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±³Àç ¾øÀÌ? Ãʺ¸ÀÚµµ °¡´É ÇѰ¡¿ä?
±³Àç ¾øÀ̵µ µ¿¿µ»ó°ú ½Ç½À ÀڷḸÀ¸·Î ÇнÀÇÒ ¼ö ÀÖÀ¸¸ç, Ãʺ¸ÀÚµµ ÀÌÇØÇÏ°í µû¶ó¿Ã ¼ö ÀÖµµ·Ï ¼³°èµÈ °ÀÇÀÔ´Ï´Ù.
¾ËÁö¿ÀÀÇ °ÀÇÆ¯Â¡Àº ¹«¾ùÀΰ¡¿ä?
¾ËÁö¿À °ÀÇ´Â ´Ü¼ø ÃÔ¿µº»ÀÌ ¾Æ´Ï¶ó, Àü¹® ÆíÁýÀ¸·Î Çٽɸ¸ ´ã¾Æ ÇнÀ È¿À²À» ³ôÀÎ °ÀÇÀÔ´Ï´Ù.
ÇÁ·Î±×·¥Àº ¾î¶»°Ô ±¸Çϳª¿ä?
¾ËÁö¿À ´Â ¿ø°ÝÆò»ý±³À°¿ø À¸·Î, ÇÁ·Î±×·¥¿¡ ´ëÇÑ Á¤º¸´Â ¾Ë¼ö ¾ø½À´Ï´Ù.
¼ö°»ý ¿©·¯ºÐ²² °¨»çµå¸®¸ç, ³³ºÎÇϽмö°·á ÀϺδ ¸Å¿ù »çȸ ȯ¿ø Ȱµ¿¿¡ »ç¿ëµË´Ï´Ù. ƯÈ÷ ¼Ò¿ÜµÈ ÀÌ¿ôµé¿¡°Ô ¶ó¸éÀ» ±âºÎÇϸç ÀÛÀº ³ª´®À» À̾°í ÀÖ½À´Ï´Ù. ÀÚ¼¼ÇÑ ³»¿ëÀº ¾Æ·¡ ¸µÅ©¿¡¼ È®ÀÎÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¾ËÁö¿À »çȸȯ¿ø Ȱµ¿
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01.22ºÐ
¿ÀÅäµ¥½ºÅ© ¸¶¾ß 2013 ¼Ò°³
¸¶¾ß 2013ÀÇ ÀÎÅÍÆäÀ̽º¸¦ »ìÆìº¸°í Ä«¸Þ¶óÁ¶ÀÛ¹ý/ÇÖ¹Ú½º/ȸéÀüȯ/´ÜÃà۸¦ °øºÎÇÕ´Ï´Ù.
¸¶¾ß¿Í µðÁöÅÐ ¿µ»ó»ê¾÷/Essential Akills Movies/¿öÅ© ½ºÆäÀ̽º/2D¿Í 3DÀÇ Â÷ÀÌÁ¡/View Cube/Ä«¸Þ¶ó Á¶ÀÛ¹ý/Learning Movies/Help/Tumble Tool/Track Tool/Dolly Tool/Zoom Tool/Cube »ý¼º/ȸé Àüȯ/4ºÐÇÒ È¸é/Grid Ç¥±â/¼û±â±â/ÇÖ ¹Ú½º/ÇÖ ¹Ú½º¸¦ Ȱ¿ëÇÑ ÀúÀå ¹æ¹ý/Move Tool/4ºÐÇÒ È¸é/Rotate Tool/Scale Tool/º¹½À
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02.24ºÐ
¸¶¾ß À¯Àú ÀÎÅÍÆäÀ̽º part1
Main Menus/Status Line/Shlef/Tool Box/Quick layout buttons¿¡ ´ëÇØ °øºÎÇÕ´Ï´Ù.
