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Q 초보자도 교재 없이 수강 가능한가요? 프로그램 정보는?
A

네, 영상과 실습자료로 쉽게 학습할 수 있습니다. 알지오는 원격평생교육원으로 프로그램 관련 정보는 제공하지 않습니다.

  • 01.35분 V-Ray 다운로드 및 기본
    다운로드 및 설치/랜더링의 요소/광역조명(GI), 반사광(BL)Vray 툴바Render Option/Material/Light/Edit Light
    다운로드 및 설치, 도구 모음 추가, 랜더링의 요소, 조명, 재질, 질감, 광역조명(GI), 광역조명(GI)의 목적, 반사광(BL), Meterial Editor, Render Option, Frame Buffer, Render Progress, light, Render Option, Global Switches, System, Camera, Physical Camera, Output, Environment, Image Sampler/DMC Sampler, Color Mapping/VFB Channels/Displacement, Indirect Illumination, Irradiance Map/Light Cache/Caustics, File, Render, Render Option, Hidden Lights/Default Lights, Low thread priority, Render, 바닥면 생성, File-Load, Output 사이즈 변경/Progress창 닫기, 그림자가 나오는 이유, Material Editor, ADd material, Apply material to object, Light, Edit Light
  • 02.35분 Material Editor 와 조명의 삽입
    Material Preview/Material Workspace/Add VRayMtl/Diffuse/Purge unused materials/Rendering/조명추가/Edit Light
    모델 및 옵션, Material Preview, Material Workspace, Add VRayMtl, Diffuse, 바닥재질, Purge unused materials, Rendering, Ground, Red, Green, Orange, Rendering, 조명추가, Edit Light, 조명의 크기에 따른 차이
  • 03.34분 조명옵션과 Reflection Layer
    사각형, 포인트조명/Invisible//Double-Sided/Edit Light/조명의 위치에 따른 변화/Checker Material/Reflection/Filter
    사각형조명, 포인트조명, Invisible 체크해제, Invisible 체크, 모델링 및 옵션, Double-Sided, Edit Light, 조명의 위치에 따른 변화, 모델링 및 옵션, Checker Material, Sphere, Reflection, Reflection, Filter
  • 04.34분 Reflection & Refraction
    Glossiness/Subdivs/Fresnel/Background/Diffuse Color/Transparency/RefractionFog color
    기본사황확인, Glossiness, Subdivs, Reflection, Fresnel, Background, Diffuse Color, Transparency, 기본사항확인, Refraction, Transparency, Fog color
  • 05.30분 Refraction Layer
    Fog color/Multiplier/Affect Shadows/투명한 그림자/내부로 유입되는 빛효과/Translucency
    Fog color, Multiplier, Affect Shadows, 투명한 그림자, 기본 셋팅, Affect Shadows 체크해제, Affect Shadows 체크, Translucency, Translucency 효과적용
  • 06.34분 Emissive Layers
    Emissive/Option/전구만들기/Color/Intensity/Bitmap/LCD효과/질감회전, 크기, 이동, 변형, 왜곡
    기본사항확인, Emissive Layers, Option, 전구, Emissive, Color, Intensity, Bitmap, LCD 모델링, LCD 효과, Option, 질감회전, 크기수정, 질감비율, 이동, 변형, 왜곡
  • 07.36분 VRay3SidedMtl & GI
    Vray2SidedMtl/Color/Emissive/Omni Light/VraySkp2SidedMtl/VrayToonMtl/VrayAngleBlendMtl/GI설정
    기본사항확인, 모델링, Vray2SidedMtl, or, Emissive, Omni Light, 모델링, VraySkp2SidedMtl, 모델링, 재질, VrayToonMtl, VrayAngleBlendMtl, 기본사항확인, GI설정, 기본사항확인, 의자색변경
  • 08.32분 실내와 실외상황에서의 GI와 조명설정
    GI설정/실외환경/실내환경/조명생성/유리벽생성/Affect Shadows
    GI 설정, 모델링, 조명, 실내환경, 구멍생성, 기본사항확인, GI 설정, 구멍 차단, 조명생성, 조명, 유리벽 생성, Affect Shadows
  • 09.38분 HDRI 효과와 Global Switches
    HDRI/Global Switches/Override materials/Lighting/Indirect Illumination/Raytracing/Gamma Correction
    기본사항확인, HDRI 다운로드, HDRI 삽입, 반사효과, free_007 삽입, Render Option, Global Switches, Override materials, Render, Lighting, Indirect Illumination, Raytracing, Gamma Correction
  • 10.37분 Render Option part1 - System, Physical Camera
    Raycaster Params/Region Division/Order/Distributed Rendering/Default Camera/Fish Eye/Physical Camera
    Raycaster Params, Region Division, Order, Distributed Rendering, Default Camera, Type, Fish Eye, 기본사항확인, Type, Physical Camera 효과확인
