ITºÎºÐ Àΰ­1À§
±â¾÷±³À°
HOME>ITÀü¹®°¡>±×·¡ÇÈ ÇÁ·Î±×·¡¹Ö>COCOS2D-X
  • COCOS2D-X

  • °­ÀDZ¸¼º
  • (20°­) Àüü : 16½Ã°£ 20ºÐ|Æò±Õ : 49ºÐ0ÃÊ
  • ÀÌ¿ë±â°£ / °­»ç
  • 2°³¿ù / ¾ËÁö¿À R&D [IT]
  • Áõºù°¡´É
  • ¼ö·áÁõ, ¼ö°­Áõ, ÇнÀÁøµµ
  • ¼ö°­·á
  • 370,000¿ø
  • 185,000¿ø
  • ¾ËÁö¿À ÆÐŰÁö
  • "5°³¿ù" ÇýÅÃ!

¼ö°­ Àü ÀÚÁÖ ¹¯´Â Áú¹®

±³Àç ¾øÀÌ? Ãʺ¸ÀÚµµ °¡´É ÇѰ¡¿ä?

±³Àç ¾øÀ̵µ µ¿¿µ»ó°ú ½Ç½À ÀڷḸÀ¸·Î ÇнÀÇÒ ¼ö ÀÖÀ¸¸ç, Ãʺ¸ÀÚµµ ÀÌÇØÇÏ°í µû¶ó¿Ã ¼ö ÀÖµµ·Ï ¼³°èµÈ °­ÀÇÀÔ´Ï´Ù.

¾ËÁö¿ÀÀÇ °­ÀÇÆ¯Â¡Àº ¹«¾ùÀΰ¡¿ä?

¾ËÁö¿À °­ÀÇ´Â ´Ü¼ø ÃÔ¿µº»ÀÌ ¾Æ´Ï¶ó, Àü¹® ÆíÁýÀ¸·Î Çٽɸ¸ ´ã¾Æ ÇнÀ È¿À²À» ³ôÀÎ °­ÀÇÀÔ´Ï´Ù.

ÇÁ·Î±×·¥Àº ¾î¶»°Ô ±¸Çϳª¿ä?

¾ËÁö¿À ´Â ¿ø°ÝÆò»ý±³À°¿ø À¸·Î, ÇÁ·Î±×·¥¿¡ ´ëÇÑ Á¤º¸´Â ¾Ë¼ö ¾ø½À´Ï´Ù.

3¸í ÀÌ»óÀÇ »ç¶÷µé°ú ÇÔ²² ÇнÀÇÏ½Ç ¿¹Á¤Àΰ¡¿ä? ¾ËÁö¿À ´Üü¼ö°­

¾ËÁö¿À °­ÀÇ´Â ¸¹Àº ±â¾÷¿¡¼­µµ ½Å·ÚÇÏ´Â °­ÀÇ·Î ¼±ÅõǾú½À´Ï´Ù. ¼¼±Ý°è»ê¼­ ¹ßÇà±âÁØ

  • 01.44ºÐ Label
    È­¸é¿¡ ¹®ÀÚ¸¦ Ç¥½ÃÇÏ´Â ·¹ÀÌºí¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    cocos2dÀÇ ±â´ÉÀ» ¾Ë°í Ȱ¿ëÇϱâ/Label ¾Ë¾Æº¸±â/¿¹Á¦ Ŭ·¡½º ±¸¼º È®ÀÎ/LayerColorŬ·¡½º¸¦ »ó¼Ó¹Þ¾Æ¼­ »ç¿ë/Scene°ú Layer/µð·ºÅÍ/µð·ºÅÍÀÇ °¡Àå Å« ¿ªÇÒ/initÇÔ¼ö virtual¼±¾ð/ÇÔ¼ö ±¸Çö »ìÆìº¸±â/createÇÔ¼ö »ìÆìº¸±â/¸ðµç °´Ã¼¸¦ autorelease¿¡ µî·ÏÇØ¼­ »ç¿ë/sceneÀ» »ý¼ºÇÏ´Â ÇÔ¼ö/createÇÔ¼ö¸¦ ÀÌ¿ëÇØ sceneÀ» »ý¼ºÇϰí layerµµ »ý¼ºÇÏ´Â °Í È®ÀÎ/sceneÀ» µ¿ÀÛ½ÃŰ´Â ÇÔ¼ö runWithScene/Label¿¹Á¦ÀÇ ÃʱâÈ­ ºÎºÐ »ìÆìº¸±â/ÃʱâÈ­ ÇÔ¼ö¸¦ °¡»óÇÔ¼ö·Î ¼³Á¤/ºÎ¸ð Ŭ·¡½º¿¡ ÃʱâÈ­ ÇÔ¼ö È£Ãâ/âÀÇ Å©±â¸¦ ¾ò¾î¿À´Â ±¸¹®/LabelÀ» »ý¼ºÇÏ´Â ºÎºÐ/À§Ä¡¸¦ ÁöÁ¤ÇÏ´Â ÇÔ¼ö/»ö°ú Åõ¸íµµ ÁöÁ¤ÇÏ´Â ÇÔ¼ö/»ý¼ºÇÑ labelÀ» layerÀÇ ÀÚ½ÄÀ¸·Î Ãß°¡/½ÇÇà/·¹À̺íÀÇ ´Ù¾çÇÑ ±â´É »ìÆìº¸±â/¸ÞÅ©·Î ÇÔ¼ö ¼±¾ð/¸ÞÅ©·Î ±¸¼º È®ÀÎÇϱâ/Ŭ·¡½º Á¤ÀǺκР»ìÆìº¸±â/namespace°¡ defineÀ¸·Î Á¤ÀÇ/createSceneÇÔ¼ö/initÇÔ¼ö/LabelTTFŬ·¡½º¸¦ ÀÌ¿ëÇØ¼­ °´Ã¼ »ý¼º/»öÀ» ÁöÁ¤ÇÏ´Â ¼ø¼­¿Í Á¾·ù ¹æ¹ý ¾Ë¾Æº¸±â/LabelTTF°´Ã¼¸¦ »ý¼ºÇÏ´Â ¹æ¹ýÀÌ ´Ù¸¥ °Í È®ÀÎ/ÀÎÀÚ¸¦ ÅëÇØ È®ÀÎ/SizeÁöÁ¤/¼öÆò,¼öÁ÷ ±âÁØ Á¤·Ä ¹æ¹ý ÁöÁ¤/Á¤·Ä ¹æ¹ý Á¤ÀǺκР»ìÆìº¸±â/À§Ä¡¿Í »ö»ó ÁöÁ¤/½ÇÇàÀ» ÅëÇØ °á°ú »ìÆìº¸±â/·¹À̺íÀÇ ÆùÆ® ´Ù¾çÇÏ°Ô Àû¿ë/Ŭ·¡½º Á¤ÀǺκР»ìÆìº¸±â/initÇÔ¼ö »ìÆìº¸±â/ù¹øÂ° ·¹ÀÌºí »ý¼º ºÎºÐ/ÇÁ·ÎÁ§Æ®Æú´õ-¸®¼Ò½ºÆú´õ-¸®¼Ò½º/µ¿ÀÏÇÑ ¹æ½ÄÀ¸·Î 5°³ÀÇ ·¹ÀÌºí »ý¼º/½ÇÇà °á°ú È®ÀÎ/LabelTTF¿ÜÀÇ ¹æ¹ýÀ¸·Î ·¹ÀÌºí »ý¼º/LabelBMFontŬ·¡½º ÀÌ¿ë/¿¹Á¦¿¡¼­ »ç¿ëµÈ BitmapFont/LabelAtlasŬ·¡½º ÀÌ¿ë/ÀÎÀÚ°ª ¼ýÀÚ·Î ÀÔ·Â/ij¸¯Å͸ÊÀ» Á¦ÀÛÇÒ ¶§´Â ÀÏÁ¤ÇÑ Å©±â¿Í °£°ÝÀ¸·Î Á¦ÀÛ/½ÇÇà °á°ú È®ÀÎ/LabelTTF¸¦ ¸¹ÀÌ »ç¿ëÇÏ´Â ÀÌÀ¯/ºñÆ®¸ÊÆùÆ®¿Í ij¸¯ÅÍ¸Ê ¹æ½Ä/ºñÆ®¸ÊÆùÆ®¿Í ij¸¯ÅÍ¸Ê »ö»óº¯°æ ±â´É/½ÇÇà ÈÄ »ö»óº¯°æ °á°ú È®ÀÎ/·¹ÀÌºí¿¡ ´Ù¾çÇÑ È¿°ú Àû¿ë/»õ·Î¿î ¹è°æ »ý¼º/createWithTTFÇÔ¼ö¸¦ ÀÌ¿ëÇØ¼­ °´Ã¼ »ý¼º/createÇÔ¼ö¿ÍÀÇ Â÷ÀÌÁ¡/SetAnchorPointÇÔ¼ö ÀÌ¿ë/TTFConfig¼³Á¤À» ±â¹ÝÀ¸·Î ·¹ÀÌºí »ý¼º/fontFilePath¿¡ font°æ·Î ÁöÁ¤/glyphs¼³Á¤(¹®ÀÚ ¼³Á¤)/distanceFieldEnabledº¯¼ö/OutlineSize/TTFConfig¸¦ ÀÌ¿ëÇØ¼­ ·¹ÀÌºí »ý¼º/ù¹øÂ° ÀÎÀÚ·Î ¹æ±Ý »ý¼ºÇÑ ¼³Á¤°ª ÀÔ·Â/enableOutlineÇÔ¼ö¸¦ ÀÌ¿ëÇØ outlineȰ¼ºÈ­/cocos2d¿¡ Á¤ÀÇµÈ »ö»óµé/GlowÈ¿°ú/GlowÈ¿°ú´Â enableGlowÇÔ¼ö¸¦ ÀÌ¿ëÇØ Ȱ¼ºÈ­/ShadowÈ¿°ú/ÀÎÀÚ°ª ÀÔ·Â/½ÇÇà °á°ú È®ÀÎ
  • 02.44ºÐ Sprite°ú Menu
    È­¸é¿¡ À̹ÌÁö¸¦ Ç¥½ÃÇÏ´Â ½ºÇÁ¶óÀÌÆ®¿Í ´Ù¾çÇÑ ¹öưÀ¸·Î ÀÌ·ç¾îÁø ¸Þ´º¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    SpriteÀÇ »ç¿ë¹æ¹ý/Sprite´Â SpriteŬ·¡½º¸¦ ÅëÇØ »ý¼º/ÀÎÀÚ°ªÀº À̹ÌÁöÀÇ °æ·Î¿Í ÆÄÀϸí/spriteÀÇ À§Ä¡ º¯°æ ÈÄ ·¹À̾îÀÇ ÀÚ½ÄÀ¸·Î Ãß°¡/µÎ¹øÂ° spriteÀÇ À§Ä¡ º¯°æ/½ÇÇà °á°ú È®ÀÎ/¿¹Á¦¸¦ ÀÌ¿ëÇÑ Å×½ºÆ®/µÎ¹øÂ° sprite°¡ ù¹øÂ° spriteÀ§¿¡ À§Ä¡ÇÑ °Í È®ÀÎ/sprite»ý¼º ¼ø¼­ º¯°æ/¼ø¼­¸¦ Á¤ÀÇÇÏ´Â ¹æ¹ý/zÃà Á¤·ÄÀ» À§ÇØ ZOrder»ç¿ë/½ÇÇà °á°ú È®ÀÎ/ZOrderÀÇ °ª º¯°æ/ZOrderÀÇ °ªÀÌ Å¬¼ö·Ï À§¿¡ À§Ä¡/cocos2d-xÀÇ ºÎ¸ð¿Í Àڽİü°è »ìÆìº¸±â/Parent Sprite»ý¼º/setTextureRectÇÔ¼ö¸¦ ÀÌ¿ëÇØ textureÀÇ Å©±â º¯°æ/Child Sprite»ý¼º/±¸ºÐÀ» ½±°Ô ÇϱâÀ§ÇØ »ö»ó ¼³Á¤/½ÇÇà °á°ú È®ÀÎ/2°³ÀÇ sprite¸¦ ÀÌ¿ëÇØ ºÎ¸ð¿Í ÀÚ½ÄÀÇ °ü°è Á¤ÀÇ/ºÎ¸ð sprite¿¡ ÀÚ½ÄÀ¸·Î Ãß°¡/½ÇÇà °á°ú È®ÀÎ/ÀÚ½ÄÀÇ À§Ä¡ º¯°æ/ºÎ¸ð¿Í ÀÚ½ÄÀÇ °ü°è´Â ÁÂÇ¥°è¿Í °ü·Ã/Parent SpriteÀÇ À§Ä¡¸¦ 0,0À¸·Î º¯°æÇÒ °æ¿ì/cocos2d-x ÁÂÇ¥°è Á¤ÀÇ/¿ùµåÁÂÇ¥°è/·ÎÄÃÁÂÇ¥°è/ÀÚ½ÄÀ¸·Î Ãß°¡ µÈ´Ù´Â °ÍÀÇ ÀǹÌ/·¹À̾î À§Ä¡ º¯°æ/layer ¶ÇÇÑ SceneÀÇ ÀÚ½Ä/scaleÅ×½ºÆ®-ºÎ¸ðÀÇ °¡·Î Å©±â ´Ã¸®±â/ÀÚ½Ä spriteÀÇ Å©±âµµ ´Ã¾î³­ °Í È®ÀÎ/AnchorPoint¾Ë¾Æº¸±â/AnchorPoint´Â ·ÎÄÃÁÂÇ¥°èÀÇ À§Ä¡/spriteÀÇ À§Ä¡ 0,0À¸·Î º¯°æ/AnchorPoint¸¦ 0,0À¸·Î º¯°æ/À̹ÌÁöÀÇ À̵¿, ȸÀü, È®´ë, Ãà¼Ò¿¡µµ ¿µÇâ/Menu¿¡ ´ëÇØ »ìÆìº¸±â/¹öưÀ» Ŭ¸¯ ÇßÀ» ¶§ È£ÃâµÉ ÄݹéÇÔ¼ö 3°³ ¼±¾ð/Menu Item¼³Á¤/¹öư¿¡ À̹ÌÁö »ç¿ë/CC_CALLBACK_1Àº ÄݹéÇÔ¼ö¸¦ »ý¼ºÇØÁÖ´Â ¸ÞÅ©·Î ÇÔ¼ö/logÇÔ¼ö/µ¿ÀÏÇÑ ¹æ½ÄÀ¸·Î 2°³ÀÇ MenuItemÃß°¡ »ý¼º/Menu´Â MenuŬ·¡½º¸¦ ÀÌ¿ëÇØ »ý¼º/¾ÆÀÌÅÛÀ» ¼öÁ÷À¸·Î ¹èÄ¡ÇÏ´Â ¿É¼Ç/½ÇÇà °á°ú È®ÀÎ/°¢ ¹öưÀÇ µ¿ÀÛ È®ÀÎ/Menu¿Í MenuItemÀÇ À§Ä¡°ü°è ¼³¸í/MenuItem»ý¼º ÈÄ ÄݹéÇÔ¼ö ÁöÁ¤/MenuItemÀÇ À§Ä¡ ÁöÁ¤/MenuItemÀ» ÀÌ¿ëÇØ Menu»ý¼º/menuÀÇ À§Ä¡ º¯°æ/menuÀÇ »ö»ó º¯°æ/Tag±â´É »ìÆìº¸±â/À̹ÌÁö°¡ ¾Æ´Ñ ÆùÆ®¸¦ ÀÌ¿ëÇÑ menuItem»ý¼º/ù¹øÂ° ÀÎÀڷΠǥ½ÃÇÒ ³»¿ë ÁöÁ¤/°¢ menuItem¸¶´Ù setTagÇÔ¼ö¸¦ ÀÌ¿ëÇØ TagÁöÁ¤/ÄݹéÇÔ¼ö »ìÆìº¸±â/getTagÇÔ¼ö È£Ãâ/Tag¹øÈ£¸¦ logÇÔ¼ö¸¦ ÅëÇØ Ãâ·Â/°¡·Î·Î Á¤·ÄÇØÁÖ´Â ÇÔ¼ö ÀÌ¿ë/µð¹ö±ë¸ðµå·Î ºôµå/°¢ menu¸¦ Ŭ¸¯Çؼ­ °á°ú È®ÀÎ/sprite¿Í menu, tag¸¦ ÀÌ¿ëÇØ ¿¹Á¦ ¸¸µé±â/MenuItemFontŬ·¡½º¸¦ ÀÌ¿ëÇØ °´Ã¼ »ý¼º/doClickÇÔ¼ö ±¸¼º »ìÆìº¸±â/tagÃßÃâ¿¡ »ç¿ëµÇ´Â getTagÇÔ¼ö/setTagÇÔ¼ö¸¦ ÀÌ¿ëÇØ tagÁöÁ¤/getChildByTagÇÔ¼ö/removeChildÇÔ¼ö¸¦ ÀÌ¿ëÇØ ãÀº ÀÚ½Ä »èÁ¦/removeChildByTagÇÔ¼ö/¿¹¿Üó¸®/ű׹øÈ£ ÁÖÀÇÇØ¼­ ÁöÁ¤/½ÇÇà °á°ú È®ÀÎ