Tool Box ´ÜÃàŰ(W, E, R, T)/¸ÞÀÎ ¸Þ´º/Status Line/¸Þ´º¹Ù º¯°æ/»õÆÄÀÏ/¿±â/ÀúÀå/¼±Åà ¸Þ´º/Create ¸Þ´º/SnapÀÇ °³³ä°ú Á¾·ù/Snap to grids/Curve Tool/Snap to curve/¿ÀºêÁ§Æ® º¹»ç/Snap to points/Shlef/custom ShlefÀÇ µî·Ï ¹æ¹ý/custom ShlefÀÇ »èÁ¦ ¹æ¹ý/Tool Box/ºÒÇÊ¿äÇÑ Åø Á¦°Å/Polygon Sphere Tool/Quick layout buttons/SIngle Perspective View/Persp/Outliner/¿ÀÅäµ¥½ºÅ© ȨÆäÀÌÁö ¹öư/UI Elemants
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03.27ºÐ
¸¶¾ß À¯Àú ÀÎÅÍÆäÀ̽º part2
Time Line°ú Range Slider¿¡ ´ëÇØ °øºÎÇÏ°í ±âº»µµ±¸¸¦ Ȱ¿ëÇÑ ´«»ç¶÷À» ¸ðµ¨¸µ ÇÕ´Ï´Ù.
Time Line/Range Slider/½Ç½À1-Á¿ì·Î ¿òÁ÷ÀÌ´Â °ø/½Ç½À2-Æ¢¾î¿À¸£´Â °ø/Command Line/Script Editor/Help Line/Channel Box/Layer Editor/Layer Ç¥½Ã/¼û±â±â/½Ç½À3-´«»ç¶÷ ¸ðµ¨¸µ/¸ö ¸¸µé±â/¸ðÀÚ ¸¸µé±â/ÆÈ ¸¸µé±â/´« ¸¸µé±â/ÄÚ ¸¸µé±â/°á°ú È®ÀÎ
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04.19ºÐ
¸¶¾ß À¯Àú ÀÎÅÍÆäÀ̽º part3
¿öÅ© ½ºÆäÀ̽º/View Cube/Hot Box/Marking Menu/Panel Toolbar ¼ýÀÚ Å° ¼³¸í/Show
¿öÅ© ½ºÆäÀ̽º/±×¸®µå/ÁÂÇ¥Ãà/View Cube/View Cube¸¦ Ȱ¿ëÇÑ À̵¿/½Ç½À-View Cube/Hot Box/½Ç½À-Hot Box/½Ç½À-Marking Menu/¿öÅ© ½ºÆäÀ̽º »ó´Ü ¸Þ´º/Panel Toolbar ¼ýÀÚ Å° ¼³¸í/½Ç½À-Panel Toolbar/light mode/light mode ¼³Ä¡/µð½ºÇ÷¹ÀÌ º¯°æ Ű/Camera Attributes/Show/Panels
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05.21ºÐ
¸¶¾ß ¸ÞÀθ޴º
File Menu/Edit Menu/Import & export/Group/Parent/Delete history
NodeÀÇ °³³ä/ÇÁ·ÎÁ§Æ®ÀÇ °³³ä/File Menu/save as/ÇÁ·ÎÁ§Æ® ¼ÂÆÃÀÇ Çʿ伺°ú Á߿伺/ÇÁ·ÎÁ§Æ® ¼ÂÆÃ/ÀÛ¾÷ÆÄÀÏ ÀúÀåÇϱâ/ÀúÀåÇÑ ÆÄÀÏ ºÒ·¯¿À±â/Archive Scene/Save Preferences/Optimize Scene Size/Import /Export All/Create Reference/Edit Menu/Undo & redo/Cut, Copy, Paste/Duplicate/Keys/Delete/Select Tool/DeSelect/Group/Outliner/Parent
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06.26ºÐ
·Îº¿Àå³°¨ ¸ðµ¨¸µ part1
·Îº¿Àå³°¨ ±×¸²À» ¹è°æÀ¸·Î »ðÀÔÇÑ ÈÄ ±×´ë·Î µû¶ó¼ ¸ðµ¨¸µÀ» ½Ç½ÀÇÕ´Ï´Ù.
