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¾ËÁö¿À´Â ¿ø°ÝÆò»ý±³À°¿øÀ¸·Î ÇÁ·Î±×·¥ °ü·Ã Á¤º¸´Â Á¦°øÇÏÁö ¾Ê½À´Ï´Ù.
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01.35ºÐ
V-Ray ´Ù¿î·Îµå ¹× ±âº»
´Ù¿î·Îµå ¹× ¼³Ä¡/·£´õ¸µÀÇ ¿ä¼Ò/±¤¿ªÁ¶¸í(GI), ¹Ý»ç±¤(BL)Vray Åø¹ÙRender Option/Material/Light/Edit Light
´Ù¿î·Îµå ¹× ¼³Ä¡/µµ±¸ ¸ðÀ½ Ãß°¡/·£´õ¸µÀÇ ¿ä¼Ò/Á¶¸í/ÀçÁú/Áú°¨/±¤¿ªÁ¶¸í(GI)/±¤¿ªÁ¶¸í(GI)ÀÇ ¸ñÀû/¹Ý»ç±¤(BL)/Meterial Editor/Render Option/Frame Buffer/Render Progress/light/Render Option/Global Switches/System/Camera/Physical Camera/Output/Environment/Image Sampler/DMC Sampler/Color Mapping/VFB Channels/Displacement/Indirect Illumination/Irradiance Map/Light Cache/Caustics/File/Render/Render Option/Hidden Lights/Default Lights/Low thread priority/Render/¹Ù´Ú¸é »ý¼º/File-Load/Output »çÀÌÁî º¯°æ/Progress⠴ݱâ/±×¸²ÀÚ°¡ ³ª¿À´Â ÀÌÀ¯/Material Editor/ADd material/Apply material to object/Light/Edit Light
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02.35ºÐ
Material Editor ¿Í Á¶¸íÀÇ »ðÀÔ
Material Preview/Material Workspace/Add VRayMtl/Diffuse/Purge unused materials/Rendering/Á¶¸íÃß°¡/Edit Light
¸ðµ¨ ¹× ¿É¼Ç/Material Preview/Material Workspace/Add VRayMtl/Diffuse/¹Ù´ÚÀçÁú/Purge unused materials/Rendering/Ground/Red, Green, Orange/Rendering/Á¶¸íÃß°¡/Edit Light/Á¶¸íÀÇ Å©±â¿¡ µû¸¥ Â÷ÀÌ
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03.34ºÐ
Á¶¸í¿É¼Ç°ú Reflection Layer
»ç°¢Çü, Æ÷ÀÎÆ®Á¶¸í/Invisible//Double-Sided/Edit Light/Á¶¸íÀÇ À§Ä¡¿¡ µû¸¥ º¯È/Checker Material/Reflection/Filter
»ç°¢ÇüÁ¶¸í/Æ÷ÀÎÆ®Á¶¸í/Invisible Ã¼Å©ÇØÁ¦/Invisible üũ/¸ðµ¨¸µ ¹× ¿É¼Ç/Double-Sided/Edit Light/Á¶¸íÀÇ À§Ä¡¿¡ µû¸¥ º¯È/¸ðµ¨¸µ ¹× ¿É¼Ç/Checker Material/Sphere, Reflection/Reflection/Filter
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04.34ºÐ
Reflection & Refraction
Glossiness/Subdivs/Fresnel/Background/Diffuse Color/Transparency/RefractionFog color
±âº»»çȲȮÀÎ/Glossiness/Subdivs/Reflection/Fresnel/Background/Diffuse Color/Transparency/±âº»»çÇ×È®ÀÎ/Refraction/Transparency/Fog color
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05.30ºÐ
Refraction Layer
Fog color/Multiplier/Affect Shadows/Åõ¸íÇÑ ±×¸²ÀÚ/³»ºÎ·Î À¯ÀԵǴ ºûÈ¿°ú/Translucency
Fog color/Multiplier/Affect Shadows/Åõ¸íÇÑ ±×¸²ÀÚ/±âº» ¼ÂÆÃ/Affect Shadows Ã¼Å©ÇØÁ¦/Affect Shadows üũ/Translucency/Translucency È¿°úÀû¿ë
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06.34ºÐ
Emissive Layers
Emissive/Option/Àü±¸¸¸µé±â/Color/Intensity/Bitmap/LCDÈ¿°ú/Áú°¨È¸Àü, Å©±â, À̵¿, º¯Çü, ¿Ö°î
