ buffer ÃʱâÈ­/[13:07] glClear-GL_DEPTH_BUFFER_BIT/[13:52] glClearDepth/[14:28] È®ÀÎ/[15:24] ÈĸéÁ¦°Å ÈÄ Àº¸éÁ¦°Å/[16:30] À°¸éü »ý¼º/[17:11] gluLookAt °ª º¯°æ/[18:07] ½¦µù/[18:40] glShadeModel ÇÔ¼ö/[19:03] smooth/flat/[19:41] KeyBoard ¼¼ÆÃ/[19:59] TimerFunc/[21:18] bool°ª ÀÔ·Â/[21:59] case¹®/[22:41] glutPostRedisplay È£Ãâ/[22:52] È®ÀÎ/[23:47] Űº¸µå¸¦ ÀÌ¿ëÇØ Å¥ºê ÀÚµ¿È¸Àü ¸¸µé±â/[23:56] º¯¼ö°ª ¼³Á¤/[24:37] È®ÀÎ/[25:18] ÁÖ¼® Á¦°Å ÈÄ È®ÀÎ/[26:22] ÁÖ¼® °É°í È®ÀÎ/[26:55] ÈĸéÁ¦°Å¿Í Àº¸éÁ¦°Å È®ÀÎ/[28:07] shadig Àû¿ë/[29:07] È®ÀÎ
  • 06.28ºÐ Á¶¸í

    ambient, diffuse, specular Á¶¸í ¼³Á¤°ú ÀçÁú¿¡ ´ëÇÑ ½Ç½À

    Ã¥°¥ÇÇ[00:05] Á¶¸í/[01:40] Á¶¸íȰ¼ºÈ­ ÇÔ¼ö-glEnable(GL_LIGHTING)/[01:57] glutSolidSphere/[03:34] Á¶¸í Á¤ÀÇ/[03:50] 3°¡ÁöÀÇ Á¶¸í/[04:14] AmbientLight(ÁÖº¯Á¶¸í)/[04:30] ÀÏÁ¤ÇÑ ¹æÇâÀÌ Á¸Àç ÇÏÁö¾Ê´Â Á¶¸í/[05:15] glLightfv ÇÔ¼ö/[05:59] 8°³ÀÇ °ª/[06:30] AmbientLight ¹è¿­ °ª/[07:39] DiffuseLight(È®»êÁ¶¸í)/[08:01] Èð¾îÁö´Â ºÐ»êÁ¶¸í/[09:09] glLightfv ÇÔ¼ö/[09:39] SpecularLight(¹Ý»çÁ¶¸í)/[10:13] ÇÏÀ̶óÀÌÆ®/[10:48] glLightfv ÇÔ¼ö/[11:22] Á¶¸í À§Ä¡ ¼³Á¤/[11:37] LightPosition ¹è¿­ °ª/[12:20] Á¶¸í Ȱ¼ºÈ­/[13:01] Á¶¸í À§Ä¡,¹æÇâ ÀÚÀ¯·Ó°Ô Á¶Àý/[13:16] ÀçÁú ¼³Á¤/[13:52] glMaterialfv ÇÔ¼ö/[14:03] ÀçÁúÀ» Àû¿ëÇÒ °÷/[14:22] ÀçÁúÀÇ ¼Ó¼º ¼³Á¤/[15:01] ÀçÁú ¼¼ÆÃ/[16:10] shinness ºûÀÇ ¾ç Á¶Àý/[16:36] È®ÀÎ/[17:40] Á¶¸íÀÇ »ö¿¡ µû¶ó »öÀÌ º¯È­/[18:11] Ä÷¯ Æ®·¹Å· ¼³Á¤/[18:48] È®ÀÎ/[19:18] ¸Å²ô·¯¿î 3Â÷¿ø ±¸¸ðÇü È®ÀÎ/[20:41] Űº¸µå¸¦ ÀÌ¿ëÇÑ Á¶¸í º¯È­/[20:52] KeyBoard¼¼ÆÃ/[21:33] Á¶¸í º¯¼ö/[21:44] ambientR/ambientG/ambientB °ª/[21:56] diffuseR/diffuseG/diffuseB °ª/[22:11] specularR/specularG/specularB °ª/[22:33] º¯¼ö·Î º¯°æ/[23:15] switch/case/[23:36] break/[25:00] glutPostRedisplay ¼³Á¤/[25:26] Á¶¸í º¯È­ È®ÀÎ/[27:07] ÃʱâÈ­/[28:02] ambient¿Í diffuseÁ¶¸íÀÇ Â÷ÀÌ
  • 07.34ºÐ [½Ç½À] žç°è ¸¸µé±â