  • 11.34분 Render Option part2 - Physical Camera
    Shutter speed/Shutter angle/offset/Zoom/F-number/Film speed(ISO)/Distortion/White balance/Vignetting/Depth of Field
    기본사항확인, Shutter speed, Shutter angle, offset, Zoom, F-number, Film speed(ISO), Distortion, White balance, Exposure, Vignetting, Depth of Field, DOF 효과확인
  • 12.33분 Render Option part3 - Depth of Field, Output
    DOF/Aperture/Center Bias/Sides/Anisotropy/Override Focal Dist/Rotation/Subdivs/Motion Blur/Output/Animation
    DOF, Aperture, Center Bias, Sides, Anisotropy, Override Focal Dist, Rotation, Subdivs, Motion Blur, Output, Override Viewport, Get view aspect, Render Output, Animation
  • 13.35분 Render Option part4 - Environment, VraySun&Sky
    GI(Skylight)/HDRI/Reflection/Refraction/Sky/Sun/Turbidity/Sampling/Shadows
    Environment, GI(Skylight), HDRI, Reflection, Refraction, Sky, Sky 삽입, Sun, Turbidity, 새파일, Turbidity 실습, 그 외 옵션, Sampling, Shadows
  • 14.35분 Render Option part5 - Image Sampler, DMC Sampler
    Fixed Rate/Adaptive DMC/Adaptive Subdivision/Antialiasing filter/DMC Sampler/Color Mapping
    Image Sampler, Fixed Rate, Adaptive DMC, Adaptive Subdivision, Threshold, Normals, Show Samples, Antialiasing filter, DMC Sampler, Noise Threshold, Min Samples, Subdiv Mult, Color Mapping, Linear Multiply, Exponential
  • 15.35분 Render Option part6 - Color Mapping, VFB Channels
    HSV Exponential/Intensity Exponential/Reinhard/VFB Channels/Bump/Displacement/Disable Volume Fog
    HSV Exponential, Intensity Exponential, Reinhard, Dark, Bright Multiplier, Multiplier, Inverse Gamma, Affect Background, Sub-pixel, VFB 기본만들기, VFB Channels, 기본사항확인, Bump, Displacement, Background, Trace Reflections, Refractions, Disable Volume Fog
  • 16.36분 Render Option part7 - Displacement, Indirect Illumination
    Displacement/Amount/Indirect Illumination/Post Processing/Saturation/Contrast/Primary Engine/Secondary Engine
    Displacement, Amount, 기본사항확인, Indirect Illumination, GI, Background, Post Processing, Saturation, Contrast, Contrast Base, Primary Engine, Primary Engine 결과, Secondary Engine 결과, Irradiance Map
  • 17.34분 Vray Engine part1 - Irradiance Map 와 Photon Map
    Basic Parameters/Basic Options/Detail enhancement/Advanced Options/Mode/Current Map/Post Render/Photon Map/Convex Hull Estimate
    Basic Parameters, Basic Options, Detail enhancement, Advanced Options, Mode, Current Map, Post Render, 기본사항확인, Photon Map, Multiplier, Convex Hull Estimate, Mode, Current Map, Post Render
  • 18.36분 Vray Engine part2 - DMC 와 Light Cache
    DMC/Light Cache/Sample Size/Store Direct Light/Pre-filter/Filter/Mode/Caustics
    기본사항확인, DMC, Light Cache, Sample Size, Store Direct Light, Pre-filter, Filter, Mode, 기본사항확인, Caustics
  • 19.38분 Caustics, VFB
    Caustics/Mode/File/VFB/VFB Channels/Track mouse/Render time/Omni Light/Multiplier/Color
    Caustics, Mode, File, VFB, VFB Channels, Track mouse, 하단메뉴, Render time, 기본사항확인, Omni Light, Multiplier, Color
  • 20.42분 Light - Omni, Rectangle
    Sampling/Shadows/Radius/Color/Rectangle Light/Double-Sided/Invisible/No Decay/조명실습/재질효과
    Option, Sampling, Shadows, Radius, Shadow Color, 기본사항확인, Rectangle Light, Color, Double-Sided, Invisible, No Decay, Affect Diffuse, Sampling, Shadows, 조명실습, 재질효과

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