Àå³°¨ ¸ð¾ç ¸ðµ¨¸µ/Create ¸Þ´º/Interactive Creation/Exit On Completion/¸Ó¸® ¸¸µé±â/¸Ó¸® À§Ä¡ ¼³Á¤/À̹ÌÁö ¹è°æÀ¸·Î ±ò±â/Hypershade/À̹ÌÁö À§Ä¡ ¼³Á¤/Select Camera/Alpha Gain/¸Ó¸® Å©±â Á¶Àý/¸öÅë ¸¸µé±â/ÆÈ ¸¸µé±â/´Ù¸® ¸¸µé±â/¹ß ¸¸µé±â/µÎ²² Á¶Àý/ÆÄÀÌÇÁ ¸ð¾ç ¸¸µé±â/¼Õ ¸¸µé±â/Subdivisions Axis/ÀúÀå
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07.31ºÐ
·Îº¿Àå³°¨ ¸ðµ¨¸µ part2
±âº»µµÇüÀ» ÀÌ¿ëÇÑ ·Îº¿Àå³°¨ ¸ðµ¨¸µ
Àå³°¨ ¸ð¾ç ¸ðµ¨¸µ/Set Project/·Îº¿ ÆÄÀÏ ºÒ·¯¿À±â/À§Ä¡ Á¶Á¤/¸Ó¸® À ºÎºÐ ¸ðµ¨¸µ ½ÃÀÛ/polypipe1 Å©±â Á¶Á¤/¸Ó¸® ¾Æ·§ ºÎºÐ ¸ðµ¨¸µ ½ÃÀÛ/Polygon Primitives/Cylinder »ý¼º/Cylinder Å©±â Á¶Á¤/polypipe1 Å©±â Àç Á¶Á¤/µðÇø®ÄÉÀÌÆ®/Z°ª ¼³Á¤/µðÇø®ÄÉÀÌÆ®/Perspective View - Cylinder Å©±â Àç Á¶Á¤/¿øÅë¸ð¾ç Cylinder »ý¼º/¿øÅë¸ð¾ç Cylinder Å©±â Á¶Á¤/Perspective View- Point Snap/¿øÅë¸ð¾ç Cylinder µÎ²² Á¶Á¤/·Îº¿ Àüü À§Ä¡ Á¶Á¤/¾ó±¼ ¸ðµ¨¸µ/´« ¸¸µé±â - Pipe ¸ð¾ç »ý¼º/Perspective View È®ÀÎ/´«¾Ë ¸¸µé±â - Sphere ÀÌ¿ë/Áß½ÉÃà¿¡ ¸ÂÃß±â/Modify Menu - Align Tool/Perspective View - À§Ä¡ Á¶Á¤/Subdivisions °ª Á¶Á¤/Å©±â Á¶Á¤/Perspective View È®ÀÎÇÏ¸é¼ Å©±â Á¶Á¤/ÄÚ ¸¸µé±â - Pyramid ÀÌ¿ë/Perspective View È®ÀÎÇÏ¸é¼ Å©±â Á¶Á¤/Rotate Y°ª Á¶Á¤/ÄÚ Å©±â Á¶Á¤/±Í,¾î±ú ¸¸µé±â/Rotate °ª Á¶Á¤/Subdivisions °ª Á¶Á¤/Ctrl+D º¹»ç/±Í º¹»çÇØ¼ ¾î±ú·Î À̵¿/Perspective View È®ÀÎÇÏ¸é¼ ¾î±ú¿Í ÆÈ µÎ²² Á¶Á¤/±âÁ¸ÀÇ ¾î±ú Áö¿ì°í »õ·Î¿î ¾î±ú »ý¼º/»õ·Î¿î ¾î±ú Å©±â, À§Ä¡ Á¶Á¤/Perspective View È®ÀÎÇÏ¸é¼ ¾î±ú,¼Õ µÎ²² Á¶Á¤/¼Õ Áý°Ô ¸ð¾ç ¸¸µé±â
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08.18ºÐ
·Îº¿Àå³°¨ ¸ðµ¨¸µ part3
¸ðµ¨¸µ/Outliner Window/Attribute Editor/grouping
¸ðµ¨¸µ/¸ñ, ´Ù¸® ¸¸µé±â/Ctrl+D À̵¿ÇÏ¿© ¸ñ ¸¸µé±â/À̵¿ÇÏ¿© ´Ù¸® ¾Æ·¡ ºÎºÐ ¸¸µé±â/ZÃà °ª Á¶Á¤/Subdivisong °ª Á¶Á¤/Ctrl+D ÀÌ¿ëÇÏ¿© ´Ù¸® À§ ºÎºÐ ¸¸µé±â/Align ToolÀ» ÀÌ¿ëÇÏ¿© Á᫐ ¸ÂÃß±â/Perspective View È®ÀÎ/Window ¸Þ´º È®ÀÎ/Graph Editor/Outliner/Attribute Editor/Perspective View - Outliner È®ÀÎ/Ctrl+H - Hide ±â´É/°¢ Object À̸§ »ý¼º/camera/ambientLight/Attribute Editor/Outliner ºÎÀ§º°·Î Á¤¸®/ÆÈ ºÎºÐ/Group Çü¼º/Ungroup/´Ù¸® ºÎºÐ/¸öÅë ºÎºÐ/±×·ì ¼ø¼ º¯°æ/¾ó±¼ ºÎºÐ
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09.25ºÐ
·Îº¿Àå³°¨ ¸ðµ¨¸µ part4