±âº»»çÇ×È®ÀÎ/Emissive Layers/Option/Àü±¸/Emissive/Color, Intensity/Bitmap/LCD ¸ðµ¨¸µ/LCD È¿°ú/Option/Áú°¨È¸Àü, Å©±â¼öÁ¤/Áú°¨ºñÀ², À̵¿, º¯Çü, ¿Ö°î
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07.36ºÐ
VRay3SidedMtl & GI
Vray2SidedMtl/Color/Emissive/Omni Light/VraySkp2SidedMtl/VrayToonMtl/VrayAngleBlendMtl/GI¼³Á¤
±âº»»çÇ×È®ÀÎ/¸ðµ¨¸µ/Vray2SidedMtl/or, Emissive/Omni Light/¸ðµ¨¸µ/VraySkp2SidedMtl/¸ðµ¨¸µ, ÀçÁú/VrayToonMtl/VrayAngleBlendMtl/±âº»»çÇ×È®ÀÎ/GI¼³Á¤/±âº»»çÇ×È®ÀÎ, ÀÇÀÚ»öº¯°æ
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08.32ºÐ
½Ç³»¿Í ½Ç¿Ü»óȲ¿¡¼ÀÇ GI¿Í Á¶¸í¼³Á¤
GI¼³Á¤/½Ç¿Üȯ°æ/½Ç³»È¯°æ/Á¶¸í»ý¼º/À¯¸®º®»ý¼º/Affect Shadows
GI ¼³Á¤/¸ðµ¨¸µ, Á¶¸í/½Ç³»È¯°æ/±¸¸Û»ý¼º/±âº»»çÇ×È®ÀÎ/GI ¼³Á¤/±¸¸Û Â÷´Ü, Á¶¸í»ý¼º/Á¶¸í/À¯¸®º® »ý¼º/Affect Shadows
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09.38ºÐ
HDRI È¿°ú¿Í Global Switches
HDRI/Global Switches/Override materials/Lighting/Indirect Illumination/Raytracing/Gamma Correction
±âº»»çÇ×È®ÀÎ/HDRI ´Ù¿î·Îµå/HDRI »ðÀÔ/¹Ý»çÈ¿°ú/free_007 »ðÀÔ/Render Option/Global Switches/Override materials/Render/Lighting/Indirect Illumination/Raytracing, Gamma Correction
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10.37ºÐ
Render Option part1 - System, Physical Camera
Raycaster Params/Region Division/Order/Distributed Rendering/Default Camera/Fish Eye/Physical Camera
Raycaster Params/Region Division/Order/Distributed Rendering/Default Camera/Type/Fish Eye/±âº»»çÇ×È®ÀÎ/Type/Physical Camera È¿°úÈ®ÀÎ
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11.34ºÐ
Render Option part2 - Physical Camera
Shutter speed/Shutter angle/offset/Zoom/F-number/Film speed(ISO)/Distortion/White balance/Vignetting/Depth of Field
±âº»»çÇ×È®ÀÎ/Shutter speed/Shutter angle, offset/Zoom/F-number/Film speed(ISO)/Distortion/White balance/Exposure/Vignetting/Depth of Field/DOF È¿°úÈ®ÀÎ
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12.33ºÐ
Render Option part3 - Depth of Field, Output
DOF/Aperture/Center Bias/Sides/Anisotropy/Override Focal Dist/Rotation/Subdivs/Motion Blur/Output/Animation
DOF/Aperture/Center Bias, Sides/Anisotropy/Override Focal Dist/Rotation, Subdivs/Motion Blur/Output/Override Viewport/Get view aspect/Render Output/Animation
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13.35ºÐ
Render Option part4 - Environment, VraySun&Sky
GI(Skylight)/HDRI/Reflection/Refraction/Sky/Sun/Turbidity/Sampling/Shadows
Environment/GI(Skylight)/HDRI/Reflection, Refraction/Sky/Sky »ðÀÔ/Sun/Turbidity/»õÆÄÀÏ/Turbidity ½Ç½À/±× ¿Ü ¿É¼Ç/Sampling/Shadows
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14.35ºÐ