    Áö±Ý±îÁö ¹è¿î°ÍµéÀ» ÀÌ¿ëÇÏ¿© °£´ÜÇÑ Å¾ç°è ¸¸µé±â ½Ç½À ÁøÇà

    Ã¥°¥ÇÇ[00:04] ±âº»ÀûÀÎ ºä ¼¼ÆÃ/[00:35] SetUP ÇÔ¼ö/[00:52] È­¸é ¼¼ÆÃ¿¡ °ü·ÃµÈ ºÎºÐµé °¡Á®¿À±â/[01:00] drawScene ³»ºÎÀÇ SetUp/[01:18] double buffering/[02:07] ºÎµå·¯¿î È­¸é È¿°ú/[02:15] double buffering »ç¿ë¹æ¹ý/[02:46] glutSwapBuffers ÇÔ¼ö/[03:07] 3Â÷¿ø ÁÂÇ¥ Ãà ±×¸®±â/[03:30] Çà·Ä½ºÅà ¼¼ÆÃ/[03:43] 3d ¼± ±ß±â/[04:00] xÃà ±×¸®±â/[04:58] yÃà ±×¸®±â/[05:15] zÃà ±×¸®±â/[05:46] È®ÀÎ/[06:15] ÃàÀ» º¸°í Ä«¸Þ¶ó ¼¼ÆÃ ¾î¶»°Ô µÇ¾îÀÖ´ÂÁö È®ÀÎ/[07:10] Draw3DLine ÇÔ¼ö/[07:46] žç°è ½Ç½À/[08:16] Çà·Ä½ºÅÃÀÇ °ü°è/[08:56] Çà·Ä½ºÅà ¾È¿¡ glPushMatrix/glPopMatrix/[09:16] »¡°£»ö ±¸ žçÀ¸·Î ¼³Á¤/[09:24] ¼ö¼ºÀº ³ì»öÀ¸·Î ¼³Á¤/[10:09] ±Ý¼º/[11:03] Áö±¸/[11:54] gluLookAt °ª º¯°æ/[12:20] žç°è È®ÀÎ/[12:46] žçÀ» Áß½ÉÀ¸·Î ¼ö¼º,±Ý¼º,Áö±¸ rotate/[13:05] º¯¼ö ¼³Á¤/[13:33] rotate°¡ timer¸¦ ÅëÇØ °è¼Ó µ¹ ¼ö ÀÖµµ·Ï ¼³Á¤/[13:56] ¸ÞÀÎÇÔ¼ö¿¡ glutTimerFunc È£Ãâ/[14:20] glutPostRedisplay ¼³Á¤/[14:41] wRotate°ª °è¼Ó Áõ°¡/[15:31] µ¿ÀÏÇÏ°Ô rotateÇÏ´Â Ç༺µéÀ» µû·Î rotateÇÏ°Ô ¼³Á¤/[16:03] º¯¼ö Ãß°¡/[16:11] Ç༺ÀÇ °øÀü,ÀÚÀü Áֱ⸦ Ç༺ÀÇ À̸§À»µû¼­ ¸¸µé±â/[16:41] °øÀü Rev/[16:52] ÀÚÀü Rot/[17:11] ¼ö¼º Çà·Ä½ºÅà ¾È¿¡ ÀÔ·Â/[17:40] °øÀü°ú ÀÚÀüÀÇ Â÷ÀÌ/[18:11] rotate¿Í translate ¼ø¼­/[19:14] ±Ý¼º ¼¼ÆÃ/[19:40] Áö±¸ ¼¼ÆÃ/[20:07] ŸÀ̸Ó/[21:30] ŸÀÌ¸Ó ¿©·¯°³ »ý¼º/[22:41] °øÀü ÁÖ±â/[24:11] È®ÀÎ/[24:48] ´Þ ¸¸µé±â/[25:03] Çà·Ä½ºÅà µû·Î »ý¼º/[26:00] ´ÞÀÇ °øÀü,ÀÚÀü ¼³Á¤/[26:15] È®ÀÎ/[27:07] ´Þ ŸÀÌ¸Ó »ý¼º/[27:48] ´Þ °øÀü °ª Áõ°¡/[27:56] È®ÀÎ/[28:25] Á¶¸í ¼¼ÆÃ º¯°æ/[29:10] È®ÀÎ/[29:45] ÀÚÀü ŸÀ̸Ó/[30:25] ¼ö¼º ÀÚÀü Áֱ⠸ÕÀú ¼³Á¤/[33:07] °øÀü,ÀÚÀü È®ÀÎ
  • 08.33ºÐ ÅØ½ºÃÄ ¸ÅÇÎ part1