Edit Mesh Menu/Extrude/Append to polygon/Cut Faces/Split Polygon/Insert Edges Loof/Delete edge/vertex
Edit mesh/Animation¸Þ´º¸¦ Polygons¸Þ´º·Î º¯°æ/Edit Mest ¸Þ´º/ImagePlane Á¤¸®/Edit Mest - Cut Faces Tool/Outliner/¸ñ ºÎºÐ ¼±ÅÃ/¸öÅë ¼û±è/Extrude/Perspective View È®ÀÎ/Extrude¸¦ ÀÌ¿ëÇÏ¿© ¾î±úºÎºÐ±îÁö ½Ç¸°´õ À̵¿/Perspective View È®ÀÎ/Front View - ¸ñºÎºÐ ¼öÁ¤/Perspective View È®ÀÎ/¾îÅýº ¸ðµå ÇØÁ¦/¼Õ °¥°í¸® ¸ð¾ç ÀÛ¾÷/Append to polygon Tool/Object¸¦ Àß¶óÁÖ´Â Tool/Cut Faces Tool/Front View - ÆÈ°ú ¼Õ¸óÀÇ ÀÌÀ½ ºÎºÐ ÀÛ¾÷(Cut Faces Tool ÀÌ¿ë)/Perspective View È®ÀÎ/Àß¶óÁÖ´Â Tool ¼³¸í(Cut Faces Tool,Interactive Split Tool)/Insert Edge Loop Tool/Offset Edge Loop Tool
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10.30ºÐ
·Îº¿Àå³°¨ ¸ðµ¨¸µ part5
Cut Faces Tool/Insert Edge Loop Tool/Bevel/Append To Polygon Tool/Split Polygon Tool
±âÁ¸ ÀÛ¾÷ ¼³¸í/¼Õ °¥°í¸® µ¹ÃâºÎºÐ ÀÛ¾÷/Edit Mesh - Cut Faces Tool, Insert Edge Loop Tool/Perspective View¿¡¼ ÀÛ¾÷/Extrude/Front View - ¾î±ú ºÎºÐ ÀÛ¾÷/Perspective View¿¡¼ ÀÛ¾÷/Extrude/Front View È®ÀÎ, Å©±â Á¶Á¤/Perspective View - Extrude/Front View È®ÀÎ/Perspective View Å©±â Á¶Á¤/´Ù¸®ºÎºÐ ÀÛ¾÷ - Extrude/Perspective View¿¡¼ ÀÛ¾÷/Front View - Extrude/Perspective View È®ÀÎ/Perspective View 4ºÐÇÒ È¸é¿¡¼ Å©±â,À§Ä¡ Á¶Á¤/Front View¿¡¼ ¾ç¿·ÀÇ Å©±â Á¶Á¤/Perspective View È®ÀÎ/´Ù¸® ÀºÎºÐ ÀÛ¾÷/Extrude/´Ù¸® ¾ÈÂÊ ºÎºÐ ÀÛ¾÷/Insert Edge Loop Tool/Vertex/Perspective View È®ÀÎ/Perspective View Ä«¸Þ¶ó À§Ä¡ ÁÖÀÇÁ¡/´Ù¸® ºÎºÐ ±¼°î Àç Á¶Á¤/¹«¸ ºÎºÐ ¿¬°á ÀÛ¾÷/¸öÅë ºÎºÐ ÀÛ¾÷/Edit Mest - Bevel/Segments/¸Ó¸® ºÎºÐ ÀÛ¾÷/Edit Mest - Bevel/Segments/ºÒÇÊ¿äÇÑ Bevel ¼öÁ¤/Edit Mest - Cut Faces Tool/Perspective View È®ÀÎ/Edit Mest - Append to Polygon Tool/Extrude/¸öÅë º¹»çÇØ¼ ¾Æ·¡·Î À̵¿/Insert Edge Loop Tool/Interactives Split Tool/¸öÅë ¾Æ·¡ ºÎºÐ ÀÛ¾÷/Perspective View È®ÀÎ/Append To Polygon Tool
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11.30ºÐ
·Îº¿Àå³°¨ ¸ðµ¨¸µ part6
Mesh Menu/Edit Mesh Menu/Smooth/Combine/Merge/History/Delete by type-History