  • 03.47ºÐ Action part1
    ¿ÀºêÁ§Æ®¸¦ ¿òÁ÷ÀÌ°Ô ¸¸µå´Â ¾×¼Ç¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    action »ìÆìº¸±â/¾×¼Ç Å×½ºÆ®¸¦ À§ÇØ sprite°´Ã¼ ¼±¾ð/Menu»ý¼º/MenuItemFontŬ·¡½º »ç¿ë/MenuItemÀ» »ç¿ëÇØ¼­ Menu»ý¼º/Character»ý¼º/MenuCallbackÇÔ¼ö »ìÆìº¸±â/À̵¿°ú °ü·ÃµÈ ¾×¼Ç/Move¾×¼Ç/MoveByŬ·¡½º/MoveToŬ·¡½º/positionÀ» ÀÎÀÚ·Î ¹Þ´Â °Í È®ÀÎ/½ÇÇà/MoveBy¿Í MoveToÀÇ Â÷ÀÌ/2°³ÀÇ ¾×¼ÇÀÌ ³¡³ª´Â ½Ã°£Àº µ¿ÀÏ/actionÇѹø ´õ ½ÇÇà/Jump¾×¼Ç/JumpBy¿Í JumpTo/ÀÎÀÚ°ª È®ÀÎ/½ÇÇà/actionÇѹø ´õ ½ÇÇà/Bezier¾×¼Ç/Bezier°î¼± »ý¼º°ú Ȱ¿ë¹ý/2°³ÀÇ controlpointÁöÁ¤/ÀÛ¼ºÇÑ point ±×¸²À¸·Î ¼³¸í/BezierBy¿Í BezierTo/½ÇÇà/actionÇѹø ´õ ½ÇÇà/Place¾×¼Ç/½ÇÇà/µÎ¹øÂ° ¿¹Á¦/¾×¼ÇÀ» ½ÇÇà½Ãų sprite 2°³ ¼±¾ð/Menu»ý¼º/Character»ý¼º/Scale¾×¼Ç/ScaleByŬ·¡½º(»ó´ëÅ©±â)/ScaleToŬ·¡½º(Àý´ëÅ©±â)/½ÇÇà/¾×¼Ç Çѹø ´õ ½ÇÇà/Rotate¾×¼Ç/RotateBy¿Í RotateToŬ·¡½º/ȸÀü °¢ ÀÔ·Â/½ÇÇà/¾×¼Ç Çѹø ´õ ½ÇÇà/ÁÖÀÇÁ¡/RotateBy¿Í RotateToÀÇ È¸Àü°ª º¯°æ/½ÇÇà/AnchorPoint¿Í ¾×¼ÇÀÇ °ü°è/RotateBy¾×¼Ç »ç¿ë-actorÀÇ anchorPorit¸¦ 0,0À¸·Î ÁöÁ¤/½ÇÇà/ÇÑÂʸ¸ ȸÀüÇÏ´Â ÀÌÀ¯/rotateBy¿¡ cloneÇÔ¼ö È£Ãâ/½ÇÇà È®ÀÎ/ȸÀüÇÏ´Â ¸ð¾ç È®ÀÎ/±âÁØÁ¡À» ÃàÀ¸·Î ȸÀü/Scale¾×¼Ç ½ÇÇà/sprite°¡ È­¸é¿¡ Ç¥½ÃµÉ ¶§ È¿°ú/isOnÀ̶ó´Â boolº¯¼ö/isOnº¯¼ö ÃʱâÈ­/Blink¾×¼Ç/ÀÎÀÚ°ª ÁöÁ¤/½ÇÇà/FadeOut/In¾×¼Ç/ÀÎÀÚ°ª-½Ã°£ ÁöÁ¤/2°³ÀÇ sprite¿¡ °°Àº ¾×¼Ç ÁöÁ¤/½ÇÇà/Tint¾×¼Ç/TintByŬ·¡½º/TintToŬ·¡½º/TintByŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/TintToŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/½ÇÇà/¾×¼Ç Çѹø ´õ ½ÇÇà/¾×¼ÇÀ» ¹Ý´ë·Î ¼öÇàÇÏ´Â ¿¹Á¦/Label°´Ã¼ ¼±¾ð/MenuItemÀ» ±â¹ÝÀ¸·Î Menu»ý¼º/Character»ý¼º/MenuCallbackÇÔ¼ö »ìÆìº¸±â/reverseÇÔ¼ö »ç¿ë/actor´Â MoveBy¾×¼ÇÀ» ±×´ë·Î »ç¿ë/actress´Â MoveBy¾×¼ÇÀ» ¹Ý´ë·Î »ç¿ë/½ÇÇà/ScaleByŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/½ÇÇà/RotateByŬ·¡½º¸¦ ÀÌ¿ëÇØ ¾×¼Ç »ý¼º/°¢µµ¸¦ 270µµ·Î ¼³Á¤ÇÑ ÀÌÀ¯/½ÇÇà
  • 04.59ºÐ Action part2
    ¿ÀºêÁ§Æ®¸¦ ¿òÁ÷ÀÌ°Ô ¸¸µå´Â ¾×¼Ç¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    º¹ÀâÇÑ ¾×½Å ±â´É ±¸Çö/º¹ÇÕ ¾×¼Ç/Actor Çϳª¸¸ »ç¿ë/MenuItem»ý¼º/ÀÎÀÚ°ªÀº °¢ ±â´ÉµéÀÇ À̸§/¸ðµç MenuItemÀÇ Ä÷¯ ÅëÀÏ/MenuItemÀ» ÀÌ¿ëÇØ Menu»ý¼º/ResetÇÔ¼ö/Remove/Add Character/¾×¼Ç »ìÆìº¸±â/Sequence/Sequence»ý¼ºÀ» À§ÇØ SequenceŬ·¡½º »ç¿ë/MoveBy/RotateBy/º¹ÇÕ ¾×¼ÇÀº ±âÁ¸ ¾×¼Ç°ú µ¿ÀÏÇÑ ¹æ¹ýÀ¸·Î ¿ÀºêÁ§Æ®¿¡ Àü´Þ/½ÇÇà È®ÀÎ/Spawn/¾×¼Ç¸¶´Ù ¼öÇà ½Ã°£À» ´Ù¸£°Ô ¼³Á¤/JumpBy/RotateBy/½ÇÇà È®ÀÎ/Reverse/MoveByŬ·¡½º »ç¿ë/½ÇÇà È®ÀÎ/Repeat/MoveByŬ·¡½º »ç¿ë/reverseÇÔ¼ö »ç¿ë/SequenceŬ·¡½º¸¦ »ç¿ëÇØ¼­ º¹ÇÕ ¾×¼ÇÀ¸·Î »ý¼º/Sequenceº¹ÇÕ ¾×¼ÇÀ» ¹Ýº¹ÇÏ°Ô ¸¸µé±â/½ÇÇà È®ÀÎ/RepeatForever/¹«ÇÑ ¹Ýº¹µÇ´Â ¾×¼Ç/½ÇÇà È®ÀÎ/DelayTime/RotateToŬ·¡½º »ç¿ë/DelayTimeŬ·¡½ºÀÇ createÇÔ¼öÀÇ ÀÎÀÚ/»ý¼ºµÈ SequenceÀÇ ¼ø¼­/½ÇÇà È®ÀÎ/ƯÁ¤ ÇÔ¼ö¸¦ È£ÃâÇÏ°í ½ÍÀ» °æ¿ì/this°´Ã¼¿¡¼­ ¾×¼Ç ½ÇÇà/CallFuncŬ·¡½º »ç¿ëÇØ¼­ ÄݹéÇÔ¼ö ÁöÁ¤/¾×¼ÇÀÇ ¼öÇà ¼Óµµ¸¦ ¼öÁ¤ÇÏ´Â EaseActions»ìÆìº¸±â/4°³ÀÇ Sprite»ç¿ë/MenuItem»ý¼º/ÄݹéÇÔ¼ö ÁöÁ¤ ºÎºÐ/Character/ResetÇÔ¼ö/EaseActions/easeIn°ú easeOut/easeInOut/MoveBy¾×¼Ç/EaseIn/EaseOut°ú EaseInOut/½ÇÇà È®ÀÎ/EaseExponentialActions/EaseExponentialIn, EaseExponentialOut, EaseExponentialInOutŬ·¡½º »ç¿ë/½ÇÇà È®ÀÎ/EaseSineActions/EaseSineIn, EaseSineOut, EaseSineInOutŬ·¡½º »ç¿ë/½ÇÇà È®ÀÎ/Ease, EaseExponential, EaseSineÀÇ Â÷ÀÌÁ¡/EaseElasticActions/EaseElasticIn, EaseElasticOut, EaseElasticInOutŬ·¡½º »ç¿ë/EaseElasticÇÔ¼öÀÇ ÀÎÀÚ°ª/cocos2d-x¿¡¼­ ÁöÁ¤ÇÏ´Â ±âº» °ª/½ÇÇà È®ÀÎ/EaseBounceActions/EaseBounceIn, EaseBounceOut, EaseBounceInOutŬ·¡½º »ç¿ë/½ÇÇà È®ÀÎ/EaseElastic°ú ºñ±³/EaseBackActions/EaseBackIn, EaseBackOut, EaseBackInOutŬ·¡½º »ç¿ë/½ÇÇà È®ÀÎ/SpeedAction/SpeedŬ·¡½º¸¦ »ç¿ëÇØ¼­ ¾×¼Ç »ý¼º/½ÇÇà È®ÀÎ/CallFunc¾×¼Ç »ìÆìº¸±â/ÄݹéÇÔ¼ö 3°³ Áغñ/Node¿Í data¸¦ ÆÄ¶ó¹ÌÅÍ·Î Ãß°¡/MenuCallbackÇÔ¼ö »ìÆìº¸±â/removeChildByTagÇÔ¼ö »ç¿ë/Actor¿¡ setVisibleÇÔ¼ö »ç¿ë/Sequence¾×¼Ç »ý¼º/ù¹øÂ° CallFunc¾×¼Ç È£Ãâ/CallFuncWithNodeÇÔ¼ö È£Ãâ/CallFuncWithNodeAndDataÇÔ¼ö È£Ãâ/CallFuncNoneÇÔ¼ö »ìÆìº¸±â/CallFuncWithNodeÇÔ¼ö »ìÆìº¸±â/CallFuncWithNodeAndDataÇÔ¼ö »ìÆìº¸±â/µð¹ö±ë¸ðµå·Î ºôµå/¾×¼Ç ½ÇÇà È®ÀÎ