    ÅØ½ºÃÄ ¸ÅÇνǽÀ

    Ã¥°¥ÇÇ[00:05] ÅØ½ºÃÄ ¸ÅÇÎ/[00:36] »çÀüÀÛ¾÷ 5°¡Áö/[01:22] ÅØ½ºÃÄ ±â´É Ȱ¼ºÈ­/[01:33] glEnable ÇÔ¼ö »ç¿ë/[02:15] ºñȰ¼ºÈ­ glDisable/[02:30] ÅØ½ºÃÄ ¿µ»ó/[02:57] glTexImage1D ÇÔ¼ö »ç¿ë/[03:15] target/[03:35] level/[04:46] internalformat/[05:43] width/[06:00] border/[06:10] format/[06:46] type/[07:00] pixel/[07:15] º¯¼ö ÁöÁ¤/[07:40] glTexImage2D/[08:07] ³ôÀ̰ª/[08:16] ÅØ½ºÃÄ ¸ÅÇÎ ¹æ¹ý/[08:45] ¼öµ¿ ÅØ½ºÃÄ ¸ÅÇÎ/[09:01] ÅØ½ºÃÄÀÇ À§Ä¡¸¦ ¼³Á¤ÇÏ´Â ÇÔ¼ö glTexCoord2f/[10:13] ÅØ½ºÃÄ ÁÂÇ¥ µû·Î ¼³Á¤/[10:33] s´Â ¼öÆò¹æÇâÀÇ À̹ÌÁö ÁÂÇ¥ t´Â ¼öÁ÷¹æÇâÀÇ À̹ÌÁö ÁÂÇ¥/[11:46] ÀÚµ¿ ÅØ½ºÃÄ ¸ÅÇÎ/[12:07] glTexGenf ÇÔ¼ö/[13:35] ÅØ½ºÃÄ ÆÄ¶ó¹ÌÅÍ ¸í½Ã/[14:05] glTexParameterf ÇÔ¼ö/[14:33] È­¼ÒÀÇ ÅØ½ºÃÄ ¼±Åà ¹æ¹ýÀ» °áÁ¤ÇÏ´ÂGL_TEXTURE_MAG_FILTER °ª/[15:01] ·¡ÇÎ GL_TEXTURE_WRAP_S/[15:31] ·¡ÇÎ GL_REPEAT/GL_CLAMP/[16:26] È­¼Ò GL_NEAREST/GL_LINEAR/[16:47] ÅØ½ºÃÄ È¯°æ/[17:03] glTexEnvf ÇÔ¼ö »ç¿ë/[17:41] GL_DECAL/[17:48] GL_REPLACE/[18:00] GL_MODULATE/[18:11] GL_BLEND/[18:56] Äڵ忡 ºñÆ®¸Ê ÆÄÀÏ °¡Á®¿À±â/[19:15] LoadBitmap ÇÔ¼ö/[19:47] ÅØ½ºÃÄ º¯¼ö ¼³Á¤/[20:52] ºñÆ®¸Ê »çÀÌÁî ¼³Á¤/[21:06] if¹®/[21:25] ºñÆ®¸Ê ÆÄÀÏ Çì´õ/[21:45] ºñÆ®¸Ê ÆÄÀÏÀÎÁö È®ÀÎ/[22:06] ºñÆ®¸Ê ÀÎÆ÷/[22:26] ºñÆ®¸Ê À̹ÌÁö µ¥ÀÌÅÍ ³ÖÀ» ¸Þ¸ð¸®/[22:52] ºñÆ®¸Ê ÀÎÆ÷ Çì´õ Àоî¿À±â/[23:15] ºñÆ®¸Ê Å©±â ¼³Á¤/[24:11] ºñÆ®¸Ê Å©±â¸¸Å­ ¸Þ¸ð¸® ÇÒ´ç/[24:51] ºñÆ®¸Ê µ¥ÀÌÅ͸¦ ºñÆ®¿¡ ÀúÀå/[25:32] ºñÆ®¸Ê ÆÄÀÏ ºÒ·¯¿À±â °úÁ¤ ¿Ï·á/[25:48] ¸ðµ¨¿¡ ÅØ½ºÃĸ¦ ÀÔÈ÷´Â °úÁ¤ ¼ø¼­ ÄÚµå/[26:22] glGenTextures ÇÔ¼ö/[26:56] glBindTexture ÇÔ¼ö/[27:33] m_bitmap º¯¼ö ÁöÁ¤/[28:07] ÅØ½ºÃÄ À̹ÌÁö Á¤ÀÇ glTexImage2D/[29:00] glTexParameteri/[30:21] glTexEnvi/[30:52] glEnable/[31:11] glBindTexture/[31:33] glColor3f/[31:48] glVertex3f/[32:19] Á¤Á¡ ¾Õ¿¡ glTexCoord2f ¼³Á¤/[33:08] ¸ðµ¨¿¡ ÅØ½ºÃĸ¦ ºÒ·¯¿À´Â ÅØ½ºÃÄ ¸ÅÇÎ ¹æ½Ä
  • 09.29ºÐ ÅØ½ºÃÄ ¸ÅÇÎ part2

    Á¤À°¸éü¿¡ ÅØ½ºÃÄ ¸ÅÇÎÀ» Àû¿ëÇÏ´Â ½Ç½À

    Ã¥°¥ÇÇ[00:05] ÅØ½ºÃÄ ¸ÅÇÎ ½Ç½À/[01:10] 1¹ø ÅØ½ºÃİ¡ ÀúÀåµÈ »ç°¢Çü/[01:29] À°¸éüÀÇ ÅØ½ºÃÄ/[01:55] ÅØ½ºÃÄ ¼³Á¤ ¸í½Ã/[02:21] ÅØ½ºÃÄ ÁÂÇ¥´Â À§ÀÇ ÄÚµå¿Í µ¿ÀÏ/[02:52] glVertex3f/[03:27] gluLookAt °ª º¯°æ/[03:38] È®ÀÎ/[04:00] »öÀÇ È¥ÇÕ ÀÌÀ¯´Â ȯ°æ¼³Á¤/[04:30] GL_MODULATE/[04:57] È¥ÇÕÇÏÁö ¾Ê°í ¿ø·¡ »öÀ¸·Î ³ª¿À°Ô ÇÏ´Â ¹æ¹ý/[05:25] È®ÀÎ/[05:41] GL_ADD/[06:00] GL_REPLACE°ªÀ¸·Î º¯°æ/[06:30] À°¸éü Ç¥Çö-ÅØ½ºÃÄ ¹è¿­ÀÇ °ªÀº 6/[07:30] ´«¿¡ º¸ÀÌ´Â 3°³ÀÇ ¸é¿¡¸¸ ÅØ½ºÃÄ ¸ÅÇÎ/[08:22] ±âÁ¸ ¼¼ÆÃ »èÁ¦/[08:28] ¹Ù´Ú ±ò±â ¼³Á¤/[08:48] DrawFloor ¹Ù´Ú ¸¸µé±â/[09:41] floorºñÆ®¸Ê ÆÄÀÏ ºÒ·¯¿À±â/[10:03] ÅØ½ºÃÄ »ý¼º½Ã ÁÖÀÇÁ¡/[10:41] ÅØ½ºÃÄ È¯°æ¼³Á¤/[11:39] ÅØ½ºÃÄ ÁÂÇ¥ ¼³Á¤/[12:22] ¹Ù´Ú ¼¼ÆÃ ¿Ï·á/[12:37] drawScene¿¡¼­ DrawFloorÇÔ¼ö È£Ãâ/[12:52] È®ÀÎ/[13:26] °´Ã¼ ¶ç¿ì±â/[13:48] DrawObject/[14:01] Á¤À°¸éü ½Ç½À ÄÚµå °¡Á®¿À±â/[14:50] µ¿ÀÏÇÏ°Ô ÅØ½ºÃÄ ÁÂÇ¥ ¼³Á¤/[15:20] °¢ ¸é¿¡ µ¿ÀÏÇÑ ÅØ½ºÃÄ/[16:03] drawScene¿¡ DrawObjectÇÔ¼ö È£Ãâ/[16:45] object »çÀÌÁî ¼öÁ¤/[17:26] À̵¿ º¯¼ö ¼³Á¤/[17:52] glTranslatef¾È¿¡ ÀÔ·Â/[18:17] KeyBoard ¼¼ÆÃ/[18:25] mySpecialKey ÇÔ¼ö/[18:44] glutSpecialFunc ÇÔ¼ö/[19:18] Á¿ì»óÇÏ ¹æÇâŰ »ç¿ë/[20:47] È®ÀÎ/[21:56] ¹è°æ¿¡ ºñ°¡ ³»¸®´Â ¸ð½À Ç¥Çö/[22:03] DrawRain/[22:51] solidcube¸¦ ¾ã°Ô ¸¸µé¾î ºñ·Î Ç¥Çö/[23:11] raincount ¼³Á¤/[23:22] for¹®/[23:56] viewRain/[24:22] ÃʱⰪ ¼³Á¤/[25:52] glTranslatef/[26:30] RainTimer ÇÔ¼ö/[27:30] È®ÀÎ/[27:41] ½ºÄÉÀÏ º¯°æ ÈÄ È®ÀÎ/[28:22] ¹è°æ»ö º¯°æ ÈÄ È®ÀÎ
  • 10.32ºÐ ½ºÇöóÀÎ °î¼±