Render Option part5 - Image Sampler, DMC Sampler
Fixed Rate/Adaptive DMC/Adaptive Subdivision/Antialiasing filter/DMC Sampler/Color Mapping
Image Sampler/Fixed Rate/Adaptive DMC/Adaptive Subdivision/Threshold, Normals, Show Samples/Antialiasing filter/DMC Sampler/Noise Threshold/Min Samples, Subdiv Mult/Color Mapping/Linear Multiply/Exponential
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15.35ºÐ
Render Option part6 - Color Mapping, VFB Channels
HSV Exponential/Intensity Exponential/Reinhard/VFB Channels/Bump/Displacement/Disable Volume Fog
HSV Exponential/Intensity Exponential/Reinhard/Dark, Bright Multiplier/Multiplier, Inverse Gamma/Affect Background, Sub-pixel/VFB ±âº»¸¸µé±â/VFB Channels/±âº»»çÇ×È®ÀÎ/Bump/Displacement/Background/Trace Reflections, Refractions/Disable Volume Fog
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16.36ºÐ
Render Option part7 - Displacement, Indirect Illumination
Displacement/Amount/Indirect Illumination/Post Processing/Saturation/Contrast/Primary Engine/Secondary Engine
Displacement/Amount/±âº»»çÇ×È®ÀÎ/Indirect Illumination/GI, Background/Post Processing, Saturation/Contrast/Contrast Base/Primary Engine/Primary Engine °á°ú/Secondary Engine °á°ú/Irradiance Map
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17.34ºÐ
Vray Engine part1 - Irradiance Map ¿Í Photon Map
Basic Parameters/Basic Options/Detail enhancement/Advanced Options/Mode/Current Map/Post Render/Photon Map/Convex Hull Estimate
Basic Parameters/Basic Options/Detail enhancement/Advanced Options/Mode, Current Map, Post Render/±âº»»çÇ×È®ÀÎ/Photon Map/Multiplier/Convex Hull Estimate/Mode, Current Map, Post Render
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18.36ºÐ
Vray Engine part2 - DMC ¿Í Light Cache
DMC/Light Cache/Sample Size/Store Direct Light/Pre-filter/Filter/Mode/Caustics
±âº»»çÇ×È®ÀÎ/DMC/Light Cache/Sample Size/Store Direct Light/Pre-filter/Filter/Mode/±âº»»çÇ×È®ÀÎ/Caustics
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19.38ºÐ
Caustics, VFB
Caustics/Mode/File/VFB/VFB Channels/Track mouse/Render time/Omni Light/Multiplier/Color
Caustics/Mode/File/VFB/VFB Channels/Track mouse/Çϴܸ޴º/Render time/±âº»»çÇ×È®ÀÎ/Omni Light/Multiplier/Color
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20.42ºÐ
Light - Omni, Rectangle
Sampling/Shadows/Radius/Color/Rectangle Light/Double-Sided/Invisible/No Decay/Á¶¸í½Ç½À/ÀçÁúÈ¿°ú
Option/Sampling/Shadows/Radius/Shadow Color/±âº»»çÇ×È®ÀÎ/Rectangle Light/Color/Double-Sided/Invisible/No Decay/Affect Diffuse/Sampling/Shadows/Á¶¸í½Ç½À/ÀçÁúÈ¿°ú