¸ðµ¨¸µ/Edit Mest - Bevel/Mesh - Smooth/Cube »ý¼º/Divisions/Smooth¿Í Divisions/Bevel°ú Smooth/µÎ Á¤À°¸éü¸¦ ÀÌ¿ëÇÏ¿© ¼³¸í/Edit Mesh - Insert Edge Loop Tool/Smooth/¸ð¼¸®¸¦ À¯ÁöÇÏ¸é¼ ºÎµå·´°Ô ÇÏ´Â ¹æ¹ý/·Îº¿Àå³°¨¿¡ Smooth Àû¿ë/Edit Mesh - Insert Edge Loop Tool/Smooth/Edit Mesh - Insert Edge Loop Tool/Smooth/±Í Smooth /Divisions/SmoothÀÇ ±â´É/±Í Smooth ÀÛ¾÷/Edit Mesh - Insert Edge Loop Tool/Smooth Àû¿ë/¾î±ú Smooth ÀÛ¾÷/Edit Mesh - Insert Edge Loop Tool/Smooth Àû¿ë/¾î±ú ¼öÁ¤/Edit Mesh - Insert Edge Loop Tool/Side View/Edit Mesh - Insert Edge Loop Tool/Smooth Àû¿ë/Divisions/INPUTS ¸Þ´º - Delete by type-History/History Á¤ÀÇ - Divisions °ª 0À¸·Î ÁöÁ¤/Edit - Delete by type-History/Smooth Àû¿ë/Divisions/Window - Outliner Á¤¸®/´ëĪÀ̵¿/°¢ Cylinder Scale X °ª Á¶Á¤/Modify - Freeze Transformations/¿Ï¼ºµÈ ·Îº¿ Perspective View È®ÀÎ
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12.25ºÐ
½¬¿î ¸ðµ¨¸µ 3 ¹ýÄ¢
¸ðµ¨¸µÀ» ¸¸µå´Âµ¥ ÇÊ¿äÇÑ 3°¡Áö ¹ýÄ¢¿¡ ´ëÇØ¼ °øºÎÇÕ´Ï´Ù.
±âº»µµÇüÀ» ¶°¿Ã·Á Á¢±Ù/3°³ÀÇ ¸ðµ¨¸µ/ù¹øÂ° ¸ðµ¨(¸·´ë»çÅÁ) »ý¼º/µÎ¹øÂ° ¸ðµ¨(¼º³É°³ºñ) »ý¼º/ù¹øÂ° ¸ðµ¨ Ctrl+G¸¦ ÀÌ¿ëÇÏ¿© Group Çü¼º/µÎ¹øÂ° ¸ðµ¨ Å©±â Á¶Á¤/µÎ¹øÂ° ¸ðµ¨ Group Çü¼º/¼¼¹øÂ° ¸ðµ¨(¸¶ÀÌÅ©) »ý¼º/¼¼¹øÂ° ¸ðµ¨ Group Çü¼º/3°³ÀÇ ¸ðµ¨ Å©±â Á¶Á¤/´ëĪ ÀÛ¾÷/ù¹øÂ° ¹æ¹ýÀ¸·Î ½ÊÀÚ°¡ ¸ðµ¨ »ý¼º/Cube »ý¼º/Edit Mesh - Extrude/µÎ¹øÂ° ¹æ¹ýÀ¸·Î ½ÊÀÚ°¡ ¸ðµ¨ »ý¼º/Edit Mesh - Extrude/Scale X °ª ¼³Á¤/Mesh - Combine/Edit Mesh - Merge/¼¼¹øÂ° ¹æ¹ýÀ¸·Î ½ÊÀÚ°¡ ¸ðµ¨ »ý¼º/Cube »ý¼º/Edit Mesh - Extrude/Group Çü¼º/ÀÚµ¿Â÷ ¸ðµ¨ »ý¼º(Cube ÀÌ¿ë)/Edit Mesh - Extrude/Side View - Å©±â Á¶Á¤/¹ÙÄû »ý¼º/Scale X °ª º¯°æ/¿Ï¼ºµÈ ÀÚµ¿Â÷ ¸ðµ¨ Perspective View È®ÀÎ/º¹½À
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13.23ºÐ
¸¶¾ß ÇÙ½É ¿ë¾î
Node/Hypergraph/History/Hierarchy
¸¶¾ß ÀÌ·Ð ºÎºÐ/Node/¿ø »ý¼º/Window - Hypergraph/polySphereÀÇ °ª/Attribute Editor/Hypergraph¿Í Outliner/History/faces ¹«ÀÛÀ§ ¼±ÅÃ/Edit Mesh - Extrude/Window - Hypergraph/¸í·É¾î¸¦ ½ÇÇàÇϱâ ÀüÀ¸·Î µÇµ¹¸²/faces¸¦ ¼±ÅÃ/Edit Mesh - Extrude/Edit - Delete by Type-History/»õ·Î»ý±ä Node¸¦ Delete/¿¹¿Ü»çÇ×/Cube »ý¼º/Mesh - Smooth/Smooth Node Delete/Smooth ÁÖÀÇÇÒÁ¡/Hierarchy/µµÇü »ý¼º/Edit - Parent
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14.33ºÐ
½ÇÀü º¼Ææ ¸ðµ¨¸µ part1