    ¸¶¿ì½º Æ÷ÀÎÆ® Ŭ¸¯(Á¦¾îÁ¡)À» ÀÌ¿ëÇÑ ½ºÇöóÀÎ °î¼± ½Ç½À

    Ã¥°¥ÇÇ[00:08] ½ºÇöóÀÎ °î¼±/[00:22] ½ºÇöóÀÎ ±¸¼º ¹æ¹ý/[01:06] º£Áö¾î ½ºÇöóÀÎ ±×·Áº¸±â/[01:23] Á¦¾îÁ¡/[01:38] º¸°ü Á¦¾îÁ¡/[02:00] ±Ù»ç Á¦¾îÁ¡/[02:57] Á¦¾î ±×·¡ÇÁ/[03:19] ½Ç½À/[04:40] reshapeÇÔ¼öÀÇ ³»ºÎ/[05:15] glOrthoÇÔ¼ö¸¦ ÀÌ¿ë/[06:30] glfloat controlpoint-Á¦¾îÁ¡ ¸¸µé±â/[06:53] Á¦¾îÁ¡ ¼³Á¤/[07:30] drawsplineÇÔ¼ö ¼±¾ð/[07:45] drawsplineÇÔ¼ö ÀÛ¼º/[07:54] glshademodel-Æú¸®°ï »ö ÁöÁ¤/[08:22] glmap-Á¦¾îÁ¡ ¼³Á¤/[09:33] ÆÄ¶ó¹ÌÅÍ¿¡ µû¶ó °ª ÀÔ·Â/[10:16] glenable/[10:35] glbegin/glend/[10:39] glcolor/[10:46] for¹®-glevalcoord/[11:28] ÇöÀç ÁöÁ¡±îÁöÀÇ Á¦¾îÁ¡ °è»ê/[11:33] gldisable/[11:46] Á¦¾îÁ¡ Âï¾îÁÖ±â/[12:41] Á¦¾îÁ¡À» ÅëÇÑ ½ºÇöóÀÎ ¿Ï¼º/[12:50] È®ÀÎ/[13:43] Á¦¾îÁ¡ º¯°æ/[13:52] È®ÀÎ/[14:20] Á¦¾îÁ¡ º¯°æ ÈÄ È®ÀÎ/[15:05] ¸¶¿ì½º Æ÷ÀÎÆ® Ŭ¸¯(Á¦¾îÁ¡)À» ÀÌ¿ëÇÑ ½ºÇöóÀÎ °î¼± ½Ç½À/[15:37] Á¦¾îÁ¡ÀÇ ÇѰè ÁöÁ¤/[15:56] float controlcount/[16:18] dspline°ª ¼³Á¤/[16:41] mouseÇÔ¼ö/[17:14] mouseÇÔ¼ö ³»ºÎ Á¶°Ç¹®/[17:56] controlpoint controlcount/[18:37] ¸¶¿ì½º Ŭ¸¯Çϸé countÁõ°¡/[19:33] Ŭ¸¯ÇÏ´Â À§Ä¡¿Í Á¦¾îÁ¡ À§Ä¡/[20:21] ¸¶¿ì½º°¡ Ŭ¸¯ÇÏ´Â À§Ä¡ÀÇ ÁÂÇ¥ °ª/[23:41] ¸¶¿ì½º ÁÂÇ¥-¸ðµ¨ º¯È¯°ú Åõ¿µ Çà·Ä, ºä Çà·Ä/[24:21] viewpoint¹è¿­ »ý¼º/[24:45] À©µµ¿ì ÁÂÇ¥°è·Î º¯ÇüÇÑ ÁÂÇ¥ °ª/[25:26] ¹è¿­ viewport¿¡ ÀúÀå/[25:33] viewport¹è¿­ °ª/[26:17] y½ºÅ©¸°ÀÇ ÁÂÇ¥-³ôÀ̰ª¿¡¼­ y¸¦ »« °ª/[26:33] gl_modelview_matrixÀÇ Å©±â¸¦ ±¸Çؼ­ modelview¿¡ °ªÀ» ÀúÀå/[26:48] glgetdoublev-ÁöÁ¤ÇØ µÎ¾ú´ø projection¹è¿­ÀÇ °ª ÀúÀå/[27:07] glreadpixels-ÁÂÇ¥°ª Àоî¿À±â/[27:37] gluunproject/[28:44] À©µµ¿ì ÁÂÇ¥°è¿¡¼­ÀÇ ÁÂÇ¥ °ª/[29:44] glortho/[30:52] ½ÇÇà È­¸é/[31:18] ½ºÇöóÀÎ ¿Ï¼º
  • 11.33ºÐ ½ºÇöóÀÎ °î¸é