  • 05.51ºÐ Animation
    ¾Ö´Ï¸ÞÀ̼ǰú ¾Ö´Ï¸ÞÀ̼ÇÀÇ ÃÖÀûÈ­ ¹æ¹ý¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    ¾Ö´Ï¸ÞÀ̼Ç/Sprite¸¦ È®ÀåÇÑ ÇüÅ·Π»ý¼º/AnimationÀ» ½ÇÇà½Ãų °´Ã¼/¾Ö´Ï¸ÞÀÌ¼Ç °ü¸® »ìÆìº¸±â/Frame/AnimationÀ» Animate¸¦ ÀÌ¿ëÇØ µ¿ÀÛ/¼Ò½ºÄÚµå È®ÀÎ-Animation»ý¼º/setDelayPerUnitÇÔ¼ö »ç¿ë/addSpriteFrameWithFileÇÔ¼ö »ç¿ë/°³º°ÀûÀ¸·Î Á¸ÀçÇÏ´Â À̹ÌÁö/AnimateŬ·¡½º ÀÌ¿ë/RepeatForeverŬ·¡½º¸¦ »ç¿ëÇØ¼­ ¹«ÇÑ ¹Ýº¹/½ÇÇà È®ÀÎ/¸®¼Ò½º °ü¸®/°³º°ÀûÀÎ À̹ÌÁö¸¦ ÇϳªÀÇ À̹ÌÁö Á¦ÀÛ/½ºÇÁ¶óÀÌÆ®½ÃÆ®¸¦ »ç¿ëÇØ ½ºÇÁ¶óÀÌÆ® »ý¼º/Texture/Texture¸¦ »ý¼ºÇÏ´Â ¹æ¹ý/Animation»ý¼º/for¹® »ç¿ë/addSpriteFrameWithTextureÇÔ¼ö »ç¿ë/°³º°À̹ÌÁöÀÇ À§Ä¡¿Í Å©±â¸¦ °è»êÀ» ÅëÇØ ÁöÁ¤/¾Ö´Ï¸ÞÀ̼ÇÀ» ½ÇÇà½Ãų Actor»ý¼º/Actor°¡ ½ÇÇà½Ãų Animate»ý¼º/½ÇÇà È®ÀÎ/·ÎµåÇÏ´Â ±¸¹® º¯°æ/createWithTextureÇÔ¼ö »ç¿ë/½ºÇÁ¶óÀÌÆ®½ÃÆ®¸¦ È¿À²ÀûÀ¸·Î Ȱ¿ëÇÏ´Â ¹æ¹ý/ºó°ø°£À» ÃÖ¼ÒÈ­ÇØ¼­ ¹èÄ¡µÇ¾î ÀÖ´Â À̹ÌÁö/PLIST/SpriteFrameCacheŬ·¡½º/PlistÆÄÀÏ ºÒ·¯¿À±â/plistÀÇ Á¤º¸¸¦ ÀÌ¿ëÇØ¼­ Frame»ý¼º/SpriteFrame¹éÅÍ ¼±¾ð/¹®´Þ¾îÁø ¹®ÀÚ¿­À» ÀÌ¿ëÇØ Frame»ý¼º/»ý¼ºµÈ FrameÀ» º¤ÅÍ¿¡ pushBackÇÔ¼ö¸¦ »ç¿ëÇØ Ãß°¡/¾×¼ÇÀ» ¼öÇàÇÒ Actor»ý¼º/Animation»ý¼º/Animate»ý¼º/½ÇÇà È®ÀÎ/SpriteFrameCache¿Í TextureCache/ImageLoadedÇÔ¼ö/SpriteFrameCache¸¦ »ç¿ëÇØ Sprite°´Ã¼ »ý¼º/ù¹øÂ° plistÆÄÀÏ ºÒ·¯¿À±â/µÎ¹øÂ° plistÆÄÀÏ ºÒ·¯¿À±â/ÀÏ¹Ý pngÀ̹ÌÁö ºÒ·¯¿À±â/addSpriteFrameÇÔ¼ö »ç¿ë/Cache¿¡ µé¾îÀÖ´Â ³»¿ëÀ» °¡Áö°í °´Ã¼ »ý¼º/createWithSpriteFrameNameÇÔ¼ö¸¦ »ç¿ëÇØ Sprite»ý¼º/µÎ¹øÂ° Sprite»ý¼º/TextureCache¸¦ ÀÌ¿ëÇÏ´Â ¹æ¹ý/addImageÇÔ¼ö¸¦ »ç¿ëÇØ À̹ÌÁö Ãß°¡/createWithTextureÇÔ¼ö¸¦ »ç¿ëÇØ Sprite»ý¼º/addImageAsyncÇÔ¼ö »ç¿ë/ÀÎÀÚ°ª È®ÀÎ/ImageLoadedÇÔ¼ö »ìÆìº¸±â/Sender°¡ Àü´ÞµÇ¾ú´ÂÁö Ç¥½ÃÇØÁÖ´Â logÃß°¡/µð¹ö±ë¸ðµå·Î ºôµå/SpriteFrameCache¹æ½Ä/TextureCache¹æ½Ä/SpriteBatchNode/SpriteBatchNodeŬ·¡½º¿¡ createÇÔ¼ö¸¦ »ç¿ëÇØ batchNode»ý¼º/SpriteŬ·¡½º¿¡ createWithTextureÇÔ¼ö »ç¿ë/½ÇÇà È®ÀÎ/LayerColor¸¦ Layer·Î º¯°æ/½ÇÇà È®ÀÎ
  • 06.40ºÐ Touch part1
    ÀÔ·Â ¹æ¹ý Áß ÇϳªÀÎ ÅÍÄ¡¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    Touchó¸® ¹æ¹ý ±¸Çö/Touch¿Í °ü·ÃµÈ À̺¥Æ® ¸®½º³Ê/½Ì±ÛÅÍÄ¡ À̺¥Æ® ¸®½º³Ê¿¡ °üÇÑ ¿¹Á¦/Sprite°´Ã¼ ¼±¾ð/onEnter¿Í onExitÇÔ¼ö/onTouchBegan, onTouchMoved, onTouchEnded, onTouchCancelledÇÔ¼ö/onEnterÇÔ¼ö »ìÆìº¸±â/½Ì±ÛÅÍÄ¡ ¸®½º³Ê »ý¼º/setSwallowTouches¼³Á¤/°¢ ÅÍÄ¡ À̺¥Æ®¿¡ ÄݹéÇÔ¼ö µî·Ï/CC_CALLBACK_2»ç¿ë/onExitÇÔ¼ö »ìÆìº¸±â/»ç¿ëÇß´ø À̺¥Æ® ¸®½º³Ê Á¦°Å/onEnterÇÔ¼ö¿ÍÀÇ Â÷ÀÌ/onTouchBeganÇÔ¼ö/touchPoint´Â touch°¡ ÀÌ·ç¾îÁö´Â °÷ÀÇ ÁÂÇ¥°ª/onTouchMovedÇÔ¼ö/onTouchEndedÇÔ¼ö/touch¿¡ getLocationÇÔ¼ö »ç¿ë/onTouchCancelledÇÔ¼ö/½ÇÇà È®ÀÎ/ÅÍÄ¡ÇÑ ºÎºÐ ÁÂÇ¥ Ç¥½Ã È®ÀÎ/¼±ÅõǴ À§Ä¡ÀÇ ÁÂÇ¥°ª/¸ÖƼÅÍÄ¡ À̺¥Æ® ¸®½º³Ê¿¡ °üÇÑ ¿¹Á¦/Sprite°´Ã¼ ¼±¾ð/À̺¥Æ®¸¦ ¹ÞÀ» ÇÔ¼ö ÁöÁ¤/ÇÔ¼ö¸í º¹¼ö·Î º¯°æ/ÀÎÀÚµµ vector·Î º¯°æ/initÇÔ¼ö »ìÆìº¸±â/onEnterÇÔ¼ö/¸®½º³ÊÀÇ À̸§µµ º¹¼ö·Î º¯°æ/onExitÇÔ¼ö/onTouchesBeganÇÔ¼ö/touch¿¡ getLocationÇÔ¼ö »ç¿ë/»ý¼ºµÈ ÁÂÇ¥°ª logÇÔ¼ö·Î Ãâ·Â/onTouchesMovedÇÔ¼ö/onTouchesEndedÇÔ¼ö/onTouchesCancelledÇÔ¼ö/½ÇÇà È®ÀÎ/ÅÍÄ¡¸¦ ÀÀ¿ëÇÑ ±â´É-µå·¡±× ¾Ø µå·Ó/Sprite 3°³ »ý¼º/reZOrderÇÔ¼ö/initÇÔ¼ö/Sprite»ý¼º ÈÄ À§Ä¡ ÁöÁ¤/onEnterÇÔ¼ö/Single touchÀ̺¥Æ® ¸®½º³Ê »ý¼º/ÄݹéÇÔ¼ö µî·Ï ºÎºÐ/onTouchBeganÇÔ¼ö Á¤ÀÇ/ÅÍÄ¡°¡µÉ À§Ä¡¸¦ ³ëµå ±âÁØÀÇ ÁÂÇ¥°ªÀ¸·Î º¯°æ/getContentSizeÇÔ¼ö »ç¿ë/reZOrderÇÔ¼ö »ç¿ë/setOpacityÇÔ¼ö »ç¿ë/onTouchMovedÇÔ¼ö Á¤ÀÇ/onTouchEndedÇÔ¼ö Á¤ÀÇ/eventDispatcher¿¡ À̺¥Æ® µî·Ï/onExitÇÔ¼ö/½ÇÇà È®ÀÎ/µå·¡±× È®ÀÎ/reZOrderÀû¿ë Å×½ºÆ®
  • 07.51ºÐ Touch part2
    ÀÔ·Â ¹æ¹ý Áß ÇϳªÀÎ ÅÍÄ¡¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    ÅÍÄ¡ ¿ì¼± ¼øÀ§/ƯÁ¤Å¬·¡½º¸¦ »ó¼Ó¹Þ¾Æ ÀçÁ¤ÀÇÇÏ´Â ¹æ½ÄÀÇ ¿¹Á¦/TouchSpriteŬ·¡½º ¼±¾ð/ÇÔ¼ö¼±¾ð È®ÀÎ/3°³ÀÇ ¸â¹öº¯¼ö ¼±¾ð/TouchSpriteÀÇ »ý¼ºÀÚ/TextureÃʱâÈ­/setPriorityÇÔ¼ö/useNodePriorityº¯¼ö/setPriorityWithThisÇÔ¼ö/onEnterÇÔ¼ö/listenerÀÇ onTouchBeganÇÔ¼ö ÀÛ¼º/Ãæµ¹ üũ¿¡ »ç¿ëÇÒ »ç°¢Çü »ý¼º/onTouchMovedÇÔ¼ö Á¤ÀÇ/Priority¼³Á¤/onExitÇÔ¼ö/TouchSpriteŬ·¡½º¸¦ »ç¿ëÇØ ¿¹Á¦ È®ÀÎ/Å×½ºÆ®¿¡ »ç¿ëµÉ touchSprite3°³ ¼±¾ð/Label»ý¼º/TouchSprite»ý¼º/Priority¼³Á¤ºÎºÐ Áß¿ä/¿¹Á¦°¡ °£´ÜÈ÷ »ý¼ºµÈ ÀÌÀ¯/½ÇÇà È®ÀÎ/À̹ÌÁö¸¦ °ãÃÄ ¿ì¼±¼øÀ§ È®ÀÎ/Priority¹Ý´ë·Î ¼³Á¤/¿ì¼±¼øÀ§¿¡ ´ëÇÑ Á¤¸®/CustomÀ̺¥Æ®¸®½º³Ê ¿¹Á¦/¸Þ´º°¡ ¼±ÅõǸé ÇÔ¼ö°¡ È£ÃâµÇ°í À̺¥Æ®¸¦ ¹ß»ý½ÃŰ´Â ¿¹Á¦/Label¼±¾ð/Ŭ¸¯°ú À̺¥Æ® 󸮸¦À§ÇÑ ÇÔ¼ö ¼±¾ð/À̺¥Æ® 󸮸¦ È®ÀÎÇϱâÀ§ÇÑ Label»ý¼º/MenuItem»ý¼º/MenuItemÀ» ±â¹ÝÀ¸·Î Menu»ý¼º/onEnterÇÔ¼ö/¸®½º³Ê »ý¼º/À̺¥Æ®¿¡ È£ÃâµÉ ÄݹéÇÔ¼ö ¼³Á¤/onExitÇÔ¼ö/doClick1ÇÔ¼ö »ìÆìº¸±â/buf¸¦ »ý¼ºÇؼ­ countº¯¼ö ´ã±â/À̺¥Æ®¸®½º³ÊÀÇ À̸§°ú µ¿ÀÏÇÏ°Ô ¼³Á¤/»ý¼ºµÈ EventCustom°´Ã¼´Â dispatchEventÇÔ¼ö¸¦ »ç¿ëÇØ Àü´Þ/doEvent1ÇÔ¼ö »ìÆìº¸±â/string°´Ã¼ »ý¼º/»ý¼ºµÈ string°´Ã¼¸¦ setStringÇÔ¼ö¸¦ ÅëÇØ ¼³Á¤/½ÇÇà È®ÀÎ/¸ÖƼÅÍÄ¡¸¦ ½ÇÁ¦·Î »ç¿ëÇÏ´Â ¿¹Á¦/TouchPointŬ·¡½º »ìÆìº¸±â/ÅÍÄ¡°¡µÇ´Â ºÎºÐ¸¶´Ù °¢°¢ ´Ù¸¥ »ö ÁöÁ¤/ShaderProgram¼³Á¤/drawÇÔ¼ö/ÆÄ¶ó¹ÌÅÍ ¼³Á¤/setDrawColor4BÇÔ¼ö »ç¿ëÇØ¼­ PrimitivesÀÇ »ö»ó ÁöÁ¤/drawLineÇÔ¼ö¸¦ »ç¿ëÇØ Line»ý¼º/ÅÍÄ¡Æ÷ÀÎÅÍ¿¡ Á¡ Ç¥½Ã/setTouchPosÇÔ¼ö/touchPointWithParentÇÔ¼ö/ios¿¡¼­ ¸ÖƼ Å×½ºÆ®¸¦ ÇÒ °æ¿ì ÁÖÀÇÁ¡/3°³ÀÇ ÅÍÄ¡°ü·Ã ÇÔ¼ö ¼±¾ð/·¹À̾ onEnterÇÔ¼ö È£Ãâ/onExitÇÔ¼ö/ÅÍÄ¡ 󸮺κР»ìÆìº¸±â/TouchPointŬ·¡½º »ç¿ë/touchµÈ À§Ä¡Á¤º¸¸¦ Locationº¯¼ö¿¡ ´ã±â/setTouchColorÇÔ¼ö·Î »ö»ó ÁöÁ¤/»ö»óÀ» °áÁ¤ÇÏ´Â À妽º/onTouchesMovedÇÔ¼ö/onTouchesEndedÇÔ¼ö/½ÇÇà È®ÀÎ