Preference ¼³Á¤/º¼Ææ ¸¸µé±â/¸Ó¸®ºÎºÐ/¸öÅëºÎºÐ/º¼Ææ½ÉºÎºÐ
º¼Ææ ¸ðµ¨¸µ/Window - Settings - Preferences/Settings ¸Þ´º ¼³¸í/Undo/Undo ÁÖÀÇÇÒ Á¡/image °¡Á®¿À±â/Image Plane/image °ª Á¶Á¤/Alpha Gain °ª Á¶Á¤/Attribute Editor/image °üÂû/¸Ó¸® ºÎºÐ ÀÛ¾÷/Edit Mesh - Extrude/Edit Mesh - Insert Edge Loop Tool/INPUTS ¸Þ´º/Edit - Delete by Type-History/Mesh - Smooth/Divisions/Edit - Delete by Type-History/Mesh - Smooth/¸öÅë ºÎºÐ ÀÛ¾÷/Perspective View È®ÀÎ/Modify - Freeze Transformations/¹öư ºÎºÐ ÀÛ¾÷/½É ºÎºÐ ÀÛ¾÷/Perspective View È®ÀÎ/º¼ ºÎºÐ ÀÛ¾÷/Perspective View È®ÀÎ
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15.38ºÐ
½ÇÀü º¼Ææ ¸ðµ¨¸µ part2
·¹À̾î/ Offset Edge Loop Tool/ Subdiv proxy/Smooth/Frame All/ Frame Selection
º¼Ææ ¸ðµ¨¸µ/File - Set Project/ÁÖÀÇÇÒ Á¡/Panels - Layouts - Two Panes Side by Side/Panels - Outliner/Create a now layer/View - Frame All/Frame Selection/Mesh - Smooth/Edit - Delete by Type-History/Edit Mesh - Insert Edge Loop Tool/Edit Mesh - Extrude/Mesh - Smooth/Ctrl+Z µÇµ¹¸®±â/INPUTS/Edit Mesh - Insert Edge Loop Tool/Mesh - Smooth/Edit - Delete by Type-History/½É ºÎºÐ Smooth Àû¿ë/º¼Ææ ¾ÕÂÊ ³¡ºÎºÐ ÀÛ¾÷/head ºÎºÐ °á°ú È®ÀÎ/ball and tip history Á¤¸®/ºÒÇÊ¿äÇÑ ºÎºÐ Á¤¸®/Mesh - Smooth/½ÇÁ¦ º¼Ææ ¸ð¾ç°ú ºñ½ÁÇÏ°Ô ¸ð¾ç ¼öÁ¤/body ºÎºÐ ÀÛ¾÷/ÀÛ¾÷¿¡ ºÒÇÊ¿äÇÑ ºÎºÐ ¼û±è/Edit Mesh - Insert Edge Loop Tool/body ¹ÝÂÊ ºÎºÐ »èÁ¦/Proxy - Subdiv Proxy/´ëĪÀÛ¾÷/Edit Mesh - Insert Edge Loop Tool/body ¼öÄ¡ °áÁ¤
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16.43ºÐ
½ÇÀü º¼Ææ ¸ðµ¨¸µ part3
Duplicate face/Reverse/Pivot À̵¿/combine/Extrude
º¼Ææ ¸¸µé±â 3/Body Ungroup/Ctrl+D¸¦ ÀÌ¿ëÇÏ¿© ¹æÇâ µ¹¸®±â/Mesh - Combine/Edit Mesh - Merge/Ctrl+Z Merge ÀÌÀü ´Ü°è·Î µÇµ¹¸®±â/Merge Edge Tool/Edit Mesh - Insert Edge Loop Tool/Edit - Delete by Type-History/Mesh - Smooth/Body Scale °ª Á¶Á¤/Smooth Ç®¾îÁÖ±â/Edit - Delete by Type-History/³ª¸ÓÁö Object Áö¿ì±â/Edit Mesh - Duplicate Face/Edit Mesh - Delete Edge/Vertex/Çϳª¾¿ Áö¿öÁÖ±â/Edit Mesh - Delete Edge/Vertex/Mesh - Smooth/Mesh - Combine / Edit - Delete by Type-History/Edit Mesh - Append to Polygon Tool/Display - Polygons - Face Normals ¼³Á¤/Normals - Reverse/Display - Polygons - Normals Size/Edit Mesh - Append to Polygon Tool/Display - Polygons - Face Normals ÇØÁ¦/Display - Polygons - Face Normals ¼³Á¤/Normals - Reverse/Edit Mesh - Append to Polygon Tool/Display - Polygons - Face Normals ÇØÁ¦/Mesh - Smooth/Edit Mesh - Insert Edge Loop Tool/Mesh - Smooth/Head ºÎºÐ ÀÛ¾÷/Body ¾ÈÂÊ ºÎºÐ ÀÛ¾÷/Edit Mesh - Insert Edge Loop Tool/Mesh - Smooth/Mesh - Combine / Edit - Delete by Type-History/Button ºÎºÐ ÀÛ¾÷/Add Selected Objects/Edit Mesh - Insert Edge Loop Tool (Button ¹Ù±ùºÎºÐ)/Edit Mesh - Extrude/Edit Mesh - Insert Edge Loop Tool (Button ¾ÈÂʺκÐ)/Edit Mesh - Extrude/Mesh - Smooth/Mesh - Combine / Edit - Delete by Type-History/Button ¾Æ·§ºÎºÐ(¶ÈµüÀÌ ºÎºÐ) ÀÛ¾÷/Edit Mesh - Insert Edge Loop Tool/°ª Á¶Á¤/Edit Mesh - Extrude/Edit Mesh - Insert Edge Loop Tool
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17.39ºÐ
½ÇÀü º¼Ææ ¸ðµ¨¸µ part4
smooth/Split Polygon Tool/Merge To Center/Merge Vertices Options
º¼Ææ ¸¸µé±â 4/Mesh - Smooth/Edit - Delete by Type-History/Mesh - Create Polygon Tool/Move Tool/Perspective View/Edit Mesh - Extrude/Edit Mesh - Interactive Split Tool/Edit - Delete by Type-History/Edit Mesh - Insert Edge Loop Tool/Edit Mesh - Extrude/Edit Mesh - Append to Polygon Tool/Edit Mesh - Interactive Split Tool/Edit Mesh - Insert Edge Loop Tool/Edit Mesh - Cut Faes Tool/Edit - Ungroup/Mesh - Combine / Edit - Delete by Type-History/Edit Mesh - Merge/¼û°ÜÁø Object ²¨³»±â/Outliner¿¡¼ »èÁ¦/Head¿Í Body »çÀÌ °ø¹é ¼öÁ¤/Edit - Delete by Type-History/Button°ú ±× ¾Æ·§ºÎºÐ(¶ÈµüÀÌ ºÎºÐ) Combine/º¼ÆæÀÇ ½ÇÁ¦ºÎºÐ°ú À¯»çÇÏ°Ô ÀÛ¾÷(Button°ú ¶ÈµüÀÌ ºÎºÐ)/Windows - Outliner/Edit - Ungroup/Edit - group / Mesh - Combine/Edit Mesh - Cut Faes Tool/Edit Mesh - Append to Polygon Tool/Mesh - Smooth/Windows - Outliner/Edit - group/Mesh - Combine / Edit Mesh - Merge/Edit - Delete by Type-History/º¼Ææ ¿Ï¼º
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18.34ºÐ
ÀÀ¿ë ¸ðµ¨¸µ
Duplicate/Create Text/Bevel/InnerStyleCurve/OuterStyleCurve