    Á÷Á¢ÀûÀÎ ¼±Çü º¸°£À¸·Î ÀÌ·ç¾îÁö´Â º£ÀÌÁ¦ ½ºÇöóÀÎ °î¸é ½Ç½À

    Ã¥°¥ÇÇ[00:08] ½ºÇöóÀÎ °î¸é/[00:24] º£Áö¾î °î¼±°ú ºñ½ÁÇÑ °úÁ¤/[01:26] °î¸é Á¦¾îÁ¡ ¼³Á¤/[01:49] Á¦¾îÁ¡ ¼³Á¤ ÇÔ¼ö ÆÄ¶ó¹ÌÅÍ/[02:23] °î¸é¿¡¼­ Ÿ°Ù ¸ÕÀú ¼³Á¤/[03:12] v1°ú v2/[03:51] Á¦¾îÁ¡ ¹è¿­À» °¡¸®Å°´Â controlpoint/[04:30] glenableÇÔ¼ö¸¦ »ç¿ëÇØ °î¸é ±×¸®±â Ȱ¼ºÈ­/[04:46] ±×¸®µå¸¦ ÀÌ¿ëÇÑ °î¸é±×¸®±â ÇÔ¼ö/[05:15] ÆÄ¶ó¹ÌÅÍ °ª ÀÔ·Â/[06:26] ¼±À¸·Î ±¸¼ºµÈ 2d±×¸®µå¸¦ ¿¬°áÇØ¼­ °è»êÇØÁÖ´Â ÇÔ¼ö/[06:39] ÆÄ¶ó¹ÌÅÍ °ª/[06:58] gl_point/gl_line/gl_fill/[07:29] gl_lineÀ¸·Î ±×¸®µå ¿¬°á/[07:38] i1°ú i2/j1°ú j2/[08:28] 3Â÷¿ø »óÀÇ Á¦¾îÁ¡ ¼³Á¤/[09:20] ÇÑ ÇàÀÇ ¹è¿­/[10:37] for¹®/[10:56] ½ÇÇà/[11:46] gl_point·Î ±×¸®µå ¿¬°á/[11:52] ½ÇÇà/[12:00] gl_fill·Î ±×¸®µå ¿¬°á ÈÄ ½ÇÇà/[12:48] ´Ù½Ã gl_lineÀ¸·Î ±×¸®µå ¿¬°á/[13:16] 3Â÷¿ø Ä«¸Þ¶ó ºä¸¦ Űº¸µå ÁÂÇ¥¸¦ ÀÌ¿ëÇØ¼­ ȸÀü/[13:35] Űº¸µå ÇÔ¼ö ¼±¾ð/[13:50] Űº¸µå ÇÔ¼ö ¸¸µé±â/[14:09] switch/case/[14:48] glutreshapefunc/[15:20] winx/winy°ª Á¤ÀÇ/[15:43] ȸÀü½Ãų º¯¼ö¸¦ ³ÖÀ» glulookatÇÔ¼ö/[16:32] Ä«¸Þ¶ó º¯¼ö ÃʱⰪ ¼³Á¤/[16:56] glulookat¿¡ µé¾î°¥ ÆÄ¶ó¹ÌÅÍ °ª/[17:21] Űº¸µå eyex°ª ¼³Á¤/[17:41] ½ÇÇà/[18:06] eyez°ª ¼³Á¤/[19:03] openGL 3dÄ«¸Þ¶ó´Â 3Â÷¿ø ÇÔ¼ö¿Í ºñ½Á/[19:52] eyex¿Í eyez°ª µ¿½Ã ¼³Á¤/[20:07] ½ÇÇà/[20:52] x,z¸¦ ÀÌ¿ëÇØ¼­ yÃàÀ» Áß½ÉÀ¸·Î ȸÀüÇÏ´Â ÄÚµå ÀÛ¼º/[21:22] sin/cos »ç¿ë/[23:48] ½ÇÇà/[25:22] 9°³ÀÇ Á¦¾îÁ¡À» ÀÌ¿ëÇÑ º£Áö¾î °î¸é/[25:52] 2Â÷ º£Áö¾î °î¸é/[26:29] Á¦¾îÁ¡ 4°³·Î ÀÌ·ç¾îÁø 3Â÷ º£Áö¾î °î¼±/[26:48] 16°³ÀÇ Á¦¾îÁ¡À¸·Î ÀÌ·ç¾îÁø 3Â÷ º£Áö¾î °î¸é/[27:45] ¾ç¹æÇâ °î¸éÀÇ ¿¬°á/[28:07] yÃà°ª º¯°æ ÈÄ ½ÇÇà/[29:32] Á¦¾îÁ¡ÀÌ ¸¹À»¼ö·Ï ºÎµå·¯¿î ¼± ¿Ï¼º/[30:10] 16°³ÀÇ Á¦¾îÁ¡À» °¡Áø °î¸é ¸¸µé±â/[31:26] Á¦¾îÁ¡ ¼³Á¤ ¿Ï·á/[31:59] ½ÇÇà/[32:37] ±×¸®µå °ª º¯°æ/[32:57] ºÎµå·¯¿î °î¸é ¿Ï¼º
  • 12.34ºÐ [½Ç½À] 3Â÷¿ø »ç¶÷ ¸ðÇü ¸ðµ¨ ¸¸µé±â