  • 08.53ºÐ Sound¿Í Scene Transition
    ½ÉÇÿÀµð¿À¿£ÁøÀ» »ç¿ëÇØ¼­ ¼Ò¸®¸¦ Ãâ·ÂÇÏ´Â ¹æ¹ý°ú ¾ÀÀ» ÀüȯÇÏ´Â ¹æ¹ý µî ´Ù¾çÇÑ È¿°úµé¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    »ç¿îµå±â´É ±¸Çö/class¼±¾ð »ìÆìº¸±â/Ŭ·¡½ºÀÇ Á¤ÀÇ ºÎºÐ/SimpleAudioEngine/effect-È¿°úÀ½ ÆÄÀÏ/MARMALADE¿ë Ç÷§Æû ÁöÁ¤/¹ÂÁ÷ ÆÄÀÏ/menuItems¿¡¼­ »ç¿ëµÉ ¹®ÀÚ¿­À» ¹è¿­·Î Á¤ÀÇ/Menu»ý¼º/MenuCountº¯¼ö/for¹®À» µ¹¸é¼­ menuItems»ý¼º/ÀÎÀÚ°ª ¼³Á¤/Å×½ºÆ®¿¡ »ç¿ëµÉ ¸®¼Ò½º ·Îµå/¹Ì¸® ·ÎµåÇØ¼­ »ç¿ëÇÏ´Â ¹æ½Ä/SimpleAudioEngineÀº BackgroundMusic°ú Effect¸¦ º°µµ·Î °ü¸®/»ç¿îµå°¡ Ãâ·ÂµÉ¶§ º¼·ýÀ» Á¶ÀýÇÏ´Â ÇÔ¼ö/onExitÇÔ¼ö¿¡¼­ »ç¿ëÇÑ ¸®¼Ò½º Á¤¸®/SimpleAudioEngineŬ·¡½º ¸¶¹«¸®/¿Àµð¿À Ãâ·Â°ú °ü·ÃµÈ ±â´É/MenuItem¿¡ getZOrderÇÔ¼ö¸¦ »ç¿ë/play background music¹öư/ÀÎÀÚ°ª ¼³Á¤/pause background music¹öư/resume background music¹öư/stop background music¹öư/play effect¹öư/play effect repeatly¹öư/pause effect¹öư/resume effect¹öư/stop effect¹öư/½ÇÇà °á°ú È®ÀÎ/effect´Â µ¿½Ã¿¡ ¿©·¯°³ ½ÇÇà °¡´É/SceneÀüȯ ½Ã ´Ù¾çÇÑ È¿°ú ¿¹Á¦/Scene 2°³ Ãß°¡ »ý¼º/¹öưÀÌ Å¬¸¯µÇ¾úÀ» ¶§ È£ÃâµÉ ÄݹéÇÔ¼ö ¼±¾ð/¸Þ´º »ý¼º/doCloseÇÔ¼ö Á¤ÀÇ/Director¿¡ popSceneÇÔ¼ö »ç¿ë/TestScene3Ŭ·¡½º »ìÆìº¸±â/Close Scene3¶ó´Â ¸Þ´º ¹öư »ý¼º/Director¿¡ replaceSceneÇÔ¼ö »ç¿ë/¸ÞÀÎ Scene/createTransitionÇÔ¼ö ¼±¾ð/test¿¡ »ç¿ëÇÒ MenuItem»ý¼º/»ý¼ºµÈ MenuItemÀ¸·Î Menu»ý¼º/°¢ ÄݹéÇÔ¼ö »ìÆìº¸±â/doPushSceneÇÔ¼ö/doPushSceneTransÇÔ¼ö/indexº¯¼öÀÇ °ª Áõ°¡/È¿°ú »ý¼ºÀ» À§ÇØ createTransitionÇÔ¼ö »ç¿ë/createTransitionÇÔ¼ö »ìÆìº¸±â/switch¹®À¸·Î Àü´ÞµÈ indexºÐ·ù/TransitionŬ·¡½º°¡ °øÅëÀ¸·Î Àü´Þ¹Þ´Â ÆÄ¶ó¹ÌÅÍ/ÆäÀÌÁö°¡ ³Ñ¾î°¡´Â ¹æÇâÀ» ÁöÁ¤ÇÏ´Â ÆÄ¶ó¹ÌÅͰ¡ Ãß°¡µÇ´Â °æ¿ì/doReplaceSceneÇÔ¼ö/ÀüÈ¯ÇØÁÙ ¾À»ý¼º/doReplaceSceneTransÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ/replaceScene transition-À妽º°ª ÃʱâÈ­/SceneÀüȯ ¹æ¹ý »ó¼¼È÷ ¾Ë¾Æº¸±â/SceneÀÇ »ý¼º°ú ¼Ò¸ê ¼ø¼­/¾ÀÀÇ ±¸ºÐÀ» À§ÇØ »öÀ» ´Ù¸£°Ô ÁöÁ¤/ù¹øÂ° ·Î±×¸Þ½ÃÁö Ç¥½Ã/onEnterÇÔ¼ö/onEnterTransitionDidFinishÇÔ¼ö/onExitTransitionDidFinishÇÔ¼ö/onEixtÇÔ¼ö/SecondSceneÀÇ ¼Ò¸êÀÚ/doClose ÄݹéÇÔ¼ö/popScene°ú replaceScene/doChangeSceneÇÔ¼ö/¾ÀÀüȯ¿¡ »ç¿ëÇÒ MenuItem»ý¼º/doChangeSceneÇÔ¼ö »ìÆìº¸±â/±¸¼º°ú ³»¿ëÀº SecondScene°ú µ¿ÀÏ/½ÇÇà °á°ú È®ÀÎ/½ÇÇà°ú µ¿½Ã¿¡ initÇÔ¼ö È£Ãâ/SecondSceneÀÇ ¼Ò¸êÀÚ È£Ãâ/replace¹æ½ÄÀ¸·Î Àüȯ/½ÇÇà °á°ú È®ÀÎ
  • 09.48ºÐ Progress Timer¿Í Schedule
    ÁøÇà »óȲÀ» Ç¥½ÃÇØÁÖ´Â ÇÁ·Î±×·¹½º ŸÀÌ¸Ó¿Í ´Ù±â´É ŸÀÌ¸Ó ½ºÄÉÁÙ¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    ProgressTimer/Ŭ·¡½º ¼±¾ð »ìÆìº¸±â/Å×½ºÆ®¿¡ »ç¿ëµÉ Sprite»ý¼º/SpriteProgressToRadialÇÔ¼ö/Progress ÁøÇà °´Ã¼ »ý¼º/ProgressTimer»ý¼º/Type¼³Á¤/À§Ä¡¸¦ ÁöÁ¤ÇÏ°í µ¿ÀÛ/ºñ±³¸¦ À§ÇÑ µÎ¹øÂ° ProgressTimer»ý¼º/setReverseProgressÇÔ¼ö¸¦ ÀÌ¿ëÇØ ¹Ý½Ã°è ¹æÇâÀ¸·Î ¼³Á¤/½ÇÇà °á°ú È®ÀÎ/SpriteProgressToHorizontalÇÔ¼ö/Progress ÁøÇà °´Ã¼ »ý¼º/ProgressTimer»ý¼º ÈÄ Type¼³Á¤/setMidpointÇÔ¼ö¸¦ »ç¿ëÇØ¼­ ½ÃÀÛÀ§Ä¡ ÁöÁ¤/setBarChangeRateÇÔ¼ö/µÎ¹øÂ° ProgressTimer»ý¼º/ºñ±³¸¦ À§ÇØ setMidpoint¸¦ ´Ù¸£°Ô ¼³Á¤/½ÇÇà °á°ú È®ÀÎ/SpriteProgressToVerticalÇÔ¼ö/Midpoint¿Í BarChangeRate°ª º¯°æ/½ÇÇà °á°ú È®ÀÎ/SpriteProgressToRadialMidpointChangedÇÔ¼ö/°¢ ProgressTimer¸¶´Ù Midpoint¸¦ ´Ù¸£°Ô ¼³Á¤/½ÇÇà °á°ú È®ÀÎ/SpriteProgressBarVariousÇÔ¼ö/ProgressTo°´Ã¼ 3°³ »ý¼º/Midpoint°¡¿îµ¥¸¦ ±âÁØÀ¸·Î ¼³Á¤/BarChangeRate¸¸ ´Ù¸£°Ô ¼³Á¤/½ÇÇà °á°ú È®ÀÎ/Midpoint¿Í BarChangeRateÀÇ »ó°ü°ü°è¸¦ »ý°¢Çؼ­ ±¸¼º/SpriteProgressBarTintAndFadeÇÔ¼ö/tint¾×¼Ç »ý¼º/fade¾×¼Ç »ý¼º/ù¹øÂ° ProgressTimer»ý¼º ÈÄ tint¾×¼Ç »ý¼º/µÎ¹øÂ° ProgressTimer»ý¼º ÈÄ fade¾×¼Ç »ý¼º/¼¼¹øÂ° ProgressTimer»ý¼º ÈÄ tint¿Í fade¾×¼Ç µ¿½Ã¿¡ »ý¼º/½ÇÇà °á°ú È®ÀÎ/ProgressTimer¸¦ Ȱ¿ëÇϱâ À§ÇØ ¼öµ¿ Á¦¾î ÇÊ¿ä/¼öµ¿À¸·Î Á¦¾î °¡´ÉÇÑ ProgressTimerÁ¦ÀÛ/Sprite»ý¼º ÈÄ ProgressTimer»ý¼º/scheduleÈ£Ãâ/ÄݹéÇÔ¼ö schedule_selector»ç¿ë/myTickÇÔ¼ö/SpriteProgressToRadialÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ/Schedule/ScheduleÀ» »ç¿ëÇØ¼­ È£Ãâ ÇÒ ÄݹéÇÔ¼ö ¼±¾ð/ScheduleÀ» »ç¿ëÇØ¼­ ÄݹéÇÔ¼ö È£Ãâ/callEveryFrameÇÔ¼ö/myTickÇÔ¼ö/myTickOnceÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ/myTickOnceÇÔ¼ö È®ÀÎÀ» À§ÇØ ¼Ò½º ¼öÁ¤/°á°ú È®ÀÎ/ScheduleÁ¦¾î±â´É°ú ¹æ¹ý »ìÆìº¸±â/MenuItem»ý¼º/Changeº¯¼ö false·Î ÃʱâÈ­/doStartÇÔ¼ö/doPauseÇÔ¼ö/doResumeÇÔ¼ö/doChangeÇÔ¼ö/doStopÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ
  • 10.1½Ã°£ 2ºÐ Parallax Node
    ¹è°æÀÇ ½ºÅ©·ÑÀ» µµ¿ÍÁÖ´Â ÆÐ·²·¢½º ³ëµå¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    È­¸é ½ºÅ©·Ñ »ìÆìº¸±â/Parallax Node/¹è°æÀÇ ½ºÅ©·Ñ°ú ½ÃÂ÷¿¡ ´ëÇØ ¾Ë±â/Å×½ºÆ®¸¦À§ÇØ 2°³ÀÇ Sprite»ý¼º/Label»ý¼º/Parallax Node»ý¼º/simulatorÀÇ ÇØ»óµµ º¯°æ/¹è°æÀ» Parallax NodeÀÇ ÀÚ½ÄÀ¸·Î Ãß°¡/¹è°æÀ§¿¡ ±×·ÁÁú À̺ñÁö¸¦ Parallax NodeÀÇ ÀÚ½ÄÀ¸·Î Ãß°¡/MoveBy¾×¼Ç »ý¼º/¹Ý´ë·Î À̵¿½ÃŰ´Â ¾×¼Ç »ý¼º/RepeatForever¸¦ Àû¿ëÇØ¼­ Sequence¾×¼Ç ¹«Çѹݺ¹ ¼³Á¤/ÀÌ ¾×¼ÇÀ» Parallax Node¿¡ Àû¿ë½Ãų °æ¿ì/posLabel3ÀÇ À§Ä¡°ªÀ» 80À¸·Î »ý¼ºÇÑ ÀÌÀ¯/½ÇÇà °á°ú È®ÀÎ/¹è°æSprite¿Í À̹ÌÁöSprite°¡ ´Ù¸¥ ¼Óµµ·Î ¿òÁ÷ÀÌ´Â °Í È®ÀÎ/ÀÔü°¨ÀÌ ´À²¸Áö´Â È­¸é ±¸Çö/±âº»ÀûÀ¸·Î ¸ÖƼ Ç÷§Æû Áö¿ø/Å« ¹è°æÀ̹ÌÁö Ç¥Çö ¹æ¹ý/³ª´©¾îÁø À̹ÌÁö¸¦ ÇϳªÀÎ °Íó·³ ½ºÅ©·Ñ ÇØÁÖ´Â ±â´É/Å« À̹ÌÁö¸¦ ¿¬°áµÇµµ·Ï ³ª´©¾î »ý¼º/°¢°¢ Sprite·Î »ý¼º/Anti-Aliasing±â´É ºñȰ¼º/Parallax Node»ý¼º/ÁÖÀÇÇÒ ºÎºÐ/¾×¼Ç ¼³Á¤/½ÇÇà °á°ú È®ÀÎ/´Ù¾çÇÑ ±â´ÉÀ» Ȱ¿ëÇØ °ÔÀÓÈ­¸é ¿¬Ãâ/°á°ú ¸ÕÀú È®ÀÎ/Çì´õÆÄÀÏ »ìÆìº¸±â/virtualÇÔ¼ö/¸â¹öº¯¼ö/2°³ÀÇ ·¹ÀÌ¾î »ç¿ë/ÁÂ¿ì ¹öư °¢ ¹æÇ⸶´Ù 2°³ÀÇ SpriteÁغñ/À̹ÌÁöÀÇ °¡·ÎÅ©±â ¼±¾ð/Layer»ý¼º/Windows Size¼³Á¤/¹è°æ, µå·¡°ï, ¸Þ´º¹öưÀ» »ý¼ºÇÏ´Â ÇÔ¼ö È£Ãâ/createBackgroundParallaxÇÔ¼ö/¹è°æÀÇ ½ºÅ©·ÑÀ» À§ÇØ ParallaxNode»ý¼º/createDragonÇÔ¼ö/Animation°´Ã¼ »ý¼º/addSpriteFrameWithTextureÇÔ¼ö »ç¿ë/µå·¡°ïÀ» Ç¥½ÃÇÒ Sprite¸¦ createWithTextureÇÔ¼ö¸¦ »ç¿ëÇØ »ý¼º/RepeatForever¸¦ Àû¿ëÇØ¼­ ¹«Çѹݺ¹µÇµµ·Ï ¼³Á¤/createArrowButtonsÇÔ¼ö/¿ÞÂÊ ¹æÇâ¹öư »ý¼º/¿ÞÂÊ ¹æÇâ¹öưÀÌ ´­·¯Á³À» ¶§ÀÇ Sprite»ý¼º/¿À¸¥ÂÊ ¹æÇâ¹öư µ¿ÀÏÇÏ°Ô »ý¼º/±â´É ±¸ÇöÀÇ onEnterÇÔ¼ö/EventListenerTouchOneByOneŬ·¡½º »ç¿ë/onExitÇÔ¼ö/ÅÍÄ¡¸¦ ó¸®ÇÏ´Â ÇÔ¼ö/onTouchBeganÇÔ¼ö/¾î´À¹öưÀÌ ÅÍÄ¡°¡ µÇ¾ú´ÂÁö °Ë»ç/isTouchInsideÇÔ¼ö »ìÆìº¸±â/setVisibleÇÔ¼ö »ç¿ë/°¢ ¹æÇâÀÌ ´­·¯Á³À» °æ¿ì º¯¼ö¸¦ true·Î ÁöÁ¤/startMovingBackgroundÇÔ¼ö/µÎ ¹æÇâ۰¡ µ¿½Ã¿¡ ´­·¯Á³À» °æ¿ì/ÇÑ ¹æÇ⸸ ´­·¯Á³À» °æ¿ì/ÄݹéÇÔ¼ö·Î ÁöÁ¤µÇ´Â moveBackgroundÇÔ¼ö/moveStepº¯¼ö/setFlippedXÇÔ¼ö/À§Ä¡°ªÀÌ °»½ÅµÈ »õ·Î¿î point»ý¼º/Follow¶ó´Â Ŭ·¡½º »ç¿ë/µÎ¹øÂ° ÆÄ¶ó¹ÌÅÍ·Î ÁöÁ¤µÈ »ç°¢Çü/¾×¼ÇÀ» layer1¿¡¸¸ ÁöÁ¤/onTouchMovedÇÔ¼ö/stopMovingBackgroundÇÔ¼ö/onTouchEndedÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ
  • 11.45ºÐ Tile Map part1
    ŸÀϵå ÇÁ·Î±×·¥À» »ç¿ëÇØ¼­ ŸÀÔ¸ÊÀ» Á¦ÀÛÇÏ°í »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    TileMap ¼³¸í/TileÀ» ÀÌ¿ëÇØ¼­ ¹è°æÀ» ¸¸µå´Â ÀÌÀ¯/Áߺ¹µÇ´Â Á¶°¢Àº ÀçȰ¿ë/TMXŸÀÏ¸Ê Æ÷¸Ë ÀÌ¿ë/ŸÀϸʿ¡¼­ »ç¿ëµÇ´Â ŸÀÏÀÇ Å¸ÀÔ/Á¤»ç°¢Çü¸Ê/¸¶¸§¸ðÇü¸Ê/À°°¢Çü¸Ê/ŸÀϸÊÀ» ó¸®Çϱâ À§ÇÑ ¹æ¹ý/ŸÀÏ¸Ê ¿¡µðÅÍ ÇÊ¿ä/ŸÀÏ¸Ê À̹ÌÁöÀÇ ±¸¼º°ú »çÀÌÁî/ŸÀÏ¸Ê Á¦ÀÛ/Tiled¼³Ä¡/Tiled½ÇÇà/New MapÆË¾÷â¿¡¼­ »ý¼ºÇÒ ¸ÊÀÇ ¼Ó¼º ÁöÁ¤/¸ÊÀÌ »ý¼ºµÇ¸é ÀúÀå/ÆÄÀÏÀ» ÀúÀåÇÑ Æú´õ¿¡ ¸®¼Ò½º·Î »ç¿ëÇÒ ÆÄÀÏ º¹»ç/Map-New Tileset/Tile¼Ó¼º ÁöÁ¤/Margin°ú Spacing/TilesetÀ» ÀÌ¿ëÇØ ¸Ê Á¦ÀÛ/¿¹Á¦¿¡¼­ »ç¿ëÇÒ Å¸ÀÏ¸Ê ÀúÀå/¸Ê ±¸¼ºÀ» À§ÇØ Çì´õÆÄÀÏ »ìÆìº¸±â/TMXÆÄÀÏ ºÒ·¯¿À±â/TMXTiledMapŬ·¡½º »ç¿ë½Ã ÁÖÀÇÇÒ Á¡/ŸÀϸÊÀÇ Å©±â¸¦ ¾ò¾î¿Í logÇÔ¼ö·Î Ãâ·Â/onEnterÇÔ¼ö/EventListenerTouchOneByOneŬ·¡½º¸¦ »ç¿ëÇØ ½Ì±Û¸®½º³Ê »ý¼º/onTouchBegan°ú onTouchMovedÀÇ ÄݹéÇÔ¼ö ÁöÁ¤/onExitÇÔ¼ö/onTouchBeganÇÔ¼ö/onTouchMovedÇÔ¼ö/getChildByTagÇÔ¼ö/»õ·Î »ý¼ºµÈ À§Ä¡¿¡ xÃà ¹üÀ§ °Ë»ç/½ÇÇà °á°ú È®ÀÎ/TMXÆÄÀÏ »ìÆìº¸±â/ŸÀϵ忡¼­ Á¦°øÇÏ´Â ·¹ÀÌ¾î »ìÆìº¸±â/¿ÀºêÁ§Æ® ·¹ÀÌ¾î »ç¿ë/Tiled½ÇÇà ÈÄ LayerÀÇ Add Object LayerÃß°¡/Ç÷¹À̾î ij¸¯ÅͰ¡ µîÀåÇÒ Å¸ÀÏ À§Ä¡ ÁöÁ¤/Object¼Ó¼º º¯°æÀ» À§ÇØ Object Properties¼±ÅÃ/Nameº¯°æ/Çì´õÆÄÀÏ »ìÆìº¸±â/ŸÀϸÊÀÇ »ý¼ºÀ» À§ÇØ TMXÆÄÀÏ ºÒ·¯¿À±â/spawnPoint/getObjectGroupÇÔ¼ö/¾ò¾î¿Â spawnPoint¸¦ intÇüÀ¸·Î º¯°æ/dragonPosition¼³Á¤/createDragonÇÔ¼ö/Animation»ý¼º/½ÇÁ¦ ±×·ÁÁú dragonÀ» Sprite¿¡ createWithTextureÇÔ¼ö¸¦ »ç¿ëÇØ »ý¼º/FlippedX¸¦ true·Î ÁöÁ¤/RepeatForeverÀû¿ë/½ÇÇà °á°ú È®ÀÎ/TMXÆÄÀÏ »ìÆìº¸±â/»ý¼ºÇÑ dragon ¸Ê ¾È¿¡¼­ ¿òÁ÷À̱â/Çì´õÆÄÀÏ È®ÀÎ/winSizeº¯¼ö Ãß°¡/getWinSizeÇÔ¼ö¸¦ ÀÌ¿ëÇØ window size¾ò¾î¿À±â/dragonPosition¿¡ spawnPointÁöÁ¤/onEnterÇÔ¼ö/onExitÇÔ¼ö/createDragonÇÔ¼ö/dragonÀÇ À§Ä¡¸¦ spawnPoint·Î ÇÏÁö ¾ÊÀº ÀÌÀ¯/onTouchEndedÇÔ¼ö/x°¡ ¾ç¼öÀÏ °æ¿ì/x°¡ À½¼öÀÏ °æ¿ì/»õ·Î¿î À§Ä¡°ª °Ë»ç/setViewpointCenterÇÔ¼ö/ÁöÁ¤µÈ À§Ä¡°ª actualPositionÀ¸·Î ÀúÀå/½ÇÇà °á°ú È®ÀÎ
  • 12.44ºÐ Tile Map°ú Particle part1