Ctrl+D¸¦ ÀÌ¿ëÇÏ¿© Duplicate / Duplicate SpecialÀ» ÀÌ¿ëÇÑ ³ª¼±Çü °è´Ü¸¸µé±â/Cube »ý¼º/Edit - Duplicate/Shift + D¸¦ ÀÌ¿ëÇÏ¿© À§Ä¡,³ôÀÌ,±æÀ̰¡ µ¿ÀÏÇÏ°Ô º¹»ç (Edit - Duplicate with Transform)/Duplicate Special (Ctrl + Shitf + D)/±âµÕ »ý¼º (³ª¼±Çü °è´Ü ±âµÕ)/Cube »ý¼º (³ª¼±Çü °è´Ü ¹ßÆÇ)/Edit - Duplicate Special/Modify - Freeze Transformations/³ª¼±Çü °è´Ü ³°£ »ý¼º/Display - Transform Display - Rotate Pivots/Edit - Duplicate Special/Edit Mesh - Insert Edge Loop Tool/Edit Mesh - Extrude/³ª¼±Çü °è´Ü ¿Ï¼º/Text ¸ðµ¨¸µ (Curves ÀÌ¿ë)/Create - Text/Surfaces - Bevel Plus/´Ù¸¥¹æ¹ýÀ¸·Î Text ¸ðµ¨¸µ (Bevel ÀÌ¿ë)/Window - Outliner/INPUTS/¿Ï¼º
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19.24ºÐ
¶óÀÌÆ® ½¦µµ¿ì & ·»´õ¸µ
Light/Shadow/Render/Keep image/Remove image/Render Setting
¸Þ´º »ìÆìº¸±â/¿øÇü ¸ð¾ç »ý¼º/Create - Lights/7¹øÅ°¸¦ ÀÌ¿ëÇÏ¿© È¸é ¹àÈ÷±â/Create - Lights - Diretional Light/Rotate Tool/Create - Lights - Point Light/Create - Lights - Area Light/Create - Lights - Diretional Light/Attribute Editor/Attribute Editor - Color/Attribute Editor - Intensity/Attribute Editor - Shadows/Lighting - Shadows/Render View/Rendering ¾Ë¾ÆµÑ Á¡/color º¯°æ/Keep Image/Rendering/Intensity °ª º¯°æ/Keep Image/Rendering/color º¯°æ/Rendering/Attribute Editor - Resolution/Rendering/Resolution ±âº»°ª/Rendering/Attribute Editor - Filter Size/Rendering/Attribute Editor - Filter Size º¯°æ/Rendering/Render Settings - Common/Render Settings - Maya Software/Quality - Production quality/Rendering/º¹½À
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20.18ºÐ
½¦À̵ù & ÅØ½ºÃĸµ
Hypershade/º¼Ææ¸ðµ¨¸µ¿¡ Àû¿ëÇϱâ/Materials
´Ù¸¥ Render¿¡ ´ëÇØ¼ ¾Ë¾Æº¸±â/Window - Rendering Editors - Hypershade/Hypershade ±â´É °£´ÜÈ÷ ¼³¸í/Object »ý¼º/lamvert1 / phong1 ¼³¸í/Ctrl + A¸¦ ÀÌ¿ëÇÏ¿© Attribute Editor/º¼Ææ ¸ðµ¨¸µ ºÒ·¯¿À±â/Create - Lights - Directional Light/Rendering/Attribute Editor - Shadows ºÎºÐ Á¶Á¤/Render Settings/Rendering/Cube »ý¼º/¿ø»Ô¸ð¾ç »ý¼º/ºñ½ÁÇÑ ¸ð¾ç ¿©·¯°³ »ý¼º/ºûÀÇ ¹æÇâ Á¶Á¤/Rendering/Hypershade/phong1À» roof·Î º¯°æ / roof_red / roof_blue/Ctrl + D¸¦ ÀÌ¿ëÇÏ¿© Duplicate/Àû¿ë/Assign Material To Selection/Layered Shader¸¦ ÀÌ¿ëÇÏ¿© »ö±ò ÀÔÈ÷±â/Rendering