    »ç¶÷¸ðÇüÀÇ ¸ðµ¨ ¸¸µé±â ½Ç½À

    Ã¥°¥ÇÇ[00:10] ¹è¿î°ÍµéÀ» Á¾ÇÕÇÑ ÀÀ¿ë¿¹Á¦/[00:42] 3Â÷¿ø »ç¶÷ ¸ðÇü ¸ðµ¨ ¸¸µé±â/[01:56] Æò¸é ÁöÇü ¸¸µé±â/[02:38] glvertex 4°³¸¦ °¡Áö°í ÇϳªÀÇ Æò¸é ±¸¼º/[02:53] gltranslatef/[03:07] Æò¸é ±¸¼ºÀº ¹Ý½Ã°è¹æÇâ/[04:00] ÀϹÝÀûÀ¸·Î ¸ðµç Æú¸®°ïÀÇ ¹æÇâÀº ¹Ý½Ã°è¹æÇâ/[04:26] setup-glfrontface/[04:46] glcullface-¾î´À¸éÀ» ±×¸±Áö ÁöÁ¤À» ÇØÁÖ´Â ÇÔ¼ö/[07:38] ¸öÅë ¾È¿¡ µé¾î°¥ ÀÎÀÚ°ª/[08:11] glpushmatrix/glcolor3f/glpopmatrix/[08:45] GLUquadricObjº¯¼ö ¼±¾ð/[08:54] ½Ç¸°´õ °´Ã¼ ¼±¾ð/[09:22] ÇÔ¼ö ³»ºÎ¿¡¼­ quadric°´Ã¼ ¼±¾ð/[09:39] glucylinderÇÔ¼ö ¾È¿¡ °´Ã¼ »ý¼º/[09:48] ÆÄ¶ó¹ÌÅÍ °ª ¼³Á¤/[10:37] glrotatef/[11:03] drawbody¾È¿¡ µé¾î°¥ ÆÄ¶ó¹ÌÅÍ/[11:41] Ä«¸Þ¶ó º¯¼ö °ª ¼³Á¤/[13:22] ½Ç¸°´õ ¸ð¾çÀÇ ¿ÀºêÁ§Æ® È®ÀÎ/[13:54] ¾ó±¼ ¸¸µé±â/[14:07] glpushmatrix/glpopmatrix/[14:41] cylinder°´Ã¼ »ý¼º/[14:54] glusphere/[15:31] ¸Ó¸®ÀÇ gltranslatef°ª Á¶Á¤/[15:48] ÆÈ,´Ù¸®¸¦ ¸¸µé±â À§ÇÑ Àü¿ªº¯¼ö ¼³Á¤/[16:52] ¿À¸¥ÂÊ ÆÈ ¸¸µé±â/[17:17] glpushmatrix/glpopmatrix/[18:55] color°ª ¼³Á¤/[19:21] ½Ç¸°´õ °´Ã¼ »ý¼º/[19:30] glrotate°ª ¼³Á¤/[20:06] gltranslatef°ª ¼³Á¤/[22:32] »ý¼ºÇÒ ½Ç¸°´õ ÀÎÀÚ°ª/[24:02] ¿ÞÂÊ ÆÈ ¸¸µé±â/[24:48] glpushmatrix/glpopmatrix/[25:11] glrotate/[25:33] gltranslatef/[26:22] ½ÇÇà/[27:40] ¿À¸¥ÂÊ ´Ù¸® ¸¸µé±â/[28:03] glpushmatrix/glpopmatrix/[28:22] glrotate/[28:37] gltranslatef/[28:56] ½Ç¸°´õ »ý¼º/[29:11] ¿À¸¥ÂÊ ´Ù¸® Àü¿ªº¯¼ö »ý¼º/[31:17] ¿ÞÂÊ ´Ù¸® ¸¸µé±â/[31:40] glpushmatrix/glpopmatrix/[32:05] ½Ç¸°´õ »ý¼º/[32:20] glrotate/gltranslatef/[33:09] È­¸é È®ÀÎ
  • 13.35ºÐ [½Ç½À] ¾Ö´Ï¸ÞÀ̼Ç