    ŸÀϵå ÇÁ·Î±×·¥À» »ç¿ëÇØ¼­ ŸÀÔ¸ÊÀ» Á¦ÀÛÇÏ°í »ç¿ëÇÏ´Â ¹æ¹ý°ú È­·ÁÇÑ ÀÌÆåÆ®¸¦ ¸¸µé¾îÁÖ´Â ÆÄƼŬ¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    Àå¾Ö¹°°ú ¾ÆÀÌÅÛ »ý¼º/Background·¹ÀÌ¾î ¼±Åà ÈÄ ¼±ÀÎÀå Á¦°Å/Layer-Add Tile Layer¼±ÅÃ/ÀûÀýÇÑ À§Ä¡¿¡ ¼±ÀÎÀå Àç¹èÄ¡/TilesetÁ¦ÀÛ/Map-New Tileset¼±ÅÃ/»ý¼ºÇÑ WallÀÇ valueÁöÁ¤/Layer-Add Tile Layer¼±ÅÃ/Çì´õÆÄÀÏ »ìÆìº¸±â/¸â¹öº¯¼ö ÀÌÀü°ú µ¿ÀÏ/»õ·ÎÃß°¡µÈ º¯¼ö/ŸÀÏ¸Ê ·Îµå/MetaInfo·¹À̾î/dragonPosition¼³Á¤/createDragonÇÔ¼ö/»ý¼ºµÈ dragonÀÇ À§Ä¡ ÀÓÀÇ·Î ÁöÁ¤/onEnterÇÔ¼ö/onExitÇÔ¼ö/onTouchEndedÇÔ¼ö/dragonÀÇ À§Ä¡¸¦ setPlayerPositionÇÔ¼ö¸¦ ÅëÇØ ÁöÁ¤/setPlayerPositionÇÔ¼ö/tileCoordForPositionÇÔ¼ö È£Ãâ/getTileGIDATÇÔ¼ö¿¡ ŸÀÏ À§Ä¡ Àü´Þ/asStringÇÔ¼ö¸¦ »ç¿ëÇØ¼­ StringÇüÀ¸·Î º¯È¯/ÇöÀç ŸÀÏÀÌ ¾ÆÀÌÅÛÀÏ °æ¿ì/removeTileAtÇÔ¼ö »ç¿ë/¾ÆÀÌÅÛ È¹µæ¿¡ °ü·ÃµÈ ó¸®/dragonÀÇ À§Ä¡ °»½Å/setViewpointCenterÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ/ÀÌÆåÆ® Ç¥Çö ¹æ¹ý/Particle»ìÆìº¸±â/Çì´õÆÄÀÏ È®ÀÎ/LayerŬ·¡½º¿¡ initÈ£Ãâ/âÀÇ Å©±â º¯°æ/MenuItem»ý¼º/È£ÃâµÉ ÄݹéÇÔ¼ö·Î doParticlesÁöÁ¤/setTag°ªÀº °¢ ¸Þ´º¸¶´Ù ´Ù¸£°Ô ÁöÁ¤/doParticlesÇÔ¼ö/ParticleFire»ý¼º/ParticleSun»ý¼º/ParticleGalaxy»ý¼º/ParticleSpiral»ý¼º/ParticleSmoke»ý¼º/ParticleMeteor»ý¼º/ParticleFlower»ý¼º/ParticleFireworks»ý¼º/ParticleExplosion»ý¼º/ÁöÁ¤µÈ texture¸¦ setTextureÇÔ¼ö¿¡ Àü´Þ/setDurationÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ/°°Àº ParticleÀ» ´Ù¸¥ ´À³¦À¸·Î Ç¥ÇöÇÏ´Â ¹æ¹ý/°¢°¢ÀÇ ±â´ÉÀ» ½ÇÇà½Ãų MenuItem»ý¼º/Tag°¢°¢ ÁöÁ¤/doClickÇÔ¼ö/normalSnowÇÔ¼ö/customSnowÇÔ¼ö/ParticleSnowŬ·¡½º¸¦ »ç¿ëÇØ¼­ emitter»ý¼º/emitterÀÇ À§Ä¡°ª/emitterÀÇ À§Ä¡ ¼öÁ¤/setLifeÇÔ¼ö¿Í setLifeVarÇÔ¼ö/setGravityÇÔ¼ö/setSpeedÇÔ¼ö¿Í setSpeedVarÇÔ¼ö/getStartColorÇÔ¼ö »ç¿ë/getStartColorVarÇÔ¼ö È£Ãâ/setEmissionRateÇÔ¼ö/normalRainÇÔ¼ö/setScaleYÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ
  • 13.48ºÐ Particle part2, User Default, Edit Box, Http
    È­·ÁÇÑ ÀÌÆåÆ®¸¦ ¸¸µé¾îÁÖ´Â ÆÄƼŬ, µ¥ÀÌÅÍ ÀúÀåÇϱâ, »ç¿ëÀڷκÎÅÍ µ¥ÀÌÅ͸¦ ÀԷ¹ÞÀ» ¼ö ÀÖ´Â ¿¡µðÆ® ¹Ú½º, À¥À¸·Î µ¥ÀÌÅ͸¦ ÁÖ°í¹Þ±â À§ÇÑ Http Åë½Å¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    ParticleÈ¿°ú ¿ÜºÎ ÆÄÀÏ¿¡¼­ ºÒ·¯¿Í Àû¿ë/ÅÍÄ¡¸¦ »ç¿ëÇØ ÆÄƼŬÀ» ÅÍÄ¡Æ÷ÀÎÆ®¿¡ Ç¥½Ã/initÇÔ¼ö¿¡¼­ index 0À¸·Î ÃʱâÈ­/onEnterÇÔ¼ö/onExitÇÔ¼ö/onTouchBeganÇÔ¼ö/showParticleÇÔ¼ö/plistÆÄÀÏ/ParticleSystemQuadŬ·¡½º »ç¿ë/»ý¼ºµÈ emitterÀÇ À§Ä¡ ÁöÁ¤/½ÇÇà °á°ú È®ÀÎ/È­·ÁÇÑ ÆÄƼŬÀ» ¸¸µå´Â ¹æ¹ý/°ÔÀÓ¿¡¼­ »ý»êµÇ´Â µ¥ÀÌÅÍ ±â·ÏÇÏ´Â ¹æ¹ý/µ¥ÀÌÅÍ ÀúÀåÀ» À§ÇØ UserDefaultŬ·¡½º Á¦°ø/UserDefault/UserDefault°¡ Áö¿øÇÏ´Â ÀÚ·áÇü/setStringForKeyÇÔ¼ö È£Ãâ/getStringForKeyÇÔ¼ö¸¦ »ç¿ëÇØ¼­ ÀÎÀÚ·Î key°ª Àü´Þ/getBoolForKeyÇÔ¼ö/ÀÌ¹Ì ÀúÀåµÇ¾î ÀÖ´Â °ª º¯°æ/UserDefault¿¡ flushÇÔ¼ö È£Ãâ/°á°ú È®ÀÎÀ» À§ÇØ ÀúÀåµÈ °ªÀ» ºÒ·¯¿Í Ãâ·Â/UserDefault¿¡ getXMLFilePathÇÔ¼ö È£Ãâ/µð¹ö±ë ¸ðµå·Î ºôµåÇØ °á°ú È®ÀÎ/UserDefault.xmlÆÄÀÏ »ý¼º È®ÀÎ/»ç¿ëÀڷκÎÅÍ µ¥ÀÌÅÍ ÀÔ·ÂÀ» ¹Þ´Â ¹æ¹ý/EditBoxŬ·¡½º/¼Ó¼º-±¸¼º ¼Ó¼º-C/C++-ÀϹÝ/Ãß°¡ Æ÷ÇÔ µð·ºÅ͸® ÆíÁý/¼Ò½ºÄÚµå »ìÆìº¸±â/EditBox´Â DelegateÇÔ¼ö¸¦ ÀÌ¿ëÇØ µ¿ÀÛ/EditBox¿¡¼­ »ç¿ëÇÒ º¯¼ö ¼±¾ð/EditBoxÀÇ »çÀÌÁî ÁöÁ¤/EditBoxŬ·¡½º¸¦ »ç¿ëÇØ¼­ ù¹øÂ° EditBox»ý¼º/Scale9SpriteŬ·¡½º/setPlaceHolderÇÔ¼ö/setMaxLengthÇÔ¼ö/setReturnTypeÇÔ¼ö/setDelegateÇÔ¼ö »ç¿ë/µÎ¹øÂ°´Â ºñ¹Ð¹øÈ£¸¦ ÀÔ·ÂÇÒ EditBox/setInputModeÇÔ¼ö/¼¼¹øÂ°´Â À̸ÞÀÏÀ» ÀÔ·ÂÇÒ EditBox/DelegateÇÔ¼ö È£Ãâ È®ÀÎÀ» À§ÇØ log¸Þ½ÃÁö Ãâ·Â/µð¹ö±ë ¸ðµå·Î ºôµåÇØ °á°ú È®ÀÎ/À¥À¸·Î µ¥ÀÌÅ͸¦ ÁÖ°í¹Þ±â À§ÇÑ HttpÅë½Å/HttpŬ·¡½º¸¦ ÅëÇØ Http±â´É »ç¿ë/¼Ó¼º-±¸¼º ¼Ó¼º-C/C++-ÀϹÝ-Ãß°¡ Æ÷ÇÔ µð·ºÅ͸® ÆíÁý/HttpClient.h¸¦ include/ÄݹéÇÔ¼ö ¼±¾ð/¸Þ´º »ý¼º/ÇöÀç Åë½Å»óŸ¦ Ç¥½ÃÇÒ Label»ý¼º/onGetTestÇÔ¼ö/onHttpRequestCompletedÇÔ¼ö/response¿¡ getHttpRequestÇÔ¼ö »ç¿ë/getResponseCodeÇÔ¼ö »ç¿ë/¿äû ¼º°ø È®ÀÎÀ» À§ÇØ isSucceedÇÔ¼ö »ç¿ë/¿¡·¯³»¿ëÀÇ Ç¥½Ã¸¦ À§ÇØ getErrorBufferÇÔ¼ö »ç¿ë/¿äûÀ¸·Î ¾ò¾î¿Â µ¥ÀÌÅÍ Ã³¸® ºÎºÐ/getResponseDataÇÔ¼ö »ç¿ë/ÁöÁ¤ÇÑ UrlÈ®ÀÎ/onPostTestÇÔ¼ö/Content-Type¹æ½Ä ÁöÁ¤/onPostBinaryTestÇÔ¼ö/½ÇÇà °á°ú È®ÀÎ/Post¿äû º¸³»±â/binaryµ¥ÀÌÅͰ¡ Á¦´ë·Î Àü´ÞµÇ´Â °Í È®ÀÎ
  • 14.55ºÐ Xml, Json, Scroll View, Table, Accelerometer
    xml, Json, ½ºÅ©·Ñ ºä, Å×ÀÌºí ºä, Áß·Â °¡¼Óµµ°è¸¦ »ç¿ëÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    cocos2dx¿¡¼­ xml´Ù·ç±â/xml/pugixmlÇÁ·¹ÀÓ¿öÅ©/pugixml.org ÆÄÀÏ´Ù¿î/¼Ö·ç¼ÇŽ»ö±âÈ®ÀÎ/¿¹Á¦ÆÄÀÏÈ®ÀÎ/¼Ò½ºÄÚµåÈ®ÀÎ/log2ÇÔ¼ö/Á¤ÀǺκÐÈ®ÀÎ/pugixml.hppÇì´õÆÄÀÏ include/xml_document loadÇÔ¼ö»ç¿ëÇϱâ/childÇÔ¼ö/xmlÆÄÀÏ 3°³ÀǾÆÀÌÅÛ¼³¸í/xmlÆÄÀÏ type1 ¼³¸í/¾òÀº°ª log2ÇÔ¼ö¿¡°Ô Àü´ÞÇϱâ/type2. type3 Æ÷¹®³»¿ë°°À½/ij¸¯ÅÍÆ÷ÀÎÅÍ ¹®ÀÚ¿­/µð¹ö±ë¸ðµå·Î ºôµå/½ÇÇà°á°úÈ®ÀÎ/JSONEX»ç¿ë/rapidjson»ç¿ëÇϱâ/rapidjson ´Ù¿î·Îµå/´Ù¿î·Îµå¹ÞÀº ÆÄÀÏ º¹»çÇϱâ/ÆÄÀÏÃß°¡È®ÀÎ/¼Ò½ºÄÚµå »ìÆìº¸±â/Á¤ÀǺκР»ìÆìº¸±â/headfile include/rapidjson namespaeceÁöÁ¤Çϱâ/fullpathforfilename »ç¿ëÇϱâ/getsringfromfile ÇÔ¼öÃß°¡/hasparsErrorÇÔ¼ö¼³¸í/getparseErrorÇÔ¼ö¼³¸í/log2ÇÔ¼ö »ç¿ëÇØ¼­ È®ÀÎÇϱâ/µð¹ö±ë¸ðµå·Î ºôµå/½ÇÇà°á°úÈ®ÀÎ/¿¹Á¦»ìÆìº¸±â/´Ü¼øÇѽºÅ©·Ñ±â´É »ìÆìº¸±â/ScrollView Ŭ·¡½ºÀÌ¿ëÇϱâ/EngineRootÁöÁ¤ÇØÁÖ±â/cocos2d¿Í cocos2d::extension ¸ÅÅ©·Î/Á¤ÀǺκлìÆìº¸±â/layer»ý¼º/scrollView »ý¼ºÇغ¸±â/»ç¿ëÇÔ¼ö ¼³¸í/»ý¼ºµÈ ½ºÅ©·Ñ ·¹À̾ µî·Ï/½ÇÇà°á°úÈ®ÀÎ/ScrollView¼±ÅÃÈÄ Á¿ì·Î È®ÀÎ/»õ·Î¿î¿¹Á¦/tableView»ç¿ëÇϱâ/Ŭ·¡½ºÃß°¡Çϱâ/Çì´õ¿Í CPPÆÄÀÏ Ãß°¡Çϱâ/customTavleViewCell Á¤ÀÇ»ìÆìº¸±â/º»¿¹Á¦ »ìÆìº¸±â/cocos-ext.h File include/CustomTableViewCell.h File include/tableView»ç¿ëÀ»À§ÇÑ ÇÁ·ÎÅäÄÝÁöÁ¤/TableViewDataSource »ó¼Ó/TableViewDelegate »ó¼Ó/µÎ°¡Áö tableView »ý¼º/°¡·Î·Î »ý¼ºµÇ´Â tableView/HORIZONTAL À» setDirection¿¡ Àü´Þ/tableView¸¦ layer ÀÚ½ÄÀ¸·Î Ãß°¡/reloadDataÇÔ¼ö¸¦ È£Ãâ ³»¿ë °»½Å/¼¼·Î·Î »ý¼ºµÇ´Â tableView/CERTICAL À» setDirection¿¡ Àü´Þ/»ý¼ºµÈ tableView¸¦ layer ÀÚ½ÄÀ¸·Î Ãß°¡/reloadDataÇÔ¼ö¸¦ È£ÃâÇØ¼­ ³»¿ëÀ» °»½Å/tablecellatÇÔ¼ö/tableCellSizeFor index ÇÔ¼ö ¼³¸í/tablecellatindex `ÇÔ¼ö ¼³¸í/String Ŭ·¡½º »ç¿ëÇØ¼­ ¹®ÀÚ¿­ »ý¼ºÇϱâ/label»ý¼º/À§Ä¡¿Í anchorpoint¼³Á¤Çϱâ/labelÀ» cellÀÚ½ÄÀ¸·Î Ãß°¡/return cell ¼³Á¤/½ÇÇà°á°úÈ®ÀÎ/Á߷°¡¼Óµµ°è¸¦ »ç¿ëÇÏ´Â ¿¹Á¦È®ÀÎ/AccelerationÇÔ¼ö¼±¾ð/º¯¼öÈ®ÀÎ/¸ÞÅ©·ÎÇÔ¼ö FIX_ POSÇÔ¼ö ¼³¸í/Å×½ºÆ®¿ë sprite»ý¼º/onEnterÇÔ¼ö È£Ãâ/AccelerometorEx¸¦ »ç¿ëÇÑ´Ù´Â Á¤ÀÇ/Accelerometor¿¡ listener»ý¼º/window¿¡ size ¸¦ ±¸Çϱâ/uiÁÂÇ¥°ªÀ» convertToGL»ç¿ë/FIX_POS ¸ÞÅ©·Î ÇÔ¼ö»ç¿ë/ball¿¡ À§Ä¡°ªÀ» »õ À§Ä¡°ªÀ¸·Î °»½Å/½ÇÇà°á°úÈ®ÀÎ
  • 15.42ºÐ Box2D part1
    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    ¹°¸®¿£Áø Ȱ¿ë¹ý/BOX2D manual È®ÀÎ/CHIOMUNK È®ÀÎ/C++ BOX2D ¾Ë¾Æº¸±â/BOX2D ±âº»°³³ä/ÇȽºÃݳü»ç¿ëÇϱâ/jointÀÇ Á¤ÀÇ/BOX2D ½ÇÁ¦´ÜÀ§»ç¿ë/±ÔÄ¢°£¿¡ °¡ÇØÁøÈû È®ÀÎȽ¼ö/±ÕÇüÀâÈù °ª ã±â/¿¹Á¦¼Ò½º »ìÆìº¸±â/Box2D.h include/PTM_RARIOÄÚµå»ç¿ë/ÇÔ¼ö¿Íº¯¼ö »ìÆìº¸±â/¼Ò¸êÀÚ¼±¾ð/CPPÆÄÀÏ ¼±¾ð/Á߷°ªÁ¤ÀÇ/b2Vec2Çü¼³¸í/B2World»ç¿ë/SerAllowsleeping»ç¿ë/serContinuousPhysics»ç¿ë/Ground Box»ý¼º/b2BodyDef»ý¼º/grounBody»ý¼º/b2EdgeShape»ý¼º/Å׵θ®Á¤ÀÇ/¹Ù´ÚºÎºÐ¼³Á¤/PTM_RARIO Àû¿ë/»ó.ÇÏ.ÁÂ.¿ì Å׵θ®¼³Á¤/World»ý¼º¿Ï·á/tickÇÔ¼ö ½ºÄÉÁì¿¡µî·Ï/World ¼Ò¸êÀÚ¿¡¼­ delete/onEnterÇÔ¼ö¿¹Á¦/layer¿¡ onEnterÇÔ¼öÈ£Ãâ/singtouch EventListener »ý¼º/onTouchBegan ÄݹéÇÔ¼öÁöÁ¤/PriorityÁöÁ¤/onExitÇÔ¼ö ¿¹Á¦/singtouch EventListenerÁ¦°Å/layer¿¡ onExitÇÔ¼ö È£Ãâ/TickÇÔ¼ö»ç¿ë¾È³»/velocitylterationsº¯¼ö¼³¸í/world¿¡ StepÇÔ¼ö ¼³¸í/worldÆ÷ÇÔ badyÁ¦¾î/PTM_RARIOÀ¸·Î º¸Á¤/CC_RADINAS_TO_DEGEES ÇÔ¼ö¼³¸í/onTouchBegan ¼³¸í/Sprite»ý¼º.À§Ä¡ÁöÁ¤/layer¿¡ ÀÚ½ÄÀ¸·Î Ãß°¡/bodyDef»ý¼º/bodtÀ§Ä¡ PTM_RATIO·Î¼³Á¤/fixture¼³Á¤/CreateFixtureÇÔ¼ö·Î Fixture»ý¼º/»ý¼º°á°ú½ÇÇà/µð¹ö±×¸ðµå¼³Á¤¹æ¹ý¾È³»/GLES_Render.ÆÄÀÏÃß°¡/¿¹Á¦»ìÆìº¸±â/Box2E / GLES-Render include/Ŭ·¡½º ¼Ò¸êÀÚ¼±¾ð/ÇÔ¼ö¼±¾ð/º¯¼ö.world¼±¾ð/Á¤ÀÇ»ìÆìº¸±â/creatBox2dworld ¼³¸í/Debugµ¿À۾ȳ»/figas°ª ¼³¸í/¹Ù¿îµù¿µ¿ªÁöÁ¤/BodyDef »ý¼º/EdgeShape ¼³¸í/»ó.ÇÏ.ÁÂ.¿ì ¼³Á¤/¼Ò¸êÀÚ¿¡¼­ worldÇØÁ¦/DrawÇÔ¼ö¼³¸í/layer¿¡ draw È£Ãâ/Vertex¼³Á¤/DrawDebugDate»ç¿ë/Matrix È­¸éÇ¥½Ã/layer¿¡ onEnterÈ£Ãâ/layer¿¡ onExit È£Ãâ/onTouchBegan ÇÔ¼ö¼³¸í/sprite ÁÖ¼®Ã³¸®/badyDef»ý¼º ¼³Á¤/Bady ¸ð¾ç. ¼Ó¼ºÁöÁ¤/»ý¼º °á°ú ½ÇÇà
  • 16.47ºÐ Box2D part2
    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    º¹ÀâÇÑ BodyÃß°¡/PhysicsEditor»ç¿ëÇϱâ/»çÀÌÆ®ÀÌ¿ëÇϱâ/¼³Ä¡ÆÄÀÏ´Ù¿î·ÎµåÈ®ÀÎ/Cocos2D-x ¹öư´©¸£±â/È­¸é¿ÞÂÊÆÄÀÏ ´Ù¿î·Îµå/´Ù¿î·ÎµåÈÄ ¾ÐÃàÇ®±â/PhysicsEditor½ÇÇàÇϱâ/À̹ÌÁö¼±ÅÃÇϱâ/shape tracer»ç¿ëÇϱâ/Exporter¼±ÅÃ/Box2D generic(PLIST)¼±ÅÃ/publish¹öư´©¸£±â/¿¹Á¦¸¸µé±â/À̹ÌÁö&plist ÆÄÀÏ º¹»ç/GB2shapeCache_xÆÄÀÏÃß°¡/¼Ò½ºÆÄÀÏÈ®ÀÎÇϱâ/¿¹Á¦ »ìÆìº¸±â/GLES_Render.hÆÄÀÏÃß°¡/Ŭ·¡½º¼±¾ð »ìÆìº¸±â/createBox2dWorldÇÔ¼ö¼±¾ð/drowÇÔ¼ö¼±¾ð/µ¨¸®°ÔÀÌÆ®ÇÔ¼ö¼±¾ð/º¯¼ö¼±¾ð/Á¤ÀÇ»ìÆìº¸±â/GB2ShapeCache-x.h include/string¹è¿­ÁöÁ¤/physics shapes ºÒ·¯¿À±â/World»ý¼º/schedule È£Ãâ/createBox2dWorld »ìÆìº¸±â/debug¸ðµå trueÀü´Þ/GLESDebugDrawÇÒ´ç/flags°ª ÁöÁ¤/Å׵θ®Body»ý¼º/BodyDef»ý¼º/groundBody»ý¼º/b2EdgeShape»ý¼º/b2FixrureDef»ý¼º/shape¿¡ groundEdge´ëÀÔ/ÇÒ´çÇß´ø worldÇØÁö/onEnter»ìÆìº¸±â/ÄݹéÇÔ¼öÁöÁ¤/onExit»ìÆìº¸±â/tickÇÔ¼ö»ìÆìº¸±â/onTouchBeganÇÔ¼öº¸±â/Sprite »ý¼º »ìÆìº¸±â/names¹è¿­º¸±â/Sprite»ý¼º/layer ÀÚ½ÄÀ¸·Î Ãß°¡/BodyDef»ý¼º.¼Ó¼ºÁöÁ¤/addFixturesToBodyÇÔ¼öÈ£Ãâ/PlistÆÄÀÏ»ìÆìº¸±â/anchorPointForShape»ç¿ëÇϱâ/»ý¼º°á°úÈ®ÀÎ/BodyÁ¾·ù ÀÚ¼¼È÷»ìÆìº¸±â/static Body ¼³¸í/Kinematic Bady ¼³¸í/dynamic Bady ¼³¸í/¿¹Á¦·Î»ìÆìº¸±â/drawÇÔ¼ö¼±¾ð/º¯¼ö¼±¾ð/Á¤ÀÇ»ìÆìº¸±â/srand¸¦ ½Ã°£¼³Á¤/texture »ý¼º/creareBox2dWorldÈ£Ãâ/tickÇÔ¼öÈ£Ãâ/gravity »ý¼º/GLESDebugDrawÇÒ´ç/flags°ª shape ¸¸ÁöÁ¤/groundBodyDef »ý¼º/Static Body»ý¼º/SetAsBox ÇÔ¼ö»ç¿ëÇϱâ/Kinematic Body»ý¼º/linearVelocityÁöÁ¤/b2Polygonshape»ý¼º/¼Ò¸êÀÚ worldÇØÁ¦/tick ÇÔ¼ö º¯°æÁ¡¹ß»ý/addNewSprireAtPosition È£Ãâ/randÇÔ¼ö»ç¿ë/SetAsBoxÇÔ¼ö»ç¿ë/fixtureDef »ý¼º/dynamicBox»ý¼º/»ï°¢Çü¸¸µé±â/PolygonShape¸¸µé±â/fixtureDef»ý¼º/»ý¼º°á°úÈ®ÀÎ
  • 17.56ºÐ Box2D part3