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    Ã¥°¥ÇÇ[00:12] ÁöÇü À§¿¡ Ä«¸Þ¶ó ÀÚÀ¯ÀÚÀç·Î ¿òÁ÷ÀÌ°Ô ¸¸µé±â/[00:29] Ä«¸Þ¶ó ¼³¸í/[00:42] openGLÀÇ ½ÃÁ¡ ÁÂÇ¥°è/[01:00] ½ÃÁ¡ ÁÂÇ¥°è ¼³Á¤Àº gluLookAtÇÔ¼ö »ç¿ë/[01:38] gluLookAt¿¡ ÀÇÇÑ Ä«¸Þ¶óÀÇ ¿øÁ¡/[02:34] Ä«¸Þ¶óÀÇ À§Ä¡°¡ °íÁ¤µÇ¾î ÀÖÀ» ¶§ eye°ª¸¸ º¯È­/[03:00] Ä«¸Þ¶ó ȸÀü/[03:23] keyboard¼¼ÆÃ/[04:15] eyeX, eyeZ, eyeY¼³Á¤/[05:12] cos°ú sinÀ» ÀÌ¿ëÇÑ °ø½Ä/[05:46] 600ÀÌ °¡Áö°í ÀÖ´Â ÀǹÌ/[06:15] ¹Ý´ë ¹æÇâÀÏ ¶§ÀÇ eyeX, eyeZ, eyeY¼³Á¤/[06:45] theta¶ó´Â °¢µµ°ª¿¡ ÀÇÇØ ȸÀü°ª º¯È­/[07:15] ½ÇÇà È®ÀÎ/[08:11] yÃàÀ¸·Î ȸÀüÀÌ °¡´ÉÇÑ Ä«¸Þ¶óºä ¸¸µé±â/[08:41] º¯¼ö ¼±¾ð/[09:09] centerX, centerY, centerZÀÇ °ª/[09:54] upX, upY, upZÀÇ °ª/[10:39] º¯¼ö speed¼±¾ð/[11:05] eye¸¦ Áß½ÉÀ¸·Î ȸÀüÇÏ´Â Ä«¸Þ¶ó ¸¸µé±â/[11:41] eye¸¦ center·Î º¯°æ/[12:16] eye°ª º¯°æ/[12:30] ½ÇÇà È®ÀÎ/[13:01] ȸÀüµÇ´Â °¢µµ¿Í ¼ÓµµÀÇ ¹®Á¦Á¡/[14:18] 600À» 300À¸·Î ¼öÁ¤/[14:56] case 'j' centerX¿Í centerZ¿¡ eyeX¿Í eyeZ´õÇϱâ/[16:11] case 'L' centerX¿Í centerZ¿¡ eyeX¿Í eyeZ´õÇϱâ/[16:26] ½ÇÇà È®ÀÎ/[18:33] À̵¿ÇÏ°Ô ¸¸µé±â/[19:02] case 'i'¿Í 'k'/[20:48] case i¿Í k¿¡ speed°ª ¼³Á¤/[21:11] ½ÇÇà È®ÀÎ/[21:33] speed°ª Á¶Àý/[22:41] +¿Í -¸¦ ÀÌ¿ëÇØ¼­ ½ÃÁ¡ ÁÂÇ¥ÀÇ Áß½ÉÀ» À̵¿½Ã۴°ÍÀº ¹«¸®/[23:03] J¿Í L¿¡ ´õÇÑ eye°ª »èÁ¦/[23:22] ½ÇÇà È®ÀÎ/[23:41] i¿Í k¸¦ ÀÌ¿ëÇÑ Ä«¸Þ¶óÀÇ ¾Õ, µÚ À̵¿/[25:37] ÄÚµå ÀÛ¼º/[26:30] eye¿Í center µÎ°¡Áö¸¦ °°ÀÌ ¿òÁ÷À̰í ȸÀü/[27:17] ½ÇÇà È®ÀÎ/[29:06] upX, upY, upZ ¼³Á¤/[29:26] X°¡ upÀ϶§ÀÇ È­¸é º¯È­ È®ÀÎ/[30:41] upX°¡ 0À̰í upZ°¡ ÃàÀÏ °æ¿ìÀÇ È­¸é/[32:29] X¿Í Y µÑ´Ù upÀÎ »óÅÂÀÇ È­¸é/[33:00] Y¿Í ZÀÇ upÀÎ »óÅÂÀÇ È­¸é/[33:42] ¹ÙÅÁ¿¡ ½ºÄ«À̹ڽº ¸¸µé±â/[34:44] 6°³ÀÇ ¹è¿­·Î ÀÌ·ç¾îÁø º¯¼ö »ý¼º/[35:37] GLuint skyboxObjº¯¼ö/[36:15] RenderSkyboxÇÔ¼ö È£Ãâ/[36:58] for¹®À¸·Î 6°³ÀÇ ÅØ½ºÃÄ ºÎ¸£±â/[37:45] RenderSkyboxÇÔ¼ö ÀÛ¼º/[38:50] depth_test ºñȰ¼ºÈ­/[39:43] 6°³ÀÇ ÅØ½ºÃĸ¦ quads·Î ÇѸ龿 ±×¸®±â/[40:14] ½ºÄ«À̹ڽº º¯¼ö ¼³Á¤/[42:00] ½ºÄ«À̹ڽº¸¦ ¸¸µé±â À§ÇØ °í·ÁÇØ¾ßÇÒ Á¶°Ç/[42:57] µÎ¹øÂ° Á¤Á¡ÀÇ ÁÂÇ¥/[43:14] ¼¼¹øÂ° Á¤Á¡ÀÇ ÁÂÇ¥/[44:37] ³×¹øÂ° Á¤Á¡ÀÇ ÁÂÇ¥/[44:57] µÞ¸é ½ºÄ«À̹ڽº/[45:37] glTexcoord2fÀÛ¼º/[46:14] back Á¤Á¡ ¼³Á¤/[47:34] ¿ÞÂÊ ½ºÄ«À̹ڽº/[48:00] glTexcoord2fÀÛ¼º/[48:30] left Á¤Á¡ ¼³Á¤/[49:28] Á¤Á¡ ÀÛ¼ºÀÇ ¹æ¹ý/[50:15] ¿À¸¥ÂÊ ½ºÄ«À̹ڽº/[50:43] right Á¤Á¡ ¼³Á¤/[52:28] top ½ºÄ«À̹ڽº/[53:07] top Á¤Á¡ ¼³Á¤/[54:22] Á¤Á¡À» ã±â ½¬¿î ÆÁ/[54:52] down ½ºÄ«À̹ڽº/[55:20] glTexCoord2fÀÛ¼º/[56:13] down Á¤Á¡ ¼³Á¤/[57:05] glDepthMaskÇÔ¼ö/[57:15] depth_test Ȱ¼ºÈ­/[57:45] ½ÇÇà ÇÐÀÎ/[59:45] ºí·£µù/[61:20] Ortho¸¦ »ç¿ëÇØ 2dÈ­¸éÀ¸·Î ¸¸µé±â/[61:30] drawScene¾È¿¡ »ï°¢Çü ±×¸®±â/[62:37] ½ÇÇà È®ÀÎ/[62:45] »ï°¢Çü Å©±â Ű¿ì±â/[63:19] ºí·£µù ¼³¸í/[64:15] ¹ÙÅÁÀÇ °ËÁ¤»ö°ú »ï°¢ÇüÀÇ ³ë¶õ»ö È¥ÇÕ/[64:30] gl_blendÀμö Ȱ¼ºÈ­/[64:45] blendÇÔ¼ö¿¡ µé¾î°¥ ÆÄ¶ó¹ÌÅͰª/[65:54] ½ÇÇà È®ÀÎ/[66:15] ºñÀ²°ª º¯°æ/[66:42] µÎ¹øÂ° »ï°¢Çü ¸¸µé±â/[68:14] ³ë¶õ»ö »ï°¢Çü°ú ÆÄ¶õ»ö »ï°¢ÇüÀÇ È¥ÇÕ/[68:46] ¹ÙÅÁ»öÀ» Èò»öÀ¸·Î º¯°æ
  • 18.41ºÐ °øÆ¢±â±â°ÔÀÓ

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    Ã¥°¥ÇÇ[00:08] °øÆ¢±â±â °ÔÀÓ ¸¸µé±â/[01:07] drawScene¿¡¼­ °ø ¸¸µé±â/[01:47] glBegin°ú glEnd/[02:15] for¹® »ç¿ë/[03:15] °øÆ¢±â±â º¯¼öµé/[03:37] radianº¯¼ö ¼±¾ð/[04:00] xPosº¯¼ö ¼±¾ð/[04:53] ¿ø È®ÀÎ/[05:14] ŸÀÌ¸Ó ¸¸µé±â/[06:15] circleTimerÇÔ¼ö ¼±¾ð/[07:29] È®ÀÎ/[07:39] È­¸é ¹ÛÀ¸·Î ³ª°¡´Â °ø-°øÀÇ ¹æÇ⼺ ¼³Á¤/[08:00] º¯¼ö directionX¿Í Y°ª/[08:41] if Á¶°Ç¹® »ç¿ë/[09:07] yPos/[10:20] xPos/[10:52] if¹® ¾È¿¡ or¿¬»êÀÚ »ç¿ë/[11:22] ½ÇÇà È®ÀÎ/[11:54] radian°ª/[13:01] ½ÇÇà È®ÀÎ/[13:24] ¿òÁ÷ÀÏ ¼ö ÀÖ´Â ¹Ù ¸¸µé±â/[13:56] DrawCircle, DrawBarÇÔ¼ö ¼±¾ð/[14:16] bar-»ç°¢Çü ±×¸®±â/[15:20] bar¿òÁ÷À̱â/[15:46] xBarPos, yBarPosº¯¼ö »ý¼º/[16:14] ¸¶¿ì½º ¼³Á¤/[16:33] ÇÔ¼ö Mouse¾È¿¡ µé¾î°¥ º¯¼ö/[17:25] if Á¶°Ç¹®/[17:52] xBarPos°ª ¼³Á¤ ÈÄ È®ÀÎ/[18:48] glutPassiveMotionFunc/[19:15] ÀÎÀÚ°ª mouseÀÇ x¿Í y°ª/[19:37] ½ÇÇà È®ÀÎ/[20:18] °ø°ú barÀÇ Ãæµ¹ ±¸Çö/[20:45] »õ·Î¿î Á¶°Ç¹® »ý¼º/[22:22] °øÀÇ xÃàÀÌ barÀÇ xÃà ¹üÀ§¾È¿¡ ÀÖ´ÂÁö È®ÀÎ/[23:03] ½ÇÇà È®ÀÎ/[23:30] »õ·Î¿î Á¶°Ç¹® »ý¼º/[23:45] messageBoxÆË¾÷ ¶ç¿ì±â/[24:11] PostQuitMessage/[24:41] °øÀÌ bar¿¡ Ãæµ¹ÇÏÁö ¾Ê°í ¹Ù´Ú¿¡ ¶³¾îÁú °æ¿ì/[25:26] º®µ¹ ¸¸µé±â/[25:56] struct brick º®µ¹ ±¸Á¶Ã¼ ¸¸µé±â/[26:40] initializeÇÔ¼ö ¸¸µé±â/[27:03] ÃʱⰪ ¼³Á¤/[27:21] brick i.left¿Í right°ª/[28:17] brick i.top°ú bottom°ª/[28:41] brick i.r, g, bÄ÷¯°ª ¼³Á¤/[29:33] DrawBrickÇÔ¼ö ¸¸µé±â/[30:33] ½ÇÇà È®ÀÎ/[30:52] ŸÀ̸ӿ¡¼­ º®µ¹ Ãæµ¹ üũ/[32:14] Ãæµ¹Ã¼Å©°¡ µÇ´ÂÁö È®ÀÎ/[32:22] º®µ¹ Ä÷¯°ª ·£´ýÇÏ°Ô ¸¸µé±â/[33:00] rand ÇÔ¼ö »ç¿ë/[34:30] °ÔÀÓÀ» ¿­ ¶§¸¶´Ù Ä÷¯°ª ·£´ýÀ¸·Î ¸¸µé±â/[35:19] °øÀÌ º®µ¹°ú Ãæµ¹ÇßÀ» °æ¿ì/[35:28] visibleº¯¼ö »ý¼º/[36:15] true¿Í false üũ/[37:07] ½ÇÇà È®ÀÎ/[37:36] 5°³ÀÇ º®µ¹À» 20°³ ¸¸µé±â/[39:45] initBrickY°ª/[40:15] ½ÇÇà È®ÀÎ
  • 19.31ºÐ ÀûÀº ¿¬»êÀ» ÀÌ¿ëÇÑ ±×¸²ÀÚ

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  • 20.48ºÐ µµÇü ÀÚ¸£±â

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