    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    joint °³³ä »ìÆìº¸±â/mouse joint ¼³¸í/head ÆÄÀÏ include/addnewSprite ¼³¸í/µ¨¸®°ÔÀÌÆ® ¼±¾ð/booldrag »ý¼º/dragbody »ý¼º/mouseJoint »ý¼º/gbod ¼±¾ð/Á¤ÀǺκР»ìÆìº¸±â/gravity»ý¼º/debug°ª trueÀü´Þ/flage°ª¿¡ joint°ª Ãß°¡/BodyDef »ý¼º/eage »ý¼º/Drag º¯¼ö ÃʱâÈ­/addNewSprite ÇÔ¼ö »ç¿ë/addNewSprite ÇÔ¼ö »ìÆìº¸±â/bodyDef »ý¼º/layer¿¡ ÀÚ½ÄÀ¸·ÎÃß°¡/userData¿¡ ´ëÀÔ/Spraite »ý¼º/layer¿¡ ÀÚ½ÄÀ¸·Î Ãß°¡/body »ý¼º/fixtureDef »ý¼º/polygonshape »ý¼º/CircleShape »ý¼º/SetAsBox »ý¼º/fixrureDef.shape¿¡ ´ëÀÔ/Circle »ý¼º/fixrure »ý¼º/bady return/ÇÒ´çµÈ World ÇØÁ¦/onEnter ÇÔ¼ö ¼³Á¤/onExit ÇÔ¼ö¼³Á¤/tick ÇÔ¼ö¼³Á¤/getBodyArTab ÇÔ¼ö »ç¿ë/continue »ç¿ëÇϱâ/TestPoint ÇÔ¼ö »ç¿ë/bady return/onTouchBegan ÇÔ¼ö »ç¿ë/mousejointDef »ý¼º/targer ÁöÁ¤/GerMass ÇÔ¼ö »ç¿ë/joint»ý¼º/onTouchMoved ÇÔ¼ö »ç¿ë/SetTarger ÇÔ¼ö »ç¿ë/destroyjoint ÇÔ¼ö »ç¿ë/SetAwake ÇÔ¼ö È£Ãâ/»ý¼º°á°ú È®ÀÎ/¿¹Á¦ »ìÆìº¸±â/revJoint »ìÆìº¸±â/head ÆÄÀÏ include/CreatBox2DWorld ¼±¾ð/boolÇü drag »ç¿ë/Á¤ÀǺκР»ìÆìº¸±â/createBox2dWorld È£Ãâ/schedule È£Ãâ/gravity »ý¼º/debugDraw ¼³Á¤/body. shape »ý¼º/bDrag°ª ÃʱâÈ­/Test¿ë Body »ìÆìº¸±â/revJointDef »ý¼º/b2RevolutejoinDef »ý¼º/b2Revolutejoint »ý¼º/revJointDef ¼³Á¤Çϱâ/enableLimit ¼³Á¤/moter Ȱ¼ºÈ­ ÇÔ¼ö/CreateJoin Àü´Þ/»ý¼ºµÈ World ÇØÁ¦/OnEnter ÇÔ¼ö »ç¿ë/OnExit ÇÔ¼ö »ç¿ë/Step ÇÔ¼ö È£Ãâ/bodyDef »ý¼º/fixtureDef »ý¼º/polygonShape »ý¼º/circleshape »ý¼º/gerBodyArTab ÇÔ¼ö ¼³¸í/onTouchBegan ÇÔ¼ö »ç¿ë/gerBodyAtTab »ç¿ë ¼³¸í/onTouchMoved »ç¿ë ¼³¸í/onTouchEnded »ç¿ë ¼³¸í/SerAwake È£Ãâ/»ý¼º°á°ú È®ÀÎ/Revolute Ȱ¼ºÈ­/enableLimit=true ÁÖ¼®Ã³¸®/enableMotor Ȱ¼ºÈ­Ã³¸®/enableMotor=true ¼³Á¤/¼³Á¤°á°ú È®ÀÎ/welldJoint »ìÆìº¸±â/haed include/µ¨¸®°ÔÀÌÆ®ÇÔ¼ö ¼±¾ð/boolDrag/mouseJoint »ý¼º Á¦¾î º¯¼ö/Á¤ÀǺκР»ìÆìº¸±â/gerWinSize ¾ò±â/iamige texture µî·Ï/createBox2dWorld ÇÔ¼ö/gravity ¼³Á¤/Body »ý¼º/bDrag°ª false·Î ÃʱâÈ­/revoluteJoint¿Í weldjoint ºñ±³/Revolute Joint ¼³Á¤º¸±â/lnitialize ÇÔ¼ö »ç¿ë/weld Joint ¼³Á¤º¸±â/lnitlalize ÇÔ¼ö »ç¿ë/»ý¼ºµÈ World ÇØÁ¦/onEnter ÇÔ¼ö ¼³Á¤º¸±â/onExit ÇÔ¼ö ¼³Á¤º¸±â/step ÇÔ¼ö È£Ãâ/addNewSprite »ý¼º/fixtureDef »ý¼º/SetAsBox »ç¿ë/Circle »ç¿ë¹æ¹ý/fixtureDef Àü´Þ/body return ¼³Á¤/gerBodyAtTab ÇÔ¼ö »ç¿ë/mouse Joint ¿¬°á/Joint »ý¼º/DestroyJoint »ç¿ë/SetAwake ÇÔ¼ö È£Ãâ/bDrag¸¦ false ÃʱâÈ­/»ý¼º°á°ú È®ÀÎ
  • 18.43ºÐ Box2D part4
    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
    PrismaticJoin ¼³¸í/head include/PTM_RATION ÁöÁ¤/CreateBox2dworld ¼±¾ð/Drow ÇÔ¼ö ¼±¾ð/createSpring ÇÔ¼ö Ãß°¡/onEnter ¼±¾ð/onExit ¼±¾ð/tick& addNewSprite ¼±¾ð/gerBodyAtTab ÇÔ¼ö ¼±¾ð/¸â¹öº¯¼öÀû¿ë/Á¤ÀǺκРȮÀÎ/winSize ¾ò¾î¿À±â/texture »ý¼º/createBox2dWorld ÇÔ¼ö »ý¼º/schedule »ý¼º/gravity ÁöÁ¤/shape&joint¸¦ flags °ªÀ¸·ÎÁöÁ¤/Drag º¯¼ö false ÃʱâÈ­/Body »ý¼º/staticBody »ý¼º/dynamicBody »ý¼º/10°³ Spring »ý¼º/createSpriing ÇÔ¼öº¸±â/PrismaticJoint »ç¿ë/b2PrismaticJointDef »ç¿ë/b2prismaticjoint º¯¼ö »ç¿ë/staticBody ¸¸µé±â/dynamicBody ¸¸µé±â/prijointDef ÇÔ¼ö ³»¿ëº¸±â/collideConnected ¼³¸í/lower&upper Translation ¼³¸í/enableLimit ¼³Á¤/enableMotor True·Î ÁöÁ¤/prismaticjoint À¸·Î Joint »ý¼º/ÇÒ´çµÈ World ÇØÁ¦/DebugDate È­¸éÇ¥½Ã/onEnter ÇÔ¼ö »ç¿ë/singleTouchEventlistner »ý¼º/onExit ÇÔ¼ö »ç¿ë/tick ÇÔ¼ö »ç¿ë/step ÇÔ¼ö È£Ãâ body °»½Å/addNewSprite »ç¿ë/fixtureDef¿Ï·áµÇ¸é body ¼³Á¤/getBodyArTab ÇÔ¼ö »ç¿ë/onTouchBegan ÇÔ¼ö »ç¿ë/onTouchMoved ÇÔ¼ö »ç¿ë/onTouchEnded ÇÔ¼ö »ç¿ë/body¿¡ SetAwake È£Ãâ/bDrag º¯¼ö¸¦ false·Î ÃʱâÈ­/½ÇÇà°á°ú È®ÀÎ/Distancejoint ¼³¸í/¿¹Á¦ ¼öÁ¤.º¯°æ À§ÁÖ·Î °­ÀÇ/createSpriing ÇÔ¼ö »èÁ¦Ã³¸®/Á¤ÀǺκÐÈ®ÀÎ/b2DistancejointDef »ý¼º/Body 2°³ »ý¼º ¼³¸í/lnitialize ÇÔ¼ö ¼³Á¤/b2Vec2ÇüÀ¸·Î ÁöÁ¤/createjointÀü´Þ·Î Joint»ý¼º/»ý¼º°á°ú È®ÀÎ/Ropejoint ¼³¸í/head file include/Á¤ÀǺκлìÆìº¸±â/b2RopeJintDef »ý¼º/Body »ý¼º/RopeJintDef ¼³Á¤/Anchor point Àü´Þ/maxLength ÁöÁ¤/collideConnected ÁöÁ¤/ropeJoin»ç¿ëÇØ¼­ Joint »ý¼º/»ý¼º°á°ú È®ÀÎ/¼³Á¤°ª º¯°æ ÈÄ È®ÀÎ/»ý¼º°á°ú È®ÀÎ/FricrionJoint ¼³¸í/Á¤ÀǺκлìÆìº¸±â/b2FricrionJointDef »ý¼º/body 2°³ »ý¼º/lnitialize ÇÔ¼ö»ç¿ë ÃʱâÈ­/Anchor Point ÁöÁ¤/maxForce & maxTorque ¼³Á¤/FricrionJointDef»ç¿ë Joint »ý¼º/»ý¼º°á°ú È®ÀÎ/pulleyJoint ¼³¸í/Á¤ÀǺκлìÆìº¸±â/b2pulleyJointDef »ý¼º.Á¤ÀÇ/Body 2°³ »ý¼º/pullyJointDef ¼³Á¤ initialize»ç¿ë/b2Vec2ÇüÀ¸·Î ÁöÁ¤/Anchor PointÁöÁ¤/ration °ªÁöÁ¤/length A.B°ª ÁöÁ¤/collideConnected¸¦ true·Î ¼³Á¤/pulleyJoint»ç¿ëÇØ¼­ Joint »ý¼º/»ý¼º°á°ú È®ÀÎ
  • 19.53ºÐ Box2D paer5
    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.
  • 20.48ºÐ Box2D part6 & Sprite3D
    cocos2d-x°¡ Áö¿øÇÏ´Â ¹°¸®¿£Áø Áß ÇϳªÀÎ Box2D¿Í cocos2d-x¿¡¼­ 3D¸¦ Ç¥ÇöÇÒ ¼ö ÀÖµµ·Ï ÇØÁÖ´Â Sprite3D¿¡ ´ëÇØ¼­ ¼³¸íÇÕ´Ï´Ù.

°­ÀǸñ·Ï ´Ù¿î·Îµå                        1:1 °­ÀÇ Áú¹®&´äº¯